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EuphoricBliss35

EuphoricBliss35

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  • Oh good. Nothing to talk about so let’s rehash old topics

  • @supersonic853 said:

    cooldown on a hex is the dumbest thing ever they are supposed to be temporary and the sprint burst from the smack gives you like 20m anyway. I hope its removed.

    Congrats you watched Scott’s video. If the survivors get 20m after getting hit, why does it matter if it’s on cooldown or not since they won’t stay at that loop anyways?

  • @Deadeye said:

    Btw all the guys defending: pls give a valid example of what would be a reportable bug exploit. As it is clearly listed in the bannable offense reasons.

    I don’t think anyone is going to get banned over that, that’s silly.


    I don’t think anyone should play by using a bug to their advantage. It’s just being a good sport and remembering it’s just a game. Unfortunately, that’s only wishful thinking

  • @SonicOffline said:

    ITT: People mad they got stuck in a totally stable, consistent, avoidable glitch.

    Yet I get vacuumed into the glitched spot purposefully running out of my way to avoid it

  • @ToxicMyers said:

    I mean I have been playing myers for a while now lll-50 with him and played him to about rank 7 now and I don't understand why tier 1 myers exists? Literally that tier only hinders him and if he is starved can make a game hell for a myers. I personally think get rid of tier 1 and now you have a b to a tier killer who isn't hindered by their power. Any thoughts?

    Edit: Someone talked about his add ons so I say rework those if you remove tier 1

    I’ve never thought of Myers being weak tbh. Plays pretty well for me (up to rank 1). What build are you using?

    1) corrupt, brutal, pop, discordance

    2) corrupt, infectious, bbq/thrill, pop

    3) ruin, surveillance

    etc

  • The problem that occurs in this game is you have someone pick it up with 3 months of experience, and have no understanding for the history of the game. Thinking 99 gates is a problem? 😂. Try survivors opening gates with no EGC taking the game hostage. Try instaheals (1 and 2 health states). Try having to dribble survivors. Try super slow vault and hook animations.

  • @Respectfulnancymain said:

    I've looped multiple spirits that had stridor, its really not that hard

    There’s always one of you in every thread it seems. Let’s make a deal, I’ll spare you the obvious retort, you stop being that guy. Sweet

  • @4scoreand7skinsago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561309#Comment_1561309

    Also I've yet to see any survivor actually use repressed alliance outside of the original pyramid head ptb.

    I use it from time to time. Have won a few games because of it actually

  • @NekoGamerX said:

    I want a killer scarecrow with a weapon sickle blade knife reaper scythe that cut the corn and survivors.

    So...the Wraith?

  • We’re 4 years in. Would completely reshift the game.


    What I would like to see though is the removal of “difficulty” next to survivors. It’s not more difficult to play one survivor vs another. It doesn’t even make the slightest bit of sense if you only used their perks

  • @Zozzy said:

    You guys act like EAC actually does something lol.

    Do a quick google search and you can see just how many people are cheating in this game.

    You are defending a company that makes YOU record every game, sit in the lobby while you upload it, get the steam id of the cheater and fill out a form to report someone. They have their own servers, they should have a record and review system like everyone else does by now.

    Where’s all this rampant cheating to be discovered after a google search?

  • I love reading rank 10s tell people “just look for when he’s about to shoot” or “just throw the pallet early”


    ah, to be young again

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/184701/is-hex-blood-favor-good-enough-to-be-a-hex-perk

    no, its the worst perk of the three actually, if you get hit as survivor you can gain 20 meters of distance and good survivor wont stick to a loop after getting hit, so the perk is actually useless and its a hex aswell

    you forgot quotations and to cite Scott Jund

  • @Xbob42 said:

    I don't think I've come across a single face camper in over a month.

    Really? I’ve been face camped 2 out of 3 games tonight alone. Solo queue Rank 1 getting matched with Rank 10-12. Can’t get too mad about the fresh ones though

  • Yeah I agree. I love Ash, but we got bait and switched. OG MoM was the reason to buy Ash. Then it got nerfed. It’s an OK perk at best now, being super generousL. I wish they would have offered refunds. His perks literally are just unnecessary upgrades in my webs

  • Demon Knight! Good ol’ childhood memories. 🤣

  • @helix43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1556551#Comment_1556551

    Riiight... Like I said before, you can easily still win without those perks, it's not like they are a must to stand a chance, nor are they a required perk that needs to be equipped to exit the game. Either buy the DLC or wait for it to show up on the shrine.

    So, a non response basically? “Just buy it or wait” aka, what everyone knows already. OP is suggesting something different. That’s not a bad thing. If you don’t have anything of value to add, why are you here?


    Your logic: “you don’t need certain perks to queue into a game, therefore, it’s fine”


    Riight

  • Don’t play survivor for BP? Killer, BBQ. That’s it. Wraith gives a lot of points with his surprise attack. Throw in a pudding/party streamer/anniversary cake (if you have any)


    If you grind playing survivor only, you’re going to be in for a helluva wait.


    Also, prestiging doesn’t take a lot of time compared to getting all perks maxed. Lvl 50 means little in and of itself. In the past 30 days I think I’ve P3’ed 3-5 survivors? I don’t play a bunch. Just killer, bbq, and a ridiculous amount of anniversary cakes I still have

  • All of my killers are maxed. 60% of my survivors are P3. I delete mori offerings, I don’t care for the 60k, that’s one game. 80% of the time I don’t kill anyone, I just 2 hook and release. I might slug, but it’s just to make sure I can 2 hook everyone; for add ons, I don’t bring broken #########, never bring moris, don’t care if you have a key, and usually (usually) run brown add ons if that. Even if somebody is tbagging or clicking, that usually doesn’t ruffle my feathers. 10% of the time I’ll kill 1-2 people, mainly just to go from Rank 5 to 4 to reduce chance of going against less skilled survivors (but if I come across them, I’ll try to teach them briefly how to run a loop and what I was doing). 10% of the time I get a strong squad and we have a go. Half the time, I’ll let them go too. I like the cat and mouse aspect to the game. I don’t like playing in ways that are unfun for survivors (or when I’m survivor, that’s unfun for the killer - I’ll try not to abuse areas that can be looped endlessly because they keep feeding into other strong loops; I say try because if you’re tunneling someone to death, then I will definitely offer my services to educate).

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1556318#Comment_1556318

    Really? You don't think every new Perk being aimed at slowing down the Gen-Rush, forcing Survivors to do Bones, and helping the Killer home in on them with laser-like accuracy is aimed and dealing with most of the generators being up in 3-4 minutes? :)

    1) if the game finishes in 3-4 minutes, the killer is not skilled. Period

    2) a game finishing in 3-4 minutes and an unskilled killer does not equal SWF


    How are you possibly conflating so many different aspects into the game as all = SWF? Really?

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1556276#Comment_1556276

    SWF isn't a Perk. It is something outside the game. The argument is that we can't measure its power, only that it is an amplifier affect that until now, wasn't being taking into consideration for game balance. The longer the game has been around and the better the exposure, the more people are playing as SWF. That is why we have most of the Generators up in 3-4 minutes. So, we can't measure the power of SWF but we can say definitely that is a huge advantage over Solos and that to balance the game the DEV is trying all sorts of things to slow them down.

    Everything else in your list, which you are making fun of, deserves ridicule. All that whining and winging is idiotic. But I would leave the SWF out of that list because it is an issue and it is something the DEV is clearly trying to address. Your advice seems solid to me as well; it is quite commonsense. I just don't like comparing apples and oranges, and the only orange in your barrel of apples is SWF.

    As much as you might not like it, SWF is apart of the game. You’re assuming changes made are to balance the game around it. They’re not. It is what is. It’s a broken record

  • Forums in a nutshell:

    • “omg swf OP”
    • ”second chance perks OP”
    • ”noed OP”
    • ”new perks OP”
    • ”nerf perks now!”
    • ”the game is dying!”
    • ”the devs are dumb!”
    • ”what do you think about this idea?”
    • ”console frames!”
    • ”camper! Tunneler!”
    • ”genrushers suck!”
    • etc


    This game is simple.

    Killer: dont overcommit to chases. Run OP add ons. Only play very strong killers that you’re good with. Throw on ebony mori. Tunnel and proxy camp when needed.

    survivors: run unbreakable, DS, DH, Adrenaline. Only play in a 4 man SWF. Everyone brings commodious with spool and spare parts. Only work on separate gens. If someone gets hooked, ######### em.


    there you go, the guide to playing super sweaty at rank 1. Game over. Do this 100s of times. Make sure to boast in chat how much a god you are at this game. Shame everyone else repeatedly. Queue into next game. DBD in a nutshell

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554578#Comment_1554578

    lol absolutly you do, nobody denies that but its no where near that frequent.

    show me the stats, because when I play on PS4, I’m only seeing that at Rank 10-20, like, any platform, heavily. Are you guys green/yellow ranks too? Otherwise, fake news

  • I don’t know why people pretend this game exists in a vacuum. If you read comments and this forum, you’d believe every game is over in 3 minutes and killers are stuck crying in a corner.


    when people who play survivor point out concerns it’s always “survivor main!!! Got em! Just do bones! Just do gens! Quit complaining!” Same happens in reverse.


    Undying is basically a Ruin buff. If someone was just running undying for noed alone, that’s silly. Undying needs a trade off “totems are 50% faster to cleanse” or “undying’s flame burns brighter (blue hex)” or “when a hex is transferred, it loses X% of its effectiveness (Ruin becomes 150% instead of 200%”


    And yes, us solo queue players would really appreciate a totem counter. Or even a notification to other survivors when a totem in a certain area is cleansed

  • @Zozzy said:

    I love this.

    "He is killer biased and just complains all the time"

    Meanwhile he plays r1 solo survivor and runs killers for minutes at a time with ease and pips practically every game.

    Nyeee Pointing out the balance problems (currently heavily against killer atm) is bias!

    Fanboy much? He’s average-above average as both survivor and killer.

  • Same for me. Killer has been faster for a long while now

  • Even if they do, I wouldn’t hold your breath. Console optimization was apart of the “blueprint” 2 years ago.


    also the last stream I watched I heard them say “we’re trying to make perks less synergistic.” And then...Blight’s perks 😂


    so, I don’t put much stock in what I hear. Only the final product

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/182829/console-vs-pc

    So you prefere to not talk about a topic which is absolutly relevant... just because of your ego? Ok then..

    Lets not talk about Console Megs you have in every second game that use urban across the other side of the map while you just got hooked by the killer? Imagine they read this and adapt their playstyle.

    Lets not talk about terrible console killer who are absolutly boosted in rank. Imagine they might adapt and actually become good at the game. Or even worse BHVR might improve the ranking system.

    Lets not talk about FPS problems for console, better stick with the 30FPS because apparently it is no issue anymore.

    Lets not talk about the amazing controle for killer, because imagine BHVR might improve it.

    Yeah, because you NEVER run into that on PC...🤣🤣🤣🤣🤣🤣

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554531#Comment_1554531

    OK, thanks for confirmation. this is a biatch DC and has nothing to do with bugs or whatever legit reason was listed so far. And this is what I see 90% of the time: DC right after a down

    That’s not dc’ing right after being downed. Reading comprehension might come in handy for you. Careful circumventing bad words, mods don’t like that 👏

  • @Kilmeran said:

    In all honesty, the matchmaker was like that for 10 months before MMR was tried, and therefore long before crossplay. They went back to the rank-as-matchmaker system, so here we are again.

    Look, it's fairly obvious at this point that BHVR doesn't know how to make a "fair" matchmaker for an asymmetrical game. I don't even have hopes for the next version of MMR was they kick it live at some point.

    “Fair matchmaking in an asymmetrical game”


    that is all

  • If you slug me to find the last survivor I’m going to insta DC. Every...single...time. I only play solo queue. I have no desire to waste 4 minutes of my life. Even if it means not being able to play for 12 hours, I don’t care.


    imagine if survivors could form an unbreakable bubble for 4 minutes and sit on the last gen at 99% as you stare on. Yuck

  • Slugging and tunneling makes you a try hard. Accept it

  • 8201408B-D17F-4985-8AA2-28BD201BF1C3.jpeg

    Didn’t have time to make it fit, but you get the gist 🤣

  • @Kaitsja said:

    Kindred should be basekit. I disagree with DS. DS, much like NOED, is a crutch perk. Both teach you bad habits.

    Neither teaches bad habits. Some use DS in a super predictable way. Most killers who bring NOED you can tell early in the match based on what perks they have and they’re playstyle

  • Relax OP. Content wise they produce a lot of killers and survivors, Perks can sometimes leave us with more to be desired, sure. Constructive feedback is more well heard. I’m definitely not a “dev defender” but come on.


    as far as the blight, I’ve played vs Blights who seem pretty damn good so far on the ptb imo. Give it time.

  • I think all perks should be base kit. Boom. Discuss!

  • I used to watch Tru3. After watching different streamers, I grew to feel he wasn’t the one to really learn from. He has a difficult time accepting any type of criticism and lashes out on people at times. His video titles are the definition of clickbait. He used to be anti-DS, now runs DS regularly. He used to say he was anti slug and anti tunneling, now goes off on people because “it’s the only way to win.” Honestly, it doesn’t seem that he enjoys the game anymore, but is kind of stuck playing it (guess that can happen with any job). He also always seems to be under attack by various “people.” Just not my cup of tea


    edit: to be fair, I’ve never thought of him as a killer main. He used to rotate survivor/killer/survivor/killer, etc.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554234#Comment_1554234

    As was pointed out by one of the devs somewhere (and by many people as well) rank isn't really a measure of skill, it's a measure of how much time you played in the past month. It's easy to get to rank 1 if you play enough, and have more fairly good games with at least 1 pip (or heck, even a black pip) than really bad ones where you depipped.

    “Rank doesn’t matter” is more about saying you’re rank 1 means nothing, as you can be not good, average, good, great, or amazing at rank 1. Typically Rank 1s will be better than purple and below

  • @sad_killer_main said:

    Matchmaking never worked.

    Also, you were playing against a probably PC killer, that's a difference if you are on console.

    If we take into account that ranking up as killer is harder than survivor due to the broken matchmaking, to be a rank 1 killer you need to be good at it.

    Do you know how easy it is to be a rank 1 killer? 😂

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554051#Comment_1554051

    Also, it has nothing to do with “people like me,”

    Except it literally does because even Peanits the community manager on here stated that it would be difficult for console players to type on controller and we already know that's not true. The only other reason besides sheer laziness is because of "toxicity" which considering even PC has the option to just close the text box, wow! Suddenly people who don't want to see that don't have to!

    Obviously people shouldn't be toxic in the first place, but considering you literally have the option to get rid of the chat that you admit you don't like and you refuse to do so, that's not BHVR's fault, that's YOUR fault!

    pretty sure if it’s been 3 years on console, it’s something they can’t do,

    Why wouldn't they be able to do it? What about playing on console suddenly makes sending a message impossible? Explain. Especially if it's in a postgame lobby or before a SWF even searches for a game it makes no sense why chat WOULDN'T be in the game. There's no timer to worry about!

    or don’t care to invest in

    Well that's literally the problem that we're complaining about now isn't it? I'm asking the community to support this so that the devs DO care to invest in it. Console players are part of this community and they should have the same tools as the rest of the people in this community do.

    Dude you have too much time on your hands, and you seem pretty angry about some,thing that isn’t dbd. Peanits said something that you feel is “Obviously” not true so therefore it can only be “people like me”


    I don’t know what to say. Please stop messaging/copying me

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554009#Comment_1554009

    Yeah, people like you. You claim that people are toxic in DbD, yet you continue to look at the chat and continue to be bothered by what you see. You claim to have negative experiences in chat, so close the chat, don't look at it then if it bothers you.

    I and plenty of other people have had plenty of good experiences in the chat and it's dumb to get rid of chat completely simply because people are going to be salty in an online multiplayer game. If I have a good experience with another individual, I would like to continue having those experiences, I cannot do this if they literally can't see what I'm typing to them.

    Message them...like every other person on console. Can write love letters in crossplay? Boo hoo


    Also, it has nothing to do with “people like me,” pretty sure if it’s been 3 years on console, it’s something they can’t do, or don’t care to invest in. So, relax almighty one

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/1553647#Comment_1553647

    People like you who don't know that a mute or in this case a "close chat" function exists are the reason why Console doesn't have chat

    “People like me” 😂😂😂😂😂😂😂😂

  • I imagine the game will run on new systems. I don’t think we’re getting a new gen version. Even if we did, it wouldn’t be optimized

  • @OllieHellhunter said:

    How does the hill glitch even work, Ive seen 2 people get stuck there but wasn't sure what even causes it.

    base of the hill to the right = get stuck. Killer can free themselves M1’ing sometimes

  • @lunaticlifter said:

    @Weck no something wrong is with your console if your games run more than 20 fps

    Huh

  • ABSOLUTELY NOT. if you play on console and never play on PC, thank the heavens you never have to experience pre-game or post game chat.

    Within 5 matches of playing the PTB today, the following:

    Game #1:

    Pre-game chat:

    "Hey guys, med kits look a little weird?" "You know what looks weird, you're mom's p***y, that's right, get f'ed"

    Post-game chat: (same game, different survivor)

    "that ######### dc'ed loooool" "?" "eat s***t p****y"


    Game 2:Post-game chat (killer): "Why did I bring party streamers if 2 of you pussies are just gonna DC. Can't handle a god-like killer can you?"

    Game 3: Post-game chat (killer and survivor): "######### all of you #########, ######### #########"

    Game 4: Post-game chat (everyone): "ggs"

    Game 5: Post game chat (everyone): "ggs"


    Last time I played off the PTB (played on PC for about 2 months, months ago) was usually some form of racist remarks, that you should go #########, a narcissist who raves about their body and starts calling you overweight and how you need to look at their instagram and pleasure yourself to them (not kidding, that was from a baby streamer too), etc.


    Seriously - if they add chat to console I'm done. That's the main reason I don't play on PC, except for the PTB anymore (and even that, I usually only play 3-5 games)

  • @Ryuzaki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1552591#Comment_1552591

    With this said, do you think the dedicated servers are affecting the framerate on console?

    Hard to say. If it was affecting frames, you’d expect it to be affecting frames on PC and other platforms as well. I believe frames/GPU and server connection would be unrelated, but I have no real knowledge to speak to that. I do know frames were an issue even back on P2P. The nice thing about P2P was if your ping was good (50-80...even though on console, standard was closer to 120-150) the game was more reliable/predictable with using dead hard, vaults, etc. On servers, reliability is not there (vault a 2nd story window on Haddonfield, for example, and watch as you get hit as your already falling halfway down one time, and then vault again and you clear the window).


    Part of this happens I believe to fluctuations. Sometimes when you pause, you’ll see your ping going from 60-100. But because you only see the white marker in the top left at 150, it looks like everything is fine. To what degree those fluctuations, and/or bigger fluctuations begin to affect the perception of frames, I have no idea.


    I do know, whether P2P or not, Doc still causes frame drops, status changes affect frames (blood lust, sloppy, noed, etc), etc.


    Im curious to learn why it seems like whenever a dev responds to these issues, it’s always “going to be looked at.” These have been issues on console for so long. I get the game was built for PC, but I imagine there’s a larger player base on console. Maybe I’m wrong

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