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Dwinchester

Dwinchester

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Dwinchester
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  • @thrawn3054 said:

    Where are you getting your numbers? Prove Thy Self does not give a 40% boost.

    Sorry, its 30%. Gain 10% repair speed boost for every other survivor in a 4 meter range.

  • That data is older than dirt. Pre ruin, pre map changes, pre toolbox nerf, pre DC penalty. On top of that, the same stats showed massive survival rates at the very top. On top of that, the dev's themselves say to take it with a grain of salt.

  • @NotOprah said:

    This a very tone deaf and ignorant example as to why people who play one side don't understand this game well enough.

    https://forum.deadbydaylight.com/en/discussion/172623/harsh-truths-for-survivors-that-complain

    1. Yes Objectives are in favor of the survivor; THAT IS A GIVEN and it's not a "Harsh Truth" that's how the game is designed.
    2. This sounds to me like you're complaining about looping more so than actually providing a decent argument. Learn to moonwalk and mind-game. You have a speed advantage, dumb hitboxes and abilities that allow you to overcome chases if you play well. If you can't hear use stridor. It even counters Iron Will. Use Shadowborn if FOV is that much of a problem for you. There are solutions to these issues you're having.
    3. Yes that is literally how it is supposed to be. KILLER HAVE ABILITIES THAT ALLOW THEM TO GET THE EDGE ON SURVIVORS. As a result survivors tend to have stronger perks. Sorry survivor perk balance doesn't allow you to just catch us in a snap.
    4. The Game comes to mind but to be honest I agree that some maps should removed or reworked. I.E. Stranger Things' map and Lery's
    5. RNG is NOT in our favor. Do you understand the chances for each of these? 4% chance to escape a hook. 1 out of 25 hook attemps will work. 15% to escape a trap. A very low chance is definitely NOT survivor sided. Map offerings aren't RNG? I don't know what you mean. You have them too you're a killer. Hook spawns don't either. They used to but they were streamlined.
    6. This I agree with. Matchmaking sucks for killers right now.

    The harsh truth is that survivors have the advantage and no killer is overpowered. The rest is examples why. I already said I play both sides, rank 5 survivor, rank 4 killer currently.

    Looping itself is fine, I know how to moonwalk and mind game. The speed advantage is literally how it's supposed to be, and it's barely an advantage, see Scott Junds video on holding w.

    Strider does nothing due to the chase music, it's fine when not in a chase. Using shadowborn to fix a design flaw is not a solution. There are 16 survivor perks in the match to 4 killer, the killer perks should be stronger.

    So you agree on maps, but want the only two killer sided maps changed. You are definitely the prime target of this thread.

    Random is supposed to be random, yet it always favors survivors. Totems almost always spawn by survivors, I've seen 3 kobes in one game with no deliverance, people escape traps on the first try far more often than the last. If killer and survivor both offer maps, it takes the survivor one 100% of the time. I had back to back matches with zero hooks in range of the exit and no oak offerings.

  • @Vampirox said:

    what you just said goes for killer to.

    you just wouldnt know it since your a baby at the game so I'll excuse you.

    Survivor got non stop nerfing since 2016 while killer gameplay gets easier

    Give me examples of killers having an advantage. I listed mine, where are yours?

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450847#Comment_1450847

    Petrified oak doesn't really do anything. Push two hooks away from each other and two will spawn really close together. Honestly stop being entitled and play for fun.

    Yep, and on any of the indoor maps or large maps, or swamp, this can lead to dead zones where it's impossible to reach a hook, and of course the survivors will run straight there.

    Yeah, its absolutely no fun indulging the bully fantasy of survivors. Last time someone tried this on me, I downed them, used up their unbreakable, and let them bleed out while teabagging as ghostface. They used the typical "wow, we were just screwing around, why so toxic?"

    @KRG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450847#Comment_1450847

    As that guy said, petrified does nothing, just wanted to try the rng. Excuse me mister, i see you are such a smartass and you know our builds. Our idea is not to bully anyone, i hate bullying as i myself play killer also.

    P.S we did not run wiggling builds.

    Yeah, not buying that at all, no killer will, we've seen this crap far too often.

  • @RayrafLPP said:

    So I watch a lot of streams, but myself play on ps4.

    And I think that 360s are more easy to perform on ps4 but also more viable then on PC.

    Heres the point:

    most times 360s dont actually dodge a swing, they just cause auto aim (aim dressing) to mess up the swing.

    And since consoles are more laggy then PC by deafault it makes 360s much stronger.

    I personally dont have a big issure with 360s anymore because i learned that survivors like to abuse them on console, but whenever I play survivor it has like a 1/3 chance to make the killer miss (if i try it first time, killers adapt to it too)

    I want your opinion anyway.

    Do you think when a 360 makes the killer miss his attack its was:

    1. Autoaim making the killer miss even if it should have been a hit

    or

    2.the killers actually missing

    It happens on PC too. I've had a survivor right in my strike zone and the auto aim pulls left. If done just right, it's basically impossible to hit the survivor. I thought the guy was hacking, but it happens a lot.

  • @KRG said:

    Title. Why is this allowed? We can't see killers name. Today had a few games with friends where killers automatically leave the lobby and one also left just at the start of the match cuz we put 3 petrified oaks. He said he doesn't want to play against swf. Okay bro, i guess you'll play alone if they remove swf cuz this game would be dead in 1 week. And we are totally chill team, not even that good like people are talking about that bAd sWf.

    3 petrified oaks means a sabotage breakout build, which is designed only to bully the killer. Petrified oak shouldn't even be in this game with hook RNG already bad on some maps.

    I wouldnt play against your bs either. Stop being a bully and people won't dodge you.

  • @SJC said:

    I just started playing Killer. As killer I get out played by survivors all the time and it's cool with me. I've been working my way down to rank 9 right now. I normally play at ~2am, EST, and go against all red rank survivors which is weird to me. I guess this game has been around a while and everyone is red rank.

    But the lower in rank I go I have noticed something that is kinda killing my enjoyment as killer. It seems like survivors know what perks I'm using, where I am running, and how I play during matches. For example: As Freddy I will be running to a gen and survivors will break off working on that gen and run when I'm half way across the map from them! They can't see me and they are not near my terror radius so how do they know I am going to their location? Or when playing the Clown I will run around looking for survivors for 2min and not find anyone because they are hiding. I will chase 1 person and BAM across the entire map a gen turns yellow from discordance. Then when I break chase to go to that gen and BAM it goes red again instantly and the survivors are long gone when I show up.

    Or I will chase a player for 30sec around the entire map and when he goes down 3 other ppls are hiding not 10m from the place I downed the survivor to flashlight save or distract me. I don't feel like I am playing against 4 different people. I feel like I am playing against 4 beings that share 1 hive mind.

    Are other killers experiencing this? Is this a get gud situation and things will change as I get better?

    You're encountering swf, which is annoying for sure. They act like a hive mind because they are talking with each other. Its completely unfair, but the dev's won't do anything about it, see Almo basically telling to you git gud.

    So yeah, either watch every killer streamer you can and eventually adapt to this crap, or find another game, because it won't get any better. Also, accept that a good swf is unbeatable.

  • Oh for crying out loud. Here is the pic the official way

    20200716_021714.jpg


  • Found the screenshots

    [Img]img.techpowerup.org/200716/lol.jpg[/img]

  • @PassarinoT said:

    Hi, just curious about the general playerbase's opinions. I don't play any other online games, but this one causes such an immense amount of stress to where I literally get chest pains after playing a few rounds sometimes. Is that a thing on other online games or am I just crazy? I feel so dead after playing this game, but I love it still. DBD is most likely my favorite online game simply because I am a horror fanatic, but it feels like such a pain to hold on to these days, even after spending so much money on it.

    (Side note: Mostly when playing killer does this stress occur, survivor I fare just fine and put on some music)

    No, DBD is a different animal for stress due to its flawed design. I played the crap out of left 4 dead and never had this stress.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448151#Comment_1448151

    Ruin never stopped gen rush. They people who had the wherewithal to gen rush could hit the skill checks. Ruin meant nothing to them.

    No one can hit 100% greats over 5 gens. Someone would always be looking for the totem. What killed you was it being destroyed instantly.

  • @Reaver_Raziel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448192#Comment_1448192

    You legit just mentioned Unreal tournament.....when I said "asymmetrical". Its not a 4v4. Its 1v4...... You cant balance the game around mics. It wont do #########. It will actually just make it worse. The game isnt balanced around communcation. On the contrary. Which is why I said give a direct nerf to those who are premades.

    Yes, because unreal tournament was one of the first games to use in game voice chat. I know this game isn't balanced around voice chat, which is why it's so OP for more than half of the survivor base to have it. Punishing swf won't work, because unless it's a 4 man, you will be punishing a solo too. Better to level the playing field, then buff killer.

  • @Reaver_Raziel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1394489#Comment_1394489

    I think he is fine where he is. Making him 115% would make him insane. I think its more like the upper tier killer need to be toned down a notch, so we can get proper nerfs to survivors. A thing that will never happen unless killers get nerfed first. Most killers can still function fairly well if not outright great. But The top 5 killers just outright destroy most survivors. The best of the best survivors arent even statistically relevant. Those are outliers, and beyond sweaty 4man SWF its gonna happen once or twice in 100 games or so.

    But if killers get good with those top 5, some being easier than others to learn, most survivors are gonna get stomped. Spirit, Freddy, Nurse, and to a lesser degree, Billy and Oni. If killers know how to play those and try to win. Then they will win a lot more than they will lose.

    2 out of 100 is sweaty 4 man's? Lol. Try 3 out of 10. Swf is a lot bigger problem than most realize, because most are survivor mains. The top 5 killers are just barely capable of destroying 4 solos and are lucky to get a 2k brutal vs swf.

    @Reaver_Raziel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443718#Comment_1443718

    Im not saying its not a stressful if not at times "abysmal" experience to play killer. But thats mostly because of the asymetrical aspect of the game. The biggest problem is 100% swf. But beyond just nerfing survivors gen progress or taking away the amount of perks and items the premades can carry based on how many premades there are. I dont see an easy solution to it, otherwise it would probably be fixed. The easiest one would be to just nerf gen speed the more premades there are or somehing like that. But its not a fun solution.

    Easy fix, add mics, buff killer. I know the tired arguments that not everyone speaks English, but who cares? That problem has been there since 2004, I remember playing unreal tournament with a guy from Russia, had no issues. I know there's always that one jerk that thinks you need to hear his dog ######### music, but that's why you add the mute functions.

  • They had something that fixed this, it was called hex ruin. It's gone now. Dev's won't fix this crap, it makes their precious survivors feel powerful, which makes them more likely to buy cosmetics.

    As a killer, you're replaceable by a fresh batch of killers, which is why you see rank 15 killers going against red rank survivors. Now git gud and learn to pReSSurE gEnS, or find a different game, I hear civilization v is pretty good.

  • Dev's are too scared to shake up the gameplay with different modes. If you want this, go play deceit. It's a free game that plays pretty much exactly like this.

  • More objectives for sure. I liked hide or dies gas can mechanic. I would like to see altar perks for survivor, basically a hex perk for survivor, something strong that could be removed by the killer.

    I would like to know which hex totem is which as killer. So if I am running haunted and devour, I can defend the devour.

  • @Duality said:

    Every single game every survivor is working on his own gen wich results in 5 gens being done in less than 5 min, every survivor knows how to loop, where the safe pallets and widnows are and how to exploit them, they know the map, and they are 4, I mean what chances do i have? NONE. i get so mad when they tbag at the exit, like dude cmon

    Let me guess, you're about a rank 9, playing somewhere in the southern USA and you're getting nothing but red rank survivors?

    When you get these kinds of teams, stay calm and focus on snowballing, hell camp a little if you have to. Most of the time, they're so arrogant they will rush the hook.

    @Duality said:

    I HAVE ALL THE DAMN PERKS, I PLAY HUNTRESS I DONT MISS MUTCH HATCHETS, My perks are bamboozle, Brutal, Iron Maiden and POP,

    Well, that certainly isn't helping. Corrupt, pop, bbq, and nurses calling. Run exhaustion add ons.

  • @MeltingPenguins said:

    ^^^ title says it all.

    If there'd be a 2:8 mode, which two killers would you hate most to see in combo? which combo has the biggest chaos potential?

    Plague and deathslinger would be brutal. Everyone sick and deathslinger picking people off.

  • There's only one change I would make to spirit, make it so you can hear her phasing inside of terror radius. Otherwise, she is totally fine.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1444767#Comment_1444767

    Agreed. Killer is so easy right now due to how watered down red ranks are. Meanwhile solo survivor is the most miserable and depressing experience I’ve ever had in a game. It doesn’t matter how well you play or how much skill you have, you lose to some shitlord who just sits around a hook as wraith. So much fun. If by some miracle you get the gens done theres NOED to take away your victory because with the average survivors these days you literally dont have time to do totems.

    No skill or effort required on the part of the killers, they just need to turn up to get the winZ

    I’m convinced a lot of these players sit around a hook, tunnel, and NOED their way to victory and when they come across an actual good team who knows how to play thats when they come crying to the forums about game balance.

    Man, I would love to know where these watered down red ranks are. On my region, I get nothing but swat teams. These people run full meta and loop like like gods.

  • @Almo said:

    If you as Killer can't hear it, it's easier for you to track Survivors making sounds. It's a matter of fairness to players. There's a reason the music volume can't be adjusted in this game.

    Y'all have a weird definition of fair. Survivors can see in 3rd person, block all of their injured sounds, hear the killer from 32m away, and see which direction killer is coming from. Killer can't hear due to chase music, is limited by 1st person, and literally can't see someone that's right in front of them.

    The killer is supposed to be a hunter, but all of your senses are crippled.

  • @Gylfie said:

    Played against a Spirit yesterday and lost a 50/50 at a pallet, because let's be real, there's no way you can know which side of the pallet she's going to be on. Feels very uninteresting to lose to that.

    It reminds me of that saying: "I only need to be lucky once. You need to be lucky every time." Because once you're injured, all mindgames are off the table and you are bound to go down.

    Luckily, I don't face her very often. It's mostly been Legion, Huntress, Ghostface and Deathslinger this week.

    At least it's a 50/50, with dead hard for distance or ds, the killer has no chance at all.

    This is a 1v4 horror game, you're not supposed to be able to run the killer indefinitely. Once you're found, you're going down. What people have a problem with is how quickly spirit can down you, you can't run her for 3/4 of the game.

  • @bingbongboi90 said:

    I guess a lot of people have reasons to tunnel or camping.

    For me: i tunnel someone when the person gets unhooked and bodyblocks me forcing me to hit the borrowed time. If you want to get tunneled I can help you with that!

    But camping and tunneling every swf is a bit too extreme, dont you think? Not all swf is sweaty.

    The idea that non sweaty swf exist is a joke. If these guys are playing together, they will use every advantage to win, they're not going to sit back and not tell each other what you're doing. Swf, flashlights, or a map offering receives no mercy from me.

  • @Splinterverse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408391#Comment_1408391

    LOL

    They're not required. I've lost in many a match where the killer did none of those things. Once again, get gud and quit your whining before all the survivors leave.

    These killer mains don't get it. It takes 4 times as many survivors as killers to have matches to play. If BHVR keeps alienating and angering survivors, there will be queue times that are worse than they are today.

    Then either you're a bad survivor, or you had a bad team. You can't win without slugging.

  • @GHOSTfaceP3 said:

    why haven’t the sounds been fixed yet?

    Unless it's something that affects survivors, it goes to the bottom of the pile. Now, if the terror radius went silent, that crap would be fixed in 48 hours.

  • Dead hard and insidious. Neither is healthy for the game.

  • I play her regularly, I think most people don't because it's impossible to pip with her.

  • @Customapple0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435489#Comment_1435489

    Not sure how I’m a “terrible survivor, a troll or completely survivor biased” for suggesting some remedies.

    If you don’t want to use mindbreaker how about Blood Echo then?

    Because your remedies aren't viable. Blood echo is a joke. You have to have them injured, hook someone, it has a cooldown, and it only causes exhausted for 45 seconds.

  • @Customapple0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435278#Comment_1435278

    They are perks that add exhaustion to survivors. Not my fault you want to run your meta perks instead of perks that could help end your dead hard problem.

    Yes, because a perk that causes exhaustion for 3 seconds, while working on a generator under 50%, or playing one of three killers with specific add ons is the counter to an overpowered meta perk.

    You're either a terrible survivor, a troll, or completely survivor biased. Maybe all three. If mindbreaker actually had value, like exhausted for 30 seconds, I would gladly run it. When I play clown, pig, or huntress, I run the exhaustion addons.

  • @CustomerService said:

    https://forum.deadbydaylight.com/en/discussion/comment/1435064#Comment_1435064

    But that's just how the perk works. It also has its trade offs. Extremely easy to get hit while you deadhard. Even if you do deadhard they can still lunge. Lithe and other perks also gain much more distance. There'd be literally no point in DH if you gave it tokens or limited it. Might as well remove the perk from the game.

    It has zero downsides when used for distance. In case you haven't noticed, the tiles are set up to give survivors barely enough distance to chain them, and if you out play them, you can get the down. Dead hard for distance breaks that balance.

    @Customapple0 said:

    DH is fine, there’s plenty of counters:

    -Mindbreaker

    -Blood Echo

    -Killers with exhaustion add ons

    -Killers with instant down abilities

    -Exposed status effect

    And of course DH for distance is only good if there are pallets. When most of the pallets are gone it’s pretty useless.

    You lost all credibility when you said mindbreaker and blood echo are good for anything.

    Two killers have exhaustion add ons. Insta downs only work the first time, then anyone with a brain wouldn't heal up.

    As for pallets, if you're banking on breaking them all, you've already lost.

  • @SailedSavage said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432899#Comment_1432899

    DH has saved me plenty of times or extended chase just a bit longer but it has also let me down just as many times. As a killer and survivor main I think it's fine how it is. The most I would do is give it a token system but at red ranks killers are smart enough to bait and wait for the DH.

    I would be fine with a token system. Heck, I'd be fine with no distance, but a longer stun for killer if he misses. At least it would be a mind game.

    @CustomerService said:

    There's literally a million counters to Deadhard. "They will make it to the pallet because of Deadhard" Yeah, once. The same can be said about literally any other exhaustion perk.

    Now, let's talk about things that have no counter in this game: Good Nurse, any Spirit, Instant-chainsaw addons, Bullshit hits with literally any killer (hopefully this will get better soon).

    Yes, but the problem with dead hard is you can waste a ton of time before using it. With sb or lithe, you have to use it right away and the killer can break off and find another survivor or kick a gen. With dead hard, you can spend 30 seconds getting them to a dead zone, then bam, they reset the whole chase. So you either commit to another 30 seconds, or you give up and start all over, either way, you just lost the game.

    I don't know if y'all are playing dumb, or just don't know how ridiculously powerful this perk is when used right.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432938#Comment_1432938

    They aren't guaranteed to have a bunch of pallets. Especially Azarovs. And the main reason why badham has so much pallets is because of the lack of safe pallets. You can literally walk around the pallets on badham and get a free hit.

    Which ones on badham?

    @Ryuhi said:

    Dead Hard has barely been a functioning perk since the rollout of dedicated servers, and it STILL hasn't been fixed. One can only hope the server tic upgrade will give less false positives on using it, but we'll have to wait and see.

    If it's barely functioning, why do so many use it?

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/170959/dead-hard-for-distance-needs-looking-at

    hahahahahaha that’s the biggest load of nonsense I’ve ever heard. The killer has so many more advantages. DH didn’t cost you the down, YOU costed you the down. LmaoZzzzzzz

    Funny to watch you survivor mains try to deflect, terrified that bhvr might actually do something about your broken crutch perks.

    How exactly is it my fault? Swing and get the dead hard, don't swing and get the dead hard. Either way, zero counters to it, unless you think restarting a chase is the counter, when it's actually the best way to lose.

  • @chase131119 said:

    DS and UB together are a bit stupid, but oh well. I can see why they're OP together.

    I don't have a problem with DS by itself, I rarely get hit with it but when I do I just eat it.

    BT is meh, I never go after the unhooked survivor anyway.

    SB is stupid, get caught in a bad position? Just sprint burst away!

    DH is stupid as well, it's literally a mistake eraser. Get outplayed? Just press a button!

    Only time bt is annoying is when they body block. That's when I tunnel.

  • @PrincessPoop said:

    Whenever I see people complaining about DH, it’s always the same complaint that using DH for distance is unfair because it has no counter. My question for these people is why do they not complain about SB then too? Sprint burst is an exhaust perk that requires zero skill to use and essentially can’t be countered aswell as it always gives the survivor a head start in a chase. So why do I only see DH get hate and not SB?

    Ever been fishing? What pisses you off more, a fish stealing your bait, or getting the little sucker reeled all the way in, just for him to escape the hook?

    Sprint burst is fine, you can ignore them or out zone them.

  • @xenofon13 said:

    You can't see cages to go straight there instead of patrolling gens= Worst licensed killer

    https://us.v-cdn.net/6030815/uploads/CQNKT5FROIPD/4a5001b7beea096457f480c8808572428b-09-roll-safe-2x-h473-w710.jpg

    4 survivors, 8 second chance perks, 12 total hook states, 5 out of 7 gens must be done, 10 or so safe pallets per map, 32m of advance notice the killer is coming, and comms telling the others where you are at all times. Yes, patrolling gens will get you the 4k every time, nothing to see here.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432953#Comment_1432953

    Yes, you are the only one who gets strong Survivors! Most Survivors at Red Ranks are not good enough to be there, but you, and only you, get super-strong Survivors.

    And regarding Badham - The School and the House of Pain could get some Changes, thats for sure. But if we consider those Pallets, those are 6 in total which are super-safe. The rest of Badham, basically every Pallet outside of a Building is unsafe and playable for the Killer.

    Sure as heck seems that way when most survivor mains play it off like they're all potatoes instead of seal team 6.

    The pallets that are low, such as the cars on badham and the tires on the auto haven maps are 100% safe too. You would have to be a terrible survivor to get hit there. There is no mindgame when you can see the killer. Loop it three times, dead hard, throw pallet, run to another safe loop.

    With the gen times and perks available to survivors, I think it would be dang close at the end if there were only one pallet per tile and no fillers.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432938#Comment_1432938

    Ok, you consider Badham Maps as safe? Oof. I guess you have bigger problems than Dead Hard then, Mate.

    The other Maps mentioned (except maybe for The Game, I dont know) dont have that many Pallets. Let alone that Azarovs Resting Place is pretty good for Killer.

    Are you kidding me? Am I the only one that gets strong survivors? Shack, school basement, house of pain all safe. The car loops are all safe since survivors can see you. House with the single gen has a safe pallet. About the only one that's totally not safe is the one on the tree behind the school.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432913#Comment_1432913

    If you get that many Pallets on the Map they are mostly unsafe.

    No. Ormond, azarovs, fractured cowshed, the game, and the badham maps have a ton of pallets.

  • @VonCrow said:

    The problem is not Dead Hard, the problem is how fast gens are done.

    Dead Hard is a pretty good perk, but the real issue is that it has the potential to extend the chases a bit longer (which allows you to go to the next loop), the time the killer looses because this perk makes even harder to fight the gen rush meta.

    I would not nerf dead hard, I would nerf the gen progresion.

    The only nerf I would do is not allowing Dead Hard to avoid bear traps.

    I would be cool with either one, or getting rid of the ridiculous amount pallets in certain maps. 7-10 pallets should be the magic number, not this 15-20 bs.

  • @MissRememberMe said:

    My idea for how Moris would work would have a healthier gameplay. They would help the killer shorten matches, but not at the expense of fairness.

    We shorten all the Mori animations and change them so it shows the survivor not dying, just being terribly injured. This gives them the "Maimed" status.

    Survivors who are Maimed lose time in each hook stage. A survivor who has not been hooked will lose 1/2 of the first hook phase (go halfway to struggle)

    A survivor who has been hooked 1 time will lose 1/2 of the struggle phase (go halfway to death.

    Survivors who are dead on hook cannot be Maimed.

    Offerings are changed to match.

    Uncommon - 2 charges of Maime

    Rare - 4 charges of Maime

    Ultra Rare - 6 charges of Maime

    This way, it still puts a ######### ton of pressure on survivors to do hook rescues, but survivors wont feel like there game was cut TOO short. They lose time, but they lose a small time, and in a pivital area!

    Fine, but only if we make keys open chests instead of hatches.

  • @SailedSavage said:

    DH only activates while injured and doesn't work half of the time. If you are using a 1 hit killer like Billy, Oni or Bubba it's not a problem. There's also Devour hope to counter it once it's activated, STBFL and PWYF to make you faster so chases don't get to that point. DH is strong because of the last second potential save you get but it's no different than sprint burst l, lithe or BL in the fact that you can only use it one time in chase to give you a small advantage in getting away. Deathslinger, huntress and doctor are great counters to DH. Just learn to be more versatile and you won't have as much trouble.

    No, dead hard is far more valuable than sprint burst, because you can save it for chase.

    @Neamy said:

    Never saw dead hare for distance being a problem, if I think they have dead hard, I usually don't swing until after they use it. As for genrushing, I just unlocked the plagues perk that blocks the furthest gens from me for 2 whole minutes at the start. Love it to death.

    You're probably in the green ranks, where you won't see it much, I am in the red ranks where you see it all the damned time, because it's so strong.

  • @Thypari said:

    Red Rank Survivors who get downed in the 1. minute always DC.

    Red Rank Killers whose Totem is destroyed in the 1. minute always DC.

    What kind of kindergarden is this? Why aren't they punished harder?

    Red rank survivors are used to dominating and throw a tantrum when they meet a killer that can counter their bs. Had one earlier with a purple flashlight and two batteries, blinding at every pallet, dead hard at loops, and lurking for a flashlight save on every down. When I cranked up the sweat and slugged his whole team, dc.

    That said, it doesn't matter if they dc or not, since they will suicide.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432665#Comment_1432665

    That's competitive gaming for you, people actually do their best to win.

    No, the devs have stated time and time again that this game is casual, which is their excuse for the God awful balance.

    Guarantee I am the most competitive person in here, but I don't want to abuse game mechanics and make people miserable to win.

  • @TheWind said:

    Is this the killer equivalent of calling survivoral candidates tunnelers or campers? I am legitimately asking what this means.

    Logically, I'd think that a try hard is someone who's trying to win. Isn't that... everyone? Killer is trying to kill you (I would imagine) and survival candidates are trying to well... not die. So ######### is a sweaty tryhard anyway and how is it different from any other player or insulting?

    I feel like understanding could do me some good so help a guy out.

    Try hards are people that run the strongest builds possible and want to not only win, but crush the opponent, making sure they have no fun at all. I've gotten 8k blood points to a team like this.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432552#Comment_1432552

    I mean even right behind them he feels slower. Maybe its just the play style idk.

    Again, I feel like that all of the time, but, you're only moving 15% faster than them add in that most loops give them JUST enough time to reach, you feel slow. That's why I like windstorm wraith so much.

  • All killers feel slow, mostly because survivors can get a 32m head start due to the terror radius. But no, he's no slower than any of the others.

  • @cluedup_survivor1988 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432470#Comment_1432470

    Not at all, as I said in a previous comment if there are abused perks remove them. If you need crutch perks you're not as good as you think weather it be survivor or killer.

    Survivors don't need crutch perks since they are the power role. I would argue that killers need buffs or gen speeds need to be increased, or matchmaking needs to be fixed so they don't feel like they need crutch perks to stand a fighting chance.

  • @ClickyClicky said:

    Because if a killer plays poorly they still get a few kills with it.

    What you dont see the fairness in that?

    Dead hard. Played too greedy at a loop, got out mindgamed, out positioned at the exit gate, no problem, e key.

    Ds. Killer hooked someone on the other side of the map and found you again , survivors did an unsafe unhook, need a free escape with the gates open, did a gen right in front of the killer, no problem, space bar.

    Borrowed time. Want to hook bomb right in the killers face, want to body block without consequences, no problem, don't even have to hit a key or face a cooldown.


    You're totally cool with survivors playing bad and getting constant get out of jail free cards, but boy when killer has the same option it's not fair. Heck, the survivor perks are worse, because killer can't remove them. Imagine if dead hard could be removed by destroying a survivor shrine.

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