Dwight_Fairfield
Dwight_Fairfield
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- Dwight_Fairfield
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With unbalanced maps, unbalanced perks.....no matter how good of a killer player you are you can still lose against unbalanced things like that.
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Red Forest needs it next. More for balance issues rather than visual needs.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2908465#Comment_2908465
Let me guess the builds. Ruin, Undying, Pop, tinkerer. Or BBQ, Pain Resonance, Pop, Tinkerer. Or Pop, Pain Resonance, Call of Brine, Tinkerer. Am I close?😂
Spot on. Alchemist ring is usually in there too.
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You can almost see the soul crushing despair in the survivors' eyes when they realise you have Lightborn.
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Was this just normal gen repair or did they have fancy toolboxes and Prove Thyself?
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I hardly ever see it. When I do I don't think I've ever been tricked by it.
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Leader.
Its been coming in very useful for faster healing, speeding up hex cleansing, open exit gates etc. In one match it even helped get someone off the hook fast enough for the rescuer not to get grabbed even though the Wraith had STBFL.
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Maybe once a month now.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2908382#Comment_2908382
I don't enjoy playing against Blight either.😫
Every Blight I face runs the same build and plays like their life depends on winning.
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https://www.youtube.com/watch?v=5V9wDt8deqI@MinlerDemon said:
Michael very weak he get bullied by survivors.
https://us.v-cdn.net/6030815/uploads/L4ICUM8LFFN8/20220418-115816.gif
Tell me lies, tell me sweet little lies.
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My skill range is not great. Mikey is my main. Once in a while I'll play some Clown, Plague, maybe some Wraith. The rest I either mainly play only for dailies or not at all.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2907656#Comment_2907656
You will never convince some people.
Won at 5 gens left? You were sweaty and toxic and did not deserve that win. Think of the Survivor's fun.
Won after 5 gens pop? You were bad and toxic for using NoED and did not deserve that win. Survivors 'basically won already'.
https://forum.deadbydaylight.com/en/discussion/comment/2907662#Comment_2907662
The killer doesn't have to assume it exists. You can be right on them and hit them just before they would make it to a pallet or window. That's when you do it. If they have dead hard they get away
That's what I mean by 'assume it exists'. Survivors says 'Just bait it out'. It's the DH equivalent of 'Just do bones', but Survivors don't want to admit it.
In swf you can make that argument they didn't do bones because they all know who has done how many totems. In solo queue you have no information
There are information perks that track totems. But a perk that gives totem counting would not go amiss.
You're one person, you can't account for what your three team mates did. You also can't do everything by yourself. You can't get chased, do gens, do hook saves, and be going around the map trying to track down five totems. That's just not feasible.
It's a team-based 1v1 game. You'll notice you only win, as Survivor, if YOU escape. It's meant to have you think of yourself as alone, and wondering if you can risk it for the 'team'. That's what SWF ruined.
Nobody is talking about winning or losing. They're talking about what is fair and what is earned. Yeah the killer wins if they take everyone down with Noed. That's fact. Everyone is dead. Killer won. No question. Did they killer earn those kills because they had a perk they didn't do a single thing to earn except lose all five gens?
Onec again ignoring the Survivor input of DOING THE TOTEMS to just assume it's all the Killer's fault (or lack of skill, in this case). A dishonest argument made to shift the blame away from Survivors and create a flaw that does not exist.
A proper argument would be 'Do the Survivors deserve to be punished for gen rushing and not doing totems all match?' and the answer is 'yes'.
That's why people say it wasn't earned.
Well, they are wrong. They are assuming every killer perk has to have Killer input and make them DESERVE the win. Because doing so shifts the blame. They ignore the FACT that Survivors got punished for slamming gens to PRETEND 'The Killer did not earn the kills'.
It's dishonest and factually wrong to argue it that way. They are inventing a requirement (All perks must require the Killer to work for them) and then claiming that is why NoED is 'unfair' or flawed.
Baiting it out is not the equivalent to just do bones because in the case of baiting it out its feasible for the killer to get the down because if they have it, and they can't make it to safety of a pallet or window you get them. If they don't have it you still get them. Its in the aforementioned scenarios where even if you time it right to hit them right before they would make it to safety, if they have it they get away. That's why its a stupidly unfair perk. You can time your hit perfectly, you can mind game them beautifully at a loop, but if they have dead hard they erase their mistake. Your beautiful mind game play means nothing because they pressed E.
In the case of Noed in a solo situation you're in a situation where you have no information. You can't take the burden of taking the killer for a run, pressuring gens, doing hook saves, and hunting down five totems.
It is a team based game. I never thought of the game as just me alone surviving. Again I can't speak for anyone else but I don't feel I won if I was the only survivor. The killer won that match if they eliminated most of your team. Yes its nice and all if you survived, but in terms of the match that was a win for the killer. This is one of the reasons why solo queue is a constant source of frustration for players because you have team mates who think like that. Just think about themselves. Don't do gens. Creep around the map staying away from the killer. Won't do hook saves. Just play selfishly. That's the kind of team mates that lose you the game. Its supposed to be 1 v 4. If someone isn't pulling their weight then you're not likely to win.
I don't understand why survivors deserve to be punished for "gen rushing". Completing gens is how you escape. Number of gens being done is the only common piece of information all survivors can see. Its like saying the killer deserves to be punished for kill rushing. I don't even know how you can say its factually wrong. If something is a fact it means you can prove it. You haven't proven it. You're just voicing your own opinion on why you think its fair. Like everyone else here. Its opinion. Not fact.
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@JamnJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/2907457#Comment_2907457
Don't gotta be bad in some cases to let a match fly. Play the wrong killer on the wrong map, and things get increasingly worse.
I agree with that. Unbalanced maps, meta perk load outs, souped up tool boxes etc can stop even the best killers from winning.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2907639#Comment_2907639
In the case of dead hard its got nothing to do with assuming they have it, its how they use it to correct their own mistakes
Yes but Killer still has to assume it exists. If they swing without assuming DH; they miss. That is how it's SUPPOSED to work. The 'DH for distance' is a flaw.
With D-strike if you choose to tunnel then that's on you to eat a potential DS
The Killer still has to assume it exists and slug people. They still have to play around it without knowing if the Survivor has it.
Noed is just do nothing and getting free insta down and speed boost at the end.
Wrong.
NoED is 'Survivors did not do bones, and GAVE the Killer insta downs and a speed boost'.
Risk vs reward is something like Devour Hope. You risk running it hoping it won't be found, and the killer has to earn hooks in order to get it to work.
BOTH are 'Risk Vs Reward'. It just changes who is doing the risk.
I can't speak for other players but any kills earned from Noed feel cheap and unearned to me. I didn't do a thing to earn that.
You can feel that way. The problem is that OTHERS are saying 'Killers did not earn it because I said so. My feelings must be made into game balance.' or 'SuRvIvOrS bAsIcAlLy WoN!' and 'NoED rewards failure!' Which are factually wrong; the Killer did not lose, and Survivors did not 'basically win' at 5 gens.
The killer doesn't have to assume it exists. You can be right on them and hit them just before they would make it to a pallet or window. That's when you do it. If they have dead hard they get away. If they don't they go down. That's why its unfair. If you play it to perfection, hit them at the right time before they would make it to the window or pallet, they will either go down or get out of it because they have dead hard. Whether you take a swing at them or not at the correct moment doesn't matter if they have dead hard. They still get away.
That's their own choice when it comes to DS. If you choose to focus on one survivor to tunnel then you are putting yourself in that position.
In swf you can make that argument they didn't do bones because they all know who has done how many totems. In solo queue you have no information. You do not know who has done how many totems. You can run around wasting time looking for totems that may or may not have been done, and for a perk the killer may not even have.
You're one person, you can't account for what your three team mates did. You also can't do everything by yourself. You can't get chased, do gens, do hook saves, and be going around the map trying to track down five totems. That's just not feasible.
Nobody is talking about winning or losing. They're talking about what is fair and what is earned. Yeah the killer wins if they take everyone down with Noed. That's fact. Everyone is dead. Killer won. No question. Did the killer earn those kills because they had a perk they didn't do a single thing to earn except lose all five gens? No. That's why people say it wasn't earned. I agree with them. Its not.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2907630#Comment_2907630
You can waste your time running around looking for totems for a perk the killer may not even have
That's the point. The Killer has to assume Survivors have Dead Hard, D. Strike, and other perks and play around them, even if they don't.
If you're not doing gens the killer is getting free pressure.
Again; that is the point. The THREAT of NoED forces Survivors off gens, which buys the Killer time.
Or you can ignore totems and possibly get hit with NoED as punishment. It's called 'Risk vs Reward'.
I don't get why or how people can point to NoED doing what it is supposed to do and say 'These are flaws'.
In the case of dead hard its got nothing to do with assuming they have it, its how they use it to correct their own mistakes. If you mind game a survivor at a loop your great play is instantly erased because they have dead hard to make it to the safe pallet or window. Its why dead hard is a poorly designed perk. It rewards failure. Like Noed.
With D-strike if you choose to tunnel then that's on you to eat a potential DS. D-strike is in a very fair spot now and is a true anti tunnel perk. So if you eat a DS then you deserve it.
Risk vs reward is something like Devour Hope. You risk running it hoping it won't be found, and the killer has to earn hooks in order to get it to work. Noed is just do nothing and getting free insta down and speed boost at the end. I can't speak for other players but any kills earned from Noed feel cheap and unearned to me. I didn't do a thing to earn that.
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I would use Noed if the killer had to do something to actually earn such a high reward as a speed boost and insta down ability. Like if you had to get X amount of hooks during the match in order for it to activate. But as it is now its just a perk that rewards failure. Very much like dead hard in looping scenarios.
The argument that survivors should just do bones is a poor one. Especially for solo queue. You don't know who has done what totems. You can waste your time running around looking for totems for a perk the killer may not even have. If you're not doing gens the killer is getting free pressure. Its not a fairly designed perk in my opinion.
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- Mikey is not the worst killer in the game. Not by a long shot. He definitely needs some buffs but he is not a contender for worst.
- SWF is fine. Its the balance of the game like maps, perks, killers needing buffs etc that make it tough.
- Its not the killer's job to make sure you have a fun match. And vice versa.
Btw I don't think finding Mikey fun to verse is unpopular. Quite the opposite I'd say.
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2903641#Comment_2903641
Another person underrating Myers one shot ability. Sadako has nothing that's as threatening as Myers tier 3. You can turn her tvs off, she has no anti loop which BTW Myers has an extended lunge in tier 3 which sometimes gets you a down that wouldn't have been. The condemned mechanic is a total joke, I've killed one survivor with condemned in the time since she's been released. I feel much more powerful when using Myers then I do Sadako, Sadako can be bullied easily while Myers cannot. You can also camp people to death at endgame with tier 3 99d.
Thank you. Someone else who sees Mikey ain't the bottom of the barrel. He's not even bottom three.
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On Mikey I run corrupt for that early game necessity. Pop and Scourge hook pain resonance because at high MMR they're pumping the gens. Bamboozle because its so good on Mikey, especially when he's in tier 3.
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Most of my matches yesterday were awful for that reason. Some terrible team mates.
Then I switch to killer and I get the elite players who are efficient on gens, efficient loopers etc. Where are you people when I play survivor.
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- Be a toxic player for no reason
- Cheat or break the rules in any way
- Use dead hard. I'm sorry but I think its the most brain dead get out of jail free perk in the game
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My boy Mikey needs a bit of love. Not a full rework. Just some quality of life changes to put him in a more comfortable spot.
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I think I recently reached 6k hours. I used to be around 60/40 for survivor/killer. But since boons, MMR and all that fun stuff came along I am now like 70/30.
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Being a huge Halloween fan Laurie was my first main before I discovered Dweet.
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Like with Legion I don't think its going to make any significant difference.
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Neither can be used until the killer gets a hook. They are fair and balanced perks.
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No killer should be retired. Even the lowest pick rate killers still have their loyal little player base.
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You're blaming Bond for showing you that your team mates are bad. Hilarious.
Ignorance is bliss for you I assume.
I love Bond for reasons like that and more. If I have awful team mates who are doing nothing then I know the match is going nowhere and there's no point busting my butt to try and do gens when my team are doing nothing.
Not to mention the other value it brings like if I am being chased I won't accidentally sandbag someone on a gen or healing. I can find other team mates who need healing. You can body block for someone who is death hook and being chased etc.
Bond is awesome. It never leaves my build.
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Definitely Mikey. You've got tombstone piece which is very strong. The two mirror add ons which are super fun.
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The Entity took them. That's the lore of all the characters in this game as far as how they ended up in the Entity's realm.
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I think red because he has a lot of cosmetics with red on them.
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Ace for sure.
At least Ash has flip flop which can mesh with break out builds like boil over.
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A competent Nurse.
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Been like that all night for me. Baby killers and team mates. I feel so bad for the new killers. Entire games and no hooks.
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DS is in a perfect spot right now.
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Mikey: Start with tier 1 at 99%. That way he can stay oblivious if he wants and go for a spicy grab off a gen/totem/chest, or tap himself into tier 2 as soon as he spots a survivor.
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Did you look at your pips to see which category you were lacking in? I am assuming its chase. Insta down killers tend to suffer in that one as they end chases pretty quickly if they're playing properly.
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Must flex their ultimate superiority because they won.
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Play with your food is your friend. Plus its not a chaser build. Its a sneak attack build. Hence the name spooky Mikey. If you're chasing with him then you're playing it wrong.
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Remove one of the most fun meme builds in the game that only works on specific maps too. Heck no.
Did you just get rolled by a spooky Mikey?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2897923#Comment_2897923
Then there is a bug. The description states "once all generators are completed, Wake Up! activates"
Its just a case of bad wording. Closing the hatch has the same effect. It should be phrased as once the exit gates are powered as that covers both scenarios.
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@[Deleted User] said:
I would rather use Leader. Wake Up only activates when all generators are completed, and in this scenario there is likely another survivor available that you can use to enable leader. They both have the same speed boost too. The aura reveal is for other team mates in endgame only (so, pragmatically, useless)
That's not true. Wake Up also activates if the killer closes the hatch. You're the last one standing.
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I concur. I used to think the whole Meghead thing was just a meme but it's actually real.
Megs are usually the worst. No offense to any decent Meg players here but you are few and far between.
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I always equip it when I have an open an exit gate daily.
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Mikey and Dweet.
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Facing an Object user on Midwich was pure pain.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2895720#Comment_2895720
let's go, we waited 3 years for number tweaks to Legion.
they are fine number tweaks tho don't revert them
Well we waited 5 years for Trapper to be allowed to carry two traps at base. Its the little victories right.
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She already feels deleted because I face a Twins once in a blue moon.
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@Yords said:
I would hardly call what gf and the legion got a rework. But I think the pig and myers are up next on updates, especially myers.
I agree. What they got is not a rework. They were just some number tweaks.
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Put it back to the way it was before. Getting a 4k.

