DetailedDetriment
DetailedDetriment
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The devs have stated that changing Blights FOV would also require them to edit his model from the killers POV, so it probably won't happen.
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All of the changes made to Undying are bad.
- Every hex should be allowed to respawn at least once unless no dull totems remain.
- Once a totem is cleansed, a hex shouldn't lose or keep all of its tokens; it should lose about half.
- Aura reading should apply only to hex totems.
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Pardon my incredibly late responses, everyone. I haven't checked the forums since Christmas.
@Ace_Of_Spades said:
Its killer sided for the solo q... :(
With the new UI changes, this will be partially solved.
@Mew said:
there’s too many variables to say either side is more powerful tbh
like, theres times where sheltered woods can spawn 4 pallets including shack, thats a very killer sided match
Shelter Woods is just an example of poor map design. Balanced Landing is impossible to use now that the tree has been nerfed, and Head On is difficult to use due to the entire middle of the map being a dead zone. The Head On point is also the reason vault and pallet spawns are unforgiving.
@Tsulan said:
This discussion is from September. Killers lost their moris.
So uhh, yeah. Game is as survivor sided as it gets.
On the plus side: killers have instant lobbies, because there are not enough killers around.
Killers lost their Moris, and in the recently mentioned changes, keys are nowhere to be seen. The notes are also as survivor sided as possible. Fast lobbies because people don't want to deal with the pain of playing killer, but I guess yay to those killer mains.
@MrsGhostface said:
I mostly die as a survivor and always 3-4k as a killer, that’s my reason
I honestly wish I could enjoy survivor but no matter how many videos I watch and how much I practice I feel like I get humiliated each game.
As a killer I didn’t need much practice, I just kinda got the hang of it. My only complaint is how anxious I feel sometimes, to the point where I’m shaking. Even if I 3-4k I still feel unhappy with the result. I never feel anxious as a survivor, mainly just angry.
(I’m a red rank on both sides, platinum for the game)
I don't mean to come off rude here, even though it is impossible to see it otherwise, but there is a large difference between game balance and player skill. You can't say the game favors one side because you aren't as good at playing that role as you are in another role.
@danielmaster87 said:
They either don't play killer or they only play with strong-ish stuff.
I've seen a large influx of DS + Unbreakable, keys, and secondary use med-kit addons. Fortunately, I have been seeing fewer and fewer Object users.
@shyguyy said:
This game is killer sided in the vast majority of games. Sure, maybe the game sometimes might favor survivors if you have 4 good players on a team against a low tier killer but these games are rare. I play against a good team of survivors maybe once every 15-20 games and these tend to be the most enjoyable and challenging games for me.
If you are playing solo/duo queue or even trio queue as survivor you are probably in for a bad time if the killer has any idea what they are doing.
The game relies on RNG (random number generator. This determines what tiles, vaults, windows, and debris will spawn. The issue is it is incredibly busted. Shelter Woods is bad by design, so it cannot be mentioned, but The Game is just safe pallet after safe pallet; Crotus Prenn is a TL Wall into a jungle gym into a pallet gym into a powerful filler pallet into the main building. If you read through my replies to other people, you will also see how nothing has been done to powerful survivor perks or items, but Moris and Undying have received hefty nerfs.
@Ivaldi said:
Let's tear this apart...
#1 - "Many survivor perks can be obtained for free" - Brutal Strength, Enduring, Tinkerer, Stridor, Thana, Nurses's Calling, Shadowborn
#2 - Items and Offerings? Iri Head/Inf Belt/Exhaustion Hatchets, Tombstone(Any), Pinky Finger/Exhaustion Bottles, Bloody Coil, Rusty Shackles/Mint Rag, Iri King/Queen, Swing Chains/Paint Brush, Iri Button, Silent Bell/Bone Clapper, Mother-Daughter Ring, Yakuyoke Amulet
#3 - All of DeadZone Haven, Any indoor map, Dead Dawg, Shelter Woods.. But there's a fair balance of both Killer and Survivor sided maps.
#4 -Glitches are glitches.. and both sides have them so I wont even get into that.
Now lets talk what killers get that survivors don't.
- Priority over closing the hatch.
- Priority over Pallets (body blocking)
- The ability to control a survivors entire game via Tunneling/Camping
- The ability to remove entire categories from the game (ie Plague removing altruism, silent/ranged killers removing boldness)
- Lobby dodging because they dont like the items survivors bring (survivors dont get to lobby dodge killer addons)
- Going afk/playing bad to force Survivors into depipping.
- Drawing out games due to 3-gens
- Blocking exit gates
Brutal Strength and Enduring are the only good perks you mentioned.
Tinkerer is powerful, but if you aren't a mobility killer and are far from the proceed gen, then you most likely won't make it in time to push the survivors off.
Stridor is not a good perk. Unless you are an average Spirit main or going for Adept Nurse, then the perk is niche.
Thanatophobia got nerfed pretty badly recently, having lost the reduced healing speed in turn for like 3 or 4 percent slower gen speeds?
Nurse's Calling is a great perk, it's just not something you see anymore. It's relatively common on both Huntress and Deathslinger since they have ranged attacks as well as Ghost Face due to his stealth abilities, but just like Stridor, it isn't great on many other killers.
Shadowborn is good on Ghost Face and Michael since it increases the FOV of which they can stalk, but it isn't useful on many other killers. It can be good on Huntress if you get used to it, but mainly players see it as more of a detriment than an aid.
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I will agree with you on the Huntress addons, but only because of dedicated servers and latency causing her hatchet hitboxes to be incredibly wide and tall.
No one uses Tombstone Piece unless they are doing something specific or just don't have the entire Tombstone. Even if they have the ultra-rare version, it is only good with infinite, which is difficult to reach tier 3 with both add-ons equipped.
Clown's Tonic bottles are the most difficult ranged weapon in the game to land hits with, so Pinky Finger can end-up providing no value if you don't have a good aim; exhaustion add-ons should just be eradicated IMO, or be higher rarities.
Rusty Shackles are good and don't need to be changed, but Mint Rag can hurt you more than it can help due to its cooldown.
King is pretty broken, but Queen doesn't offer much for being an ultra-rare addon.
Swing chains and paintbrush aren't even that great unless paired with slowdown perks. The devs went overboard with buffing Freddy, even completely ignoring the way he works in the movies.
Iridescent button isn't even amazing. Decent info, but nothing else. Legion's best add-ons are the duration ones.
If Wraith didn't have either of those addons, he would be even worse than he already is.
Yakuyoke Amulet is good, but the trade-off with the Mother-Daughter ring is not worth it.
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Autohaven has all of the good car loops and really good filler pallets. It's really determined by RNG. The Game is killer-sided by design, but it is just safe pallet on top of safe pallet. Dead Dawg I don't have much to say about. Shelter Woods is terrible map design, even after the rework. It is the killers' version of Haddonfield.
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Yes, glitches are unintentional, but more of them tend to affect killer than survivor, and in negative ways.
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There are times where I've jumped in before they close it, and without them hitting me. Plus, if there are three survivors and one leaves with a key, but the killer closes the hatch, then that is two survivors who get a second chance with the exit gates.
There isn't much you can do here aside from widening the space between the obstacles the pallet rests on-which would probably look clunky-or remove the collision that survivors have with killers.
A tunneling/camping killer is throwing the game. Sure, it ruins one player's experience, but with Moris being nerfed, tunneling isn't as much of a problem anymore.
You can still get many altruism points for unhooking and reuniting with survivors. You also get assist points regardless if the survivor can be healed or not. Stealth killers still provide boldness points. A T1 Myers and shrouded Ghost Face can still chase you and you can still get chase points. Ranged killers also provide boldness points unless you're getting hatchet sniped.
Unless it was a streamer, and even then, survivors would DC if a killer brought a Mori. A 4-man SWF could bring a map and key, but as soon as that offering doesn't flip, someone is closing their app.
I rarely depip from a killer intentionally playing bad or going AFK. It has only ever happened once, and it's because my teammates rushed the gens and gates, preventing me from getting anything done.
A 3-gen situation is caused by survivors, not killers. The killer can play a part in forming a 3-gen by protecting certain generators over others, but it is still the survivor popping the gen.
2 exit gates exist to combat this specifically. Survivors can also use hatch if it hasn't been closed or if they have a key.
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I spent way too long on this.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1837788#Comment_1837788
noooooo, baby Dwights are the cutest thing.
Pardon my late response, I haven't been on the forums in quite some time, but you are correct.
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The only killer buffs were Iron Maiden's Exposed status effect duration and Wraith's new complete invisibility. The Clown changes are undecided due to no one knowing how the Tonics will interact with each other.
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Still nothing to combat DS + Unbreakable. Also, if you go back through the patch notes and the dev tape, there is no mention of keys anywhere.
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The Clown will keep the speed boost even when passing through the Tonic.
For survivors, if they pass through both, then they won't be slowed down or sped up; they will remain at 100% speed and only get the woozy screen effect.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/215577/perk-changes-monstrous-shrine
Personally, I think Monstrous Shrine should work more like the Trapper's Add-on(s), i.e. it can injure the Unhooker. See below:
- The Broken Status is applied to the unhooked Survivor for 30/45/60 depending on Level.
- The Unhooker must go through a Skill Check to unhook the Survivor. A Great success means unhook as normal, a Good success means you unhook them but are injured in the process. A failed Skill check means you are injured, and they are not unhooked, and must try again.
Wouldn't it just be a worse MYC?
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Default - Dwight
Legacy - Nea (most people hacked for it)
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Farming ruins this game. You're meant to play for the survivor-killer interaction.
Needing to get bp for characters isn't really an excuse either. I play low level or recently prestiged characters all the time and perform well.
Can't DC against them though, otherwise you're ruining the game, and you deserve to be banned.
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It needs reworked, not nerfed like all killer mains want. Thing is, Object is tied to a license, and therefore would take some negotiating to get changed at all. Once again, however, a game dev said there are no plans to change Object.
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I've said it many times, you can't just delete a perk from the game, especially not one tied to a license.
OoO isn't getting changed either. This was confirmed in a Q&A.
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I don't actually main a survivor or survivor gender. I have a 50% on each, male being Dwight, Ash, and Steve and female being Nea, Nancy, and Yui.
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You can't nerf moris and remove keys.
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Huntress because she's the only killer with one ultra-rare addon.
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Removing the bp cap entirely will lead to players stocking up bp to max out a character that just released, giving them a huge edge over other players who are also playing as a new character.
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Require everyone to be hooked once. Done
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Killers tend to be more toxic than survivors, but there are more survivors than killers, so you'll see toxic behavior from survs than you will from killers.
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The largest issue with the system is the inability for console players to obtain the charm. Adding Bill to consoles removed some of the PC exclusive content, only leaving the L4D and Trapper shirt to be exclusive to PC. But now there are charms also exclusive to PC.
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Ranking doesn't really matter to begin with, and making it near impossible to depip solidifies that fact.
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If I'm being honest, flashlights were the only item that didn't need a change.
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I make my builds around the lore of the character.
Dwight is a nervous leader, so I run Prove Thyself, Leader, Better Together, amd Streetwise on him.
Ash is a resilient and resourceful survivalist, so I run Resilience, Dead Hard, Unbreakable, and Self-Care on him.
On killer I go for effectiveness. So on Legion I run Bamboozle, Ruin, Thana, and a random other perk.
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PS4 Skilled Huntress gang.
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Non-meta perks that still serve a purpose (Leader, Better Together, Shadowborn, etc.
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@MichaelAMyers said:
By why is he getting nerfed?.....
In the recent Q&A it was mentioned that Freddy will be getting changes because he is overperforming.
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Reduce the effect of snares
Survivors only fall asleep in the radius the lullaby. Survivors now hear the lullaby when awake, and the terror radius when asleep.
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I'd be lying if I said I am a little disappointed.
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Isn't this thing from Evolve? Anyways, the killer has to be humanoid.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1789491#Comment_1789491
You make a good point. I suppose some people are just more easy to infuriate than others. I just hate that some Survivors build themselves around being annoying. Toxic builds do exist.
Let them feed their ego. It'll come to back to bite them eventually.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1789472#Comment_1789472
Looping isn't toxic. Intentionally refusing to do objectives just to loop, teabag, loop, teabag, loop, point, teabag, loop, stun is.
You don't really have a choice to be chased or do gens. If the killer spots you, you have to get chased. As a killer, if you decide to constantly chase the same person that gives you a hard time, then you're essentially just allowing them to be toxic to you.
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I had no idea that proficient looping is toxic. Guess that's another thing I can't do.
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The survivors that complain about Ruin + Undying are the same survivors that run DS + Unbreakable.
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The only Autohaven map I have a problem with is Blood Lodge. They completely changed the entire map rather than updating certain loops and the graphics. The new main building is awful, there are barely any safe loops, and the jungle gyms feel odd.
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Oh no, Ormond doesn't have six pallets per square meter anymore.
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Killer adepts used to be "get a 4K." Then they got changed, and Sony, being stingy and selfish, won't allow the trophies to be changed.
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Being pulled back is server latency. Still getting hit during your Dead Hard is the killer's bad connection.
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Dead Hard is confirmed to be getting a rework. However, we don't know when it will come, nor do we know the changes it is going to receive. All we know is that it will not be as effected as bad by dedicated servers.
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Hillbilly is stronger, Bubba is easier.
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Slugging, when referred to in it's common form, isn't a problem at all. People slug to not get hit with DS or to down another survivor. However, I've played against several killers recently who will slug survivors until they are about to bleed out or they do bleed out. This is an issue.
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Imagine being so bad at a video game that you have to hack when you're practically handed the win. Demo, a B-tier killer, on Ormond, and the survs still need to cheat.
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You can't go nerfing perks because they are powerful in a combo. Alone, Tinkerer is decent.
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If I'm not mistaken, Huntress is currently the only killer without a second iri addon. They shouldn't be changed until Huntress gets a full sweep on her addons. Considering she is a killer that is in a decent spot, this probably will come after Clown, and after Wraith, and after Trapper, and after Michael. Don't expect her changes in the near future.
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As a console Huntress, my tips are going to differ a lot from those of a PC player. Really, I can just recommend you watch CoconutRTS, Scott Jund, ZubatLel, and Umbra.
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As long as these bots have an actual AI. Calling the mobile bots retar*ed would be a compliment.
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They're bad at the game and need to use external assistance.
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I've spent over 5X the game's original purchase price. No way am I just going to drop it.
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This game's servers are ass. It's something you'll just have to get used to.
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I say "go ahead, camp and tunnel," but don't get all pissed off when you get hit with 4 D-Strikes, and have to eat several BT hits or other survs blocking you.
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Winning means nothing in this game with how unbalanced everything is. If a 4-man SWF brings in an Ormond offerings, 4 DS, 2 Unbreakable, 2 BT, 4 Dead Hards, 4 Adrenaline, and a 4th random perk, and a key, and you just so happen to not be playing Freddy, Spirit, or Nurse, you WILL lose. If you are in solo queue with bad teammates and the killer just so happens to bring a mori and kill everyone off of first hook, well, good luck. The other players didn't even perform well, they just used broken mechanics and combos. They aren't even winning at that point, they just aren't losing.
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Saying you don't miss the skill-check, latency doesn't mess up the skill-check, and the killer doesn't bring a mori, you get to live for a tad bit longer. I say tad bit because most killers will just tunnel you after they have been hit with DS.