DetailedDetriment
DetailedDetriment
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@InsidousEqualWin said:
https://forum.deadbydaylight.com/en/discussion/191703/to-people-who-play-ash-knowing-he-is-bugged
Ash Is my only character with all perks. Why would I stop. Its not my fault he's bugged
I wonder what using Calm Spirit would do. I think Ash would literally only breath and nothing else.
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/1623369#Comment_1623369
well "most" killers took advantage of the hill. As killer i never faced it but as survivor i didn't count how many times the killer would down me then dropped me away to give me a chance, and that in red ranks ^^
I was let out once. I got stuck around 8 times total. It was always a Bubba or Wraith to take advantage of it.
The bug is also sound oriented. Currently Ash only makes breathing sounds and screaming sounds. He has free BL, Q&Q, and Iron Will.
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I bought Ash because I'm a huge fan of the character and Bruce Campbell. I'm not going to stop playing him because he's bugged, especially when he's otherwise the second worst survivor in the game with how loud he is and his perks being very gimmicky.
Besides, every killer took advantage of the hill glitch and every killer (that can) is taking advantage of the stun and DS glitches, but I haven't seen a single post complaining about killers taking advantage of them.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1372318#Comment_1372318
Like It, or Candyman? Those are just as unoriginal, tbh.
I don't want IT either.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1618482#Comment_1618482
Actually swf was added latter in the game. I also don't believe headsets were intended.
This is correct. SWF was not originally intended; it was quickly rushed in because of demand. This is the reason why your entire party would originally disband after a match.
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@Haening said:
https://forum.deadbydaylight.com/en/discussion/comment/1616743#Comment_1616743
Nop, Ace is the quietest.
Also, Unbreakable is too situational, Sprint Burst is better than Dead Hard, and Borrowed Time is low-key situational.
Partially because if every survivors run Sprint Burst, it's pretty much a guaranteed escape most of the times, thus making it worthless.
Ash is bugged. He has free Iron Will, Q&Q, and BL.
The fact that Self-Care is in the 'most viable build' is laughable. Why have the vault build if you are just going to heal before a chase?
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My own build is Prove Thyself, Leader, Streetwise, Better Together.
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Ash is the best right now as he makes no noise at all.
Resilience
Unbreakable
Sprint Burst or Dead Hard
BT
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Yui. Japanese and Australian girls are my general preference.
For a guy, Dwight.
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It might just be your gamma settings. I can see perfectly fine unless I'm against a Freddy.
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As a survivor main I really enjoy Shelter Woods.
Nah, Ironworks of Misery is easily my favorite. I just like the main building the most.
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@unluckycombo said:
https://forum.deadbydaylight.com/en/discussion/comment/1615286#Comment_1615286
Agreed. Hatch being random is what kept it balanced imho, and why I've always been okay with it- it was a fifty-fifty in whether a Survivor or Killer could get it. (A fifty-fifty that was kinda killer sided too, seeing as though most killers move faster then survivors at base.)
I hate that either side can control where Hatch Spawns. Especially with how easy it is to obtain those offerings.
They need to be very rare at the least. Or, ya know...removed.
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Use Foe The People and DS. Maybe bring OoO.
Bring a key and leave ASAP.
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They need to remove the offerings to control the hatch spawn. That's some real bullshit.
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I like catching PC players in bear traps that they've never seen.
For example, the side of a T-L wall.
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Ormond didn't get changed with the rest of the maps.
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Unfortunately nothing is going to happen to him.
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@Aven_Fallen said:
Yes, one of my favorite Lobby musics so far. I liked the Silent Hill Lobby music, but this one I like even more.
(btw. there will be a new Amnesia in Fall this year. This will most likely be more like The Dark Descent and lessl ike A Machine for Pigs. I am hyped!)
I'd like to see the new game follow in Descent's footsteps, but also touch up a little bit on both Justine and A Machine For Pigs.
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In terms of strength, pallets are gimmicky as good survivors will know which pallets are real/fake. Snares can't really be countered though, so they can be used extremely effectively to shut down powerful tiles such as the 'Fun Bus' and Cow Tree.
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I'll run Better Together, Prove Thyself, Leader, and Streetwise to rush gens. No exhaustion perks, but I still do great in chases.
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An attack that uses M1 without ever using M2.
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I had a 3-man SWF quit on me because they all got slugged trying to go for flashlight saves. Now here I am depipping no matter what because I got a garbage team.
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More like the other way around.
The stun times are a glitch as only certain killers have a shorter stun. Like every update, this one has it's mess. Killer instinct doesn't work very well on the new maps, just like blood or scratch marks.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/190564/trapper-will-become-the-best
No.
Trappers ability to use his power has never been what's holding him back. Trappers requirement to travel the entire map to FIND his power before he can even use it is what holds him back. Dude should seriously have stitched bag as base kit.
Stitched bag and Trapper gloves should be base-kit.
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@ItzPixelYT said:
I hate them. It seems pointless to equip anything other than a Medkit or Key at this point.
Flashlights were already the worst item to bring, but now they don't even work properly.
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It feels like less because people were on more during the weekend because of Labor Day.
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I use Millennial Dwight and White Panama Ace.
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It's always nice getting No Mither three times in a row when you just want Iron Will.
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1. They fixed the hill glitch.
2. Much of the DLC is really good, and unlike many other companies, BHVR actually looks back at past DLC to make minor or major adjustments such as the Bubba buff.
3. That's what a survivor main would say.
4. There are a lot of toxic people in any game. Just look at Rainbow. Many of the toxic people on the forums get banned anyways. You can see accounts be fine one minute and be banned the next.
5. I'm not sure if this is just a glitch for me, or what, but DC penalties aren't active on PS4.
5. As a rank 1 survivor I typically get matched with killers from red - green ranks. As a rank 2 killer I only get red ranked survivors (with the occasional rank 5 or 6 from SWF).
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Killers run exhaustion addons anyways, so in many cases, exhaustion perks are useless.
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Just play Ash.
No moaning sounds.
No vaulting sounds
No gen sounds
No footstep sounds
No sounds when quickly entering a locker.
Nothing.
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What.
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BHVR isn't a multi quadrillion dollar company like Epic or Activision/IW. They can't just hand out premium currency unless for a special event such as the contest winners.
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Hooks need to reappear otherwise you'd have a repeat of saboing in 2016.
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It would have to be on your second lethal rush or something. Being able to sprint right into a pallet would be broken considering every other killer that can destroy pallets with their power (Billy, Bubba, Demo, and Oni) have to charge their power first.
You should also be restricted from rushing a pallet to bounce backwards to lethal rush into the pallet and break it. You must bounce off of something into the pallet.
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1608912#Comment_1608912
I feel differently, that it was just the beginning, with Ash potentially being a springboard to other celebrities and faces like Joe Keery as Steve, perhaps Tony Todd for Candyman, Maybe even Robert Englund as Freddy as a legendary Freddy skin, etc. so on and so forth.
I don't see why it should be any other way, again DBD has the resources to make this happen as an immensely successful game in its own right. Certainly far more than they or even we as the community originally anticipated back in 2016, and bringing these famous faces and voices to their characters would make the game even more well known in public circles beyond the gaming industry, more so than it already is.
Paying professionals such as Bruce Campbell costs several times more money than bringing in someone unrecognized. They also probably only got Bruce to voice Ash since Mathieu had wanted him in the game from the start.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1609397#Comment_1609397
Bitter murmur is already obsolete because of Rancor.
Rancor allows you to have one person exposed for a long period of time and kill them.
The aura reveal kills Bitter Murmur.
The temporary exposed effect after completing a gen makes Haunted Grounds seem useless in comparison to this.
Then you're giving the killers one tier of Bloodlust plus the current end-game insta-down. NOED needs to lose the speed boost; not have it buffed.
You're buffing NOED which in turn makes Bitter Murmur and Rancor obsolete and makes Haunted Grounds less useful.
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@Alify said:
https://forum.deadbydaylight.com/en/discussion/comment/1609181#Comment_1609181
They changed the animations of repairing generators and opening chests and now survivors turn their heads in the direction you look while you open the exit gates.
Do survs finally turn their heads on gens again?
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@EntitledMyersMain said:
NOED is one of those things that's just below the belt. It can make unstoppable endgame builds with other perks. It's overpowered...or is it?
I hate to be that guy, but i'm going to explain my opinion on this perk so you can tell me how wrong i am.
I could just make a one line explanation that says "Do Bones," but i'm going to in depth instead.
-Killer has to go the match with 3 perks, and none if they do an endgame build
-A well coordinated SWF can conquer NOED
-If you get the gate open, losing becomes completely your fault
-You could actually get the gates open faster because you don't need to worry about healing.
-You can cleanse all totems before NOED activates. Sound impossible? An SWF could do it.
-Despite my initial statement, you can in fact do bones.
-If the killer wastes time chasing, your team can open the gates.
-Many survivors see NOED and their reaction is, "Oh, NOED. He must be really bad." Then they make a lot of plays they shouldn't. Even thinking in the back of your head that someone might be significantly worse than you can make a big impact.
-Use a Key.
I'll concede that NOED once the killer closes hatch is a little overpowered. And the endgame can be a nightmare with the right build.
If NOED were to get reworked, which I really think it doesn't need one, i'd do this:
Anytime a generator gets completed, all survivors who worked on the generator have their auras revealed for 7 seconds and suffer from the exposed status effect for 8/12/16 seconds. Once the exit gates are powered, No One Escapes Death's power is transferred to a hex totem. Gain a 5% boost to speed as long as the totem stands.
Most of your points have to do with "SWF can do it." Sure they can. They can relay who is being chased, how many totems have been cleansed, where remaining totems are, and when to open exit gates. Solo has none of this.
Your rework makes both Bitter Murmur and Rancor useless.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1609123#Comment_1609123
Because Microsoft and Sony haven't allowed it as yet.
https://forum.deadbydaylight.com/en/discussion/comment/1609126#Comment_1609126
Windows store is a Microsoft owned platform on pc which is also is tied to your Xbox account.
Oh, right. That.
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@Alify said:
https://forum.deadbydaylight.com/en/discussion/comment/1609162#Comment_1609162
I meant the animation when ripping off the lock, the hand of the survivor males goes a little through the chest itself, females don't seem to have this
There's a lock now? Did they change every animation?
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Can anyone give me a video or description of his voice? Or is it still Steve?
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Laggy and VPN survivors can't be hooked easily. Is that the issue or is it an actual bug.
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For the chest animation do you mean the chest texture or the junk inside the chest? If it's the stuff inside the chest then I think that should be permanent.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1609106#Comment_1609106
They were working on doing both.
If they approach all playforms to get cross progression but the two console owners along with windows store haven't agreed then why direct your post at the devs?
You should be upset with Microsoft and Sony instead since they are the ones blocking it and yes its more than likely to do with the potential for those two to lose money.
You'll have to repurchase all of the dlc any amount of times. It is scummy of the three. I don't see why there'd be an issue with Windows Store though being that it shares the same platform as Steam.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1608882#Comment_1608882
It has nothing to do with it being a sellout but Microsoft and Sony not signing on to allow it to happen.
They approached all platforms at the same time and the ones who did sign up are the ones which are coming.
They are still working on trying to make it happen.
Why cross-platform instead of cross-progression? 💵
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1608882#Comment_1608882
You think Mobile should have cross progression? 😂
I never said that. The game is on mobile so I mentioned it along with the other platforms. If I were to exclude platforms then I wouldn't have mentioned Stadia or the Microsoft Store either.
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@AceOfSpades1773 said:
https://forum.deadbydaylight.com/en/discussion/comment/1609024#Comment_1609024
Pyramid Head's ass was not nerfed thankfully, but BHVR still needs to answer for the Clown.
"Lag" they said.
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I haven't even played since Monday, so I can't give my thoughts.
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@Mikeasaurus said:
Really? We're now complaining because a characters boobs don't jiggle? There are serious bugs in the game and issues on both sides, but yeah, focus on Kate's boobs not moving. The nerve of BHVR!
This is catastrophic! They already nerfed Clown's jiggle and Pyramid's ass. Now pretty soon Dwight's tie won't move! I can't lose that!