DetailedDetriment
DetailedDetriment
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I like Apex Muffler a lot. If you use it with Tinkerer or Iridescent Brick then you're completely silent.
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How to fix Legion
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Bring back activating Feral Frenzy before it finishes charging.
Damaging gens and breaking walls pauses the Feral Frenzy timer.
For every survivor hit after the first with Feral Frenzy your cooldown is reduced by .5 seconds.
Aim dressing gets deactivated.
You don't lose power upon hitting a basic attack.
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Object and NOED.
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I've said it before. Remove the 4% speed boost. 1 tier of bloodlust plus insta-downs is broken.
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Clown, Spirit, Freddy, Doctor, and Michael are some of the most boring killer to face.
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Tier 3 Surveillance is better since you only get one notification, not several like Discordance.
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You don't go through a ptb with huge changes to just scrap them. Only Nintendo and Naughty Dog do that.
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Rank 1 surv and rank 5-8 killer.
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You can't say we killed Billy when almost nobody asked for him to be nerfed. People want Spirit and Freddy to be nerfed because they're braindead af.
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I do believe you forgot something. Was it...Nurse's cooldown?
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NOED
Ebony Mori
Keys
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I can speak on behalf of everyone here. We wanted Starcourt Mall.
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The Sims.
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I finished the rift with about 8 days to spare.
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Kate has Windows of Opportunity to help players learn window and pallet spawns.
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The Last of Us
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Looping is what sets DBD apart from other 4V1 asymmetrical survival horror games. Take it away and you just have Deathgarden.
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Freddy with NOED and high rarity addons.
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FNAF is probably the most boring chapter idea to be put out. It relied on lame, cheesy jumpscares and sounds to scare.
We only have 3 characters from other games: Cheryl, PH, Bill. The devs are trying to keep horror game characters, not cheesy horror characters. I'd want something entirely unique like The Last of Us.
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Predator: Hunting Grounds
Friday The 13th
Resident Evil: Resistance
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1437752#Comment_1437752
https://forum.deadbydaylight.com/en/discussion/comment/1437902#Comment_1437902
Camping and tunneling is a gameplay decision. The game actually requires it in many situations.
To pretend the survivor rulebook entitles you to 3 lives and to take turns being targeted is ridiculous.
And to act like hatemail in any form is acceptable because someone played in a way someone didn't like is sickening.
Humans are on the other side of the screen.
Get the person on the team doing the most work out first Is basic strategy, to choose not is actively detrimental.
Giving up a known location like a hook that will actively kill someone while drawing in someone who will doubly be vulnerable during a save and thirdly put the saved person in vulnerable position
to what randomly walk away... thats not a smart choice either ?
How could you possibly blame someone for making those decisions or pretend he's actively intentinally ruining someone's game
And this is why people run DS. All killer mains find tunneling acceptable. More often than not you're going to get hurt by tunneling as long as the team can do gens. I play Trapper and just setting traps can result in 2 gens being lost.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1437864#Comment_1437864
Literally no one except rank 20 claudettes runs self care but sure. also doesn't matter how many of the same perks there are its still 4 different ppl with 4 perks each against 1 person using 4 perks (if noed 3 perks all game) (if hex pretty much 2 perks) etc. Also survivors complain exactly about the killers u listed so
No one complains about Demo or Nurse.
Self-Care is the second most common perk behind DS.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1437919#Comment_1437919
This is true but that was my last 7 games of lunatic death wishes.
That is the reason I play on PS4 with messages set to friends only.
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Really anything to come out of Naughty Dog. They never seem to disappoint.
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Eff Spirit; we need Freddy to get nerfed already.
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The priority should be bug fixes and server buffs. I've had 4 games this month where the killer will be walking in place and then I'm down. 4 times in 12 days. The servers are ass and need improved.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1437902#Comment_1437902
For the first point, actually i dont really cap or tunnel u less gates are opened. Secondly i dont care what i do it is never appropriate to tell people to kill tthemselves because they killed you in a game
There is a large difference between hate messages and death wishes/threats.
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Corrupt
BBQ
STBFL
Monitor
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The killers that complain about DS on a regular basis are the same killers who tunnel. Change my mind.
Survivor doesn't need nerfed. If anything, solo survivors need buffed.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1436483#Comment_1436483
Thats kinda the problem. We complain about second chance perks because they force us to play where we have to camp and tunnel. Because when a killer downs one person that way its gauranteed 1 person out of the game. If we try and hook everyone twice before killing, it fails the vast majority of the time. So why not focus one person down? Im hitting ds and bt anyway? Might as well use them as fast as i can.
So what I got out of this is you camp and tunnel on a normal basis and then complain about perks to help counter it.
The issue is that most killers don't even slug, they just tunnel down the person who gave them the hardest time. You're potentially ruining 1 or more people's game simply because you're mad that you got your ass handed to you. Killers then complain about egc hate messages and send them here and in the Discord acting like the victim as they "didn't do anything to receive such hate messages." The community is almost ######### COD level, but all sensitive, 10 yr old twats.
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1436483#Comment_1436483
Noed is literally a hex that does nothing all game the killer is literally using 3 perks against 16 from the survivors, then add gens being done quickly since ruin got demolished by the devs now add bullshit loops that not even good killer can counter.
All killers can counter loops, some far better than others. Spirit, Freddy, Nurse, and Demo all make loops unsafe or shorten them drastically. Against Nurse looping doesn't even exist.
To say 16 perks is kind of wrong considering every survivor runs Self-Care. Now 12 perks. Throw in Adrenaline and it's now 10. There's normally one Unbreakable, so 9 perks.
Original Ruin was honestly worse so I don't see the complaint. Sitting at low ranks for easy games made Ruin good, but high rank players were hitting hex skill checks all the time.
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Killers complain about second-chance perks but then tunnel and slug without thinking of the consequences. Dead Hard is kind of ######### so it's irrelevant.
Survivors complain about insta-downs because they are handled extremely poorly. I can understand powers being instant down methods such as with stalking and chainsaws, but perks and addons break the balance that the devs are trying to maintain. Iri head being an addon has no counterplay. NOED being a perk is extremely unbalanced.
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@The_Bootie_Gorgon said:
He talks about skill and why if feels so bad when you go skill 5000 but still lose. This game is closer to gambling than a pure skill based game.
@NuclearBurrito i didnt quote you, but i thought i did.
We can really make it gambling be including...drumroll...LOOT CRATES
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@Iron said:
https://forum.deadbydaylight.com/en/discussion/comment/1433523#Comment_1433523
NOED is still problematic in ways I'll give you that, but who tf is running rancor (which is a weird bitter murmur that let's you mori if you haven't killed your obsession) and also maybe it's just me but enduring/spirit fury is ok but barely played
I've seen Rancor a lot lately. Every Spirit seems to run it too which gives it more use time.
Spirit Fury-Enduring, while not being common, is a really cheap way to get a down.
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What's the name of the channel? I might actually have a use for my events app.
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I really only play later in the day and early, early morning. So about 6:00 PM to maybe 1 or 2 AM...4 at times.
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You're correct, people don't want Spirit nerfed; they want Freddy nerfed.
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They nerfed Billy because Spirit and Freddy just got changes, so nerfing them would mame people mad. God-for-bid Freddy get nerfed.
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Remove the speed boost = fix NOED.
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Yes and no.
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Killers complain about second chance perks but then survivors aren't allowed to complain about NOED, Rancor, or Spirit Fury-Enduring.
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Dead Hard is the worst exhaustion perk so your argument is invalid.
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@Hannon said:
Get a better connection ^^
Actually read the post ^^
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People like the DC penalty which honestly makes no sense. No one gets banned unless something happened outside of their control. If a player wants out of a match they'll just kill themselves on hook.
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Spirit and Freddy won't be getting nerfed anytime in the near future.
Many people will say Spirit just got nerfed even though she was FIXED.
Freddy just got a rework so nerfing him would be asking far too much.
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With video proof something might be done, but more often than not the player(s) will get off scott free.
Bans typically only come if the player or issue garners enough attention or is reported by Fog Whisperers.
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I would choose a lot of tbe available options, but I recently had a Meg and Kate team with a Pyramid Head to get me and the other survivor killed.
Report options include teaming with the killer. Reports. Nothing happens at all.
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Game developers can be particularly lazy at times or just be busy, but I'm going with a case of the first right now. These devs try to find easy ways around map reworks. Such can be seen with the Balanced Landing nerf instead of map changes.
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Bubba is getting buffed
Billy is getting nerfed
Server side hit validation is being tested
Bubba and Billy perks are being changed
Nothing else
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Having perks like Streetwise and Leader only take half a slot to allow for more perks would be really nice.