EpicBigBrain
EpicBigBrain
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- EpicBigBrain
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@Kellie said:
I don't think its that hard to copy and paste a texture onto another model. But y'know, the devs won't do it for a long time now since they move incredibly slow.
yeh it sucks :/ Scott Jund made a video comparing dbd to another game that has the same update schedule and they have so much more than us for each update (and they have a smaller team)
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@Mistikus said:
But devs have stated some time ago that it would be to much work for them
yes but wouldn't it be easy since commons and uncommon are just reskins?
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I'm going to star this post to see if they admit it 😅
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@Moundshroud said:
Ok, you guys know I love your game right? I love the Moderators; they are champs. I hate that I have to say this, but please just come clean and admit the MMR is back on. I think it has been on for almost two weeks, a week at least. Why do I say this? Most of my matches, if they are not a SWF that all joined together, are all the colors of the rainbow. It is Rank diversity run wild. At least tell them what I already know, so they can mentally prepare for the wild west of Dead by Daylight.
Case in point, I just played a Spooky Myers on the Pale Rose (Swamp Map). When I go into a large map with Spooky, I have to go full tilt, 110% because anything less means I'll be looped round the moon and back by any Survivor who has cut his/her teeth. The match was over in like three minutes. I was moving so fast, I had three dying in the basement and was hunting down the fourth before I realized that I wasn't going to earn any Pips. I was like, "Oh my God... these are REAL Potatoes. Why in the hell are they in a match with me?"
It suffices to say that I felt bad. If any of you (you were all Console) just got out of that match with me, please accept my heartfelt sympathies. This isn't working. This is JUST LIKE LAST time you turned the damn thing on. I'm all for better matchmaking. If MMR worked, I'd be thrilled. I want to be fighting opponents in my weight class. Now I have no way of knowing other than trying to judge it on the fly. If I hold back to "see" what kind of opponents I have, I handicap myself badly against good Survivors. If I go full tilt and they aren't, I massacre them. This is not a sustainable situation.
I'm going to submit the same suggestion I do whenever this comes up. You will never be able to get perfect matchmaking. There are too many variables. The best you can do is try to match people with ballpark hours in the game. Not everyone gets good at the same rate, but at least they can't say they didn't have the same opportunity to get good. Do you see my point? I feel dirty, and I need a shower. I'm not looking to to make mashed potatoes. Let those spuds grow into proper Survivors. Or at least give us some way to know. Can you give me something in the HUD that gives me an idea, so I know who to cut loose on and who to give a little leeway?
Omg yes, that would make so much sense. When I was playing survivor earlier with my friend we were just getting potato teammates that would hide and refuse to do anything productive when they were injured and go into lockers for most of the match
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@EvilBarney666 said:
I feel that Five nights is marketed towards kids. This game is not supposed to be kid friendly. I get that certain characters in Freddy's would fit lore wise, but i think if I wanted a kid friendly killer in the game I would go with: "Choke a bit*h Elmo"
https://us.v-cdn.net/6030815/uploads/VMZBMTKRLO21/bgb73rbn2kpyno8yadttr9uah-ag5oq3kiltafk732w.jpg
honestly just depends on how well they could make it. Although FNAF is targeted towards slightly younger audiences, I still sh*t myself when I try and play it
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@[Deleted User] said:
I think I agree with what otz said. While it doesn't terribly interest me, I am not going to knock others and I think if BHVR did decide to go with it they would do an alright job with it and it would be done in a way that does work well with the game.
Their art team especially, overall has been pretty great at keeping things in theme and making them fit the world.
I have a feeling it is not terribly likely to happen, but if they announced it I would be excited as I am with most new killers regardless.
yeh I feel the same way, I dont want it so much id beg for it but it would still be really cool if they did it!
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1879602#Comment_1879602
Also, Jesus Jeff. Nuff said.
the reason I brought this up anyway is because I'm at a point in the game where I'm just starting to prestige everyone now (I had the odd few before) and some of zarinas common and uncommon jeans fit really well with my outfits but I just really wish I could put my hard earned blood on cos I really dislike her p3
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/220159/p3-blood-on-common-and-uncommon-cosmetics
This seems to be an issue with customization as a whole. A similar concern was the 4th anniversary crown that many suggested to be a separate option rather than attached to the default head piece.
Imo I dont really like the look of the crowns because they poke out but I still see the issue
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/220159/p3-blood-on-common-and-uncommon-cosmetics
This seems to be an issue with customization as a whole. A similar concern was the 4th anniversary crown that many suggested to be a separate option rather than attached to the default head piece.
yeh exactly, another good thing they could do is let u mix and match outfits in the store, often time I end up not buying it as im not sure if they'll look nice together!
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I thought by the title you wanted them buffed 😂
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@MusicNerd_TC said:
When the killer goes against a SWF, they get triple bloodpoints, and it is impossible to depip. Survive with friends do NOT get to bring add-ons with their items and are limited to 3 perk slots.
U do realise most swf arent even good, so punishing them doesn't help.
In my opinion they should buff solo queue to the same level as swf and then balance killer accordingly
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@TAG said:
What's a Stadia? Is that some kind of paperweight?
its a new console i think, but it doesn't look very popular so I guess it needs crossplay or the queue times would be too long
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Billy by far. Getting a nice curve is sooo rewarding
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I think billy is the funnest to go against
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@idroppedgodpallet said:
I mean, given all the survivors crutch perks, I don't really see how NOED is game breaking.
It seems like every match people want to dog on me for using it and complain about how OP it is.
Do you think BHVR is ever going to nerf it? I think it's fine the way it is.
All things considered it's usually a saving grace when everyone is running DS, Unbreakable, and gen rushing me back to the Entity's dimension.
It doesn't need nerfed it needs reworked
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@LordGlint said:
https://us.v-cdn.net/6030815/uploads/YQXRIEQC6XW7/20200710214555-1.jpg
Just got this beauty and figured I'd share.
I mean to be fair whatever you do you're dead against him
If you drop the pallet he can use his punishment of the damned and if not he can come straight out of it and m1. As a survivor its makes you feel like theres nothing to counter it
Feels like they should make it the same cooldown as huntress putting a hatchet away
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@Zayn said:
As a Ghostface main at rank 1, you really shouldn't be complaining. You can literally bring Spine Chill and Sprint Burst which are two of his biggest counters and are also perks that can generally help against every killer. Not only that but you can counter him by just looking around being alert at all times and loop him normally since he's still an M1 killer. If you are stalked and aren't confident in your ability to loop, throw pallets down early and make distance.
Imagine complaining about Ghostface when Spirit, Nurse, Oni, Deathslinger ETC are in the game lol.
He isnt complaining about ghostface himself, he is complaining about how its boring to get the same killer for 50% of his matches.
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/170659/now-biilys-gone-who-should-i-main-next
Don’t give up on him yet there’s still a lot of time for the ptb and hopefully they will lighten the nerf. Fingers crossed
Yep fingers crossed
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@goatslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1431338#Comment_1431338
Well if you've paid any attention to what the devs do you know there isn't a chance in hell that will happen. She will get a fatigue after a hatchet throw or some boring ass cool down. Guaranteed.
Dont know why they're nerfing all the killer that actually take skill, cos now all my matches are freddys lmao
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@goatslinger said:
You can play huntress very well on console. Don't let that stop you from learning her. If you don't want to pick her up because she is probably next in line to get an unfun cool down added to her that is understandable though. Give Oni another shot. He is really fun. Watch scott junds youtube guide to oni.
Yeh they're are the 2 I keep repeatedly going back to. However I really do hope that they leave Huntress base kit alone when changing her addons
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@johnmwarner said:
First, I think that the changes to Billy were overdone... but facing multiple billies today on live it’s clear they’re using up their insta saw addons and quite frankly I expect them to start getting absolutely bulllied when these changes take effect.
They have no idea how to loop, curve, etc... don’t even know the right time to take an M1 because they rely on their double charge speed addons to carry them.
Rant over, real billy players I feel bad for you but this is similar to nurse where people using broken addons brought at the notion and the devs overdid it
IMO all they needed to do was make the charge addons not stack 🤷♂️
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No.
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@TheHentity said:
https://forum.deadbydaylight.com/en/discussion/comment/1431189#Comment_1431189
I mean, you do read what you typed right?
"it just doesnt SEEM fun to me anymore"
it doesnt SEEM fun and you just give up entirely on your main....its like....be your own person, try it, make it work.
Honestly this is like those vast amounts of new age gamers that just ask influencers or streamers or so "what is good?" "is this good?" instead of just trying it themselves and figuring out for themselves if they like something.
These people could just be bots.
But whatever, you do you man, im just sad you dont want to challenge yourself in such a way, its fun to try to figure out of you can make it work.
If the overheat mechanic was changed to be not as punishing then I would stick with him
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@WatchBloodRain said:
Hm I personally recommend sending a support ticket, if for some reason you have lost some characters then might be a bad glitch, what platform are you on?
Ahaha sorry I meant he's gone as in the nerf has killed lmao
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@TheHentity said:
https://forum.deadbydaylight.com/en/discussion/comment/1431168#Comment_1431168
exactly, a slight nerf, a slight setback and you are completely done?
You are not even going to give your main a shot? you are not even going to spend like a month or so playing new billy just to see if you can get used to and deal with the new him?
You just drop him instantly at the slightest bit of resistance?
That to me says you should probably not main anything.
Except its way more than a "slight nerf".
I do agree his addons needed some nerfs but the devs went way to hard on his base kit and it just doesnt seem fun to me anymore 🤷♂️
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1430220#Comment_1430220
There's something about maining a killer because they're FUN. Billy was fun, and he no longer is. That's the reason why everyone is jumping ship. He's not weak, he's now tedious and really boring, especially compared to how he was before they clowned all over his camera and animations. His add-ons definitely needed a nerf, because every single charge time addon was between "extremely strong" to "borderline overpowered". And Idk what kind of emotional connection one could have to a strechy-skinned redneck with a chainsaw but there's probably something there for some questionable individuals to enjoy.
Exactly
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@TheHentity said:
You should probably main nothing if you have this mindset.
Wdym? I've seen what hes like and he doesnt seem worth it now
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I used to main hag before I found billy so I've always been considering her again
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@Sadsnacks said:
I run huntress with infectious fright, surge, I'm all ears, and nurses. Swapping out nurses for mad grit or discordance isn't a bad choice either.
The infectious fright and surge is a good combo for gen and slugging pressure. I'm all ears helps to anticipate hatchet throws A LOT. Nurses calling is just good meta.
Discordance is a good perk to carry off and in as it helps you build an intuition for where the survivors will be at the start of the trial
Thanks I will pass it on
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/1430008#Comment_1430008
Honestly like it would be so much easier to comprehend "Extends undetectable status by 25% after exiting a portal" rather than "tremendously increases undetectable"
Or they could say the number its increased by
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@Nebula said:
Games now on both sides go way too quickly (I'm talking average of around 8 minute matches), and it feels like when playing survivor if you're not getting chased there is literally nothing else to do but do gens. With the old ruin most survivors didn't do gens off the start of the match and it gave them something else to do by looking for the totem.
Playing killer with old ruin was so much more enjoyable because the chase is the best part of the game, and with old ruin gone now, it feels you can't commit to a chase for over a minute without immediately giving up 2 gens.
The most enjoyable games for me are the one's that go 10+ minutes and it's an actual fight between both sides with push and pull.
Just my thoughts.
I agree 100% and I also play both sides
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@Babyyy_Boyy said:
F. To the killer that could just traverse the map in seconds and down someone instantly and mindlessly spam the chainsaw whenever he felt like. 😪
Good team of survivors could loop an average billy for days
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F.
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@UberSolus said:
https://forum.deadbydaylight.com/en/discussion/comment/1426174#Comment_1426174
Honestly I'm tempted as well, I didn't play him a ton but recently been having a lot of fun with him. Such a shame.
Just gonna make sure I use all my addons and offerings before he is completely gutted
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If this actually goes to live servers, I'm gonna quit killer because he was the only killer that I had a lot of fun with
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@Heartbound said:
In Japanese culture 4 is an unlucky number and represents death. I see what you did there.
Or maybe cos it's their 4th anniversary lol
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@Голубой said:
I know this will cause people to dodge more, but that is the point. Games against SWF can feel like cheating sometimes because they are on comms with each other (not all, but some). And teammates and killers should have this information to make informed decisions on if they want to continue with the game. There is no reason not to implement it outside of this one drawback, which is completely negated by the fact that the game becomes a lot less fun for the killer and some survivors (very 1 sided games are boring, just like farmfests are boring too).
Just so you can put a mori on everytime you get one, yeh no thx
Most swf groups just play to have fun with their friends but I agree yes occasionally you can get some swf death squad
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@USELESS said:
After so many games that survivors basically "bullied" me, i am going to set my tent and camp till the game kicks me out for inactivity
I dont think making the game unfun for everyone else is gonna do anything
If you camp those next survivors, then they will go in to the next map and be as toxic as ever to the next killer, and then that killer will go into the next match with iri head, ebony mori and noed.
The cycle is never ending and it is unhealthy for the game
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@NuclearBurrito said:
Another take at one of my older Killer ideas. Specifically a werewolf Killer.
The Wolf
Terror Radius: 0 (more on that)
Movement Speed: 4.4 (110%)
Power: Unholy Curse - You have 2 forms, Human form and Wolf form which each have unique effects. You start the trial in human form and can transform by holding M2 for 2 seconds, you move at 3 M/S (75%) during the channel and there will be a non-directional global audio que when transforming into a wolf in the form of a howl. (Transforming into a human is nearly silent)
Human Form:
- You are passively undetectable and move at a reduced speed at 4.4 M/S (110%)
- Basic attacks on Survivors will apply the tainted status effect, which lasts until it is manually removed (more on that) or until they are downed.
- Downing a tainted Survivor grants a Beast token, powering up the wolf form and consumes the taint. You may have a maximum of 5 Beast tokens which last for the entire trial.
Note: On injured Survivors, taint is applied BEFORE the down. Meaning a tainted injured Survivor will be untainted after giving the token, and an untainted injured Survivor will give a token after being downed in human form.
Wolf Form:
- You have an increased terror radius (40 meters) and an increased movement speed of 4.8 M/S (120%)
- Tainted Survivors within your terror radius are considered "Feared" which has effects depending on how many beast tokens you have and your addons.
- You must have at least 1 Beast token to transform and gain bonuses depending on the number of tokens you have. The effects of Beast tokens are the following:
- 1 Token: You may transform into wolf form
- 2 Tokens: Feared Survivors move 0.1 M/S Slower (5%)
- 3 Tokens: You see the aura of Survivors that become feared for 5 seconds
- 4 Tokens: You have an extended lunge range (same as T3 Myers)
- 5 Tokens: Your movement speed is increased to 5.0 M/S (125%)
Prayer Statues:
- 5 Prayer Statues will spawn all around the map.
- Survivors may pray at a prayer statue for 10 seconds to remove the tainted status effect.
- The Killer may destroy prayer statues while in human form disabling it for the rest of the trial. However this will also disable transforming for 30 seconds. Destroying a statue takes 2 seconds and is effected by anything that effects breaking speed.
Perks
- Mark of the Beast - Survivors you hit with a basic attack become marked. The next time they attempt to heal, repair, open an exit gate, open a chest, break a totem or sabotage a hook they will scream revealing their aura for 3/4/5 seconds and consuming the mark.
- Hex: Decay - After a Survivor has vaulted over the same pallet 4/3/2 times it will instantly break. This effect is disabled once the Hex totem is cleansed
- Hidden Rage - If you hit a Survivor with a basic attack within 5 seconds of them entering your terror radius this perk activates. Your next pallet break or vault action within 20/25/30 seconds will be preformed 100% faster.
Addons
Brown
- Decrease how long you are locked in human form after destroying a Prayer Statue (by 5 seconds)
- You do not howl while transforming into a wolf
- You transform from wolf form into human form 0.5 seconds faster
- Increase the aura reveal duration of feared Survivors by 1 second
Yellow
- Decrease how long you are locked in human form after destroying a Prayer Statue (by 10 seconds)
- 1 less Prayer Statue spawns
- Decrease time to transform into Wolf form by 0.3 seconds
- Feared Survivors have a 5% reduced action speed
- Increase the aura reveal duration of feared Survivors by 2 seconds
Green
- Decrease time to transform into Wolf form by 0.5 seconds
- Feared Survivors have a 10% reduced action speed
- The slowdown effect on feared Survivors is increased by 0.05 M/S (2.5%)
- Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 2 seconds)
- Increase the aura reveal duration of feared Survivors by 3 seconds
Purple
- The first time you down a tainted Survivor, gain an additional beast token
- You can see the aura of Prayer Statues within 24 meters
- Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 4 seconds)
- Each beast token increases your terror radius by 2 meters while in Wolf form
Red
- You start the trial with a beast token
- You may obtain up to 6 beast tokens. The 6th beast tokens causes feared Survivors to have the exposed effect
Note: The aura of Prayer Statues are NOT revealed to anyone. They are considered to be Killer Belongings for the purposes of perks and items.
Love this idea, always wanted a werewolf/vampire killer
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@Unfun_Tunnel said:
Tunneling and camping are not wrong. I'm not talking about no-life people who make fake accounts and ruin games just for fun with face camping bubbas. I'm talking about good killers who do it to deal with genrushing. Now survivor mains, just think about it. You rush gens = I rush kills. You have DS, BT, keys, insta heal, brand new parts and you can be really toxic most of the times. So what's the problem if a killer tunnels someone to get rid of him on early game and save time? And when I hook someone and the others are all 5 meters away from the hook waiting to save him? Do you really think i'll just walk away? Or when gates are opened and they want me to leave the hook, knowing for sure they have borrowed and ds. Please think about it, cause lots of salty people often text me calling me camper and tunneler with their stupid survivor theories and killer rules book. Just play a little bit of killer sometimes. Yes I'm a killer main but no, I don't play only killer. Playing both sides can only benefit you and you'll also know what I'm talking about. Who knows both killer side and survivor side is just less salty than the others. Understand how the game is and Just play.
And also tunneling and camping just make the game unfun, and when I say tunneling I mean ONLY going for the same person the WHOLE match until they're dead
Edit: I also hate killers who camp you at like 3 gens cos u looped them
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You do realise bt and ds are in the game to soothe tunneling right....
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Yes they've said they're looking in to changing them previously on a Q&A stream
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@CashelP14 said:
How did you do that?! From what I hear it's impossible to rank up because every game is a sweaty 4 man swf. My mind is completely blown right now. I swear if you say your games don't last less than 4 minutes then I'm calling you a hacker.
Even if you do get sweaty swf most of the time you'll just get a black pip
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@Mtom912 said:
It's too easy on both sides, the fact that people who are devotion 2 or lower manage to get to red ranks is a major problem imo.
People who are devotion 2 or below don't have enough experience, and knowledge of how to counter things. Then when they lose to people who are experienced and belong at red ranks, they believe since they're rank 1, they lost because X side is OP.
My friend with about a 100 hours is rank 1 🥴
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@Todgeweiht said:
Jokes on you, I am a PS4 player and I dont have to endure the insults of manchildren in the post game chat.
Jokes on me, I play on xbox and I still get salty babies type up my gamer tag to message me for god knows what 🙄
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@Dead_by_Gadfly said:
Because ranking up as survivor is super easy, lot of potatoes in reds, makes ranking up as killer easier
Yeh I think ranking up in general should be harder
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@shanny_boi said:
But imagine going back to pre-rework nurse? That would be insane.
They wouldn't do any of this because it would probably be too much to keep balancing and for the sake of consistency.
But nobody said anything about old nurse lol
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@bubbabrotha said:
You made the greatest horror game! Every time I get caught I know I'm doomed. One mistake and it's over! It really captures tension like no other. Only problem is... I'm describing killer.Every time I see a loop I take a deep breath and prepare to be bullied for 30 seconds. It isn't balanced. I'm not attacking anyone, so don't get angry in the comments.
I just want to have fun. Not be more stressed than when I was before I started playing.
This is the biggest mood
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Just from the title I thought you meant killers should only have 3 perk slots 😂😂
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@PigMainClaudette said:
Camping and tunnellig are legal. Having comms to say "yeah, leave me this guy is not going to leave" is the counter to that. It also has 0 effect on the actual chase and the skils involved.
If anything I do WORSE in SWF with comms.
I literally play worse in swf too and I dont know why 😅