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Desh

Desh

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  • Or get good.


    Edit: Git gud

  • Freddy has the worst DC rate.

  • As a killer, Ormond is just too bright and hard to identify scratch marks.

  • Ranking doesn't matter aside from the level of toxicity you have to deal with the higher you go.


    Just play the game, take that free BP and shards, and enjoy it. It's so easy to rank up in this game anyways, you'll be level 1 before you realize it whether you're killer or survivor.

  • @underlord99 said:

    Or is it just me ? because I feel like there isnt much too him, he is almost as boring to play against as legion and almost as boring to play as hag is .thoughts ?

    Someone who currently has every perk for him, yes he gets boring after a while. But that's with any killer if you only play one for so long. However, he is the most balanced in the game as of right now. Playing against him is just hard but relatively enjoyable, depending on the Freddy build.

  • They should change his Mori so that when he does a Mori, all of Legion comes in to stab/slice up the survivor.

  • Sometimes I get bored from getting 4k or playing against toxic survivors. So I will go Demo and impersonate a monster for fun and to blow steam by slugging the entire team with perks that don't benefit me. If they were good sport, I'll hook them once all have been slugged. If someone was toxic, I'll let them all bleed to death.


    Try it sometime, thoroughly fun. I'll always run Knockout though because realistically, survivors shouldn't be seeing downed people from across the map.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144980#Comment_1144980

    I normally just target the idiot who unhooked them in that situation. It's not the other guy's fault that situation happened unless they're on comms, which I can't determine.

    As for losing rank, I generally don't care. I pretty much play for Archives these days.

    It's not about winning or losing rank. Hell it's damn near impossible NOT to rank up. And you're right, it's not the guy who is currently hooked that is the one at fault. But if I was a killer, I'm not obligated to help him in anyway. Hell my version of helping is slugging him so he has a chance to be brought back up by a mate while I chase the other guy. And at that point, it's not my fault as the killer for tunneling, it's his teammates fault for putting him in that situation.


    But again, that's a specific scenario.

  • "Fix gameplay issues that allow players to bully each other.

    • Sandbagging, hook destruction crews, Killer bullying, instant Ebony Mori, tunneling, camping, these all need to be fixed in some way. I do not know exactly how to fix it personally, but I hope we as a community can brainstorm how to solve these issues in the game. Simply telling players to not do them sadly will not work."

    So I'm going to nitpick this portion a bit. Some stuff is valid and is already reportable like Sandbagging. But why is the Mori being attacked? Or the hook destruction crews? And tf is killer bullying?

    Hook Destruction Crew - A "Crew" that is designed to get rid of hooks either immediately when a killer downs a survivor and is heading towards one or just goes around to get rid of hooks to not have to worry so much about getting hooked in a particular area. Both reasons that are pretty valid if not over the top sometimes, depending on context. There are perks that combat this as well, Franklin's Demise being one of them. You also got Iron Grasp and Agitation. It's on you as the killer to make a sound strategy and outsmart the Survivor. Plus they're already attempting to fix this with the next update.

    Ebony Mori - A rare offering that allows you to kill any survivor after at least one hook. So that requires a killer to at least have some decent skill. Typically used for rituals since you have some that require you to kill people by your own hand with a specific killer like Legion since he's the most common one for me. What's the problem with it? You don't like the idea of being killed in a pretty cool fashion? Or that the killer has the option to not give what you think is your obligated 3 hooks?

    Tunneling and Camping - I'm just going to link these 2 together since it's basically the same thing since it's a crappy tactic that no one likes. Tunneling is based on context right? What if the survivor that was unhooked decides to stay in the area for whatever reason when you come back? You obviously see/hear the survivor, are you just going to ignore that person out of some hidden rule book for killers? No, you would down that survivor and you would either A.) Slug them or B.) hook them again because clearly they don't know how to survive. Camping is interpreted differently. You have your 'proxy camping' which I guess is just when the killer is relatively in the area and hasn't left yet for a number reasons. Maybe the survivors have Gen locked themselves and the killer hooked a survivor within his patrol route. Maybe as he hooked someone, he saw someone else still in the area or skulking around. You also have your face camping which is essentially where a killer just sits in front of you, typically bubba, and waits until you die. Also typically done when the gates are powered and the killer wants a 1k out of it.

    Both the tunneling and camping is easy to counter. Survivors have perks such BT, DS, Unbreakable etc. And let's not lie to ourselves, those are the Meta perks being run these days at high levels from what I've seen on PC. If someone is hardcore camping you, that's at least 2 mins of time that the other 3 survivors could be using to pop gens. The killer will be lucky to get a 2k unless the survivors aren't smart. But know, I've seen firsthand survivors just wasting time, staying in the area, clicking their flashlights at the killer or causing needles noises notifcations with fast vaulting or something to get the killer to chase them which usually doesn't work. If a killer is tunneling someone, which why isn't the person who unhooked that survivor not taking protection hits? Again, no killer is obligated to hook you and then run to the other side of the map so that someone can unhook you, heal you, and then potentially escape.

    I appreciate the criticisms and notices I really do. But it's just biased man. It's apart of the game and survivors never want to be on the bad end of the stick when it happens to them so they complain. This is coming from a survivor main by the way. It's annoying because both sides want to complain about perks or strategies that was used to beat them in some random match.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144960#Comment_1144960

    Even with all those very strong perks, they don't solve the issue. If a killer REALLY wantst to tunnel you, they couldn't care less if you had Decisive Strike or Borrowed Time.

    You're indeed NOT under an obligation to run to the other side of the map, but it's just way better for you to target someone else.

    An overwhelming majority of these tunnellers and face-campers are actually in the lower ranks. Tunnellers tend to be a bit higher in ranks, but still. Players in those ranks don't know how to rush gens against a camper.

    So, how is it biased to simply point out that two garbage strategies ruin the game for at least 4/5 players each match?

    Tunneling and camping is again based on context. Now I play rank 1 as survivor and killer so you're right, this camping and tunneling thing is not common. But when it is, it usually has a reasoning behind it. As I said before, if someone is unhooked in front of you, logically you're going to slug that person who just got unhooked. I as the killer am not going to let him go away or let them starting healing or repairing gens in front of me. And depending on the situation with the game, it probably isn't better to target someone else.

    It may be a garbage strategy in some games. But the killer succeeds either way with at least 1k. Sometimes it's better to tunnel than it is not to based on whatever perks and strategy you're using. It just typically ruins the game for 1 survivor, not 4 people

  • @Kagari_Leha said:

    I agree entirely with the community health section

    I think people who are reported for using racial/sexual slurs should be banned from talking in the chat permanently. It's an idea of punishment like another that could punish toxicity. Maybe it could also escalate like the disconnection penalties, and in the end you are banned forever from talking in the chat, and people will see some kind of "muted" emblem to signify it.

    For the console optimization thing, I think they have a separated team for it (if i'm right), so it's possible they are less to work on console stuff than pc stuff (because pc is majoritary in the community etc). I hope it eventually comes for console players.

    And they work actively on getting rid of glitches, and now have a live team that will probably help for that. Of course, some glitches stay known but hey it's the case with a lot of games.

    Reworking Moris and keys are necessary to make the game fair and not end prematurely.

    Also Hangman's trick is getting reworked next chapter and is gonna be very strong if they didnt nerf it

    Honestly, I think you mainly have a lot of good ideas, and I would appreciate a lot if they decided to sacrifice an upcoming dlc to clean a bigger part of the game than Mid-chapters do.

    If you used a key as a survivor, it's not prematurely. It means the game has run it's course. That means you either activated all the gens needed for it to spawn, or you're the sole survivor.

  • @JewelTK said:

    I want us all to have an in-depth discussion on what changes need to come to DBD. Not only in terms of balance, but gameplay, performance, community, everything. Not as Killer or Survivor mains but simply as players of the game. Even if you don't want to read this massive wall of text, please leave your feedback for Behaviour and discuss with your fellow players so we can at least try to get something done about the state of the game's health.

    For those that don't know, Operation Health was an update Rainbow Six Siege had back in 2017 where Ubisoft sat down, looked at the state of the game, and addressed a whole boat load of problems the game was having at that point. In addition, Ubisoft has since changed how they look at the game's balance and health. During Operation Health, Ubisoft established three pillars of how they would be fixing the game:

    • Technological Improvements
      • Fixing matchmaking to be smoother, fixing anything that relied on the server (voice comms), and improving the quality and integrity of their servers.
    • Deployment Process
      • Changing how they roll out updates so that nothing broken can hit the live version of the game and also making sure their system is ready to rollback the game to a previous version in case something is too broken
    • Bug Fix Sprints
      • Fixing long standing and the most reported bugs that were in the game for far too long as well as hit box fixes

    Behaviour needs to do this with Dead by Daylight if they want to continue having an active, healthy video game. They need to address not only problems in the game's balance but also problems with the game functionally. Sound, server, balance, and general gameplay issues all need to be solved. In recent months we have seen the negative effects that come from Behaviour ignoring the major issues in the game, especially with the Ruin nerf. It pushed so many of the lower tier Killers out of viability completely and has lead to so many people just giving up on trying to enjoy the Killer role. We now have 5 - 15 minute queue times for Survivors meanwhile Killer queue takes 5 - 15 seconds. The Killer-to-Survivor ratio is out of whack and we can see it. Even if you only play one side of the game, whether it be Killer or Survivor, you need to understand that we all need people on the other side so we can play our side of the game. We can see the health of the game is not doing great. Even if player counts remain the same, we can obviously see those players are playing much less Killer than usual.

    Because of all this, I want to propose a basic list with which we can build upon and address to Behaviour what exactly we want to happen to improve the health of Dead by Daylight. Think of ideas not only about balance but also about the game's health as a whole. Give your input on how the community handles itself or how the game runs on the devices you can play it on.

    Note, this list is just a basis of my own ideas. I want others' inputs and ideas on how to improve the health of the game for everyone, not just their own side.

    Balance

    • Rework the over-abundance of perks and abilities that hands players free wins.
      • These perks lead to the person on the receiving end having their game ruined because something gave their opponent a free win. Additionally, people who use these free win abilities and perks will never learn how to play without it and go through their whole time playing without learning how to play the game without it.
        • Example: People who have only ever used Borrowed Time will never learn how to properly pressure generators or make good safe unhooks.
    • Rework the over-abundance of perks, items, add-ons, and Killers that have no viability in the game.
      • The gameplay of Dead by Daylight, especially at the higher ranks of play, has become extremely stale. The meta dictates that all survivors use BT, DS, DH, and Unbreakable while making Killers run one of four Killers, Pop, BBQ, and NOED. This makes the game stale for both the people playing these metas and going against them. Give people a reason to run perks like No One Left Behind, Autodidact, Knock Out, and Hangman's Trick.
    • Completely rework hook destruction and to some extent how body blocking hooks works.
      • While the newest patch aims to look at toolboxes as a whole and I applaud Behaviour on how they addressed generators, they've now created a new problem with hook destruction being too fast with the right kit.

    Bugs/Gameplay Health

    • Work to fix exploits faster.
      • I know this sounds like I'm just screaming at developers without knowing what I'm talking about, but hear me out. When the basement bug, a bug that literally crippled the game for survivors if exploited, was discovered and brought to Behaviour's attention they stated it would be upwards of one week for this bug to be fixed. A whole week of people abusing a bug can debilitate a game because nobody wants to play against it. At the same time over 3 months ago the hook exploit (hook tech) was discovered and it still has yet to be fixed despite being abused actively in higher ranks of play.
        • If you play Siege, imagine if they didn't fix the Deployable Shield bug for three whole months.
    • Fix hitboxes/hit registration.
      • Ever since dedicated servers were rolled out over a year ago people have been dreading the game on both sides. Survivors are somehow not getting their Dead Hards and Killers are having to deal with some of the most unbelievably scuffed grab bugs ever. Hit detection is massively important in every game.
        • At this point a good number of us want peer-to-peer back. That's how bad it's gotten.
    • Improve game performance and optimization.
      • Dead by Daylight is not a graphically stunning game. It doesn't look like hot garbage on max settings, but it's definitely not something that should require a really nice PC even on mid settings.
    • Fix the servers.
      • Spring-boarding off the last point, servers need to be fixed. Hit detection, player collision, grabs, Dead Hard, and hatchets are just a few of the things screwed over by the dedicated servers.
      • Console performance has been trash since launch. Playing Dead by Daylight on the Xbox One X and PS4 Pro still gets near constant stutters, frame dips, and freezes. If you have ever played Killer on console, you know exactly what I mean when I mention frame rate and Bloodlust.
        • The Switch can run DOOM (2016) at a higher frame rate and with higher graphical fidelity than DBD. Just let that sink in.

    Community Health

    • Acknowledge and address the excessive toxicity.
      • Behaviour, for the most part, likes to ignore how toxic their community is. It is extremely difficult to get a ban for harassing other players verbally in the game and when you do it is at first a temporary 24h ban. This needs to change. If your community knows it's hard to get banned for vitriolic language, hate speech, threats, etc., they will do it within the bounds they know they can.
        • In no game should people be able to drop hard racial or sexual slurs and see just a temp mute or ban. Simply making people aware that they can get in trouble for these things will prevent them from engaging in this harassing behavior.
    • Warn and temporarily mute people who have consistent bad behavior in-game and in post-game chat.
      • I do not think anyone should be getting permanently banned or muted for tea bagging, saying "gg ez," or talking ######### in post-game. I do however think Behaviour needs to push people away from this rude, harassing, toxic, and/or childish behavior. Players that are consistently being reported for toxic behavior, whether in-game or post-game, need to see some sort of push back so they can learn that it's not good to be toxic all the time.
        • In Grand Theft Auto V if you constantly go around killing other players you will be visible for all other players and they will be rewarded for killing you. If this isn't enough to get you to stop, the game also will start to throw you into lobbies with all the other players that are toxic and make your character wear a dunce cap. This naturally leads to people not wanting to be toxic because then they have to deal with servers literally built to be filled with toxic players and cheaters.
    • Fix gameplay issues that allow players to bully each other.
      • Sandbagging, hook destruction crews, Killer bullying, instant Ebony Mori, tunneling, camping, these all need to be fixed in some way. I do not know exactly how to fix it personally, but I hope we as a community can brainstorm how to solve these issues in the game. Simply telling players to not do them sadly will not work.

    This list is incomplete and I hope that this community can discuss and bring new ideas forward to improve the game for everyone, whether it be themselves or their opponents, their friends or the toxic enemies. I know most of us just want to have a fun time playing a good game, but we need to discuss how to fix the game's glaring issues. Thank you all for your time reading this massive post.

    "Fix gameplay issues that allow players to bully each other.

    • Sandbagging, hook destruction crews, Killer bullying, instant Ebony Mori, tunneling, camping, these all need to be fixed in some way. I do not know exactly how to fix it personally, but I hope we as a community can brainstorm how to solve these issues in the game. Simply telling players to not do them sadly will not work."


    So I'm going to nitpick this portion a bit. Some stuff is valid and is already reportable like Sandbagging. But why is the Mori being attacked? Or the hook destruction crews? And tf is killer bullying?


    Hook Destruction Crew - A "Crew" that is designed to get rid of hooks either immediately when a killer downs a survivor and is heading towards one or just goes around to get rid of hooks to not have to worry so much about getting hooked in a particular area. Both reasons that are pretty valid if not over the top sometimes, depending on context. There are perks that combat this as well, Franklin's Demise being one of them. You also got Iron Grasp and Agitation. It's on you as the killer to make a sound strategy and outsmart the Survivor. Plus they're already attempting to fix this with the next update.

    Ebony Mori - A rare offering that allows you to kill any survivor after at least one hook. So that requires a killer to at least have some decent skill. Typically used for rituals since you have some that require you to kill people by your own hand with a specific killer like Legion since he's the most common one for me. What's the problem with it? You don't like the idea of being killed in a pretty cool fashion? Or that the killer has the option to not give what you think is your obligated 3 hooks?

    Tunneling and Camping - I'm just going to link these 2 together since it's basically the same thing since it's a crappy tactic that no one likes. Tunneling is based on context right? What if the survivor that was unhooked decides to stay in the area for whatever reason when you come back? You obviously see/hear the survivor, are you just going to ignore that person out of some hidden rule book for killers? No, you would down that survivor and you would either A.) Slug them or B.) hook them again because clearly they don't know how to survive. Camping is interpreted differently. You have your 'proxy camping' which I guess is just when the killer is relatively in the area and hasn't left yet for a number reasons. Maybe the survivors have Gen locked themselves and the killer hooked a survivor within his patrol route. Maybe as he hooked someone, he saw someone else still in the area or skulking around. You also have your face camping which is essentially where a killer just sits in front of you, typically bubba, and waits until you die. Also typically done when the gates are powered and the killer wants a 1k out of it.

    Both the tunneling and camping is easy to counter. Survivors have perks such BT, DS, Unbreakable etc. And let's not lie to ourselves, those are the Meta perks being run these days at high levels from what I've seen on PC. If someone is hardcore camping you, that's at least 2 mins of time that the other 3 survivors could be using to pop gens. The killer will be lucky to get a 2k unless the survivors aren't smart. But know, I've seen firsthand survivors just wasting time, staying in the area, clicking their flashlights at the killer or causing needles noises notifcations with fast vaulting or something to get the killer to chase them which usually doesn't work. If a killer is tunneling someone, why isn't the person who unhooked that survivor not taking protection hits or body blocking? Again, no killer is obligated to hook you and then run to the other side of the map so that someone can unhook you, heal you, and then potentially escape.

    I appreciate the criticisms and notices I really do. But it's just biased man. It's apart of the game and survivors never want to be on the bad end of the stick when it happens to them so they complain. This is coming from a survivor main by the way. It's annoying because both sides want to complain about perks or strategies that was used to beat them in some random match.

  • @BeHasU said:

    Hey, i started doing my challanges and there's this challange to make survivors scream 10 times, i don't have the doc, can i do it with infectious?

    Yes, you can use infectious fright. You can also by just hitting them or hooking them ( I don't know which). I did a random run where I didn't have the IF perk and I happened to kill all of them. Still completed the challenge.

  • @voiceofguns27 said:

    I play killer in spurts and then take a break if my friends aren't playing. Yesterday, I played killer all day. I don't think I did a single solo survivor game. I usually do to break up the monotony of playing killer for too long. But, it felt depressing to play killer after a while. I think what did it for me was playing Hag. Exit gates were powered up. Hooked the 3rd survivor and downed the 4th near an exit gate not opened. Picked her up and didn't see a hook nearby without her wiggling free. I thought to myself "okay, I'll let her bleed out." She moved to the corner. I sat there thinking to myself, "this is the crap I hate being done to me." It's an ETERNITY waiting to bleed out. I decided to open the door and let her go so we can all move on with our lives to the next game.

    Bleed outs are ZERO fun for me. Like, what am I going to do in the time it takes for the player to bleed out? I could alt+tab. I could probably clean up something real quick. In the end, it's a waste of time/life to wait that long. I think this is something Behavior could look at to keep move the game along. But, I highly doubt it as they are so far up their 5th point of contact, they think their poop smells like roses.

    It does get depressing for me. I player killer most of the time because I have no friends that play DBD on PC. I'll play solo survivor but the odds of getting a good group is slim When you play Killer for so long, you unintentionally go into a competitive state because in order to get points and pip or at least maintain, you have to push yourself to want to win. Least that's the mindset I am in since I'm a Rank 1 killer so I have to go against mainly SWF people who are just infuriatingly to play with. Especially the ones that are toxic in the end, regardless of whether you win or lose, you're in the wrong because you did something or you were someone or you used something, etc. It takes it's toll so it is recommended to take breaks.

  • @KerJuice said:

    Sorry to go a bit off topic, but I have a theory Haunted Grounds is usually & purposely placed out in the open/plain view - especially if it's the only hex used. Does anyone agree?

    As @Pok said, it's at random. I've ran HG a couple of times just to mess with some builds and I had it where either no one even touched, presumably they couldn't find it, or they touched it late game because they finally found it.

  • Beats the adept killer. All you have to do is escape for the survivor and you can get lucky. Being a killer, you have to get merciless, so you have to have skill. And if you already have skill, you have to hope and pray that your survivors don't immediately kill themselves on the first hook because they don't like how things are going.

    in Adepts Comment by Desh
  • Unless he used the paint brush add-on, which is still high unlikely, it is impossible to teleport 3 seconds in.

  • Here's a couple of mine. (Keep in mind this is what I found to be the best build for me, there's other combinations that work but here's what got me to get 4k multiple times in a row.)

    Freddy:

    When it comes to Freddy, he seems to be the most hated killer in the case followed by The Cannibal and probably Huntress. But most people can agree that he is the most well-balanced killer in the game as well (which is mostly why people hate it because he's difficult to defend against). Due to his power, he can warp to any non-active gen on the map. Pair that with Ruin and Surveillance, your eyes and reach is unlimited and causes immense pressure on the survivors. Add Mindbreaker to the mix, they won't be able to leave the area fast enough by the time you warp to them. Every time they go back to the gen, it's still sitting below 50% progression so they will always be exhausted for as long as they keep working on it. Keep in mind of course, you are relying on Ruin to play a vital role. You can still damage gens yourself but it's not as effective.

    BBQ & Chili; MindBreaker; Surveillance; Hex: Ruin

    OR

    This build aids me when I go against a group that I know will gen rush me quick. Best for Last is a pretty decent perk, deadly when paired with fire up. I usually throw DH in there when I want to reward myself for letting them be, but since Freddy can warp, Make your choice is also a good perk to sub in there. If you're still worried about gens, Huntress Lullaby can keep them in line.

    BBQ & Chili; Save the Best for Last; Devour Hope; Fire Up

    With the perks I listed, you can easily sub BBQ for something else. I only use it for the BP since I'm currently max leveling everyone to share their perks. You can also switch out DH for Huntress Lullaby/Make your Choice or switch out Fire Up for Thanatophobia. For add-ons, I always use the basic stuff. I much prefer dream pallets over snares so I use 'Garden Rake' and and 'Sheep Block'. If I do use Snare, I use 'Kid's Drawing' and still 'Sheep Block'.


    Oni:

    With Oni, I want to put the fear of God in survivors and let them know I'm coming. I want to ensure they can never heal so I can always rage and close down loops fast. Don't need BBQ when I can just do a quick tour of Gens and see who's where.

    Distressing; Coulrophobia; Sloppy Butcher; Thanatophobia

    I don't typically use add-ons for the Oni since I find him easy to play. However if I do, again it's often basic. I'll use 'Chipped Saihai' and 'Blackened Toenail'.

  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143627#Comment_1143627

    I dont ask for help.

    https://forum.deadbydaylight.com/en/discussion/comment/1143635#Comment_1143635

    The End Game must kick in right after 5 gens are done.

    https://forum.deadbydaylight.com/en/discussion/comment/1143665#Comment_1143665

    You are rank 20, if you think that slugging red rank players is so easy, and slugging is not a solution. Its a boring game.

    Slugging is very easy. I do it lots of times when I want to find people or punish them. Granted I'm rank 1.


    Hell it could be your solution. Down to one survivor boi who's trying to find the hatch. Slug him, find the hatch, close it and then hook him.

  • It's by chance man. I just happened to get mine first try. I've had it where I've completed challenges requirements multiple times before where I didn't actually have the challenge. Then I'd take the challenge and all of a sudden I couldn't do it because I was too focused on it. Just let it come naturally.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143708#Comment_1143708

    And the goal of the survivor is to not get hooked and thats all DS does so whats the problem

    Not once did I mention DS in my comment. In fact I don't have a problem with DS

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143650#Comment_1143650

    And NOED isn't just a 14 second M1 its 80 seconds being handed to the killer to which they can down survivors, force survivors off gens, apply immense pressure, and leave almost no one on any gens. You're basically giving the killer an additional gen by cleansing totems due to the added time.

    That's the point though. The goal of the killer is to apply pressure, force them to do other objectives like Altruism, Chest-Searches, Totems, etc. It's why it's apart of the game. You don't even need all 4 survivors looking for totems, it can be one. Hell they even gave you a perk that heals you automatically if you had cleared a totem to slow down Gen rushers and take on the other (minor) objectives in the game.


    On top of that, NOED isn't only for bad killers. I've gone up against killers who never needed it because they demolished everyone 2-3 gen pops in. It's also utilized specifically for endgame builds.

  • @Deadman316 said:

    I didn't know this was possible? Was this a glitch?

    Yes, Devs are aware.

  • @Mo4ntus said:

    Do you mean to say that literally right next to a gen or hook completely in the open is dumb placement

    If it's completely in the open, yes. I've worked on gens before where I never even noticed there was a totem cleverly hidden in a nook next to me until I scoured around.

  • I don't run any obsession perks as a killer so when someone is the obsession, I'll just slug every player after they get unhooked (only if they choose to not leave the vicinity when I return) and then hook them again. 2-3 players every match usually run DS. And it's def annoying when one with DS hops in a locker mid chase and expects me to grab them. I'll just stand there and wait 60 secs until it's time grab them, hook them, then camp them for that what I consider to be toxic play.

    They typically DC in the locker :)

  • @whammigobambam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142853#Comment_1142853

    Context in my case is the nightmare had brought an ebony more and tunnelled off hook and killed 2 really early in match. Took him 20 plus minutes to get the last two while they progressed two more gens when I was finally downed he slugged me to find the last person. 3 times then had to do the same with her. I bled out.

    Slugging when there is 2 left in my eyes is acceptable. The goal is to kill all survivors. The tunneling part I personally don't agree with but it is a tactic and again, it is situational.


    If someone gets unhooked, and they immediately go to a gen in the area to fix when I'm coming back or they don't leave the vicinity, that's on them.

  • I prefer pallets, but it's very situational. Ever since the rework, I've never utilized the base snare. I attach an add-on to give me more BP and ignores slowing them down because I don't need it.

  • This would aid farming of achievements, challenges, rituals, etc.

    in Rematch Comment by Desh
  • Honestly none of the survivors are worth getting. Items and add-ons are all the same and aren't unique to the individual person. Yeah they got perks but if you're patient, you can get them all from the blood store and not spend a dime.


    Killers are arguably the ones you want to buy because they house different unique powers and play styles.

  • I've never had any good luck using it. Mostly because when it's popped, I'm either A) already chasing a survivor I injured or B) can't find any survivors quickly enough and/or hit them quick enough to use it.

  • Being in higher ranks, I hardly see any killers use NOED. I'm guessing 1 out of every 15-20 matches? And I play everyday for a few hours. NOED's not even an OP perk and is completely avoidable. It's the games way of punishing the survivor for not cleansing totems and being Gen jockeys. Yes it can "aid" bad killers, but NOED can also be used for endgame setup.


    Claiming NOED is bad is like claiming Rancor, DH, IM, MYC, etc are also bad. No one likes to be insta-downed but it's the price you pay for being risky and not being methodical.

  • The "cool down" of that perk is you downing a survivor. Unless you're running DH, NOED, or some add-on that insta-downs people, how often does that perk really activate against a decent team?

  • It is damn near impossible not to rank up. I can casually play something with no intent to win, and I either lose no pips or I gain +1. +2 if the survivors are clearly solo.

  • Depends on context

  • @Mert_MK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140817#Comment_1140817

    Lmao, you can literally see me running Detective's Hunch to prevent that from activating since they all run it now.

    Still doesn't change my opinion that it's a stupid perk and could use a requirement from the Killer rather than getting rewarded for being bad.

    A killer who utilizes the NOED perk is bad because an entire team gen rushed who had pink add-ons in their tool boxes?


    Okay.

  • Don't have friends to play with in a group as a survivor and being a level 1 killer means I have to play against toxic players 8/10 matches. I enjoy the game some of the time but I mainly play to tier 3 everyone and give them all perks. It's just not fun being high level.

  • Don't get me wrong, I love doctor rework they did and his new powers. I personally haven't played him much as a killer but I've played against him. The thing that irritates me the most every time is the the seemingly ridiculous amount of time it takes after getting shocked to interact with anything. It is by far, the most annoying and irritating thing if you are unable to reach the pallet in time to throw it down early or vault.


    People are hating on Freddy but honestly, he's not even that bad. I think people hate him because he is the ultimate killer in terms of stopping Gen rushers. Do you know how frustrating it is as a killer to be in a 15-20 second chase and 2-3 gens are done? Admittedly, I say this as someone who Mains Freddy pretty often. However my add-ons and perks I use don't mount up to slowing Gens down, but I easily could. And I've met other Freddy players who don't resort to the sluggish build that people speak of.

  • Because typically people complain about slugging because they didn't get their DS off. Unless I'm messing around, I typically only slug because either A.) Someone just got unhooked in front of me so I down them and give them a chance to get revived instead of immediately putting them on their second/final hook or B.) I'm trying to win so I down one of the last 2 survivors to find the other so they can't escape through a hatch. Hell, slugging aids the survivors more than it does the killer most time. You mean you get a chance to not be hooked again, killer doesn't get points for sacrifice, and you can crawl off somewhere that'll make finding you extremely difficult?


    Wow, so bad.

  • @fleshbox said:

    If you play fair with how fast the gens are going i lose nearly every game.

    I installed it again today to see this red stain issue on low graphics settings. You can see them through the walls if you tweak your card settings for some reason.

    Played a few killers games. I played fair and tried to get as many hooks as possible but never manged to kill just two. It was always getting stomped on or doing the stomping. There is no balance in this game.

    If you want rank then you will have to play as nasty as you can. That means slugging, prox camping and tunneling. It is that simple. The gens are being done so fast that this is now the only option.

    Needless to say after seeign the red stain through walls i immediately uninstalled this once again. That is just game breaking. No wonder some can do exceptional "mind gaming" when they can see the stain.

    I'd argue to say slugging isn't nasty. Typically when I actually play to win, I'll slug if I downed someone who just got unhooked to give them chance to escape and play, or slug one of the final 2 to find the other guy before he get's the hatch. People dislike slugging but idk why, it benefits them. Typically the people who get butthurt are those who are denied their decisive strike.

  • People will get upset over any strategy that beats them. I recall doing a play style as a monster. I got simple perks that neither aided nor hindered the survivors and myself (aside from knockout but that's because I wanted it to be realistic. No ones gonna see their buddy on the ground from across the map). All I did was slug. I ran around attacking and chasing people, just being a monster because monsters don't hook. Out of I'd say the 8 playthrough's I did with that style, I only legit won one. Every other time, all survivors if not 3 escaped, and they get angry because it's not something they can easily fend off. Because they're too busy being cocky and expecting they can just run out in the open without a care in the world instead of surviving and doing their objectives.


    Same goes for camping. I rarely camp but when I have, it's to punish toxic players. Is it a good play style? No. Because you never pip, hell most times you depip. If your team is too dumb to figure out what they're supposed to do to win, that's on them.

  • So for me, I chose other because I think it would be a cool concept to see a zombie-like killer with a combination of powers from both The Pig and The Plague. As a survivor, if you were to get bitten, you have a limited time to find a cure of some kind before the infection spreads throughout your body, killing you. It's kinda why I included The Buckner Family but seeing them, they aren't obvious zombie types, as Cabin In The Woods loves to mention.

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