DrVeloxcity
DrVeloxcity
About
- Username
- DrVeloxcity
- Joined
- Visits
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Comments
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One change she needs is to move grass. I am pretty sure she doesn't move grass while phasing.
She should probably have her collision removed but I'm not sure about this one.
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I cant believe I still have some friends who think Premonition is better.
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This is a thing of beauty. All hail the first Pig ever Pig buff! (As close to a buff as we'll probably get. I heard OoO still works on her in stealth.)
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@PGJSF said:
Those colors mainly indicate how many Bloodpoints the perk will cost and how rare it will be in the bloodweb. It has nothing to do with “how good” is the perk, same for add-ons and same for items. See Alex Toolbox, some yellow flashlight addons (very powerful), some trash pink killer add-ons, some good brown killer add-ons (Amanda and Freddy come to mind).
Ive always seen it being about rarity and cost, not effectiveness.
I have no problem finding multiple purple perks in my blood webs. They don't seem very rare to me.
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6 dcs in a row now. I'm done with this game for the night...
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I take back my 15%. 5 games in a row have not started because of someone DCing before the match starts. 5 in a row!
This has to be at least 25% of the time now. It happens too frequently to not be a problem!
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15% maybe.
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@FriendlyGuy said:
My proposed change is one color for all perks.
My opinion is that is completely stupid.
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@steezo_de said:
I think it would just be easier to get rid of the color and have a scrolling vertical list, in alphabetical order and maybe even give us the ability to have a couple saved loadouts.
I like the saved loadout idea. But having a scrolling vertical list doesnt resolve the issue that there are a lot of perks in the game. By separating the perks into colors based on what they do, itll give reason as to why certain perks have certain colors. Additionally, itll help new players who have no understanding of all of the perks in the game yet. Additionally, it will help make locating perks easier. Theres probably more.
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@ArrowTheGreat11 said:
I like the idea of changing to color to match what they do. Grouping exhaustion perks under purple and other perks under green or yellow isn’t a bad idea
Thank you. The current system just doesnt make sense. What makes a perk qualified to be a purple perk instead of a green perk or vice versa? By adding more colors based on what the perks do, it'll at least give perk colors a purpose. Right now, they have no purpose.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/787884#Comment_787884
Not naturally that I post this, but it's their fault for this event to be delayed and I was not surprised. Why did they have to integrate halloween event into a whole new feature, why not just keep it as it was in 2018? They are a little bit greedy for this one.
You're being greedy. Wait until the update is ready to go live. Be grateful the devs dont want to release a buggy mess.
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That seems like a pretty minor bug. Unless it prevents you from attacking and/or using your power.
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I think proximity based voice chat would be nice.
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I love Dying Light + Rancor.
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@Rivyn said:
I know totems rely on RNG. Personally, I've been having very bad luck with Ruin for the last week and a half. Keeps spawning in open spaces. I don't see it getting any better, unless the devs rework the entire totem system.
So, to give it a little boost, why not add Oblivious to the cleansing? It's not a big change, but it at least adds a layer of danger.
I think it's a fine idea.
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Gen on 95% with me and a Jake working on it. The bubba gets close but I decide to commit since 2 people will get the gen done faster. This idiot Jake decides to run away from the gen and never touches it again. The team ended up doing a different gen and they all let me die in the basement on my first hook even though I saved all of them multiple times. The bubba was sort of proxying the basement by walking around but not a single teammate of mine even attempted to save me.
By the way, these were all red ranks.
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I tbag to:
- Converse with other survivors.
- Converse with the killer in a non-toxic way (ex: T-bagging twice in quick succession to say "Thank you")
- T-bagging when something completely idiotic caused by the game happens. (Ex: When a killer should've hit me but hits the pallet instead even though the weapon was less than a cm from me. It's a t-bag of mutual understanding. The killer usually nods while the survivor t-bags).
- When I fail to get in a locker in time when the killer has BBQ and Chili, I'll t-bag to let him know "I see you" or "I know you see me".
- I also t-bag if the killer plays extremely toxic (ex: facecamping, hard tunnelling, ebony mori) and we get out at the gate. Then I'll t-bag at the gate.
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@GhostofYharnam said:
I find the noise she makes when she gets stunned hilarious
It's a damn jumpscare for the killer though.
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I wonder if when the next gen XBOX and PlayStation come out if the performance of DBD will be better.
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Momentum will lead to even more genrushing.
Touchdown and Salvation are useless.
I love the perk names but refine them a bit please.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/773880#Comment_773880
It just so happens that DBD Players has fragile pride and ego.
It's hard to not act like you're better than everyone else in this game.
That's true. Some people think they're so good that when they face a full team of good players, they get upset. It just requires practice.
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@TwistrBlitz said:
Who were they playing out of curiosity?
Hillbilly.
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Running around in circles like mindless trash? Are we (the survivors) just supposed to let the killer lick our bums?
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/773189#Comment_773189
Well that’s a connection issue then. To solve your problem, invest into an Ethernet cable and only play against green ping killers.
I already use an ethernet cable. That doesnt stop me from being queued with yellow and red ping players.
The connection seems to exaggerate Freddy's and Nurse's lunges.
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/773178#Comment_773178
Look at the comment above yours find the video I show Freddy and doctor has the exact length by the centimeter. It’s living proof
That must be the rare occasion that there is all green ping.
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/771242#Comment_771242
All killers have the same hit box do research
Technically yes; however, Freddy and Nurse be doing some voodoo to increase the survivor's hitbox to the size of a football field whenever they go for a swing.
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Nurse & Freddy.
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I guess some perks could use for a bit of a buff. But not all perks need to be game-breaking or A-tier.
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@Eleghost said:
i mean there are worse perks like deja vu.
Deja Vu has use on some maps like The Game and Underground Complex. On any tight map where it is hard to locate gens.
In my opinion, this Fearless perk would be extremely weak. It would possibly be useful against Spirit and Ghost Face, but still not very useful.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/761522#Comment_761522
Which brings us back to you contributing nothing. Also considering I haven't complained about, nor do I give a rat's ass about Spirit. You telling me to git gud makes no sense.
I just looped another Spirit today for 3 chases before finally being downed. I didnt use any anti Spirit perks.
Shes really not all that difficult to loop.
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That Curtain Call theme is epic.
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Nurse deserves what's coming to her.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/756614#Comment_756614
Quentin isnt played as much as free characters, but out of all DLC characters, he is one of the most played in the middle, less than Feng and Kate, but miles more than Jeff and Ace. Out of all licensed characters, he is way more popular than Laurie. All others are far more rare.
I see way more Lauries then Quentins.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/757636#Comment_757636
@DrVeloxcity 3 minutes?? Lmao That must have been a really bad Spirit then.
Even on normal killers that sounds impossible. Looping her is a constant guessing game.
It's not fun to do that over and over. So if she wants to keep her base power 2 things need to go... Prayer Beads and Collision. Because it doesn't take that much skill to know you are bumping against an invisible object and swing.
Not even. The Spirit just outmind gamed herself with me. She slaughtered my teammates though.
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@Faceless said:
Her phase walk can't be heard over short distances and this makes her practically impossible to loop since you don't see her.
This is too annoying. I always ask people if they can hear and they say yes, but in my game I can only hear her if she is far away. When she's near it's almost impossible to hear her
No she isnt. I looped a Spirit for a good 3 minutes last night without using Iron Will, Spine Chill, or any other Spirit countering perks.
I actually do this quite consistently. She isnt impossible. But I recommend Spine Chill and Iron Will for learning to counter Spirit.
These also aren't just niche perks. These are both really good perks that are ranked mid to high tier.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/755550#Comment_755550
That's backwards from a "love" ponit of view.
So you are saying you can only love Adam if he has outfits? That's not love isn't that just bribing someone to like you?
No. But if his cosmetics don't entice people, then why would anyone play as him? If the devs make a really good outfit for Adam, I'm sure more people will be interested in him and will want to play as him.
I mean, think of Feng as an example. Her base outfit is ugly, but she has really neat cosmetics which is why people play her. You'll rarely see a Feng in P3 gear or base outfit gear because it's so ugly.
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@kucerka said:
Cause probably no one plays him. They want to make money soo that means more outfits for most played survivors
Give him some good outfits that give people incentive to play him!
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@UlvenDagoth said:
I want the Illusion Doctors to Lunge at survivors! Make them more paranoid!
Yes please! Especially if they could run around a short corner.
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@xCarrie said:
Pink hair and the “I’m so edgy, people suck lolz” vibe. Plus the fact she’s easy to cosplay as. Ironically I have the same things she wears (leggings, sweater, choker etc.)
unpopular opinion coming up...
pig mains freak me out more then anything. they just role play too much idk. sorry pig 🤧
You best take that back. Never disrespect Miss Piggy.
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Diversity in audio notifications is a pretty nice idea in my opinion.
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@Mochan said:
Eh, Myers is one of the best killers in the game. Voted by the community as one of the most fun killers to play and one of the most fun killers to play against.
If Myers is shrugging off pallets and DS he is probably running Enduring. Though as I recall Enduring was nerfed to not work on DS? No-Stun anti Pallet Myers is still a popular build though (Enduring/Spirit Fury/Brutal Strength/Bamboozle). It's no big deal. Learn to avoid Myers in other ways than just looping him around and DS'ing him.
One of the best killers? No.
One of the better killers? Yes.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/751461#Comment_751461
They have addressed the issue before. I believe they said the problems were attack animations and latency. They've since adjusted the animations of some killers which did not properly match the actual hit detection range, but latency is a much more difficult issue, since you can't have a 0 ping game and there will always be some latency.
Also, they stated that getting hit through windows is intentional, since a killer's weapon should be able to reach over an opening in the wall. Getting hit after you've already left the window, however, is a problem caused by latency.
This.
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I think at this point maps are more important than characters. After playing DBD for a while, you'll constantly be playing on the same maps over and over again. It gets redundant and when a new map comes out, it's like a breath of fresh air.
I would be 110% down for map DLC's that would give us new maps.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/748984#Comment_748984
Exactly. This is why they released in the store early.
People who encourage the scummy marketing tactics are why BHVR is going the route of EA and Activision.
In the end, maybe it's not the devs who are ruining DbD, but the players who encourage the scummy tactics by purchasing the items through those tactics.
https://forum.deadbydaylight.com/en/discussion/comment/749010#Comment_749010
What is so scummy? The outfits are not locked behind a paywall. We will get a chance to choose the pieces of the outfits we want. The company still has to make money in order to keep improving and updating the game.
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I'm a Pig main and always do well in red ranks.
But I also play Freddy, Demogorgon, and Plague. They're also really good in red ranks.
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I like Claudette's outfits.
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@Nekoo said:
https://forum.deadbydaylight.com/en/discussion/comment/748593#Comment_748593
really, im being dumb
Yup. That's his real name.
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@Nekoo said:
Evan Macmillan is not a killer either,
it probably just have something to do with the story
Evan MacMillan is The Trapper
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@THEghostface said:
Giving Ghost Face and Pig the undetectable status in crouch/stealth mode is the best thing I've wanted from the game. Rip Spine Chill dependant players; time to actually use your eyes.
I'm pretty sure Spine Chill still works against Undetectable because Spine Chill isn't terror radius or red-stain dependent.
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@StupidButTru said:
Insta heals got nerfed because of whiny killers but the Nurse update is bad huh? How about this READ THE ADDONS THEY ARE RIDICULOUS WITH CERTAIN BUILDS. Those complaining about Nurses being "nerfed" are usually the trash players and Nurse mains are dancing in Joy because they got some serious add-ons now that they can use to destroy a four man team. Yet Insta heals got nerfed and not a single thread on that huh? In that case get rid of Noed get rid of insta downs, get rid of anything that insta downs a survivors since we can't have our medkits. If that's the case that's more of this fanbase gone already. Pathetic.
You obviously don't know the pain of going up against a strong SWF team with nothing but insta heals.
No matter how optimal you try to chase, all they have to do is spam the insta heal to negate the entire chase.
I don't care what you think because an insta-heal change was inevitable.
