Desh
Desh
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If you don't care about Meta perks:
Thana / Blood-Echo / DL / Hex: The Third Seal
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No issue with it on my end. And a lot of Killers, including myself, have been allowing it. That's crappy though.
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No.
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There is a login bonus, you just aren't notified. Also I've had more issues with licensed characters taking crowns that they can't use compared to Killers tunneling and doing Moris
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I've only ever used Franklin's when someone whips out a key. If for some reason I can't or decide not to use Franklin's, I'll just softly tunnel them out. Besides, these event items aren't that special aside from design.
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Currently bugged, don't use it.
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It would never be used. By the time your first chase is done, 1-2 Gens will have popped with or without items. Unless you're playing with absolute potatoes and dominating them before a single gen is finished, just not a good perk.
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You know the concept and logic of what people perceive NOED to be is just ridiculous. If I as a Killer ran NOED in my build, but I never got to EGC to use it, does that make me a bad Killer? If my build was purposefully meant for endgame and it included NOED, does that make me a bad Killer?
I've seen so many rebounds when all Gens popped WITHOUT NOED being used that it amazes me when someone does finally equip NOED, they are suddenly a bad Killer because they couldn't get hooks or kills before when others did the same exact thing but without that perk equipped lol.
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@Mikeasaurus said:
I'm really confused how this crown thing even works. Do we have to play as one of the 4 orginals to get it or do we get it just from picking it up as anyone. I had it as Laurie and a Cherly also had one, but we died in the trial.
Un-licensed characters can receive cosmetics.
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I know there's at least 2. I found one and then a Survivor found one but no Gens were done. They can be found on pedestals scattered across the map. I've only ever seen one on my search. You get it on un-licensed Killers. I got it on Billy but not on Freddy.
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Crowns work on ORIGINAL Killers and Survivors. Tested this by getting it on Billy but not getting it on Freddy.
Cakes do not work at the moment.
Haven't gotten any free charms/cosmetics mentioned for DeathSlinger/Claudette or in general.
Chill.
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How's it a mindgame if you see each other? The mind game would come with not being able to see each other and guessing what the other would do.
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I honestly just stay away from Meta builds at this point and try new things. Here's a couple of builds that keep me interested when I play:
Hex Build: Third Seal / Ruin / Devour / Lullaby
Mori Roulette 1: Rancor / Furtive / Dead Man's Switch / (4th perk of your choice)
Mori Roulette 2: Rancor / Nemesis / Enduring / Spirit Fury
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/1376699#Comment_1376699
Except the difference is everyone else didn't get the $10 the next day. It wasn't until years later.
Think of it like you earned the privilege to use the cosmetics for years before anyone else. Now you've had your fun and it's everyone else's turn.
Except that's not how "event" items work. If you weren't there for the event, why should you get whatever reward that was given to participants during that event? That defeats the novelty purposes of it and makes event participation worthless. Why should I work hard in these rifts to get the exclusive content just for all the items in it to possibly be given away freely with no effort down the road?
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@Swissboy said:
I don't want to be the Bummer here, but I have you guys to let know: You don't need to make any Threads or your Hopes up about it sadly. If you lost your Legacy you won't get it back, anytime again. They just posted it today here in case you didn't see it: https://forum.deadbydaylight.com/en/discussion/164287
Also MandyTalk wrote in another Thread that they are unable to restore Legacy and won't make it open to the Community as a whole (https://forum.deadbydaylight.com/en/discussion/164242/did-they-change-their-mind-on-giving-out-event-exclusives/p1), I'm really sorry for those of you who lost it and waited for years :/
At least they finally came clean about it instead of leading everyone with a stick and carrot for the past 3-4 years. Ironically that as soon as this discussion was created, BHVR did seemingly a knee jerk reaction the next day.It took OP's hard work in putting all this evidence together for everyone to see.
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Idk, imagine you did a bunch of chores around the house to get $10 from your parents. Now imagine the next day your sibling got $10 and didn't have to do any chores. Kinda like that
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Oof, seems this post reached them due to current news.
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Demo/Freddy/Trapper/DeathSlinger
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Toxic behavior displayed over the course of the match, OOO if I'm running a stealth build, any Survivor with keys if I don't have Franklin's.
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I've never been able to master new Doc. I loved old Doc as Killer and Survivor.
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@Mooks said:
Then why do I get tunneled when not bringing a key though?
oh wait, I may have broken another rule of the killers rulebook for survivors..
(or maybe killers tunnel and kill no matter what)
Not really a rulebook for Survivors, it's kinda common sense? If you bring something that gives you an edge in the game, be prepared for your opponent to use something to counteract it. If I see 3+ Survivors rolling up with flashlights, I'm bringing LightBorn and going to town. If I see a Survivor bring a key, I'm bringing Franklin's. If I see a whole squad bringing Med-Kits, I'm bringing Plague or some anti-healing build.
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Unless I pick a Med-kit up out of a chest or a deceased Survivor, I don't heal myself.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1375730#Comment_1375730
The only challenge I never completed in 1 was the four pallet stuns. Its just not possible unless you derank to go against newbies, which I have no interest in doing. Four survivors in the basement is easier than most think and a pretty common occurence for me as killer.
I do think they really haven't learned anything from the feedback.
Or catch the Killer by Surprise. It's what I did
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Totems, chest searching, altruistic actions, chases, etc. Lots of things you can do.
Gen rushing does exist IF the players actually focused into it. You don't always meet coordinated solo Survivors BUT when you do. You'll hate your life.
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I guess but the problem you run into with a lot of players is that no one really cares about rank and BP (as much). They want to play the game. You can't compensate a crappy game where you get first downed, hooked, and camped 2-4 matches back to back.
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Yes and No.
DeathSlinger's rifle for example has a much tinier hitbox than Huntresses Hatchet. If you mean just simple lunging for an attack, than yes they do.
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Idk, I don't get camped or tunneled to death as often as people make it out to be. Maybe it's because I'm in the higher ranks and we know it's not a good strategy under most situations.
The game is healthy in moderate doses. When you get to the point where every thing in a match frustrates you, you need to take a break.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374401#Comment_1374401
You brought up offerings. I simply brought up the only offering people typically DC about and the only situation its used in where people would typically DC over alt+F4 out of the loading screen. :) YOU brought up offerings. I just added my 2 cents on the matter. And as I said many times in this thread already - the vast majority of DCs are based on Killer behavior. Are the reasons outside of that? Sure. But those are in the minority, IME.
And just because farming and cheating are YOUR definitions of justifiable reasons for DCing doesnt make them any more valid than mine - since ALL of those reasons still render a DC penalty, and are technically all still against the rules. Albeit, that ARE also understandable in my eyes. Funny, you're ok with DCing because of pt farming, which is not fun, but fine with someone playing as cheap as possible for the purpose of ruining someones match - which is also extremely unfun and also doesn't allow people to actually play the game. Weird.
Killers being 'effective' at downing people these days is not that impressive. Its never been easier to be a killer in DBD than it is today. Chases have never been easier than they are right now. To your point, sometimes it is just a skill issue...you play completely legitimately (without camps, tunnels, slugs, moris, etc. - all the biggest DC inducers) but are matched with people who aren't at your skill level who you down quickly and easily and they DC. Does that happen? Yes - match making is broken and we all know it. My hope is that skill based match making fixes a lot of these problems. Again, this scenario is not the majority of DCs, IME. I play red ranks, so I dont typically play with new players...although some survivors are questionable even in red ranks. 😂
Far more often people (survivors specifically) DC because the killer's behavior is ruining their ability - not just to have fun or win - but to even play the game. And that's the problem. And that's why Killers will never receive a benefit for people DCing - because it would only incentivize them to play even worse than they already do.
I said offerings which you immediately turned around and said tunnel/mori which has been the basis of most of your argument.
DCing from a match where farming is going on isn't detrimental to the game because obviously other players are participating in it and the DC of a Survivor will not affect the outcome which is to farm points. Comparing that to DCing at the beginning of a match all because you got tunneled or slugged or camped IS detrimental to the game because now it affects everyone who was there playing normally. Someone playing "cheap" doesn't equate to a DC. People find slugging to be cheap, people find tunneling to be cheap, and people find camping to be cheap. No one knows WHY a Killer does that until post chat is they even disclose that. Yes you got your toxic Killers, but not every Killer does it just to make your life miserable.
Now I play Rank 1 Killer and Rank 1/2 Survivor on PC. And from my experience, all my DC's have been because of the choice of my Killer, or the fact they were downed first. If it's not a DC, it's usually a hook suicide. The ones that I have camped and tunneled before whether it was because of strategy or retaliation to their toxic behavior, they DON'T DC. Nor am I trying to impress you with quick downs, but it is an example that I have faced frequently where I downed someone and they immediately DC. Do I know their reasoning? No. But it's probably because it was a bullshit hit to them or they're mad they got downed first, who knows.
Why should I as a Killer and the Survivors participating change the way we play based on someone's ability to have fun, win or play the game? I shouldn't be forced to not play a character I bought with my money for my enjoyment just because they find say Freddy to be a brain dead Killer or that one of my builds is for Endgame and it pertains NOED so they DC because they're mad at such "an OP perk". Is extreme camping and tunneling bad? Of course. But I've had more numerous experiences with DC's and 1st Hook Suicides as a Killer and and a Survivor than I have gotten camped or tunneled to death.
Should PLAYERS, not Killers, be given bonuses for players DCing? They've already included the Abandoned BP gain in match but that isn't enough to make up for the now titled match everyone is forced to play. 600+ BP gain from someone raging isn't going to make up for the amount of time I waited for a lobby to start just to have someone immediately rage quit the game because something didn't go their way.
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1374356#Comment_1374356
Killers like you are the reason i play like this :)
Except you don't know how I play as a Killer. Never gave you a hint of what I'd do or who I'd play. You also didn't play like anything, all I see is an end game chat where you're being disrespectful to a new player. For all I know, you probably played like hot garbage compared to your other mates.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374345#Comment_1374345
You seem competent enough to know what "sweaty" or unacceptable game play would be to a survivor. :) I'm not going to explain that to you.
If you DC because a player is playing solely for their own enjoyment, to their own detriment (in pts/pips) and the detriment of every single other person on the map because they're in a position to get to make that choice - you are well within your right to do so and I completely understand why you would.
And this is life. Human beings play video games. HUMAN BEINGS. The people on the other side of the screen are people, just like you. They paid money to buy this game, just like you. They joined a match, excited to have a fun and spirited game of ghoulish hide and go seek, just like you. No one is asking Killers not to win...or not to kill people. People hold the expectation that Killers will play the game fair for everyone so everyone can enjoy themselves.
You can play however you want. And as long as you (the proverbial you, not YOU you) play like a complete and total #########, you can continue to expect getting DCs and first hook suicides. Because just like offline, no one wants to be around an #########. You get what you give. So to the OPs whole point - no Killers are not going to get extra incentives to make people DC for their own personal gain. :)
Except that's not what we're talking about. We're talking about DC's in general. You're the only one who has brought up a specific scenario which is tunneling and moris even though not every DC is linked to that. And regardless of reasoning, any player who DCs is a detriment to all players that were participating in that match. There is only 2 reasonings that are justified that DCing is okay under and that's Farming and if another player is cheating through hacks or exploits.
The term "Fair" is subjective. If I as a Killer run into the same Survivor constantly because they don't know how to hide or play well or suck at chases, am I obligated to give you numerous chances to Survive? Of course not. Yet that's usually an issue if someone gets unhooked and immediately does a gen in the area or is still easy to see after XYZ is done. If I as a Survivor run into an obvious baby Killer, am I obligated to not run him a long chase until all gens are popped because he's new to the game or to the Killer? It's not fair to the bad player of course but how is that the fault of the other person who's more experienced?
Again, these are all subjective points and scenarios. When I play Killer, when I give Survivors a short chase because I'm effective at downing them, why should I get an immediate hook suicide? When I play Survivor, when I give killers non-toxic behavior yet a long chase because I happen to be better at running loops than them, why do I get a DC? This extra BP or safe pip should be provided to all players, not just Killers, who waited 5-10 mins for a match to start just to have a crappy match because a player "Wasn't having fun".
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1374333#Comment_1374333
Nope. You can blame matchmaking for our fun :)
You can blame matchmaking for pairing you with the noob, but you can't blame matchmaking for your toxic behavior. I'll make sure to add you to my list in case I ever see you in my lobby as a Killer.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374250#Comment_1374250
You mean if you bring an ebony mori and tunnel mori people? Yeah, they probably will...or at least 1st hook suicide.
I have played this game for 3 years now and can count on my hands the number of DCs I've gotten when playing killer.
Will you always (even with penalty) have people who DC because they were downed right away or they hate a particular killer or they hate a particular map...sometimes, yeah. But the VAST majority of DC's I see are usually because the Killer themselves are purposely making the game miserable and they want out. And the DCs that follow are usually either people leaving in solidarity or simply because it's no fun to play with a short team and sweaty killer.
And yes, everyone should play to some level of societal expectation. Its how literal life works. Is it a rule to be nice to people IRL? No. You can be a flaming ######### to people anytime you want (the proverbial you, not YOU you). Its within the "rules" as long as you arent assaulting people or breaking a noise ordinance. Do MOST people still conduct themselves in a kind, empathetic manner toward others? Yeah, they do. Because as a society this is part of our social contract. I dont know why people think that stops as soon as they are on the internet, but it doesn't.
And I can count past my hand how many times I got a DC because I brought out Freddy, Spirit, or Pyramid Head. Or how I got DC's when I slug someone after running into them but I'm in the middle of another chase. And I don't tunnel to the degree you guys claim is bad, nor do I bring Ebony Moris unless it's a ritual. Also what's considered Sweaty? Because a teammate and I were called sweaty one time for finishing 2 gens when we were the last 2 alive against a LeatherFace on Midwich. I also got called Sweaty as a Killer for getting 1k in a match one time during EGC because I didn't let them all go. Or getting a 4k by slugging the 3rd and looking for the 4th to do a Close the Hatch challenge. If you DC because you find a player "Sweaty" for playing to win, I don't know what to tell you. You're playing a competitive game.
Also, this isn't life. It's a video game. You're not obligated to follow the guidelines and expectations of what someone else set out for you in a video game. If I want to play a specific Killer, who are you to tell me I should play him/her because of XYZ? If I want to run a certain build on my Survivor, who are you to tell me that I'm bad because of XYZ? As long as you don't cheat, break the rules of the game setout by the creators, and don't be a toxic POS (which is also against the rules), you can play how you want.
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@LALYTHIA said:
Don't play in a way that makes people want to face a penalty more than play a match with you and you'll be fine. :)
People will DC if you bring a Killer or an offering they don't like. It's not even playstyle half the time. And if I get a DC that wasn't based on my choice of Killer, I get a DC for something in match that put the Survivor at a disadvantage. No one should be playing to the other's expectation other than playing the game within the rules and way it was designed.
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Okay? Idk who Scott Jund is and I don't really care what he likes or dislikes. I enjoy the map as do others.
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@Terro said:
What would stop people from purposefully getting others to DC then?
Because why would they? Getting 2 D/C's gives you a time penalty. And no one wants to sit around and wait for the penalty to go away just to sit and search for a lobby for another 5-10 minutes.
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@Danky_Bong said:
For the People as it stands is an insanely situational perk that's hard to get a good play with, if you want to take a down for someone in a chase, you have to be right on them as they go down, and get the perk to go off before the killer swings again. it gets some decent usage when the killer is heavily slugging but Unbreakable is better for that situation anyway. Put a timer on the perk itself instead of using the broken status, and let it be used while injured, putting you into the dying state. this could open up potential to No Mither, as any killer will immediately pick you up after a chase unless it's down to 2 survivors and they're both right in front of him when you run No Mither. A really fun build idea I thought of with this change in mind was For the People, No Mither, Tenacity, and either Dead Hard or Soul Guard.
The builds will definitely be "different" but in a seemingly negative way.
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Fun build I've done is:
Furtive Chase / Dark Devotion / Deadman's Trap / Brutal Strength
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At least they're not toxic. Wait until they get toxic.
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Farm
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You know, I don't want to say this because I usually make fun of the sensitive people who get butt hurt over nothing. But I kinda Feel like you're making fun of Drag people.
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Love indoor maps. Makes stealthing as a Survivor and a Killer all the more fun and the terror of being so close to them with just a thin wall separating us.
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That was a thing before?
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@Deadman316 said:
Or, how about simply running overcharge? The devs put a lot of perk counters in place for game situations. If you don't want to use them, that's on you. But don't come here complaining about stuff when there are resources available to you.
OC doesn't counter gen tapping. In fact it doesn't even continue the previous regression, it simply adds a 5% regression IF they miss the skill check. But please, tell me what other perk counters there are that continue regression past a gen tap? The only one I can think of is Ruin but 1., that's if the Hex is still up and 2., that doesn't pertain to this post which is kicking a Gen.
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@burntFuse said:
If survivors are tapping your gens right after you kick them, you're doing something wrong.
You mean aside from the fact there if there's 2 in the area and you conduct a chase with one, the other doesn't do a gen tap? Or if they're far enough during a chase from leaving a loop, they tap a gen on their way to the next loop?
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I like both maps actually, as Survivor and Killer. Nothing is more creepy and immersive than the new map.
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No.
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Can people stop starting their post with "Lets Argue". It just makes me not want to read the post. Spine Chill is a meta perk perk so I've no idea what you're talking about. It's highly used amongst red ranks in PC.
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Because I've never seen most of these hacks that you speak of besides the "Unable to grab" hack which isn't a hack, it's a delayed response between the Server and Host.
I'm not saying I'm doubting you, but are you sure it's not a latency issue or bad bug? Lot of bugs have come with this recent chapter.
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@Splinterverse said:
I agree with you, but get ready for the endless killer main comments. This forum and reddit are dominated by them.
Anyone who disagrees with "our points"? Clearly they're just Killer mains so we'll ignore their points.
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It's a guaranteed risky save. Doesn't mean the Killer is chilling nearby. If I see someone going down there or they unhook and I'm close enough, I can walk over and hit/down one of the Survivors before they get out of the shack.