DetailedDetriment
DetailedDetriment
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Spin the stick 360 degrees.
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Taking One For The Team and Skilled Huntress are difficult just from the sheer time it'll take to earn them.
From The Void She Kills I got after a couple games. It was quite easy.
Left 4 Dead I got after a Hag was going to give me hatch but I just did the last gen. You almost need a nice killer to get this trophy.
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The biggest issue with Demo is he has the same.power as Freddy but worse.
Worse teleport
Worse power
And he has no passive unlike Freddy.
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I'm best with Huntress, but I found out that I'm decent with Nurse.
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Bannable? No. Punishable? Yes.
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@Seiko300 said:
Absolutely not.
There are a lot of things to hate (and love, but not the focus here) in Dead By Daylight... Bugs, Horribly balanced and / or designed addons, powers, perks (DS, NOED, etc.), map design in select maps (IE Midwhich), the community being so polarizingly split (just play both sides and gain perspective?), The Devs insistence on releasing updates every few months instead of releasing some obvious small tweaks and updates every few weeks instead (for example changing Values in already existing perks, why do you need a whole 2 or 3 months to do that?), The Plague, but undoubtedly...
Steve's voice TOPS my list.
"Its own charm"?! Are you out of your damn mind?? It has to be the worst thing I've ever heard in my life, not only is it a terrible recreation of Steve's actual voice, but even from just a general voice acting standpoint it sounds god awful. His screams when he is hooked hardly sound like a Scream, it sounds like if you asked a robot to imitate a human scream and that's what came out. I remember Bricky once said Steve sounded closer to how an opera singer sounds on stage than a person in pain. I've frequently heard players say that they would either A. play so much more of Steve if his voice was changed or B. Constantly run Iron Will because Steve's voice is so bad.
THIS. Is what you call charming??
https://www.youtube.com/watch?v=b8RJ7IYNt3c
This is horrible and a complete joke. It is entirely laughable how poor and ridiculous his voice is. I don't know how anyone could possibly like this when there is an obviously better alternative: Joe Keery himself.
And it's not like we've never heard Steve scream either, we've heard him scream in Stranger Things:
https://youtu.be/M00E84ayk7E?t=219
You can watch the whole video but I've copied the URL at a specific time: 3:39 because it's the only moment (that I can recall) in the entire 3 seasons where we hear an extended scream of pain out of Steve. Something actually comparable to what you hear out of basically everyone else in the DBD survivor cast.
So I ask you to watch both videos and answer me seriously and honestly @Pior_Morte @Elcopollo and everybody else who voted "Yes" for some inexplicable reason: does that really sound like Steve? and on an even more basic and fundamental level, does that even sound like a legitimate scream of immense pain??
BHVR seriously needs to get Joe Keery on the line and allow him to actually voice his own character, like how it should have been from the start.
I feel like the original actor usage was a one-and-done thing with Ash.
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Can't wait for PainReliever to make a video on this.
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I'm voting for Freddy to get a nerf and Michael to get a buff. Freddy is boring and takes no skill to play for a game garnered around better players winning. Michael is just a worse Ghostface as it stands.
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@Nicholas said:
The most disappointing thing is no map. The Blight can be buffed and adjusted but we're never going to get a map in this Chapter. I guess I shouldn't complain, at least it's not another Paragraph pretending to be a Chapter like The Ghostface. I do agree that Felix's Perks aren't that great. I don't remember who but someone had a great idea for Visionary, change the color of the aura based on the progress of the Gen. I still wouldn't use it but it would bring more utility to an otherwise very lackluster perk.
As it is now, Visionary acts as a less useful Better Together.
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Cross-progression will be available on Stadia, Switch, and and Steam in a month or two. Nothing has been said about Xbox, Playstation, mobile, or the Windows Store.
I find it to be a sellout that they give Cross-progression to Stadia before PS4 and Xbox.
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I'd rather have no map than a repeat of Midwich.
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If Devour is cleansed it loses all of it's tokens, so it isn't even an issue.
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@Afius said:
I'm new what is M1 killers?
Killers that don't have a secondary attack.
A killer like Trapper is M1.
A killer like Huntress is M2.
There are some exceptions such as Pyramid Head, who is still M1.
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@maderr said:
Oh and guys, forgot to mention it.
We consider a killer has won the game when he has 3k. With the stats we have, the kill rate in red rank is 75%. It means that killer in red rank win almost 100% of the games.
But yes, it's survivor sided lol...
Like I said once, there is a huge difference between a game favoring one side and the players' skill level.
For instance, a good Clown is going to lose against a competent SWF in every scenario.
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I'm going for adept achievements right now, so the last thing I want to deal with is 4-man SWF groups. Fortunately, queue times are extremely fast for me.
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@DeeJHansen said:
If you are an amazing player, on a strong killer, using the best perks and add-ons, then yes, the game can be killer sided. However, if you play a regular killer with good addons and items and you are a decent player then the survivors almost completely dictate how that game will go.
I've beaten decent Spirit's with the best loadouts in solo queue. Even the slightest mistake as killer can cost the match.
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@Todgeweiht said:
Holy #########, I was expecting a killer circlejerk on this thread but this is a new low.
Huh.
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@seki23 said:
the game is not killer sided when you play against 3/4 man when i play agaisnt solos i win every single time... so the game is killer sided IF you go agaisnt solos with all their ineficciency-
Even solo queue players can beat a a good killer.
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@megswifey said:
I think both are difficult to play as, but the number of times I have died in ranked matches from teammates farming and avoiding objectives or provoking the killer is ridiculously high. Those matches just ruin my whole experience. I don't hate the people who do it, I just wish they understood that my rank is not only dependent on how I play, but how they play as well. And then as killer you get some SWF that are super fun and maybe play around a bit, but then there are the ones who just plain bully you with pallet flashlight attacks! I've seen the best and worst of both sides, and I'm still new to the game, but I hope to see better sportsmanship in general. Also, I have had matches where the killer targets me, downs me, has teammates heal me to injured and then down me again, over and over and over... I had to disconnect because nothing was getting done and I legit felt like garbage. I knew that it was probably funny for them, but waiting to join a lobby only to have them do that kind of stuff is really awful.
I think the worst part about it is those players normally get off scot free unless it has been recorded, but even then, if you aren't a streamer, there's a chance nothing will happen anyways. I hope your future matches are better, but with this community, unfortunately nothing is guaranteed.
With crossplay having been added, would you like to play together?
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@AlexisFox said:
Here is why the game is killer sided, I am a terrible killer. I can't see the survivors when they are standing right in front of me, I lose track of which way they go constantly causing them to be able to get a full map length of distance from me in the blink of an eye. I STILL get 4 kill matches 95% of my games. You all whine and complain when someone gets even one play off against you but you forget that survivors have to get almost all of their plays off against you to win. They mess up any play and they go down. As a killer you get taken in a play it's no big deal because you can get them on the next one, or the one after that. You have to fail so many times it's ridiculous, but you all that complain about it conveniently forget about all of your successes and only remember the few times a survivor got the upper hand.
One mistake as killer can cost the whole match. A mistake as survivor can be fixed with perks or teammates. Or ya know, just having a combined total of 12 lives.
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@Talanar said:
Ummm I play 5 hours straight this Sunday with various players all over the Europe, and I can't escape a single trial ? Of course it's killer sided.
There is a large difference between a game favoring one side and the player just being bad.
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@xEa said:
All in all íts your opinion and I disagree a bit with what you say.
Perks:
Who cares if they are DLC or not? Get them from the shrine or buy the DLC.
Items:
There are tons off extremly powerful addons for killer and not just Iri head. Iri head is extremly broken and by far stronger then any addon for an item survivors have tho.
Survivor have Spytic Agent, key and well.. thats about it... i dont know why you even mention Commodius toolbox, Toolboxes are useless now.
Then you say killer only have Ebony or Ivory mori... you know, offerings which are more powerrful then all the items and addons survivors have.
Maps and Tile Spawns:
Alone that you generally put autohaven as survivor sided gives me a good insight how much you care to look at both sides equaly. It is true that indoor maps are usually more killer sided, but those are definitly not the only ones. Just look at Saloon, Sanctum of Wrath, Shelter Woods, Chapel, Azarovs etc all killer sided without a doubt.
And about tile spawns.... lol icould also say deadzone after deadzone after deadzone... what you are talking about is rare. Safe loops into safe loops are really not that common anymore.
Ormond is true tho i give you that, they should remove a few pallets.
Bugs: For both sides...
You will make a follow up on the history of things being nerfed? Great, this might open your eyes a bit ;)
Perks:
Survivor mains have to pay less money to get what they want. Killers have to wait for another terrible rng based mechanic to give them what they want or spend real money on it.
Items:
There's a difference between powerful and broken. Iri head is broken, but Flower Babushka is powerful.
Styptic Agents are incredibly powerful. It's literally MoM without a difficult activation requirement. Syringes are still great if you bring in healing speed increases. A Commodious Toolbox with both charge addons is enough to do over half a gen. If you bring in Streetwise that's even more. If you have that and you are working with someone else you will not only power through the gen, but you'll still have some charges left.
Maps and Tile Spawns:
Autohaven definitely comes second to Ormond in terms of safe loop spawns and number of pallets. This is especially true for Blood Lodge.
I was looking more at reals in general instead of maps, but Chapel is survivor sided. Azarov's can be survivor or killer favored depending on if the survs know not to 3-gen.
I've come across deadzone plateaus, but a deadzone is normally the result of a pallet already having been used.
Ormond should lose some pallets and maybe have the main building get looked at too. I'd like to see a return of the excavators that were on the map.
Bugs:
There are bugs on each side, yes, but killers have it worse.
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@Blueberry said:
They either only play survivor or they’ve played killer only at low ranks so they don’t have a balanced perspective. Pretty much the entire high rank/high hour community agrees the game is survivor sided at the top level.
I was playing with some red ranked players yesterday who were trying to say the game is killer sided. Granted, one of them was boosted, but the other one was not.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1601306#Comment_1601306
Well to elaborate, swf plus headsets. Headsets give you so many perks for free. People know where the killer is, what he is doing, who he is chasing. The entire team knows when it's safe to work on gens, when it's safe to save someone, to take a hit with BT, to waste the killers time with DS, when to pop adren to screw the killer out of another down.
Also maps like Lerys, the game and Hawkins are not trapper friendly. Id say they are the worst for him because there is almost zero tall grass. Traps are pretty obvious. Indoor maps are just as bad for nurse. She can surprise you but that's only if she can see you. A lot of los blockers on those maps.
If you have Tar bottle then the maps aren't bad with Trapper. But then again, that's a rare addon you're using when you might not get either of the indoor maps.
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NOED and Moris need nerfed. This wouldn't be so bad, but these same people say keys are balanced.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1596369#Comment_1596369
He complains too much and if he loses its always a stream snipe or swf.
Everyone who plays this game is a hypocrite, so you can't call him out specifically for complaining. In terms of SWF I think he's right. I didn't play a single match yesterday where it wasn't 4 survivors with the crossplay symbol.
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Fun:
Demo
Ghostface
Pyramid Head
Freddy
Strength (4K Potential):
Freddy
Pyramid Head
Ghostface
Demo
Power:
Pyramid Head
Freddy
Ghostface
Demo
Perks:
Ghostface
Pyramid Head
Freddy
Demo
Outplay and Mindgame Potential:
Ghostface
Pyramid Head
Demo
Freddy
Sexiness:
Demo
Pyramid Head
Ghostface
Freddy
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Final Verdict:
Demo if you're looking to have fun.
Ghostface if you want to win many of your matches and have the satisfaction of real outplay.
Or you can just pick Freddy if you're boring.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1596369#Comment_1596369
Tru3 isnt a bad survivor he definitely isnt top percent. He lacks camera control and pallet efficiency. You should be looking to him if you want to be good at all killers.
For killer I would say Otz, not Tru3, but Tru3 along with Zubat are the top loopers in my book.
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I'm on PS4 and I can tell you that console killers tend to camp, tunnel, slug, and use NOED more than PC players. Even the prestiged and red rank killers do.
There is also always one person who has something ######### to say after a match.
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Let the survivors feed their ego. Eventually they'll have an issue arise from it.
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Tru3ta1ent is easily within the top 1%. There's no such thing as 100% perfect looping, but he comes extremely close. It's a shame everyone shits on him.
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They secretly SWF with the perk just like the rest of us.
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"DS isn't anti-tunnel."
You are right. The killer just continues to tunnel me anyways.
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I personally have no issue activating MoM, but it does need a buff.
Instead of providing an extra hit when injured, the survivor should be able to take an extra hit while exposed or 1 hit as well.
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Not Springtrap.
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They said not to tell.
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1.5 times the height of the window drop from the excavator in the Autohaven maps.
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Blendettes are ALWAYS full of themselves. They're almost always green rank players too (the worst rank division).
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/188188/rework-to-freddy-add-ons
Is this a joke? If he has literally every single person asleep and his best slow down add ons it's only a 12% slow down. You realize that is weaker than a Prove Thyself right? This is EVERYONE being asleep btw, every person awake it's 2% weaker, so you can bet it's likely only going to ever be a 6% slow down at any given time from his add ons. Explain to me how you think a 6-12% slow down needs a nerf?
If you actually payed attention he says the addons + Thana and Dying Light.
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The times are faster, but the player skill is really bad.
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Night vision monocular should be higher.
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You use "you survivors" as if there is nothing wrong with killer players.
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The PC community coughs up the most money, so of course they're going to have favoritism.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1589737#Comment_1589737
Yeah, exactly. This was my main point when they nerfed Balanced Landing - the Maps, where it is a problem (or which got called out for being a problem because of BL) will still be a problem.
And if we look at it:
Haddonfield-->No Killer wants to go to Haddonfield, even with nerfed BL
Badham-->Will be better with breakable Walls, but again, the problematic Spots did not need BL.
Ordmond-->Got told that the Lodge is insane with Balanced Landing. It is an awful Map anyway, even with nerfed BL.
Asylum-->Again, got told that the Main Building is horrible with BL. But without, it is not enjoyable either.
So the problematic Maps are still problematic (except for Badham, most likely).
Also, I got told that with nerfed BL, the Devs are more free to create Maps and Loops. Now, lets look at the Maps which got released since then:
Sanctum of Wrath-->The only really reliable BL-Spot is the Sanctum, but next to every Window is a Drop which can be used.
Saloon-->There are some Window Drops on small balconys, but everyone of those has a Drop in it for the Killer.
Midwich-->Not good designed for either side, but again, next to each window followed by a Drop is a normal Drop.
So all those Maps look like they were designed with old Balanced Landing in mind, even with Stagger Reduction you would not be able to create strong Loops.
So yeah, in short - the Perk got changed because of bad map design and more freedom in future Map Design. The bad Maps are still bad and the freedom in future Map Design would have worked with old BL (so far).
They are more free to create maps and loops because they have one less thorn in their side for bad map design. Now killers just won't complain as much about certain drop locations.
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@Aven_Fallen said:
The BL-Nerf was still not needed at all. The Maps which came out since the Nerf would have been totally fine with old Balanced Landing as well (like, next to each Window on a second Floor is a Drop) and the Maps where BL was problematic are still a nightmare for Killer.
"Let's nerf a perk because of bad map design."
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@dspaceman20 said:
I think a good buff for distortion would be to instead make it so that you regain the tokens just increase the number of tokens from 3 to 6
3 to 5.
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@tactic said:
The breakdown change sounds like one that would just force the killer to slug
aftercare & distortion are good though
Breakdown wouldn't be too bad would it? Hooks spawn pretty close together.
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@PleassBuiltInNoed said:
thats like saying ruin should have passive regress and then 5% regress on hitting good skill check and it also should not be a hex perk
Because I want Balanced Landing to lose the exhuastion aspect of the perk and just give the stagger reduction?
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I'm currently at tier 57 and it is a slog trying to get to tier 63.