Deja Vu NEEDS a buff
Detective's Hunch does everything Deja Vu does but better. Deja Vu needs it's on identity. Maybe make it so survivors always see the aura's of gens (Still not a good perk but it does make it different than Detective's Hunch).
Detective's Hunch does everything Deja Vu does but better. Deja Vu needs it's on identity. Maybe make it so survivors always see the aura's of gens (Still not a good perk but it does make it different than Detective's Hunch).
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80% of perks in the game need a buff. The remaining 20% need a nerf. Welcome to DBD.
Seeing Gens highlighted differently during the match based on repair progress would be different.
I completely agree.
However, having said that, Deja Vu is literally a bad version of Detective's Hunch. I don't think there is any perks in the game that are so FREAKING similar.
I would say remove Deja Vu because we have Detectives Hunch and it's the same perk but better.
It should probably just be reworked somehow. Not sure in what way, but it's just not a good perk and I don't think any amount of changes will actually fix it.
Not only Deja vu, Every single of Steve teachables are weaker version of already existing perks. Not only most healing perks who have to much requirements to be useful whatsoever not to mention perks who can have an use only if you're in SWF.
You get endurance when you get off the hook anyway? At least I thought you did.
Using 2 perks on the off-chance a killer is camping/tunneling seems like a pretty big waste and I don't think Babysitter gives you enough to justify it. Plus, you'll be on the hook next and could use a DS instead of Babysitter.
Thought it already got changed/buffed
Hmm...
Deja Vu.
It's pretty much like Demo being worse Freddy.
Deja Vu should just highlight all chests, totems, and gens that have been in the survivor's POV after coming within a 64 meter range.
Deja vu
There, fixed.
Detectives Hunch is currently better due to providing more information on gens while also providing information on both chests and totems, making it the best environmental tracking perk in the game. As such Small game also needs a buff (preferably to versatility) while Plunderer's instinct is validated by it's secondary effect of altering item quality.
I forgot DeJa Vu was even a perk. Man that thing is a joke. Sort of like Predator, at least to me. I'm colorblind and can't even see scratch marks...Predator really helps.....
There are a lot of really bad perks in this game. Many that are outright overshadowed by other perks.
Same with Empathy
why bring Empathy where you can only see injured people when you can take Bond and see them all the time?
Saying Deja Vu is a bad Detective's Hunch is like saying Small game is a bad Detective's Hunch.
Deja Vu is invaluable for making sure gens are done in a way that doesn't screw you over late game. Yeah sure your teammates have been working on the 3 closest gens, but at least you can do something to make sure that last gen isn't as difficult as they're making it.
Detective's Hunch lasts for 10 seconds, has a 64 meter range, and a generator has to be complete to activate it it.
Deja Vu lasts 60 seconds, has unlimited range, and activates at the start of the match as well as any time a generator is complete.
Whichever you choose, it's personal preference. But I prefer Deja Vu/Small Game over Detective's Hunch.
Déjà Vu is a great solo and beginner perk. It aids in preventing a 3-gen and is available to all Survivors right at the start, while Detective's Hunch requires either waiting for it in the Shrine or buying Detective Tapp (a character you can't obtain through normal gameplay due to the license) and leveling him up to 35.
I'm not saying that Déjà Vu is superior to Detective's Hunch (in fact, I prefer the latter), but for what it is, it does the job well. Maybe a change to see gen progress as well would help, but other than that, it's fine.
Simple answer: Range.
At max level, Bond can only go up to 36 meters, or in the rare instance with EVERYONE running Open-Handed (a perk that I've seen maybe once or twice outside of my own use), 60 meters.
At its LOWEST tier, Empathy goes up to 64 meters, above what Bond can do at MAX tier with 4 Open-Handeds. At max level, Empathy covers the entire map. And that's without a single Open-Handed.
It's a bit of give and take. Empathy has farther range but at the cost of only seeing injured Survivors. Bond can see Survivors regardless, but lacks range.
I like your idea to. It makes the different level do something and it does something different that Detective Hunch. It gives Deja Vu it's own identity.