DetailedDetriment
DetailedDetriment
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1524230#Comment_1524230
you cant buff solo whitout buffing swf
Any of the buffs would be small for swf and large for solo. A hook state counter for example. This would allow solo players to know the status of their teammates.
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1524308#Comment_1524308
and thats why I have not played in a bit. I'm tired of getting noobs on my team so im taking a break
I used to stick to solo. Hit rank 1 on just solo, but now I'm using SWF a lot more to have a chance in escaping.
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1524265#Comment_1524265
I feel like solo isnt all that bad when you are actually matched with people with your same skill. Otherwise its fine. Once we get good matchmaking solo shouldn't feel that bad
If you have teammates new to the game then you most likely won't escape. And survivor MMR is literally this:
Escape: Raised MMR
Die: Lower MMR
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@PissedWraithMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1524247#Comment_1524247
you don't have to tell me twice man
Midwich offering = OoO. It is AIDS. I can say from both the survivor and killer perspective.
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@pepperoninipples said:
https://forum.deadbydaylight.com/en/discussion/comment/1524230#Comment_1524230
Really? Why do solo need buffed? I solo survivor all the time, make it out nearly 75%. Let me guess your one of those survivors that need a hand to guide you. Totem counter, some kind of simble on each survivor to know when they being chased so a stealth killer don't sneak up on you. Built in kindred. Built in borrowed time? Imo I see nothing that needs changed.
If you played solo all the time you'd know it's ass. People complain about killer being difficult all the time. Solo has always been more difficult, and now with MMR you're lucky to get people who can even hit skillchecks.
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Just bring No Mither and Iron Will.
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360 into a crossmap. Bitter Murmur is so underrated.
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Ebony mori Spirit who camped and tunneled off hook at 4 gens.
98% of the time a mori will carry the killer and yet people think they're fine.
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DC if someone brings a Midwich offering.
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Not once. I see Deja Vu more than Sole Survivor.
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Complaining about DS makes no sense. Most of the people who complain about it go ahead and tunnel off hook.
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Huntress hatchets aren't the issue, it's dedicated servers.
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@starkiller1286 said:
They tried making hatchets rectangles instead of balls but that lead to them being useless as they often phased through survivors for 0 damage.
This still happens like 40% of the time.
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Queue timers are never accurate.
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When can we buff solo queue?
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Because MMR is a good system.
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Maybe so you din't hit several gens in quick succession with killers like Bubba or Oni.
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@Wamps said:
https://us.v-cdn.net/6030815/uploads/0QWPAW5B3G56/4c25991d-9406-43bc-a11f-a4fa866ff3ee.jpeg
Tune in tonight on YouTube at 7:30PM Eastern, 4:30PM Pacific! Followed by a Q&A with the cast! And an exciting Giveaway!!
I have a general question about the airing. I had seen the film yesterday and simply thought you were airing it early, but the video wasn't on the channel at all. Was that an accidental upload or what?
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@Dead_by_Gadfly said:
https://us.v-cdn.net/6030815/uploads/HAU8XBLEURYD/20200808-193804.jpg
Just a small criticism, if you tell people it starts at 730, dont make them wait 30 minutes before you start it. I could have played like 3 more games before turning the game off now instead im staring at a starting soon screen for another 20 mins
Starting it at 735 would have made sense
I believe the time was taken for preparation reasons.
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10 minutes to airing time.
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@xenotimebong said:
More sound bugs:
- Survivors not making puking sounds when fully infected by Plague
- Survivors being completely silent on the ground
- Survivors panting like they’re running while channelling actions (healing, cleansing totems, etc.)
I've experienced all of these as survivor.
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MMR system totally works btw.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/179689/top-3-most-detrimental-sound-bugs-in-the-game
Thank you for bringing this to light. This needs to be an ongoing topic until it is fixed.
Sounds are extremely important in this game, HIGHLY important to be ignored for too long.
I know that the first and third points have been in the game for several months now.
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@ABannedCat said:
I remember back in the day when the game was alot darker on most maps, I never really minded Blendettes sitting in bushes, because if I walked past them I could hear them breathing. Now in 2020, Claudettes have like a 70% chance to not emit any sound at all (only as killer though, as survivor I can almost always clearly hear all survivors around me).
It might have something to do with how survivor is third person while killer is first person.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1514025#Comment_1514025
Hmm. Now I'm in a shipping mood. Zarina came out too late for Dwight. He'd have already fallen in love during a trial while getting healed.
Dwight x Nea, David x Meg, Claudette x Adam, Jake x Feng. Ace x Kate, Bill x Gun, Jeff x Jane Yui and Zarina haven't had boyfriends come out yet. (Unless you want to give Yui to Oni and Deathslinger Zarina, but that feels kinda mean lolol)
In a place like that, they probably wouldn't be picky. Yui X Zarina. Is there a direct messaging system for this though?
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/1513997#Comment_1513997
I always shipped Dwight x Nea for some reason. (I'm against Dwight x David. You know who you are.)
Meg x David works for me though.
I think Dwight and Zarina could be good. Anyway, this is about sound bugs.
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@Heartbound said:
Hearing the huntress lullaby even though you're not facing off against her.
Besides if the survivors are moaning maybe they just really like each other.
Dwight X Meg is a real no-go for me. Do not ship.
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@SweetTerror said:
I tried to play the game yesterday, but every time I went into the killer menu it would say "disconnected from host", so I just shut everything off. Does the no sound glitch with the generators still exist? I remember playing a match on Haddonfield with Freddy last week, and I would pass by a generator and not hear anything, so naturally I thought it wasn't being worked on, only to be surprised to hear it finished moments later.
It's sad that the mobile game runs more smoothly than the main game. Plus it's ridiculous that the mobile game got highly requested features (training mode, etc) within a few months time that DBD proper hasn't been able to get in the last four years.
Sometimes I wonder if the devs just don't care and will continue to do what they want to do. How else am I supposed to interpret a constant focus on new skins, but not bug fixes or highly requested features?
Not a single sound glitch has been fixed.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1484571#Comment_1484571
If you are getting farmed that is ######### teammates, why should killer get punished for it?
More often than not that killer will down the person who just got unhooked and either slug them or hook them again.
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It should be on both of them.
Billy for increased mobility; Bubba for better chases.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/175851/this-update-is-a-mess
Lets not forget:
Ruin bug still exists - doesnt re-activate after pulling someone off a gen.
The camera bug still exists after being unhooked
When being hooked you get hooked behind it almost inside the hook post.
Movement bug after being unhooked too.
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1484597#Comment_1484597
Meg and Zarina are getting those on the Rfit (Zarina goddess skin on the rift) and Meg well she will get a beautifull Dress is something i guess lol
I personally find the dress quite ugly. I thought she was gonna get something hot, but I thought wrong.
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@Walking_Dude said:
Bought 2 perks i already had from the shrine and it ate the BP's. Feels kinda bad...
Rip. You should submit a ticket.
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@Ablutomaniac said:
Don't forget that they nerfed Knockout, a perk they admitted is under-performing.
Really? I thought they added on to what Knockout already had.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1484663#Comment_1484663
EA may release crappy games, but at least theirs aren't on BHVR's level in terms of buggyness.
I just don't want lootboxes in DBD.
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@SloppyKnockout said:
You know it's bad when BHVR could take lessons from Bethesda on not releasing things with bugs.
At least it's not EA.
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@cenoflame said:
But new skins!
https://us.v-cdn.net/6030815/uploads/T65XZ7YYAQC9/aufkleber-trollface.jpg
This made me laugh 10X more than I should have.
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@Sylorknag said:
Which update tomorrow??
Tome IV
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I can see the cracks in the ground from EGC better than the aura of a downed teammate. I used Aftercare and Alert, and map-wide auras are trash.
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I would've liked a Goddess Kate, Zarina, and Meg and a Cerberus skin. This was also the perfect set to give Jeff a Jesus skin.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1483437#Comment_1483437
How is literally getting hit with more DSs tunneling?
The More survivors you hit and hook, the less time for tunneling. Unless that team can't win a chase, in which case how is this the killer's fault for outplaying them?
It's a BS perk. Even if you get tunneled, win a chase!
There is no chase if you're getting farmed off hook.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1483338#Comment_1483338
This is why I more often compare it to DS. Because both are strong perks that reward failure. Failure to kill all survivors before end game and failure for the survivor to win a chase. Both give an undeserved advantage.
Honestly tho, I don't believe either one is going anywhere. At least NOED can be countered before it procs, and can only show up once per game. Unlike a 4 man DS game.
One DS may not reveal anything, but getting hit with more than one probably means tunneling. Solo queue is also farm>save, so DS is necessary there, but both perks are really scummy.
I just see it as DS = complaining killer; no DS = tunnel.
I don't use NOED personally, but killers should be given more power during the end-game.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1483338#Comment_1483338
- adreline awards underpreforming survivors being carried by their team just as much as noed does for killer
- noed is also a hex perk that can be taken away before it can be activated god help you if they have a map or totem finding perks
- all hex perk are temporary and with late activation conditions not even that
- ive already made this argument above to other underestimating aderline stealing kills from killer with downed survivors and before you make the argument: "well just hook the survivor before you close hatch"= "well just do bones before you finish the last gen"
1. If you're getting chased all game to have Adrenaline pop, you carried the team, and the killer underperformed.
2. Neither perks are guaranteed to activate. Most teams also will focus on the matter on hand, especially SWF.
3. Hex perks activate late because many of them have broken effects. Like I said, insta-downs plus bloodlust that CAN be permanent during the end-game is broken.
4. You have to keep in mind that people play solo. Solo players are highly unreliant, so a totem counter would have to be added.
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Allow the killer to see survivor ranks
Allow the survivors to see the killer's rank
Allow the killer to see if the survivors are in an SWF
Allow the solo queue survivors to see if the other survivors are in an SWF
Allow survivors to each other's levels
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I've never seen a prestige Wraith, but Trapper looks cool.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1483354#Comment_1483354
Why? You can buy each piece separately on normal outfits, and they claim these are only locked because of clipping issues..your telling me that sword the oni has wouldn't fit in any of the other models hands despite them being pretty much the same?
The new Oni outfit is essentially a Minotaur. Heaving the head of a Minotaur with the default body would just not work. The weapons part I find dumb. Especially when looking at the Halloween outfits such as Wraith.
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Yes: A totem counter would be a great idea for solos. Just add it to Small Game for SWF.
No: I would rather have it just stay as an indicator for the obsession to be getting chased.
Yes: It would be a nice addition. I just see an issue with people spamming the chat options.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1483283#Comment_1483283
Your not understanding me..I understand the body, and that's ok it may suck from time to time but it's somewhat reasonable..I'm talking weapons..no way those would be an issue
In the case of licensed characters I can see why sets exist, but for non-licensed it can be annoying. It would just be odd to have the weapon be purchasable separately, when the head and body have to be bought as one.
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Lmao. I misread this and thought it said Hatchets. But no, I just think using the key should be an animation which can be performed by multiple survivors to speed it up.
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1. People complain about NOED because it rewards underperforming whereas Adrenaline awards good performance.
2. NOED also takes no effort to obtain since it is a base perk that shows up on almost every web until purchased. Adrenaline requires you to play enough to level Meg up to 40.
3. Adrenaline is temporary while NOED is technically permanent. Permanently having Bloodlust 1 is pretty powerful.
4. Many matches can end with the killer not getting any hooks the whole match, and then getting a 3K because of NOED.