Elcopollo
Elcopollo
About
- Username
- Elcopollo
- Joined
- Visits
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Comments
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Quenquen and Jake are great. Nea is looking much better too.
No comment on David, Min and Kate tho. Ew.
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As a Pig main, only right. At least it's the one I'd like to have the most, but any blighted killer skin is welcome.
Having blighted Freddy would've been nice too, giving how he has literally nothing but default and prestige skins.
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Nurse.
Life is pain.
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You want a "yes or no" answer to "why" question? You trippin'?
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2494406#Comment_2494406
You need friends for that :(
OP implied that they have friends, though.
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Casual mode is called "custom game" and given that you have friends - you can freak around there all you want. You can even pick any map in the game and pick any perks/items/addons without having to waste your time on grinding them out. If you don't care much about in-game progress, then it should very well be your cup of tea.
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Pig can mindgame the ambush that's true. Pinhead can make it so that survivor doesn't even get to a mindgamable position.
Just practice more and use his power when it's needed, not just willy-nilly. I personally have no problems with him and get more-or-less consistent win streaks despite the rising mmr, which makes gens fly at the speed of sound and survivors be great at looping.
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2494336#Comment_2494336
That has to be one of the dumbest things I've heard in my entire life. Everyone is already able to earn (i.e. buy with free Iri Shards) or buy (i.e. purchase with non-free Auric Cells) everything that's come out. It's not like there's some hidden important content, which isn't accessible for players.
Did you change your opinion just because I mentioned something that's not in the store, or what?
Did you just imply that useless cosmetics you get from Rift and events are "important content" or what? lol
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2494280#Comment_2494280
Then tell me where all the Rift content and anniversary rewards are, genius so I can swipe for them.
Rift content is gradually getting released in the store - a lot of Rift cosmetics are already there. Anniversary rewards were always meant to be exclusive for the event and everyone who cares one bit knows that. And you not being there for it, when it was explicitly said numerous times that there is limit to getting it, is not the problem of the game, it's your problem. Besides, both Rift content and anniversary rewards are pretty much free things (yes, you'll have to buy 1000 AC for full access, but if you don't spend it on anything, you'll have to buy it only once, as you get all spent AC back through the rift track) and players have free access to it when it matters.
Limited content is well in its right to exist and people who missed it aren't entitled to it.
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@Apollos said:
We should have access to everything.
Having access for free isn't good for Behavior, but we should be able to earn or buy everything that's come out.
That has to be one of the dumbest things I've heard in my entire life. Everyone is already able to earn (i.e. buy with free Iri Shards) or buy (i.e. purchase with non-free Auric Cells) everything that's come out. It's not like there's some hidden important content, which isn't accessible for players.
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Not much has changed to be honest, I'm still getting mostly braindead teammates in solo queue and bad-to-mediocre survivors, while playing my main killers, who would logically have a very high MMR. Sometimes the system would give out extremely efficient players and it'll become just impossible, sure, but MMR had those moments too.
For me as a survivor, almost nothing's changed. As a killer - well, gens started flying faster, nothing that endgame build couldn't deal with.
But today is "grade" reset, so I'll guess we'll see if anything changes with it.
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My right ear hears almost nothing. I'm not deaf on it, it's more like when you swim and accidentally get a lot of water in your ears and your hearing is all muffled - but it's constant. So I would hear screams and loud noises on it and would feel vibrations, but it would be deaf to whispers or any other quiet sound.
My left ear, though, hears everything just fine, so for the most part I don't have problems with that. Unless some survivor breathes or moves on my right side - with stereo sounding I would most likely miss it.
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Huntress is a freaking apex predator from the XIX-XX century. Far-far away from goth culture even existing. It would be like slapping emo bangs with skinny jeans on Plague or "Chicago Flames" jersey with Nike sneakers on Blight.
And Susie is not a "goth girl" by any means. It would suit Julie much more given her music taste, interests and overall vibe.
So yeah, don't see a "Julie" option.
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Trapper.
Hag, Deathslinger and Twins aren't far behind.
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@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2490965#Comment_2490965
Pair it with ruin, though, and you basically have a Pop Goes the Weasel that works by itself whenever a generator is completed. I could see deadlock becoming paired with ruin like ruin is paired with undying.
It doesn't work with Ruin. When generator is blocked it doesnt lose progress, nor does it gain it. It's basically just longer Thrilling Tremors, which is activated by survivors rather than killer. It's a good perk, but there are perks, which are much much better. After all, if there are 3 people sitting on different gens you'll still get genrushed as much as you would without Deadlock.
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@CornHub said:
Trapper's getting demolished by pig. Need I remind people she was smart enough to engineer saw traps?
That's like saying that Stephen Hawking would've beaten Muhammad Ali in a fistfight, because, you know, Stephen was a very smart guy.
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New content is a big chunk of reasoning behind why I personally still haven't left this game. And several latest killers, including Pinhead, were extremely fun to play as, so I don't see why it would be a problem. Bugs were in the game since Day 1, so argument "no, no more killers, because they bring more bugs" sounds non-sensical. Bugs will be in DbD in one capacity or another even if BHVR stops releasing new characters. They released only one map for the past year and look how many map bugs and shutdowns we had in past half a year.
So yeah, the more the merrier, as long as they are fun and feel unique at least in some sense.
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6 is not enough. I would go for 26. Let there be even more grind.
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@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/2480367#Comment_2480367
I am not disagreeing with you, but it just feels a bit strange after playing RE2 and RE3 back to back to see Leon and Claire, but not Jill and Carlos.
Is Chris more important and relevant to the saga than Carlos? Absolutely. Do I still think we should get a Carlos skin? I don't see why not.
Very true!
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@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/2480351#Comment_2480351
Yes, please. I still feel robbed we have Leon and Claire, but not Jill and Carlos.
To be honest, Jill and Chris are much closer than Jill and Carlos could ever be.
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Someone has to FIX THE DAMN DOOR and make those sandwiches for Jill and Nemmie.
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He would've been great if he didn't get "DISCONNECTION FROM HOST" screen mid-game every single match.
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@XSkeletorX said:
https://forum.deadbydaylight.com/en/discussion/comment/2480093#Comment_2480093
Looks incredibly lame, I LOL'd when I realized they gave Pinhead the #########'s outfit from Kickass 2
https://www.malagana.net/wp-content/uploads/2013/09/kick-ass-2-villanos.jpg
Looks more like Rob Halford to me lol
Still, that's just your opinion, not a universal truth. I think he looks great.
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@danielmaster87 said:
They should have just gone with Hellraiser 1 Pinhead.
Ummm.... They very much did exactly that.
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Dunno, looks pretty menacing to me.
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Given that genrushing and camping are choices that players actively make themselves, it's not really possible to "destroy" it unless it becomes a bannable offence. And it's not an offence, it's part of the game. So what will happen if you remove or rework it in some magical my little pony style? Well, people are just gonna come up with new ways to be boringly efficient. You can't destroy playstyles without damaging the game.
And you have to take into account that sometimes genrushing and camping are forced by opposite side. Like killer being AFK whole game or survivor looping around his hooked teammate. In these case is survivor to blame for genrushing? Or, maybe, killer is to blame for camping? No and no.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2477268#Comment_2477268
SBMM attempts to match people with same skill level together.. that’s not ‚more comp‘ but actually ‚more chill‘.
its only more competitive for yourself if you try to get to the top/in a higher level than you actually should be, which isn’t necessary at all..
Good if it actually will. All tests had comparatively different results, but I guess we'll know soon enough. It goes live in +- 2,5 hours after all.
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I don't get how "more comp" can unironically interest anyone in this game outside of well-made tournaments. "Pub stomps" is lame too, but I prefer just fun and interesting matches, not competitive sweatfests with same repetitive #########.
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None of the community sides are "most" toxic. There are "black sheep" in any bunch, but they don't define the community as a whole.
Compared to many other multiplayer games, DbD's community is actually pretty neutral-to-positive, it's just that whiners are quite loud lol
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@Fobbo said:
https://forum.deadbydaylight.com/en/discussion/comment/2474676#Comment_2474676
Because i dont like paranormal horror and isnt she from some kind of paranormal horror movie?
Not paranormal, rather supernatural. Nun from Conjuring series isn't really a ghost - it's a demon named Valak, supernatural being. Jack Torrance, whom you actually like, is controlled by the supernatural entity that is Overlook. One could argue that Jason is actually a paranormal being, given that he is basically a huge undying zombie with superpowers.
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That's not really a buff, to be honest. Hillbilly's strength will not change with it one bit and the chance of getting indoor map randomly is already not too high, as there's much less of them than outdoor maps (currently 31 outdoor ones and 5 indoor ones).
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It's a neck-to-neck for me between Candyman and Jack Torrance, to be honest.
Candyman, Outlast and The Shining are still my top-priority licenses I want to see in this game the most.
But Candyman (Daniel Robitaille one) is long overdue, I think. His whole concept is too great to not be in the game.
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2,630k hours.
I know for a fact that I am playing MUCH better than back when I started, but I still have room for growth, so to speak.
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Can't you just... like.... you know.... unequip the damn charms before the game starts? lmao
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@KweenPlease said:
It's the only objective and priority unless you are running a hex.
The objective of the game is " do gens as much and as fast as you can before killer chases you off because you've got limited chances / hooks. "
With it being the ONLY thing to do, are survivors just supposed to stand or walk around for 3 minutes after every gen? Like what the heck do you want? Make it make sense.
Anyway SBMM should put you with people who you should be able to handle who are on your level once everyone is leveled out where they should be. Yet everyone wants to complain about something that is literally helping game health.
I would argue that saving your teammates and distracting killer when needed is much more important than fixing generators. Still, if a person ignore their hooked teammates, hide from the killer every time and do basically nothing but strangling generators like they were on crack - well, "genrushing" is probably the only word that would accurately explain their playstyle. So yeah, genrush exists. If it doesn't, then tunneling doesn't exist either - after all, killing survivors IS the only objective killers have.
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It's much easier to name favourite artist and favourite albums, then songs specifically lol
The songs' favourite-ness tends to depend on my mood a lot, but if I had to name a few I've been liking a lot lately....
Bring Me the Horizon - Dear Diary,
Fiona Apple - Shameika
twenty one pilots - Shy Away
Bo Burnham - Welcome to the Internet
The White Stripes - Blue Orchid
Billie Eilish - Oxytocin
Mudvayne - Dig
grandson - Oh No!!!
Philip Glass - It Was Always You, Helen
Bloodborne - Ludwig, The Accursed & Holy Blade
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If you know you can beat them, then beat them. If you know you can beat them, yet you lose to them, then it's pretty much your problem lol
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/2473357#Comment_2473357
How is that toxic, but then you answered your own question lol
Since when killers or survivors using perks someone doesn't like became toxic? lmao
Sometimes, it's pretty annoying to go against numerous Decisive Strikes and Unbreakables or Exposed perks or Exhaustion perks, but it doesn't make the game or the player using them "toxic". "Toxic" is when after losing the game people go out of their way to complain about the fact that they lost, justifying their loss with how their opponent is "bad and boring". "Toxic" is when after the match ends people start writing slurs, insults, death threats and extensive amounts of profanity and trashtalk just to make themselves feel better. That is *toxic*.
Perks, addons, items and powers aren't toxic in any way - they are a natural part of the game.
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@tuxedoseal said:
im rank 6, and 2 weeks ago it said facing the plague
I believe it applies to your teammates as well, not only you. So if someone in your team haven't really faced Plague for the longest time or ever it will show even if you yourself face her every single match.
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Given that it's a special attack - most likely not. I think that only M1 counts, although I might be wrong.
It's pretty easy to do, though, either way, so it doesn't really matter. 60 seconds is a lot of time.
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It's not something new, this problem's been in the game for the longest time. It's just a server problem, that tends to happen sometimes and has nothing to do with your internet. Plus, specifically on September 1st it was a common thing, which devs acknowledged on the official twitter account and have fixed since.
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There were some giveaways of whole Chapter DLCs before and they have given out skins on numerous occasions. But all of those are usually limited in numbers as in "the early bird catches the worm", unlike BOOP cosmetic, which had infinite amounts and was limited only by time.
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As far as I understand and as much as I can interpret phrase "The newly generic perks will be earnable for all players through leveling up" from official FAQ - yes, their perks will be added to everyone's bloodwebs like Kindred or NOED. It's just that they won't be called the same, won't have quotes from Stranger Things and have different icons. The effects of perks, though, will not change.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2463195#Comment_2463195
Not in this specific case I'd say.
As access to the boxes is part of gameplay against pig, this could be counted as barring survivors from participating in regular gameplay. Like, with camping there is a chance you can unhook someone still and you are not barred from doing gens. But if Pig blocks you from the boxes she bars you from regular gameplay if you haven't been able to get rid of the trap yet.
It's pretty much the same thing as facecamping, though. Killer wastes time doing nothing and pressuring noone else. So, while, sure, one guy might die, other 3 get a free escape if they aren't dumb and play efficiently, blasting gens with killer being completely passive.
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It's a part of the game, so no. We should not remove it, even if in certain situations it can be annoying.
There is a problem with sounds sometimes not working properly, though, and it has been that way for years. But that's completely another topic.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2462937#Comment_2462937
Definitely it's bullshit the fact that you can bodyblock 1 box just like that, and even stay crouched so the chase doesn't even start...
You aren't immune to the chase if you are crouching btw, it can still start.
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Getting just "a skin" or moreover "a charm" for putting so much time and effort in whole 20 characters is pretty bonkers, not gonna lie.
I currently have 2,6k hours in this game and P3-50'd only 15 characters (10 survivors and 5 killers). And I have 3 more killers on P1-50. Only three of my characters have every single perk in the game (Kate, Legion, Pig) and Legion wasn't even prestiged once - and in current state will never be, 'cause why would I waste all those perks, addons and offerings on that one bloody default skin? And I wouldn't want a skin for any of it. Why? Because I already have skins that are much better than any bloody or glowy prestige skin can be. And not a single sane person would want a charm they'll never use (or use and never see outside of the pre-game lobby).
If there was a reward for multiple prestiges, I'd love it to be something like a permanent discount on bloodweb items for those characters, who were prestiged. Or, maybe, an ability to increase chances of certain addons appearing much more frequently in the bloodweb.
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Quentin of course. King of rats, gates, status effects and green medkits.
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Well....
Don't like Ruin, Undying, Devour Soap or NOED? Do bones. Need help? Use Small Game, Counterforce, Detective's Hunch or a map.
Don't like Pop? Be better at chase and don't get hooked. Not an option and still need help? Use Repressed Alliance and Flashbang.
Don't like Tinkerer? Be more aware of your surroundings. Too hard to do that? Use Spine Chill or Premonition (though latter is bugged).
Don't like BBQ? Get closer to the hook killer is going for or hide in a locker for literally 5 seconds. You can also try hiding behind a gen if you don't wanna lose time. Impossible to achieve that? Use Distortion, Off the Record or Sole Survivor.
Perks are overpowered only when you can't counter them. Yet you can, so how are they overpowered? Because you are too lazy to do side objectives, instead of holding M1 24/7? Or what? lol
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That's probably the most accurate statement for me. Streamers do not tend to influence my opinions much. Sure we might think and say basically the same thing, but it's an instance of us both coming to the same conclusions in our own way - the thoughts behind opinion on why this is balanced and that is too strong are always my own. My playstyle, though, is a bit of a mixed bag. I surely get influenced to an extent by other streamers in that regard (say some of them found a new tech or came up with a great build I never thought of), but a lot of that also comes from the personal experience. Besides, there aren't that many overarching playstyles - you either play casually 'cause you want to play, or you use any means necessary in order to always get 4k/escapes 'cause you are competitive like that for some reason.
BUT coming back to the chosen option - that's very true. I might lose a game or two or ten and exit the game, wishing I never wasted my time on this bs. Still, some time later I would open up YouTube/Twitch and see my favourite content-makers do exciting and fun stuff in this game, which in turn would motivate me to come back and try out new stuff i saw them doing, despite me wanting to delete the game completely just an hour ago. And I believe that a lot of other people are the same way.

