DelsKibara
DelsKibara
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- Username
- DelsKibara
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Comments
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I'm tired of being hit through windows.
After I vaulted it and stepped 2 seconds away from the window.
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@TragicSolitude said:
I wish the Rift Fragments from the Archive challenges weren't useless after completing the Rift. Like maybe they give more Putrid Serum or BP if the player completed the Rift early.
One serum for every day that is left on the clock.
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I think yesterday I was matched with 5 Rank 20s over the course of 5 games.
The killer wasn't even anywhere near that rank, it was clear it was an SWF squad with someone new playing the game.
I don't normally dodge lobbies, but if I see a Rank 20 I will try to be cautious and change how I play to make sure I have the highest chance of surviving.
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@arslaN said:
Then they should also give everyone the rift cosmetics as well with that logic. What if I was too busy to earn them?
They will be though? It's confirmed that Rift Cosmetics will be in the store.
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@WelshTomz said:
EXCLUSIVE. Get it in your head, the Devs are already giving you everything else you want, the only thing you don't have is event cosmetics that people EARNED by playing for hours and hours. What other game does this?? Imagine if fortnite said, hey guy as an early Christmas present we are giving everyone every skin in the season 1 battle pass because some idiots are getting scammed. LOL, this is laughable that people have this level of entitlement for exclusive cosmetics which they did NOT EARN.
Honestly I wouldn't mind if they gave everyone Season 1 skins from Fortnite, even though I grinded until Tier 100 myself back then.
Why? Because they're just skins. They have no real value.
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Tell that to the new map. The new map is really dark.
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It would be much better. It would make the grinding challenges much more bearable to most people.
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Make it so if you get a 4k (without all gens being done) you can still get an Adept achievement.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/893805#Comment_893805
You're right, that does sound dumb. Luckily, that's not what they were trying to say.
You have to admit they could've worded it better.
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@Mountichan said:
https://forum.deadbydaylight.com/en/discussion/comment/893728#Comment_893728
That would not make any sense. Everyone who already has those would be completely ripped off since you'd play an event to get cosmetics you already have.
They are called "exclusives" not "ex-we-might-put-them-in-again-in-a-grind-because-heck-those-who-already-have-them-clusives".
I'm not particularly a fan of exclusives myself as an idea. In fact I am against it. Which is why I say people should have the chance to earn them again.
They should be available for everyone with exceptions to people who have done amazing work for the community. But even then they shouldn't literally be plastered no their backs.
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@ProfoundEnding said:
I'm mixed at this point. I feel like they should be earnable by everyone but at the same time it's nice to have SOMETHING that feels more special and unique that not everyone can obtain (the only event item I own is the Kate shirt).
Regardless, I think at this point anything can happen. I won't be surprised if they stay exclusive forever just as I won't be surprised if they're put in the store. I do think having some type of exclusivity is nice though. Which is why I hope Rift charms will stay exclusive and not be obtainable again.
Rift Charms are confirmed to stay exclusive, same thing can't be said for the cosmetics.
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@Mountichan said:
https://forum.deadbydaylight.com/en/discussion/comment/893648#Comment_893648
While it sucks for you unfortunately it would just as much suck for everyone who earned them in the events. If you got something you earned yourself and the Devs would randomly decide to give it to everyone you wouldn't feel good about it, I'm pretty sure.
Event exclusives are not meant to be available for everyone.
Then give them out again as another event exclusive. You are saying that you should earn them right? Then why not put it up for another event? Put it in the Rift so the grind is also still there. Make it Tier 50/60/70.
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@WelshTomz said:
https://forum.deadbydaylight.com/en/discussion/comment/893471#Comment_893471
can you explain how people are selling event cosmetics which do not have a code?
Sell the whole account. Look up on eBay, you'll find some event cosmetic accounts.
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@WelshTomz said:
https://forum.deadbydaylight.com/en/discussion/comment/893440#Comment_893440
Yep, its because everyone is begging for everything they didn't earn and the devs are giving in because it makes the beggars happy and because it doesn't lose them any money, so its a win win for them. But how entitled people are for exclusive cosmetics which they didn't earn and didn't have to dedicate hours and hours of grinding in game to get it disgusting.
No, they are doing it because they want to crack down on people selling codes and whole accounts for these skins.
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@WelshTomz said:
When a game says an item is exclusive and you can only unlock it in this time period, it means its an exclusive which only the people who got it in that time period can get. Everyone who does not have the cosmetics do NOT deserve them, if you didn't own the game then or you didn't put the time in to earn those cosmetics when they were available is your fault, not the playerbase who earned the cosmetics and its not the developers problem.
People need to understand what the word EXCLUSIVE means, you can only get the cosmetics ONCE, if you do not get the cosmetics you CAN NOT get them in the future by begging about how you are being treated unfairly.
They're making every "exclusive" cosmetic (that has no real monetary value) available for everyone. So the word "exclusive" holds no water.
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@Youko said:
https://forum.deadbydaylight.com/en/discussion/comment/893162#Comment_893162
Please read my response carefully. I have no problem with critique. But you can be respectful about it. Debasing people while expressing said critique is immature and harassing.
To other call outs, I spent a ton of hours on Legion since day 1. I am saddened by how the Legion was changed. I have cosplayed Susie because I love her character. But I can express my disappointment in fair terms. State what I don't like, suggest improvements, and then hope for the best.
But at the end of they day, you may be disapppointed. Raging that the solution is so simple or that you are not being heard are short sighted remarks that demonstrate a lack of understanding of the complexities of making a game.
You spent 8 dollars, a tiny drop in the bucket in the scheme of life, for entertainment. I have spent that on 45 minutes of DDR in the arcade and was happy. That people expect an indefinite amount of enjoyment, tailored to their demands for such a paltry sum is ridoculous.
Your life does not start and end with Dead By Daylight. But the devs lives greatly do. They are doing what they can with the talent and resources they have. If you feel they have a track record of disappointing you, you have no one to blame but yourself for being a glutton for punishment.
And yes, this is a horridly long rant, but I am so tired of the gaming community tearing down creators at every turn. Please be decent human beings. The world is in short supply these days.
People haven't spent only "8 dollars" on the game. You forgot to factor in the DLCs and cosmetics people have bought for their favourite survivors and killers (which of course they will do if they have the money). Just saying the game is only 8 dollars is a stretch. Most people have paid for much more than just 8 dollars.
And I am not saying it's easy for the devs either, I completely understand their position in all this. It's hard to satisfy a fanbase this ravenous and toxic. I can understand them not wanting to respond to a fanbase that seems ready to explode. I can understand that. But I also know that if a consumerbase is this heated up the best way is to reassure them about their commitment to the product.
Some of these people have played DBD for years, they want to see it grow. They want to continue to have fun with it. They want the game to be as balanced as it can be, but they also want to see that balance to be fun. It's understandable too why they would be this angry, this agitated and this ready to explode against the developers if it feels like they aren't taking their feedback into consideration. I'm not saying that is right to be mad at the developers for the changes they made to their game. But I am also saying that it's not completely offbase that these complaints come from people just whining.
Some of these people are dedicated to seeing positive change happen for the game. And it can feel very frustrating when that change never happens and it only seems to get worse.
I totally get where you are coming from, but I also get where the community is coming from. It feels like no one is listening and that is understandably very frustrating.
That's all I have to say to be honest, if you would like to discuss this further I may end up repeating myself.
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The only Oni I saw was standing on a hill.
Menacingly. While swinging his sword.
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I finished Level 3 of Tome 1. Since when was Tome 3 unlocked? :P
Jk jk ,I know what you mean. In all honesty it wasn't as bad as most people think it is. I completed most of the hard challenges before it got changed.
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@Youko said:
Just want to chime in here to say that as someone who game tested on a AAA title at one of the big three console makers, I doubt many people here actually understand the man hours and resources that go into making a game. Bug testing alone, even at the lowest level, is thousands per day, even with a small team, before you even add in administrative costs. And that's only one small department.
Furthermore, every company has varying skill sets and available resources. Not every painter is Van Gogh, but people should still be appreciated for the work and skill they put into their craft, even if they fall short. If I had to face the deluge of entitlement trash talk that happens to game developers about something I loved and worked hard at, I wouldn't be long for this world.
Please stop living your life through the game. Be respectful, critique, and if you are that unhappy, have the decency to move on. Or, if you're passionate, work towards becoming a game dev and being the change you want to see.
No one, and I mean NO ONE, has to sit and and take being ground into the dirt the way they are being here, or anywhere else in life for that matter.
People play the game to enjoy themselves. They paid to play the game. If something they find fun is no longer fun (i.e playing as Legion) they have every right as a consumer to complain.
I get it's frustrating for the devs to listen to the complaints, but when there's something this wrong at this magnitude of a scale in the forums then at the very least they should reconsider their decisions even before the Live Version is released (The PTB is there for a reason, for the community to give feedback on it and what they think is or isn't going to work for the live version.)
The line is, many people are unhappy about the changes made to a game they love to play. So they will make complaints about it until the issue is resolved.
Are there some complaints that are unreasonable? Of course! But are all of them like that? Heck no! It just so happens this community is one of, if not, the worst gaming communities of all time. So you will most likely hear more negative stuff coming out rather than something positive.
Telling people to become a game dev just because they want something they like in a game they love to be changed for the better is not helpful or constructive. If anything it would make some people double down on their behaviour to act like crud against the developers.
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@LULKEK said:
na its a smart way to trik people where dont know abaut this
When a mod says it's acceptable, it's most likely acceptable by the devs.
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Hey there! I'm not what you would call a fanatical Spirit main (don't want to steal @UlvenDagoth 's thing), but I do play her quite a bit. Some might say I am obsessive over her. I can help you out in understanding how Spirit works and why, despite how strong she is, she still needs work and input from you, the player, in order to win a trial.
Lets start with her power:
Yamaoka's Haunting
Yamaoka's Haunting allows the Spirit to move at 176 % | 7.04 m/s movement speed for 5 seconds. This allows her power to be used as a way of Map Traversal, or a chase-ending power. The default recovery time inbetween phasing is 15 seconds but if you don't use up all of your power, you can reduce that quite significantly. It takes about 1.5 seconds to activate her power and in that 1.5 seconds you cannot see any survivors, so pay close attention to where they are going before heading into a phase.
So in short, Spirit's power is very very useful in a chase. As it helps her close the gap much more easily than any other killer, not even Nurse (although to be fair, Nurse got a nerf). Your main handicap and drawback for using your power is the inability to see Survivors during a phase walk. And trust me, unless you've played Spirit a lot, you're going to have problems not seeing Survivors during a chase.
Some people might say "Just use Headphones" and while that does help, it still doesn't mitigate the fact that you are not able to see anyone. Add to the fact that now you can't collide with people, survivors that is uninjured or brought Iron Will can try and stand still to fool you into thinking they're no longer there or confuse you into thinking they're somewhere they are not.
This is where faking your phase walk comes in handy. Spirit's whole gimmick is how unpredictable you need to be to go up against her. If as a survivor you do something that any average player can guess you're going to do (Stay at a safe pallet waiting for you to appear again, going to a strong loop the same exact way, expecting her to follow only your scratchmarks) then you're already dead.
The Spirit is a killer that requires a level of prediction and analysis of your opponent. I can't tell you how many times people fall for the same exact trick I did in Sanctum of Wrath with the middle generator.
Faking your phase (Especially around a loop) allows you to take a good look at the survivor and see whether or not they will stand by and not do anything or run away to another safe pallet. You want to gather information on what your opponents will do as that will help you accurately and safely predict what they will do next next time you're in a chase with them.
Faking your phase is also something a lot of survivor players dislike because you don't really know if she is phasing or not, but if you have been playing the Spirit for a while, you will know when she is faking her phase or not. It's easy to guess if you have experience with her.
Remember that when playing Spirit, you're basically telling survivors that you know them. So while they may try to be unpredictable, you should to by changing how you play midgame just to trick them up.
Let's move onto her add-ons now, shall we?
Spirit's add-ons
Most of Spirit's addons can be summed up with how fast you're going in phase walk, how long you stay in it, how quick it is to recharge, and how long it is for you to start phasing.
Let's start with the first one:
The Zōri, Muddy Sports Cap, Dirty Uwabaki, and Mother-Daughter Ring all Slightly/Moderately/Considerably and Tremendously increase your movement speed during a Phase Walk. If you want the hard numbers, these add-ons increase your movement speed by 5%/10%/15%/40%. With Mother-Daughter Ring having a caviat that you are no longer able to see scratch marks during a phase.
I can't urge you enough how powerful these addons are. Even the brown addon. As a Spirit you want to be as fast as possible in order to catch survivors off guard during a chase. So these add-ons are definitely going to save your bacon with how powerful they are.
Of course, these add-ons become more powerful when you combine it with:
The Shiawase Amulet, Kaiun Talisan, and Katsumori Talisman.
These add-ons Slightly/Moderately and Considerably increase the duration of a phase walk. When you read the hard numbers, it may seem underwhelming, but when you use it ingame you'll notice how great it is.
These add-ons increase the duration of a phase walk by 0.5/1/1.5 seconds. That doesn't seem like much but combine that with any phase walk movement speed increasing add-ons and you'll feel the difference straight away.
Not many people know this but these add-ons increases how fast you recover your power as well, but they don't make your recovery any faster than default. So if you're thinking about using these to stay in phase longer and recover faster, think again.
Speaking of Power Recovery add-ons, lets talk about those:
The Origami Crane, Rin's Broken Watch, and Rusty Flute all increase how fast you recover your power. They Slight/Moderately and Considerably increase the Yamaoka Haunting's Recovery Rate.
I'm going to be honest with you, the numbers for these aren't as good as you may think it is. It increases the recovery rate by 0.03/0.05/0.08333. Effectively making the charge rate 0.36333/ 0.38333/0.41666 Charges/second. The only one worth taking in my opinion is Rusty Flute, as the previous two I never really felt a large difference between using it and not using it.
We still have a lot of add-ons to go through, so don't go sleeping on me here just because I gave you numbers that looks like they came right out of a science textbook.
The Gifted Bamboo Comb, White Hair Ribbon and Bloody Hair Brooch all increase how fast you activate Yamaoka's Haunting. They all Slightly/Moderately and Considerably your activation charge speed.
Now, these add-ons recently got nerfed in the recent patch but basically now they increase your activation charge speed by 15/20/30%, and while that may seem like much. It's not as good as the other add-ons as it's only purpose is to make you enter Yamaoka's Haunting faster. Which is not very useful in my opinion.
Tell you what else is not very useful, these next two add-ons:
The Juniper Bonsai and Dried Cherry Blossom are quite unique add-ons, they're unique in a way that you as a killer have no control when to use it.
These two add-ons increases the Passive Phasing frequency slightly (1 second), but only Dried Cherry Blossom increases the Passive Phasing duration slightly (0.25 seconds).
These add-ons, while great and funny for meme builds, is not all that useful if you're trying to play Spirit optimally. They basically increase how much you trigger your passive ability, something that you have no control over. So yeah.
However, there are two add-ons that most people skip on because they don't fully understand what it means:
The Katana Tsuba and the Wakizashi Saya.
These two add-ons were amazingly powerful when combined with pre-nerf Yakuyoke Amulet (more on that later). They basically Slightly and Moderately increases the Yamaoka's Haunting Duration and Reappearance Speed.
These two add-ons allows you to increase your lunge distance when coming out of a phase. And it's powerful because of that (even after it was nerfed).
They increase the reappearance duration by 0.2/0.3 seconds and increase the movement speed by 5/10%.
If you haven't played Spirit pre-nerf with the Wakizashi Saya and Yakuyoke Amulet combo, I feel genuinely sorry for you. Because that combo was nigh unstoppable. I don't think I've lost a single game with those two add-ons combined pre-nerf. It was THAT good.
Of course, we're not done yet. Lets finally talk about her special add-ons:
The Yakuyoke Amulet, Prayer Beads Bracelet and Father's Glasses all have interesting effects attached to them that you can use.
Let's start with the biggest upset ever since she got nerfed, the Yakuyoke Amulet.
The Yakuyoke Amulet now:
- Tremendously increases Yamaoka's Haunting duration.
- Moderately increases Yamaoka's Haunting Power Recovery rate.
- Moderately decreases Yamaoka's Haunting Movement speed.
The two hard numbers for the Duration and Power Recovery is already shown above, but the one you want to pay attention to is the Yamaoka's Haunting Movement speed.
The nerf they did to the movement speed basically kills anyone to use this add-on for any reason. It reduces the Phase Walk Movement speed by 15 % to 6.38 m/s or 159.5 %. And despite how it may seem, 159.5% is not as fast as you may think.
It may be fast if you know where to look for, but you don't. You're restricted to sound only during a Phase Walk. So you need to be fast for a reason. As it helps you close the gap between what you think is the source of the sound and you. Never use this add-on. Ever. I heavily recommend against using it.
Now, time to talk about the one thing everyone hated pre-Spirit nerf. The Prayer Beads Bracelet.
Prayer Beads now allows every survivor in the map (outside her Terror Radius) to hear her phasing sound as if she is right next to them.
If you can't guess, this is basically an improved version of the Iridescent Button. Unless you're going against a SWF group, this add-on is powerful for stall potential. It keeps survivors guessing whether or not you are going to appear right before them. And with that, it allows you to play unpredictably as well. Keep them on their toes and make them afraid to touch another gen ever again.
Some people think this is a nerf, in my opinion it's a buff. I recommend using it if you want to have some fun messing with survivors.
Now, finally. We can talk about the final and last add-on. The Father's Glasses.
This add-on allows you to see the blood of injured survivors as if you are using Bloodhound during a Phase Walk. Combine that with the Mother-Daughter Ring and you have an add-on combo that is as brutal as Rin's father the night he murdered his family.
This add-ons gives you so much information that scratchmarks do not give you. However it's only useful in conjunction with the Mother-Daughter Ring, as anything other than that is not really worth getting in my opinion. Use this combo if you feel like doing some stress relief after a day of hard and sweaty matches.
And that's about it for her add-ons.
But of course I'm not done until l talk about the best perks to use on her.
perks to use
Perks are based around your playstyle, but the best combination I found so far are:
- BBQ & Chili (Information & BP Perk)
- Discordance (Information Perk)
- Sloppy Butcher (Healing Stall Perk)
- Pop Goes The Weasel (Gen Stall Perk)
BBQ & Chili and Discordance is a no brainer. With your 110% movement speed out of a phase, you need to always know where survivors are at at all times. BBQ & Chili + Discordance allows you to always be in a chase and have no downtime whatsoever. As a killer in general, you always want to do something. Anything to keep the survivors busy.
Sloppy Butcher is useful for two reasons:
- It's useful because it helps keep survivors injured for longer, effectively stopping them from doing gens.
- It's useful because injured survivors are easy prey when you use a phase walk.
So I heavily recommend using it.
As for Pop Goes The Weasel, it's a much more consistent and useful gen stalling perk compared to Ruin. Which is why I use it. 20 seconds taken away from a Gen Progress is going to save you a lot of headaches in high ranks.
I think that's about all the advice I can give you when playing as The Spirit. I hope the huge textwall I wrote here is useful and beneficial for you and your games.
I personally wish more people play Spirit not because she's strong, but because of how unique she is as a killer and how much you can learn going against her just by playing a couple of matches in high ranks as her.
The stigma that all Spirit players are newbies are not necessarily true. Yes she may carry someone to high ranks that doesn't deserve to be there, but if you find her to be fun like I do, I say keep playing her. There's nothing wrong with wanting to play a killer the devs designed to be a part of the game.
Thank you for taking the time to read this, and I hope you to have a great time in the fog!
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If I have to be honest, this seems like the best compromise.
I personally don't really care about any of the event cosmetics (Other than maybe the Pro-Pain Hammer) but I do understand why some people want them.
It's clear cut of FOMO, no one wants to see others show off what they can't get. Especially when it's something large and visible ingame.
And to be honest, putting value on Digital Skins/Goods is a bit much especially if you didn't pay for it. The devs can take access away from you at any time so you don't really "own" it.
Heck, I bought the 10 Dollars Yui cosmetic knowing full well I was paying only to look good ingame. I knew the cost and the price tag actually gave that skin some value to me.
The Event/Ultra Rare Cosmetics don't feel like they have much of a value to me. Unless they have a monetary value attached, I don't see a reason why anyone would make a fuss defending these skins being given to everyone or put into the store.
It's pixels on a screen, it would be nice to see more people using it.
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Spirit just recently got her nerfs. And Plague is not as good of a killer as you think she is. Learn to play against them, not advocate for more nerfs.
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Legion is not Old Freddy, he is way worse than Old Freddy. Old Freddy was oppressive in the right hands, and consistently powerful if you are skilled enough with him.
Legion nowadays is much worse than Old Freddy.
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@EuphoricBliss35 said:
Are you joking? Do you play killer? Do you know who survivor sided this game is already and you want STRONGER perks @SkeletalElite come on now
We can instaheal in lockers and pick up pallets now. Force to killer to break a pallet, can’t bloodlust you. It’s already kinda crazy. I don’t see killers with a perk to instabreak a pallet before it’s dropped
I don't want stronger perks. I want perks that breaks the stale meta.
It's all the same with both sides.
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Spirit, because the only thing that would make me prone to kill is if I have immense rage directed towards someone.
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I honestly wish they just completely rework Legion. Give him a Freddy style change. Would be what's best for him, and revert the changes BT got.
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They better bring this back >:(
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It really needs to change. Especially after the Rank Reset update. Now it's basically impossible to get a Merciless Victory if you are stuck in Red Ranks.
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@Aven_Fallen said:
Was there any official announcement that they will not release the Event Cosmetics? Or did they just forget to move them to a place where every player will have it?
Because, if I am not mistaken, when they keep them stored where they originally where, people who lost it will still not get it back.
Check the announcement up top.
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@BDS22 said:
https://forum.deadbydaylight.com/en/discussion/comment/885555#Comment_885555
Yeah, it got released.... least on PS4.
Lucky for you guys, hope you get to keep it :)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/885478#Comment_885478
Because it's actually against the rules of every platform DBD is available on that I'm aware of. BHVR doesn't have to take action when it comes to account sales because Valve, Microsoft, Sony etc. do it for them.
Yes, I am aware of that. That's why I think it's unreasonable someone would buy an account for one cosmetic.
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@TigerKirby215 said:
https://forum.deadbydaylight.com/en/discussion/comment/885463#Comment_885463
There's a difference between buying a whole account for a cosmetic and buying a cosmetic code.
There is, buying a code is unreasonable for the price. Buying a whole account is unreasonable on a whole 'nother level.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/885431#Comment_885431
You know people are selling those too right?
So essentially the black market still lives.
Yikes.
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/885415#Comment_885415
Not a pile of pixels. An arrangement. Arranged in the form of a stylish Donkey Jacket. The value of which thankfully no longer to be defiled by the suits at BHVR.
Still an addiction.
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The Oni.
No ifs, buts or hows.
The Oni is objectively the strongest killer in the whole roster.
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@Rex_Huin said:
I didn't even win that jacket .....god how I tried....
Even if they gave it away for free I would not wear it. Out of respect.
Respect for those who took time off work, ignored loved ones or neglected basic human hygiene just to grind for that jacket at the Howling Grounds.
This feels more like a worrying addiction over what is essentially a pile of pixels.
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@Viracocha72 said:
https://forum.deadbydaylight.com/en/discussion/109159/bhvr-missed-more-than-they-hit-this-update
Where does it list changes made to the Oni? Read through all the patch notes and didn't see anything.
Most of Oni is intact, but you can no longer flick with him and downing a survivor will reduce your meter by a bit.
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@Kirakux said:
The rank idea is a great idea though, the first few days with new players being paired with people who are good at the game, or people bullying newer killers during rank resets kinda suck. I see why they did what they did. Although I can see why people are against the new rank system.
I'm indifferent about the DW and BL stuff.
As a legion main I actually don't think his changes are really a nerf, I'm kinda looking forward to playing with it. I didn't really use many of the perks that people complained about loosing anyways. Well sept SB but there's a button for it so I can just use that if I really need it.
Cosmetics, well. eh. To each their own.
I don't see why the rank thing really matters, I mean there are people who leave the lobby if they see someone with a rank 20 in the group they just leave cause they well, avoid lobbies much like some killers do. But in the long run I dont think that matters much.
But I am looking forward to the new surv and killer~
I personally see Rank Resets as a way to relax after a month of constantly ranking up just because you played a lot. Now I can't really do that as either side :/
I'm not a fan of buffing a single perk over and over because one killer is busted if they move the needle another direction.
Good to see you looking at the positives here, at least someone's happy and that's enough to make me smile a bit :)
The rank thing matters as it gives you a TON of information during pregame as a Solo Survivor. It tells you which survivor you can rely on during the match and which you need to help more than necessary so everyone has a chance to survive. This update killed that. If BHVR wanted to buff Solos to the level of SWF, keep the ranking display in.
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@brokedownpalace said:
Good thing I earned them all 😘
I wasnt here to get a chance to earn them in the first place so shrugs
again, It's not a big deal for me. Just mildly disappointed.
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Yeah, lets just nerf the worst killer in the game again.
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@Lithuanian said:
I feel like people only care about bt if they tunnel survivors right after hook :/
otherwise I don't really see a big deal, I don't camp so i dont even remember the last time had bt activated as killer except for insta heals which activate the mend thing
Survivors unhook in front of you very often midchase.
Something that risky needs to be countered with an equal level of punishment, now Borrowed Time basically covers it. Since it's no longer affected by the killer's TR and only goes down if you aren't sprinting or mending.
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Yeah honestly, they should just change The Legion and revert the changes BT got.
The Legion's power shouldn't have been tied to DW.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/885136#Comment_885136
Its already in there. If you're running the timer stops forever.
Ouch...... Should we just bury The Legion at this ponit?
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@[Deleted User] said:
When did they say they were not giving them out?
@Peanits said:
RELEASE SCHEDULE
STEAM
Update planned: 11AM ET
DLC planned: 12PM ET
WINDOWS STORE
Update planned: 11AM ET
DLC planned: 12PM ET
PS4 EU & NA
Update planned: 11AM ET
DLC planned: 12PM ET
XBOX
Update planned: 11AM ET
DLC planned: 12PM ET
SWITCH
Update planned: 11AM ET
DLC planned: 12PM ET
PS4 JAPAN & ASIA
Update planned: 11AM ET
DLC planned: 10PM ET
Content
Lore
https://deadbydaylight.com/en/news/the-oni-lore
https://deadbydaylight.com/en/news/yui-kimura-lore
Available Now through the in-game store
https://us.v-cdn.net/6030815/uploads/009/3GNJ959LYAPX.png
- The Oni - The Demonic Force outfit
- Yui Kimura - The Wild Card outfit
Developer Update
For a brief overview of some of the other changes coming to the game with the 3.4.0 update, check out the November Developer Update below.
https://forum.deadbydaylight.com/en/discussion/103996/developer-update-november-2019
Patch Notes
STEAM
https://forum.deadbydaylight.com/en/discussion/108852/
Windows store
https://forum.deadbydaylight.com/en/discussion/109133/
PS4
https://forum.deadbydaylight.com/en/discussion/108855/
XBOX
https://forum.deadbydaylight.com/en/discussion/108856/
SWITCH™
https://forum.deadbydaylight.com/en/discussion/108946/
Switch™ players will have access to Leatherface in the in-game store on December 3rd release. Attention, DLC is planned to release on a later date. Note that if you unlock Leatherface as a stand alone character in the in-game store, you will not unlock the exclusive cosmetic that is offered with the DLC.
Winter gifting
Holiday gifts for all!
https://deadbydaylight.com/en/news/winter-gifts
CHANGES TO EVENT COSMETICS UNLOCK
In the latest Dev Update, we announced our plan to unlock a large list of exclusive cosmetics to all players on PC and console. According to the feedback we received, we decided to review the unlocking process for the following cosmetics:
- Hound (The Huntress – Event Mask)
- Untamed Donkey Jacket (David King – Event Body)
- Pro-Pain Hammer (The Hillbilly – Event Weapon)
- Free Song Bird Slip Dress (Kate Denson – Event Body)
As it was mentioned by many players, these cosmetics were earned during events and were representative of the player's dedication to the game. The way these cosmetics were stored created an issue where a loss of progress was possible, we've since switched to a more secure method of storage for event cosmetics.
At the time of the announcement, last month, we had no way to isolate players who had earned these cosmetics. Since then, we have found a way to isolate the players that have played the event and will be able to restore these four cosmetics on a large scale, only to players that earned them during the events. Keep an eye on the news, this will happen Soon™
NEW FEATURE
DISCONNECTION PENALTY FEATURE - TESTING
As of Thursday, December 5th, we will be testing a new feature on our Dedicated Server enabled platforms (Steam, Windows Store and Switch™). This feature is designed to penalize players that are disconnecting from matches.
Users who disconnect from matches will be prevented from joining a new match for a predetermined length of time, which increases after each instance of disconnection. Our objective with this feature is to discourage players from quitting games and will serve a double purpose of excluding users who are already in a negative mental state from re-entering matchmaking until they’ve had a chance to cool down.
The system will also apply if one or more players in a group has an active disconnect penalty, preventing the entire group from joining the matchmaking queue until the penalized members have either cleared their penalty or leave the group.
The incremental penalties will decay naturally over time, starting after the most recent matchmaking ban has completed.
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YUI HYYYYYYYYYYYYPEEEEEEEE!!!!
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/884603#Comment_884603
That's a very pessimistic attitude. If the numbers are right people will probably bring 1 or 2 top tier perks and then some random stuff. Variety!
I'm not being pessimistic, I'm being realistic. Anything other than a hard stop for perks is open to abuse.
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@Rex_Huin said:
Still say they should do it BLOPS 2 style.
Assign each perk a number value (i.e Hex Ruin: 5, Bloodhound 3, Third Seal 1, Monstrous Shrine 1.
Then let you select any amount of perks as long as the value doesn't exceed say 12.
So in the above example for 5 points you could either take Ruin or all of the other 3 perks!
Would open up so many different build possibilities.
Still open to abuse.
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No. Just no.
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Get on my level of preparedness. (Anything for Yui)


