DetailedDetriment
DetailedDetriment
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3.5 seconds at base. Somewhere between 2.5 seconds and 2.8 seconds with double fatigue addons.
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The only things I want are Nea's torso and her lore charms, so being as low as I am isn't too bad.
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You're losing basement Bubba, Trapper, and Huntress. AND Monstrous Shrine.
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I'm sure half of it would go towards cosmetics, but I'm still willing to help.
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The sacrificial ward is cool.
The basement offerings do nothing.
Hatch offerings are broken and should be completely removed. A SWF with this offering and a key is literally a free escape for at least one player.
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I feel Clown will stay as a capacity killer. Giving him the power to only throw one bottle at a time would be relatively dumb considering they're the big part of his backstory to becoming a killer.
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Self-Care is a great perk to have, especially in solo queue due to always having a way to heal. The only issue is that many players prioritize healing over objectives. That's what gives this perk such a bad rep.
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Lery's already got changed, but I'd like it to get the graphical update soon.
The Game is the only iffy map. The SAW license holders are fairly cooperative, but anything could happen.
Hawkins is likely to get reworked if people ask for it enough. Netflix has been incredibly cooperative with the Stranger Things DLC, allowing outfits to be added periodically, and having some small events like the recent stream.
Don't expect Midwich to get reworked ever. Literally.
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The hatchet thing has been a problem for quite a while now, but I don't have much of an issue with M1 attacks, save for someone freeing themselves from a trap when I go to swing.
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The issue with the "DS deactivates when another survivor is hooked" idea is that you can down the person who got saved and the savior at the same time. Hook the savior and now the person who got saved is screwed.
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Yeah, people are constantly complaining about hatchet hitboxes-which is actually just server latency-, but don't know thar Huntress is the only killer in the game where hitting a surv may do absolutely nothing at all.
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Someone suggested a killer where two players can control each role. This was long before The Twins were even teased, but I feel like it could really work here.
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@MigrantTheGreat said:
I actually enjoy playing against Slinger, I feel that his counterplay comes from positioning rather than mindlessly holding Shift + W and playing Ring Around The Rosie with a pallet!
People that say this
https://forum.deadbydaylight.com/en/discussion/comment/1747735#Comment_1747735
Are the type of survivors that got so use to mindlessly looping, they refuse to use their brain against killers that makes them play differently!
There is no Deatgslinger counterplay. You can't mindgame a Slinger. If he misses, he misses. You didn't do anything, he just missed. And your accusation is false, as Nurse, the only killer in the game that can't be looped, is easily one of the most fun killers to verse if the player has good ping.
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@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1747735#Comment_1747735
Guess cuz u can't loopy
There is no looping against Deathslinger. All there is to a chase with him is hoping he misses his shot, because there is no dodging him. It's just him missing.
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We're practically getting new maps with the graphics updates. Blood Lodge is entirely different than it used to be and Ormond is, for the most part, different as well.
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This could've just been a one time thing, but one match, two of my teammates DCd at 5 gens, so the PH started farming. Out of about the 7 overcharge skill-checks I got, I only missed 1.
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No. Deathslinger is easily one of the most boring killers to play against, sitting next to Freddy and Spirit.
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If you can't afford it then you can't. I stand with you on cosmetics being overpriced, but that's just something we have to deal with.
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Elodie looks exactly like Claudette with the right cosmetic pieces on.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1744556#Comment_1744556
I see what you mean, but this should only work if you actually sacrificed everyone else so you don't get a cheap kill. I edited this in the discussion above.
That I could get behind.
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5 stacks of Lullaby can be incredibly detrimental to survivors. Streamers who are frequently looking at their chat have it the worst. A suitable buff would be to have the skill-check sound pop randomly even without the actual skill-check attached.
Sound without the skill-check
Sound with skill-check
Skill-check without sound
You could experience one of these three, and you would no longer have to accumulate stacks or tokens to make the perk effective.
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If you own a disk, you simply cannot upgrade. Anyone who owns the digital version of the game may be able to upgrade depending on where they live.
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This opinion is not unpopular at all.
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Pyramid Head is less fun to face now than before.
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The biggest issue with making a yellow mori base-kit would be killers slugging the survivor that was a pain in their ass all game, and then chasing everyone else out to BM the last surv with the mori.
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If the killer tunnels and camps, then tbagging at the exit gate is justified, and vice-versa.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1744499#Comment_1744499
I agree,you should be able to switch between both versions in the main menu (kinda like crossplay).
P.S: As far as i know being jailed is a time thing (something like a week or so) that can lead to a ban depending on what you do and say.
Thanks. I got the jail symbol for making a post to have people "argue" about whether ONLY keys or moris should be changed. Not sure if "starting an argument" is ban worthy or not.
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@[Deleted User] said:
FOV slider :(
This could be nice, but it could also break stretched res even further.
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Have percentages be shown instead of slightly/moderately/considerably/tremendously. This would be especially nice to know on first-aid kits. I still don't even know what percentage moderately is on first-aid kits when dealing with the medical scissors.
Edit: My jail thingy went away! Does anyone know how that happened? Is it like a time or behavior thing?
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Not sure about Legion...probably heavy rock starting with Joey and going to to Fuming. I can however you give you the Huntress' mixtape.
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It'll be Lara Croft. The killer teaser was obviously one of the zombie things from Lara's Nightmare.
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I can't recall playing against any large streamers. It's all small TTVs with like 3 viewers.
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Since they gave out the special Ace hats, they should let people keep the Panda TV shirts. The other yellow shirt on Dwight and Meg should also be kept.
Nea's dev team shirt and the Twitch shirts however should be taken away. If you don't stream or you haven't worked on the game, then you shouldn't have the cosmetics. Plain and simple.
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Your suggestion is to literally nerf a perk that picks up pallets. Considering killers break every pallet aside from the ones that spawn between the house and a tree in the backyards of Haddonfield, you already get nearly no use out of it. Now, to make it negate a survivor's most powerful tool is just a really bad idea.
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The people that don't want Jason are the same people that want Springtrap.
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Any reasonable change to the perk would be welcome, but the game designer has already said Object is not going to be getting changed.
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I'll purposely drop killer for a couple rank resets to make tome challenges easier, but otherwise, I find lower ranks to be relatively stale.
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The biggest issues with Ormond have to due with sound and sight, not even the pallet spawns. Sure, the pallet spawns are absurd, but you can't even properly hear survivors, nor see their blood or scratch marks properly while playing on the map.
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Believe it or not, some people might have to leave for important reasons.
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Survivor is a 9
Killer is an 8
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Ghost Face is the only licensed character with some originality thrown on top. Funworld is also the most cooperative of the licenses BHVR is partnered with, making it most likely for Ghost Face to be first.
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The hatch itself is fine. It's everything that effects hatch that isn't as healthy for the game.
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Umm. Snapping out of it definitely gives you bloodpoints. Per skill-check isn't needed.
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What's the point of going to an exit gate to just get taunted?
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May I offer you a cosmetic set in these trying times?
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Bond
Better Together
Alert
Kindred
Aura reading perks in general (excluding OoO) are the best choices for solo queue.
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The issue lies in the skill gap between players. There are sweat squads in the game. I get killers receiving some form of compensation for dealing with those groups. But then there are also the random groups of friends that just want to mess around and have fun. Killers don't need anything when going against these groups.
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More often than not, the other survivors will attempt to rescue the player being camped, leading to not a single gen popping. Now the killer has every survivor together for an easy snowball.
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I don't see the issue with these bushes considering there are still rocks blocking pallets on Yamaoka.
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"Nerf Balanced Landing two years in a row"