DetailedDetriment
DetailedDetriment
About
- Username
- DetailedDetriment
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Myers is literally the little brother of Ghost Face. Saying he is overpowered is stupid.
-
You hate that people walk with Sprint Burst and you hate that people run with Sprint Burst. So, you hate Sprint Burst?
-
'Skill' will most likely be based on contribution. This is a terrible idea though as a rank 20 could throw down 15 pallets and have a long chase, but then everyone else is left without resources.
The rank 20 had a long chase, but everyone else had a short chase, so magically the rank 20 is a god but everyone else is a potato.
-
Let's punish killers who don't want to play against a full team of Blendettes with keys. Good idea.
-
It is scary to go up against, but it's not that powerful unless you have the green stall speed addon.
-
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1456053#Comment_1456053
They're going to give consoles crossplay. They just can't guarantee cross progression.
Ah, yes, slight wording mistake.
-
People can hack and get you banned so this might've been the issue. If it does come to this then you can permanently get those people banned.
-
Cross progression isn't even active yet, but it feels like a real sellout to give Stadia cross progression, but not actual consoles.
-
Instead of buffing killer or nerfing SWF we should be buffing solo queue.
-
When someone says Dead Hard is "too strong" I just flash them the dedicated servers card.
-
My PlayStation username includes the word deadeye. I was going against an swf and the Steve complimented my accuracy as Huntress.
"Bro nice hatchets, really using Deadeye in DBD."
The rest of the compliments I get are normally "######### you" and "you ######### suck."
-
It's Prove Thyself and toolboxes.
-
I was playing on a friends account and chose Huntress as I main her. After the match I was accused of using an aimbot because I was "too good for being at low ranks."
-
Unbalanced perks = killers
Objectives = survivors
Servers = whichever side I'm not playing on
Maps = killers
-
He could be quite a unique character, but if it's not the game version then I can't accept. The movie was tereible.
-
They aren't going to fix it, BUT you can report.
-
I would be getting orange so much.
-
Oni is easily the most powerful killer, but Clown has the better perk selection. If you have Pop already though then he's useless.
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1453869#Comment_1453869
No it doesn't? You can't hear ANYTHING. No TR, no footsteps, no chase music, no NOTHING. You're effectively facing Scratched Mirror Myers but they have a power
It just causes survivors to be more aware of their surroundings. It'll end up hurting more than helping.
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1452134#Comment_1452134
https://forum.deadbydaylight.com/en/discussion/comment/1452144#Comment_1452144
It's incredible that you can simultaneously read my post and not comprehend any of it. True to it's name, the perk causes the Huntress' lullaby to play for all survivors, REGARDLESS OF KILLER. They song gets louder with each stack, drowning out game sounds until it caps out and mutes the game entirely other than the song
So your buff makes the perk worse.
-
Huntress should be S because of that AMAZING explosion
-
This change would make the perk useless on other killers unless they happen to hum as well.
-
Lose You:
You grow a bond with one player in the trial. You and the other player permanently see each other's auras. Once you or the other player dies, the alive player gets a 200% speed increase to solo actions, but a 100% speed decrease to cooperative actions and healing others.
The effect lasts for 45 seconds and pauses while in chase.
The alive player becomes the obsession.
Decreases you and your allies chance of being the obsession.
-
@Cephalon_Lebron said:
Imagine a spirit and plague group
Trapper and Hag.
-
Technically there is no survivor as everyone can die if you're bad at the game.
-
The Strangers: Prey At Night (2018)
Survivor: Luke or Kinsey
Killer: The Man In The Mask
Map: Trailer Park
We could also get Dollface and Pin-Up Girl as Legion skins.
-
Slugging is OK if you're going for the 4K, but don't get pissed off when someone uses Unbreakable.
-
DS lasts 30 seconds and pauses while in chase.
The timer slows by 50% while in the killer's terror radius. If the killer goes into stealth then it swaps to a 32 meter range from the killer.
It can be used both times you are unhooked.
It no longer requires the player to hit a skill check.
It can counter moris.
DS only deactivates before the timer runs out if you have worked on a gen for more than 3 seconds or healed another player for more than three seconds.
-
It doesn't even matter if you're a step ahead. The servers will completely screw you over.
-
Aim dressing causes me to miss a lot of Feral Frenzy hits and causes me to swipe when I hold down to lunge. I want it gone.
-
Deja Vu should just highlight all chests, totems, and gens that have been in the survivor's POV after coming within a 64 meter range.
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1450437#Comment_1450437
I completely agree.
However, having said that, Deja Vu is literally a bad version of Detective's Hunch. I don't think there is any perks in the game that are so FREAKING similar.
I would say remove Deja Vu because we have Detectives Hunch and it's the same perk but better.
It's pretty much like Demo being worse Freddy.
-
@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1449427#Comment_1449427
That would be a cool rework, it would actually fit as an anti tunnel perk, I would also make it disable while doing a gen, healing, and jumping into a locker, cause lets face it, your not being tunneled if your doing any of those things.
I agree with having it deactivate after touching a gen, but it shouldn't deactivate on healing. Someone could use For The People or a syringe on you to assist you and having DS deactivate then would be a little dumb. In terms of the locker bait, I think it should stay. Survivors shouldn't be forced to stay slugged to keep their DS active. Lockers are also the only way to counter moris, as lets face it, you're going to get morid off first hook.
-
@catbeans said:
https://forum.deadbydaylight.com/en/discussion/comment/1449446#Comment_1449446
And I gagged when people got excited for kiddie fun time Stranger Things.
The two share nothing so cool I guess.
Nobody actually wants Springtrap. A couple of Youtubers uploaded fan-made stuff and now the community is going crazy over it.
-
@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1449370#Comment_1449370
https://forum.deadbydaylight.com/en/discussion/comment/1448009#Comment_1448009
Well then explain to me how the 1st 2 gens always seems to pop within 60 secs then.. 🤷♂️
Efficiency.
Multiple survivors being on a gen at once.
BNP
-
@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1449437#Comment_1449437
Definitely.
Tell me, on mobile, do Survivor bots still prioritize healing/being healed over generators and Gates? Because I found that hilarious.
"I must rub against the Nea working on the last gen, I need her to heal me!"
-Bill bot
The AI hasn't improved at all.
-
The image of the actor playing Ace might just might be my favorite part about the banner.
I do have one question. Are you playing any of the characters?
-
When people say they want Springtr- I gag...
-
Funworld owns a part of the character so everything is up to them. They have been the most cooperative license holder so far though, meaning it could happen.
-
@TheRockstarKnight said:
Oh boyyyy there are so many things I'd love to see.
-
But if I'm gonna be realistic, I'll say have bots replace DCs.
Killer quits? Bot.
Meg quits when downed? Bot.
All the Survivors DC? It's now a PvE game.
-
Now if I'm not gonna be realistic. If I'm gonna be crazy and wild and stupid?
Make the game less of this squad based combat dynamic we have currently, and into more of an actual horror movie type scenario.
More 'Trapper breaks LOS around the wall to cut you off and jump in front of you, a la every Slasher movie ever, to be creepy!', and less 'Trapper uses bloodlust to catch you on your third loop around the tile so he can put you on your first hook, get his BBQ token, establish pressure on at least one of your teammates so that he can hopefully reduce the efficiency by which your team repairs generators by 75% as he chases one person while you're dying on hook and someone else takes time to save you before 2nd state blah, blah, blah, blah'.
People could still play Killer sweaty and try hard to kill everyone, but they would no longer be rewarded by that metric. It'd be more about being creepy and acting like the villain in a horror movie.
To that end all Killers would be given a lot more basekit tools to achieve that goal. Like no Heartbeat or Red Stain, more and better animations, map traversal powers so they don't spend so much time just going from point A to point B, etc.
Obviously trying anything like this would necessitate taking the entire game apart and building it back from the ground up AND risk alienating the massive player base BHVR has acquired over the years. So it'll never happen.
But I'd kill (tee hee) to see it.
The bots in DBD mobile are stupid af, so I hope they use better AI.
-
I'd want Dr. Mario to counter vile players not get sick against Plague or slowed by Freddy snares.
-
The problem with DS is nerfing it too much will make tunneling as killer a lot easier.
Rework:
DS lasts for 30 seconds.
The timer slows down by 50% while in the killer's terror radius and pauses while in chase.
DS stays paused while in the dying state.
DS can be used twice.
DS is instant, no longer requiring the player to hit a skill-check.
If the killer is currently in stealth and therefore has no terror radius, DS switches to a 32 meter range from the killer for the timer slowdown.
-
Freddy is about as braindead as they come.
-
Leave Spine Chill alone and buff Premonition.
-
@Lily0 said:
Who are these people that keep getting crashes so frequently?? If your connection/PC is so bad you will regularly get kicked out of the game you shouldnt play an online game in the first place. Its a team game and when you DC you ruin the game for 3 other survivors and for the killer, stop acting like a baby
I'm going to start by pointing out that you definitely didn't read the post, you just read the title and began typing away. So nice job on that.
Now then, the dc penalty doesn't do anything BUT punish innocent players. Survivors can just suicide on hook, so if a survivor gets banned, then they haven't rage quit a match; they've lost connection. Killer is obviously different as you're forced to dc to leave a match.
If you play the game on a normal basis then you'd know that the servers are ######### and players being kicked actually occurs fairly regularly.
Now in terms of ruining the game, killers like people to dc because the match just got easier. Survs don't care because survivor matches are boring as is.
In terms of the baby statement, I feel acting like a baby includes mindlessly throwing accusations around.
I don't know. This is a 2 month old post still getting lousy replies from people just wanting to get in their complaint, so I'm done.
-
@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1393768#Comment_1393768
Gens can be less than 80 also w the right perks, and add-ons as surv, correct?
The only perks would be Prove Thyself and Resilience. Prove Thyself requires another survivor to be near you.
Killer perks and addons are permanent for the match so toolboxes which are now ######### without addons are irrelevant.
-
@Mozzie said:
https://forum.deadbydaylight.com/en/discussion/comment/1261931#Comment_1261931
The problem is how good is good enough? We don't have data to reflect how common dc'ers are due to a b c issue for x y z timeline. I don't even believe there are DC penalties in the game now, is there?
They were temporarily disabled because of hackers banning streamers. At least that's what I heard.
-
@SnakeSound222 said:
I'm going to try to put something different than just moris, keys, DS, NOED, etc.
- 360s (I want to remove the low FPS on consoles, but since I can't remove frames from the game, I'm going after something that they really mess with)
- The Devout Emblem's hook actions requirement
- The merciless requirement from the Adept Killers (you'd only need to kill everyone)
Adept is especially hard at red ranks since you need 4 iridescents as killer to double pip whereas survivor is 3 iridescents and a gold.
-
Huntress
-
@Sloppyeric said:
https://forum.deadbydaylight.com/en/discussion/comment/1438666#Comment_1438666
or have other means of playing the game if looping is what dbd is then it needs a new name loop by daylight works i'd say. not talking about death garden and I've never played it so i have no clue what your talking about. smarter playing is what the game should be about not doing whats simple and easy this is no different then a killer having noed why should they get an easy win at the end after failing to kill before gens are done. time is everything any amount of time either side is doing nothing benefits the other if im spending 30+ seconds chasing someone with loops for years im not exactly gaining anything and or having a easy time as a looper would be.
So in other words you'd want it to be like Friday The 13th where survivors have no way to escape a chase without a weapon?