Dragonredking
Dragonredking
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- Dragonredking
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People already figured it up a couple month ago on reddit, the thread just didn't make it into the popular feed.
Props to you for finding it on your own, thought.
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@ThePeeje said:
Yeah. Also notice how the stats they use at siege are based on platinum and diamond ranks? Not casual or bronze or newbies.Same for us. It should be either rank 1. Or prestige 3. Or ranks 1-5. Or players with 500+ hours. And just let low ranks deal with it.
It's normal.
Good competitif game balance around the top player.
Not the people that buyed the game yesterday and have no idea what they are doing.
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I'll be more for adding NOED as a native ability for all killer to encourage survivor to hunt down dull totem and not ######### around in the end game.
Not only would it make cleansing dull totem actually usefull it will slightly slow down the game without increasing the already tediously long generator repair time.
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@Master said:
Is it so damn hard to implement a proper lobby system where the killer has 15 sec longer prep time e. G.It isn't, they either don't see it as a problem/priority or are trying to find a complicated fix to a simple problem like for the wraith "cube" where in the end the change didn't affect him that much and made him more addon dependant.
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@onark said:
Self-care is pretty slow at level 1 and if you add to that the killer perk of slowing that even more, it's horrible.This is desinformation, since patch 1.7.0 selfcare heal at the same speed across all level, the only change to its speed is if you use a medkit.
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@Mc_Harty said:
8. You already won when you slugged the fourth survivor. The match was already decided. Stop being such a sore winner because they ragequit. ######### happens.I can pretty much assure you that in any competitive scene if someone win just because all your oponent decided to give up mid game said someone would be "a sore winner" because he doesn't deserve the win to begin with.
And before people get in saying it isn't a competitif game, it is.
As long as the only existing mode is a ranked mode against other humanbeing it is a competitif game. -
Like I said in another thread, people that originaly complain about how much a killer is "OP" are more than likely too occupied complaining about the pallet change and hatch change to care about the new killer.
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@MimimiLalala said:
When directly aiming at a survivors head, the bottle goes WAY ahead of them. When aiming at their feet, it just goes above their heads. I put a little crosshair in the middle of my screen to see where you have to look to actually hit a survivor. Result: In order to hit a survivor that is ~2-4meters in front of you, you almost have to look at the floor,
Survivors that are about 10ish meters away, you gotta aim at below their feet, to hit their head.Considering that his ultra rare add-on requires you to hit the survivor DIRECTLY to apply the exposed effect, I feel like it might be necessary to make the aiming more intuitive. The arc that the bottle makes when throwing seems to be a bit too extravagant. Just my first impression.
Share your thoughts.
Pratice him a bit more, with time you'll get more precise.
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@Janick said:
Yes, we definitely tried multiple versions of the power, the current one was the one that we found to be the most interesting, different and fun (for both sides). Sometimes we forget that the other side is not an AI, but a player.BTW the vision penalty is stronger if you hit Survivor directly with the bottle.
We have something in mind that we could do to make pallet unsafe as you are referring, but we are waiting for more data before making that change to his power. We already have a couple of little modification being done at the moment, that we should be discussing soon.
Thanks!
By the way thanks for quickly sharing what is being done internaly.
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Battleborn and Awesomenaute rest in spaghetti never forgeti
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@Cake1100 said:
Like what are you guys all saying? He has been out for a short time, nobody has had the time to master him - go up against a good clown and he will destroy you. E.g: Nurse - if you dont know how to play her she is ass, master her, best killer in the game.People said the same thing about freddy when people said he was weak and now look at him.
I agree that first impression can be false but sometime it hit the right spot.
Notable example are the original reaction to DS and BT when they where announced.
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Can't say for the lore explaination but
The comercial explaination is that some country could ban the game for containing explicit violence against children.
Australia already ban game for FAR less -
Or if they don't feel like doing a new "exclusif" skin for the killers and survivor they could give a bunch of Auri cells for each of the owned dlc.
Just saying. -
@Xoxonas said:
@Dragonredking said:
People seem to forget that No Mithers is supposed to be the game "hard" mode.It doesn't give an advantage by design.
So where's the reward for playing at that disadvantage? The perk doesn't even have a bonus bloodpoints like some addons of the killers.
What reward?
Since when do game reward you for using the higher difficulty available?
The best "reward" I see game giving for playing them in higher difficulty is a succes when you end the game and that's it.
Why should playing in the equivalent of the "hard mode" reward you?
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Just get ride of his power althogether...
Here I fixed sharp hand joe for you.
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I'll take suggestion that have been made 100+ time, tested and rejected because they where abused for 500 $ Alex
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People seem to forget that No Mithers is supposed to be the game "hard" mode.
It doesn't give an advantage by design.
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It as already been answered a while ago on steam it isn't compted as keeping the game hostage since the guy with the RBT while die.
And if the one doing the save doesn't have a RBT it still doesn't compt as keeping the game hostage as long as you don't just stand there until he dc or something AFTER the one with the RBT died -
@Science_Guy said:
@Dragonredking said:
You know that by saying that there isn't such thing as gen rushing because it's the survivor "only" objectif you also defacto lose the right to complain about camping and tunnelingAfter all the killers is also doing his only objectif.
Unless you somehow think that your logic should only be apply to only the survivor side because reason.
But he isn't complaining about camping or tunneling.
It doesn't matter doe.
I'm pointing out to OP that if we go with his logic there isn't such thing as camping or tunneling.
That all. -
@Runiver said:
@weirdkid5 said:
@Runiver said:
Oh, so we're back with the bait threads.
Great.Good to see old habits don't die.
Someone actually flagged you? I've been having people downvote my stuff for no real reason.
I think someone on here is a little antsy with these buttons lmao
I don't know.
I don't mind.
I'm not here to be loved by people anyway.Flagging people for no reason is bannable if you do it constantly.
And your message didn't break any rule anyway.
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You know that by saying that there isn't such thing as gen rushing because it's the survivor "only" objectif you also defacto lose the right to complain about camping and tunneling
After all the killers is also doing his only objectif.
Unless you somehow think that your logic should only be apply to only the survivor side because reason.
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The old system was garbage, the only way for a survivor to not pip was to get out of is way to not pip by running at the killer and killing themself on hook or being caught in the first 10 second and camped to death.
If it's pretty much impossible to not pip it make rank worthless.
Better get ride-off rank all together than getting back to the old rank system.