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Dragonredking

Dragonredking

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Dragonredking
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  • I guess he must have been the same as now expect without the bleed out before being what he is now.

  • ...
    Gen rushing is when people are ploing gen left and right, being more than one person on a gen is detrimental in term of time since it would ammount to more time spend on gen that if they where each on an individual gen.

    Also unless they give you an additionnal perk slot it doesn't fix a gameplay flaw it just slap flextape on a wound and say that it's better.
    You fix gameplay issue by changing gameplay, not by giving an optionnal item.

  • Sorry but I'm still disagreeing.
    The whole purpose off why pallet and hook (when used for a sacrifice) is so that people aren't reward for mindless playing.
    Yes I know that if a survivor waste all the pallet that suck, but it's that part of the game when you play as a survivor, you have team mate, chance are not all of them will be good and I know that from experience.

    Now to adresse the different proposition.

    1) the hooks disassembled by sabotage or sacrifice regenerate after 180 seconds (except for the Saboteur bonus)
    Sacrifice hook shouldn't regenerate, it's there to prevent a killer to abuse from the part of a level that might be extremely in his favor and to give some slack to survivor in an area the killer already used similarly to when a survivor used the pallet of an area of the map

    2) the chests procedurally generate a new object after 360 seconds from emptying;
    Since I always think about the worse I'm going to say no to that one too.
    I can already see survivor sticking around on the map after the game ended (door open etc...) to loot the respawning chest to farm objective point and hoping to loot a good item

    3) the killer can repair the cleansed totems or imprint a broken curse on a dull totem, spending 6-24 seconds, directly proportional to the time during which the totem remained standing or the curse remained active;

    Playing killer is a race against the clock, If the killer as 24 second to spare to stare at his broken totem for 24 second the survivor are doing something wrong and aren't putting pressure on the killer.
    It would theoricaly be nice but the time it would take to fix the totem would make it not worth the hasle in the vast majority of case

    4) broken pallets can be repaired ONCE with a special perk in 18/15/12 seconds OR, alternatively, regenerate after 360 seconds, plus 60 extra seconds per survivor still alive, from breaking (all or only some, randomly selected by the Entity).

    I won't repeat what I said in the opening since it pretty much sum up what I would say here.
    So I'm going to mainly talk about your idea of making a perk to repair a pallet once with a perk.
    I'm going to start by saying that it being only once doesn't make something balanced or fair, it's basicly the DSProblem™ it is not once, it's potentially once BY SURVIVOR.
    Now what do you mean by once? do you mean that the survivor can only fix one pallet?
    Or that each pallet can be fixed once?
    In the first case that might mean that the most powerfull pallet of the map as the potentiel of being used 5 time
    In the second case it mean that the pression the killer has late game will be non existant (especially in the case of pallet automaticly respawning after 360 second) since all the pallet he worked to get rid of will just be back up.
    To focus more on the automaticly respawning pallet what prevent the survivor to wait out the time that the pallet would respawn once all gen have been repaired?
    Then they would not only have the advantage of being able to split themself between the two door but they also will have acces to every single pallet again.

  • By definition, every single perk is a crutch perk

  • @Crazewtboy said:

    @Dragonredking said:
    Yes we should also make it so selfcare doesn't allow you to heal yourself unless it's level 3
    /s

    That is just stupid. Self care would not have a purpose then. NOED still had a purpose before the change. It made you faster and gave you a decreased cooldown speed. It was your choice if you want to run it

    Yes it is well know that NOED is used for it's negligible speed boost and attack cooldown buff.
    Let me rephrase that.
    Let make selfcare not allow you to heal you whenever you want until level 3 BUT at level 1 and 2 it augment the speed at wich you heal yourself with a medkit.
    After all why should a perk that isn't level 3 be actually usefull or game changing
    AM I RIGHT?

  • Yes we should also make it so selfcare doesn't allow you to heal yourself unless it's level 3
    /s

  • Hook don't regenerate if they are used to sacrifice a survivor.

  • I remenber when infinite where a thing and every map but Sheltered wood add one.

    I remenber back when spectating another player after your death changed the UI in the language the survivor you where spectating add the game set.

    I remenber back when people actually gave a ######### about stealth instead of trying to flex on the killer and keep him in a chase for the whole game or until he get bored

    I remenber back when bloodpoint where the way to rank up and reaching rank one was low rank was even easier that it currently is (wich is an exploit in and of itself)

    I remenber when crow actually did something instead of sitting there asses in the level unless someone step on them

    I remenber back when wraith was considered as the most OP killer for like 2 of 3 month and then people realised he was actually garbage compared to the other killer

    I remenber when every one and there mother was running sabo and was also complaining about being slugged by the killers that couldn't hook them or complaining that Iron grasp permitted the killer to hook them regardless of them saboing every non basement hook

    I remenber when they decided to make multiple tiers for each of the survivor item creating the dreaded instaflashlight

  • @AshleyWB said:
    Wendigo fits every single clue. Apart from legion. Nothing else fits. Not even the split personality guy. 

    Every single clue?

    Interested to know how your wendigo theorie explain the scribbled name on the wall and the mark scratched underneath each one.

  • For the same reason I was pissed when they hadded Leatherface in the game
    It take away from the uniqueness of an already existing killer.
    Leatherface, unlike the killer we are going to have doesn't only share a weapon even his power is a weaker version of billy
    It was also clear since day one that hillbilly was supposed to be a knowoff Leatherface the same way trapper was for Jason

    I rather have them create a wide variety of killer instead of creating killer with extremely similar background

    And will the killer we have will have a knife like Myers and the Clown his power will be different, the way he will use the knife will be different, the way he look will look nothing like any of existing killer, his background will be different.

    There isn't one thousand way to do a wendigo (expecially if you respect the real life mythos about them)
    For the killer to be a wendigo, he would need to eat flesh out of desperation, once a wendigo he will use his claw to attack, he will look somewhat like the hag but maybe taller, and the only thing that will trully be unique about him will be his power.

  • @Dragonredking said:

    2 killer having similar weapon isn't the same thing as 2 killer being the same mythical creature ffs

  • Hag is a wendigo, she became a crazest blood firsty cannibla after eating one of her captor out of revenge and desperation.
    She as mystical background that could relate to native american from wich the wendigo tale comes
    She's skinny as ######### and always hungry

    2 killer having similar weapon isn't the same thing as 2 killer being the same mythical creature ffs

    The fact you don't consider the hag as a wendigo is telling that you don't give a ######### about having a wendigo in game

    You just a scrub that want an until dawn chapter

  • @Countfunkular said:
    I'm sorry but can someone please explain to me why it is some people still want shape-shifting killers. Seriously, I don't get it why would you want a particular killer that's main Power is useless if they're dealing with a group of Survive with friends.

    No I won't lie the concept is pretty cool but the execution is flawed in more ways than one.
    1. You have to have another power on top of already being able to shape-shift.
    2. How in God's name would you control your power to change into another Survivor of your choice. 
    3. Surprise won't mean much once they figure out what you are.

    I'm sorry but I don't get it...care to explain

    Because the people that are asking for it don't play killer (or atleast don't play killer seriously)

  • Notice the decapitated body of the skiier in the 1st teaser. A yeti wouldn't slice it up. More likely crush it.

    Truck on roof - Wendigos inhumane strength.

    Boarded up windows - keep wendigo out.

    Darkness - Wendigos come out in the darkness.

    Or maybe, just maybe, there was an avalanche?
    Just saying

  • @Redient said:
    While the new procedural rules for pallets makes them less and more distant, to tte extent of disappearing, the same cannot be said for the hooks.

    No, the exact same can be said for pallet, they are more spread out preventing some zone to be pallet free from the get go, the number of pallet didn't change overall, and the little change that have been brought up where an augmentation in pallet number

  • @SnakeSound222 said:
    Dragonredking said:

    It's amazing how people don't seem to get that he is trolling.

    It's pretty obvious really.

    1) their is no such thing as a perk usage statistic for console (or pc for that matter) the dev always combine both console and pc statistic, and say statistic are only released during dev stream and aren't accesible in any other way to players

    2) surveillance is a killer perk

    I know their is a lot of stupid ######### being posted every day but this post is obviously a joke

    Did you see his other post about Surveillance suddenly being used by a lot of Killers? He has got to be making up these graphs and statistics.

    Yes and that why it's obvious that he is trolling.

  • The general stealth build I use is: Quick & Quiet, Iron will, Lithe and Spine chill.
    I find Urban evasion and calm spirit to be fairly overrated as stealth perk goes
    Crow are basicly impotent and won't fly off unless you step on them or run around them and doctor isn't common enought to justify using a perk slot to counter his early game detection.
    For urban evasion I never was in case where having it would have saved my ass.

    Even if my objectif is to not get seen to begin with I rather still have tool to escape (aka Q&Q+Lithe)
    And spine chill is generally pretty good on map with low visibility like any of the indoor map wich usually are a pain to stealth in because you generaly won't have any visibility on the killer further more from personnal experience it saved my ass so many time against Monitor & Abuse nurses that I lost the compt

  • It's amazing how people don't seem to get that he is trolling.
    It's pretty obvious really.

    1) their is no such thing as a perk usage statistic for console (or pc for that matter) the dev always combine both console and pc statistic, and say statistic are only released during dev stream and aren't accesible in any other way to players

    2) surveillance is a killer perk

    I know their is a lot of stupid ######### being posted every day but this post is obviously a joke

  • Yes, because perk as a whole involve so much skill.
    It is so skilled to hold m1 to heal
    It is so skilled to hit a skillchecks to deny a whole chase from a killer
    It is so skilled to get a huge speed boost by pressing the sprint button
    etc...

  • @Orion said:
    If you DC past a certain unknown percentage of games (nobody knows what it is or if it's high or low, so ignore Master's comment), you get a ban. For each ban you also lose items and offerings that you may have used in the trial, all BP that you gained during the trial, and a couple pips.

    Actually we know that the dc percentage must be under 30% since the dev add to change it after Mathieu cote goofed on stream and said the percentage was 30% forcing the dev to lower the bar to an unknow number to prevent people from tracking how much they can dc and still avoid getting banned

  • The main thing freddy actually need is to get feedback during the dream transition to know when he is and isn't visible to the survivor.
    The fading in and out freddy as during the dream transition is nice in theory but unusable unless you have an atomic clock lodged inside your brain to be able to tell how much time millisecond as passed since you used your power.
    Like...
    How the ######### are the dev thinking that it's usable at all?

    Are you able to tell when exactly 33 millisecond have passed?

  • @CodyJia said:
    Looks great! And first impressions give a Killer-sided feel. Hope it's not too huge like the swamp.  ;)

    Are you a medium or something?

    How the heck can you tell that a unreleased map will be x sided over a concept art?

  • The best bait are the live one, they generaly give better result than the dead and fake bet because their erratic movement catch the fish attention easier than colorfull false bait.
    And even if you want some colorfull bait, you can aquire in some store a mix of maggot that can have a pretty good variety of color.

  • @DwightsLifeMatters said:
    Dragonredking said:

    @DwightsLifeMatters said:

    Dragonredking said:

    Your missing the point of why they put it on a timer.
    

    Explain the point then

    The whole reason to put on a timer is to force you to leave the hook.

    It's another attemps by the dev to create a perk that discourage camping.

    Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC

    By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.

    Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you type 

    It doesn't change anything, it as been designed to get killer to leave the hook, and even in a 3 gen strat or by dashing with the billy your still doing what the dev want you to do, leaving the hook.

  • It's confirmed, the next chapter is licensed, the killer is the chairlift like in the horror movie frozen

  • @DwightsLifeMatters said:
    Dragonredking said:

    Your missing the point of why they put it on a timer.

    Explain the point then

    The whole reason to put on a timer is to force you to leave the hook.

    It's another attemps by the dev to create a perk that discourage camping.

    Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC

    By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.

  • Your missing the point of why they put it on a timer.

  • If the killer isn't actually threatening he can look like anything I still won't fear him/her/it

  • I remenber a time where bringing a map allowed you to maximise the objectif categorie without touching a single gen.

  • Don't you dare touch my crack addicted baby!

  • Isn't it the survivor fault in the first place to get caught in dribbling distance of a hook?
    And that without regarding the fact that just having a single survivor bodyblock a dribbling killer to assure he won't get the hook.

  • @ShrimpTwiggs said:
    Why don't we have a demisexual, non-binary, furry survivor?

    Asking the real question

  • I would also like to had that you must be very privileged> @Nickenzie said:

    EntityDispleased said:

    Holy ######### when did these people come up here? LF is a serial killer that wears the faces of his victims. And you know, Claudette happened to be black. Would you like Claudette to have never existed at all in the first place and all of the original survivors would be white instead? You really are scraping the bottom of the barrel trying to find racist ######### that isn't there. Leave this garbage at Twitter please.

    Yes, this quote above sums it all up. However, I'll add on that this wouldn't be a thing if people won't assume the worst out of the smallest things. BHVR made Claudette, Trapper, Doctor, Tapp, and recently Adam who are... Drum Rolls... Black (and more too come)! Additionally, I heavily doubt BHVR is racist, like c'mon man are you serious?

    You forgot the hag

  • Like I said one billion time since the game release, if you want as much point as killer you should also accept losing your item/addon no matter the game outcome like killers

  • Here's an Haiku I wrote for the occasion
    clear throat
    I won't segregate
    White, black I will wear your face
    Go ######### yourself please

    More seriously, if anyone is so fragile that he is offended by cosmetic in a video game, their is a very simple solution to not get offended anymore, stop playing the game and leave internet immediately
    Like if you want a safe space where you won't ever feel inconfortable just plug off your computer and tv and stay at home.

  • @Zanely89 said:
    I would like to say, before I lay down my opinions, that I'm not good at the game and I do feel that the game at the current state is tilt slightly toward the killer, I do play both sides but my opinion do not involve any skill, so..

    Do they release any similar chart before? I'm new to this game and didn't follow any stream or statistic before they release this chart. On that chart alone, it seems that the survival rank is low., but with no reference point, we couldn't tell whether the buffs to killer tip the favor towards killer or the survival rate remains more or less the same. This is an old game, without long term data collection and statistic, it just won't give us an accurate picture. Of course, pretend that I never said anything if they do release regular statistic.

    The survival rate peak at Rank 1 around 43~44%, and dev said that their ideal balance is 2K(which should be 50%), seems a bit lower than what dev expected, but it is possible that the survivors are still adapting to the change. Again, the survival rate graph means very little without long term data collection.

    They released stat a couple of time before that, the two note worthy one where one who was about kill rate by killer and was used to justify freddy nerf, but the sample time period included a free weekend meaning a lot of new (very bad) player that don't reflet the overall community where included

    And a second one was about perk usage, and is not reliable since it state nonsense like that self care as a usage of around 20 percent, will in game having a single survivor not using selfcare is a rare occurrence.

    I'll see if I can find them back

    Found 1, will edit if I find the kill rate one (and don't forget about it)

    Perk usage : https://i.imgur.com/LyPkOEd_d.jpg?maxwidth=640&shape=thumb&fidelity=medium

  • No he won't.
    Having any licensed killer at all since the devs rebought the publicing right from Starbreeze is unlikely, since they where the one that where doing the demarching to acquire licensing deal in the first place.

  • Those stat are skewed since they includ game played during the hallowed blight event where survivor where mass suiciding after getting their vial because it was the fastest way to max the vial.

    I see a common thread with when they release kill rate stat.

    Last time they released some, it was after freddy release, wich was accompanied by a free weekend meaning a lot of new player that had no idea how to play the game.
    Those stat where used to justify the freddy nerf

  • How about you cleanse the totem?
    They are there for a reason.

  • @ThirdSealOPplzNerf said:
    Many of true talents videos just shows people like this are incredibly stupid like his latest trapper video he traps perfectly ruin were up the entire game he did really good on all chases only 1 died and all gens were completed very fast from gen tapping the exploit people say is bad. It's straight up proof killer is still underpowered except for the nurse. Keep talking stupid ######### survivor main no real killer main thinks killer is easy and boring.

    Them fixing a gen under ruin doesn't mean they gen tap by the way.

  • @Poweas said:

    @Dragonredking said:
    You counter trapper by having eyes and common sense

    I am talking about in chase, not out of chase. I need to know where to go so I wont get downed in seconds.

    Ok
    Then the counter is having eyes and common sense.

    If you still don't understand that, then try playing trapper and see where YOU would place the trap yourself, and when you play against a trapper assume he's probably gonna place it in similar place that you would.

  • @ClementineS4 said:
    I’ve played 30 games as a survivor at rank 8 over the week and I tallied up the statistics and I’ve made a shocking discovery!! 2 - 28...

    So you aren't good at the game?
    What are you trying to prove with your anecdotal evidence?

  • How about they just put vocal chat in the game so that you don't need to had nonsense like making perks part of the basekit?

  • You counter trapper by having eyes and common sense

  • @CallMeSpidey said:
    I main both killer and survivor and I find it unfair.
    Needs to be taken a look at definitely.

    Sure mister I have only one post and is probably the OP making a second account so there is atleast a person on the thread that seem to agree with the OP.
    It exist and wont go away because the killer need to be in a set spot to hook the survivor
    Unless you want them to make the hook animation similar to the unhook animation aka multidirectionnal it isn't going anywhere sweety
    By the way if they make the hook animation multi directionnal bodyblocking the hook won't be possible anymore.

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