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Haening

Haening

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Haening
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  • @flybynight said:

    agreed, i think the closer to the husk you are the weaker the audio should be (i.e. overextending)

    would make her more vicous for short loops and far harder to avoid, but easier to avoid at longer ranges as the audio would become more pinpoint

    but you are asking on the forums, and the devs are super mask off here about their contempt for most killers unfortunately..

    Interesting, I like your idea too. But where should I post it then?

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/464145/wesker-was-nerfed-too-heavily

    i wouldnt mind if he had faster infection and more of a slowdown (10%) when fully infected.

    i also wish they did more off the hook-anti tunneling changes for all killers so its not just a select few who are dragged down from power-creep.

    because kaneki still can bite people off hook, get power and easily dominate.

    Exactly. This explains why I find the argument of "tunneling" vague, as there are far better tunnelers out there.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056545#Comment_4056545

    I don't think that this is a problem.

    I mean that's like, objectively why they nerfed infection as hard as they did. Because people would just tunnel off hook when it was 50% on unhook & 8% hinder. I think they could've done without the hinder change, and maybe there is a mathematically sound sweet spot when it comes to unhook infection % where it's not all that efficient to tunnel an infected survivor off hook but there's still more pressure for the survivor to start thinking about spraying sooner than how it is at 1%, but I also don't think that changing infection is necessarily going to be all that game changing for him. Like it's a hard sell to say that he's fallen off because of infection rather than his dash not scaling well with how the rest of the game (and player knowledge) has evolved.

    I don't think that it has to do solely with the infection while unhooked and the hindered being nerfed severely, but it definitely helped with the macro play. Whether we like to combat tunneling by multiple fashions, the unfortunate truth is, people will do it regardless of the power that you have or the killer that you most of the time if you're willing to win. My solution might sound a little bit easy on paper, but I'm just having the easiest out of all of them based on what they have done to him. They nerfed what helped him with the macro. I'm asking to get back what he had so that it doesn't feel like it just exists to exist. I do agree with you that his dash does not scale very well, and I also believe that his cooldowns are too punishing in comparison to killers who have the benefits of being very mobile too (Blight, Nurse, Ghoul and Hillbilly).

  • @ShanoaLegendaryPlz said:

    I think the nerfs were about the fact that most of the wesker players use the infection to continue tunneling right off the hook. And once the full infection goes through the tunnel target is even easier to tunnel. They removed the infection from krasue for the same reason, but kept weskers so they are forced to go use up the limmited amount of sprays rather than the infinite mushrooms. Buffs to anything off hook will just cause more tunneling. So maybe the buffs should focus on other things like control wile holding the dash, or adding a curve to his dash or something.

    I don't think that this is a problem. By this logic, this would mean that we should nerf powers like Blight or even the Nurse since they allow you to instantly tunnel out somebody who just got unhooked faster than any killer.

    The reality is different; what you get from having an infection is so irrelevant that most survivors won't even spray themselves because not only does the infection take forever, but you also get only slowed down by 4%.

    I think that there should be a higher amount of infection after being unhooked, and a more impactful slow so that survivors actually worry about this mechanic.

  • @Elan said:

    True, Wesker fell down massively. I'd even go further with new killers being so powerfull.

    → Give him 3rd dash

    → Make slowdown 8 % again

    → Off hook there is 30 % infection

    I'm concerned this much change won't be beneficial. But I certainly believe that he needs buffs. I would personally think that 20% off the hook or even 25% is good enough - and that 6% slowdown would hit the sweet spot.

  • I have pointed that optimally you might need a med-kit and Adrenaline in order to make it work completely.

  • @DetailedDetriment said:

    Ash is the best right now as he makes no noise at all.

    Resilience

    Unbreakable

    Sprint Burst or Dead Hard

    BT

    Nop, Ace is the quietest.

    Also, Unbreakable is too situational, Sprint Burst is better than Dead Hard, and Borrowed Time is low-key situational.


    Partially because if every survivors run Sprint Burst, it's pretty much a guaranteed escape most of the times, thus making it worthless.

  • Possibly, as a situational perk, I would consider Adrenaline to be at the top.

    Especially in combination with our build.


    So, you will have to bring a med-kit, and use Adrenaline instead of Self-Care.

    Repetitive pattern, keep doing 99% heals, do generators, once your med-kit is fully used your team and you probably did 4 generators or so and then pop Adrenaline.


    This could work as well.

  • @28_stabs said:

    Everything was good until you said Self-Care. Sorry, it doesnt rhyme with "optimal".. :D

    Also, as a solo player I cant imagine optimal game without Kindred. You are very likely to waste time going for unhooks when someone else is closer to hooks and will do it faster.

    The point of running self-care is to get stuck at 99% heal and then simply tap it whenever you are getting hit. But until then you need to abuse the Resilience benefits combined with Spine Chill to gain as much time/distance.

    This could also work with a med-kit, I reckon. But I'm not seeing what else you could put instead of this, considering chances are you won't even get hooked a single time if again ALL survivors are optimal.

    Self-Care isn't as bad as people make it to be. To make it work to its full potential, you need it anyway.

    I forgot to mention but Resilience does stack with Self-Care.

    It might not seem much, as it reduces only 3 seconds.

    But it's far from enough to make it relevant considering the main aspect of getting 99% heal.