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Deathstroke

Deathstroke

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Deathstroke
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  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/2930063#Comment_2930063

    Actually, it's a pretty good comparison. Facecamping Bubba is actually furthering the game's objectives while teabagging is just trying to upset someone.

    In terms of motives, some of the time facecamping Bubba is to collect salt and most of the time a teabagger is doing it is to collect salt.

    Honestly, I think the teabagger is the worse of the two. When I get facecamped, and I do hold out so my team has a better chance to escape, the killer may be doing it because they feel it's their only way to get a kill, they might be new to DbD, etc.

    A teabagger mostly does it just to ruin somebody's fun with the only reward for them being ruining someone's fun. There is no gain other than that. That's what makes it a worse behaviour than someone trying to get a kill but struggling with game mechanics which is something nobody but BHVR has any control over.

    Facecamping bubba takes away someones ability to play the game at all so it's worser than teabagging and clicking that is what annoying? But you can still play and facecamping bubba does not do it for to get a kill. He does it for salt or he just trolls. Or other option he is just lazy and want to chill

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/321345/stop-killing-yourself-on-hook-againts-camping-bubba

    IF I see a camping bubba and he hooks someone I run towards him and tell him to kill me Also, and I kill myself at the hook. If everyone does this you don’t see campers. I give him 4k without playing the game. I’m not going to play with this kind of people

    You give him exactly what he wants...

  • @xEmoGirlxAlexisx said:

    When Survivor are clicking there flashlights or teabbagging there movement gets slower for like 5 seconds

    When Survivors clicking or teabagging at the exitgates the exitgate will be blocked for that Survivors

    Ppl would say but wait this would be unfair ..... no you dont need to teabag or clicking the only reason ppl do it is because they want be toxic against the Killer

    If killer tunnels and camp his movement speed should also then get slower that is toxic and even worse cause you can ruin someone games totally. Survivors can't do that but they can be annoying. But tunnelers and campers and just toxic killers deserve teabagging and clicking. However if survivor is toxic without reason he deserves to be tunneled or facecamped.

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2928886#Comment_2928886

    I play both side as a killer slugging never works for me tho if I see I can do it I do but I also hook you.

    slugging not hooking to me like survivors t bag at gate game full of jerks on both side sadly.

    It's better it does not work most of the time. It is incredibly boring to just slug everyone and leave them die on the ground or try to find everyone to hook them... worst part is how much you lose bp by doing so. I can get 100K+ in some matches so getting like 15-20K sucks. I slugged everyone in one match when they were working on gen and didn't give up so got everyone down and hooked two and I searched very long other two and just decided farm with them when I found them. I would also let them safe the others but they died quickly. Got still solid 80K bp in that match. Usually when I slug survivor on the ground my intention is just leave him there so others have to come healing him and I can chase someone else.

  • @supersonic853 said:

    https://www.youtube.com/watch?v=raChfQ1SA1o

    For those who are having trouble facing legion since their buff i suggest you give it a look over! Splitting up dead harding and 99 your mend can really save your team against a killer i feel people are overreacting in strength! I know its blowing the lid on playing as a legion but i do not want another wraith situation. Legion is a definitely better killer now but not as much as i feel people are making it out to be. Have a good one!

    Yeah but it's just that baby survivors or casuals can be destroyed by him I quess. I played game with him agains't casual survivors and just whiped the floor with them. Was fun game for me got 12 hooks but I imagine they didn't feel same way. Well I hooked everyone twice before killing anyone so maybe it was not too bad...

  • @Gorik said:

    Mouse and Keyboard compatability for consoles simple as that.

    When cross platform happened the amount of survivors increased exponentially, but not Killers because Killer using a controller is stupidly awkward.

    I use PS4 and PC and play both roles on both platforms, and console killer makes me want to shoot myself in the face, but I love killer on PC, the main reason without equal is I can use a mouse and keyboard.

    I play on controller and do fine but the sensivity should be increased.

  • @CausticMisery said:

    I got back into the game a few weeks ago and I have noticed that I seem to escape on most of my Survivor games, and 80% of my Killer matches are sweat-fests with gens popping left and right and 4 Dead Hards. With Circle of Healing and all, seems like the game just keeps getting easier for the average Survivor. Is Killer just impossible to enjoy nowadays?

    Nowadays game is more killer sided than before. Every update nerf survivors and buff killers so it's not really surprice. I die most of my matches in soloQ and killer usually 4K unless I do lot of gens or loop him very long and then killer make sure im the one who die and kills me with noed usually. Im not currently using meta perks so it feels like killers don't like that and they make sure I should only use them now on.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2925961#Comment_2925961

    I play on both PS4 and Switch.

    I know some people on PC have problems, too. A lot of actions in the game, like survivors unhooking someone or searching a chest, cause frame drops, and if frames drop when you go in for an attack then that becomes a miss. Small punishments for whiffing are understandable and even necessary, but large ones like being taken out of your already limited power are too much.

    I'll never stop being annoyed that this game has no controller settings, either. Making corrections when trying to aim is awful without a dead zone setting.

    Yeah I used to have same problem when I played on xbox one. But now I have series S and I almost never experience problems but I still have bit hard time keeping up some pc players who have 144hz or more screens. Devs definetely should add deadzone settings on console

  • She has some crazy add ons. I play her sometimes and I suck without add ons with her but when I put those distance add ons I destroy survivors so they need nerf. I can't imagine how quickly experienced nurse will end matches with them.

  • @TragicSolitude said:

    Console players have low fps and are forced to play on controllers. Getting spun around by survivors and being unable to keep up with their movements is part of life. Getting taken out of Legion's power because of that makes playing Legion on console miserable. Legion's increased movement speed is nice, sure, but it makes whiffing more likely. For a lot of players, these Legion changes are a big, "Okay, whatever. But when do we get something that matters?" because we still can't play as them.

    Missing an attack during Feral Frenzy should just have a normal missed attack cooldown.

    I wish I could get back the Auric Cells I spent on outfits for them. They are so damn unplayable.

    Which console do you have?

  • @NerfedFreddy said:

    Game became too killer-sided. Seems like survivors have had enough of this "balance"

    The update changed the game more killer sided than before but for real it's still good sfw/gen rusher sided like always. But for soloQ I can see some people quitting cause that was killer sided before and now even more

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2925276#Comment_2925276

    Here's the problem.

    I actually did this for a whole month - 2 hooking everyone before killing.

    It's surprisingly hard to do, because there is inevitably that one survivor who constantly runs into you despite being on their last hook (what...you want me to just ignore you?) and that one survivor who hides the second their Spine Chill lights up and you can never find them.

    Well if survivor runs to you it's not tunneling and like I don't think killer should hook everyone twice every game that's ofcourse ideal but just not possible if you want to win. But I just think tunneling one survivor quickly out is wrong. I usually aim myself to hook everyone once if possible before killing first. But agains't gen rushers or good sfw tunneling/camping/slugging is only way.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/320766/killers-still-tunnelling-badly-even-after-nerf

    https://forum.deadbydaylight.com/en/discussion/comment/2923696#Comment_2923696

    It's...just the way the game works. Rule of 3 - if there are 4 survivors alive at 3 gens done, you're probably going to get destroyed. 1 survivor dead at 3 gens, it's your game to lose as a killer.

    Now you could force the killer to never hook the same person twice and to make sure to two hook everyone before they kill anyone, but you'd have to completely redesign the game to account for this.

    Barring that - it's the responsibility of you and the other survivors to ensure that damage is distributed evenly, not the killer.

    I think game should not be changed that you have to hook everyone twice but make it worth it other than feeling you are good person. I think gens speed could go faster if there is 3 alive and still 3-4 gens left (like 10-15s faster). But then game should be slower when there is 4 survivors alive so maybe there should be secondary objectives for survivor like finding parts for the gens.

  • @Icaurs said:

    Lots of players have a sense of entitlement. There are good maps for killers and good maps for survivors. Imagine how boring it would be if survivors just gave up every time they got Midwitch. Its a real narcissistic attitude. . As those same players will say gg all around when they win because the game was in their favour.

    Well the new haddonfield is even killer sided so the wraith was not smart. I played 3 matches there as survivor with my friends and died and killer got basically 4K well some dc:t before they were put into dying hook. As killer I played 3 matches there as well and got 4K two times and 2K one time someone dc:t on hook and I let no mither david escape so could been 4K too. Well now I played another as survivor and made it out alive but had good swf team but killer still got 2K.

  • @_AdamFrancis_ said:

    *Title.

    I think we all know about Bubbas facecamping issue. It's gotten so prevalent over the past years, and with how many perks are being added to support it (BW, NOED, NO WAY OUT, ETC.) I think it's time for Bubba's camping ability to be nerfed.

    No it's only reason I play him to be able to camp

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2922160#Comment_2922160

    I think that's seen as less of a problem because when the killer dcs, the match just ends. Personally I still think it's dumb crybaby behavior no matter which side, but I can see the argument that the survivor leaving sucks worse for the remaining 3.

    It debends the match ending can be worser. Survivor dc:ing when killer has hooked him twice and continues to tunnel is not as bad for example. I have lost achiements and challenges because killer has dc:t so for me it's usually more annoying. As killer you like survivor dc:ing at the beginning 3vs1 is easy win.

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/2922142#Comment_2922142

    Bubba is so far below those two it wouldn't make a difference; you never see him at high MMR. Bubba's niche is camping, outside of that, he's pretty unremarkable.

    Nurse and Blight live in another world from the other killers. Spirit was there before her nerfs.

    Now just need to nerf blight and nurse thought spirit is not to far off from them but her movement speed could be buffed to 115%.

  • @HagathaSimmons said:

    The ones calling for the DC penalty to be reduced are the ones who DC on 5 gens because “Killer is a meanie”. Change my mind.

    If anything the DC penalty should INCREASE bc of how common it is. Honestly, it only hurts the survivor side.

    Killers also dc lot of times when few gens get done or they don't catch survivors as quickly they want.

  • @squbax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2921887#Comment_2921887

    I should have explained myself better, I was refering to a survivor using dh as when it is used correctly it is an extra health state, so the team denies plague her corrupt and still has 2 healthstates to dunk on her as anyone would do.

    That's not the case on console. Only on well working pc were you hit survivor but he still can use dh it's an extra health state. But on console you will be laying on the floor every single time. Sprint burst can also be exra health state I have hit people but then they suddenly start sprinting so no hit.

  • @Vlarian said:

    I'm a nurse main. I went through the struggles of learning her and I've finally gotten to a point I enjoy playing her. After 600~ hours of only playing nurse I thought, why did I stop playing other killers? So I decided to have a match with a different killer.

    Loaded up on Eyrie of Cringe with Leigon and I understand now why killer mains are so miserable these days. It doesn't even matter if the survivors are skilled or not, as long as they split up on gens and have BT, DS, DH, etc, it'll be impossible to win because maps these days are designed so that if every survivor just pre-drops pallets, theres nothing you can do. I now understand why killers tunnel, camp, because what's the point of playing fairly if the game isn't fair to you?

    I honestly have no idea what BHVR can do to fix the problem because if the game didn't have perks, it would be the same situation but killers would be able to camp and tunnel without punishment. But because there are perks that can make you downright invincible off hook, survivors are only going to bring those, perfect their looping, bully you in the EGC if you do anything that isn't to their liking, and always be favored in the devs eyes because it's the majority of the playerbase.

    One thing would be to make secondary objectives for survivors to slow down games but then make ds and bt stronger cause tunneling would only be even better stragedy or make gen speed faster the less there are survivors alive. But nurse would need nerf and blight probably too as well then. I think nurse should be changed like oni she has to start as m1 killer.

  • It's too inconsistent sometimes it gets cleansed in less than 30s and sometimes it gives you free 3-4K. It's need rework to be more balanced an give consistent results. I think the movement speed bonus should be only 1% not more and when the totem is cleansed in less than 30s the exposed status should change in to timer and still be on for the next 30s.

  • @Pulsar said:

    It's literally fine.

    Nobody begrudges Survivors for trying to escape thru hatch or for trying to finish all the gens.

    The Killer is allowed to win.

    It's boring to slug all well but if survivors fail and I get them all I hook two and do bit farming with the last 2.

  • I win usually there as killer and I lose lot of times as survivor so it's fine map. It's extremely good map for nurse

  • @Coder said:

    First afternoon/night with this patch at red ranks:

    -Killers get gen rushed as hell (don't give me that crap that gen rush is not a thing, it is).

    -When they don't get gen rushed, it's because they have to tunnel and/or camp to get a few kills (unless it's a god tier HB, nurse or spirit or your team are potatoes) which feels cheap, it doesn't feel like he's a god-tier wraith, he just tunnels or camps or uses a memento or NOED to "save" a bad match. You feel disgusted after every match because you died for getting tunneled, or because the killer used some cheap trick, not because he outplayed you.

    -Ruin is useless, unless it's at a hidden spot and the killer is legion or something, getting people off gens constantly. If you're not legion (or maybe freddy?), ruin is useless. It's even more useless against SWF, telling each other which gen they're working on. And of course, they can still find it 10 seconds after the match starts.

    -As killer, even garbage survivor can gen rush and escape, they don't need to outplay you, just hide, do gens, loop an infinite and that's it.

    -This is how games are now, a killer frustrated because he only did 3-5 hooks the entire match. As a survivor, after every match you'll feel disgusted because the killer used some cheap strategy to kill you or you'll feel bored as hell because you won only by holding M1 and escaping.

    https://us.v-cdn.net/6030815/uploads/585/3ZXPPUBXGQ2Y.jpg

    Well im not godtier killer but I consistently get 8-10 hooks in a matches without tunneling and I don't play agains't potatoes but rather average sfw:s or soloQ squads most of the time. I think like 1/4 in matches survivors can pull of that gen rush then I tunnel and camp. But usually im able to quard gens. I play strong killers spirit and oni usually which helps thought. I play kind of fairly 50% of my matches and other 50% I do something dirty at least as killer. Well I would want to be fairly every match but I want to win more

  • @q6iha34x1r69psli7pg said:

    Make gen speed 25% slower then we talk

    Make gen speed 25% faster if killer tunnels then I agree but I still think it should be something else like finding part for the gen. I just got tunneled and im mad so im now going to play insidious bubba.

  • @Aurelle said:

    I'm sorry, but this is getting beyond irritating. Every match I play the killer tunnels the first person out immediately, and half of the time that person is me. DS doesn't even help because they'll just take the hit and go straight after you again. And the funny part is that the killer doesn't tunnel anyone else, just the first person. I would like to have a chance to actually play the game, thank you.

    That's lot of tunneling. I personally don't tunnel if it's soloQ squad or average sfw. I only tunnel good swf or gen rushers. Well are the tunnelers mostly nurses? They tunnel me always for some reason.

  • @MrPeanutbutter said:

    You what’s also beyond irritating? Playing “fair” by the made-up survivor rule book and getting 2-3 hooks max and 0K because you played against a coordinated SWF team who ran broken loops all game and then used DH for a free health state when they got outplayed and then went to their unlimited healing boon totem when you dropped chase.

    Not every match is like this, but when I find myself in one, I’m absolutely going to tunnel.

    Match were you play agains't coordinated and good sfw you should always tunnel if you want kills. Tunneling, camping and slugging has given me lot of time 3-4K agains't them. Playing fairly by the survivor rulebook agains't them gives 0-1K maybe 2K at best. Well maybe once in century 3-4K.

  • @ThatOneDemoPlayer said:

    Getting a kill at the start of the game is the best play a Killer can do

    Most effective way to quarantee 4K but also best way to make survivors feel miserable. But I would argue even better way is to get 2 hooks close by and then just camp and you get 2 early kill instead only 1 or even tunnel/hook only 2 survivors. Tunneling/hooking only 2 survivors have always given me 4K unless I end up feeling bad and then farm with the last 2.

  • @Blueberry said:

    It's because the devs don't want to balance for high mmr. They force tunneling to be necessary.

    They can't really nerf gen speeds cause that would make tunneling and camping even more worthy. Really only way is to punish it by making ds and bt stronger cause currently they only slow killer a bit. Agains't nurse or blight or even spirit they are nothing thought. Maybe survivors should have some secondary objectives to slow the game down then bit. Gen rushing is problem and tunneling is only way to counter it. Well best stragedy is to tunnel 2 survivors and hook them closely and then just camp.

  • @Princeharlequinhq said:

    https://forum.deadbydaylight.com/en/discussion/comment/2918702#Comment_2918702

    Honestly, even though I think you were being sarcastic with the suggestion, I actually love that. That would actually be a major buff and it kind of seems like a fair trade.

    It should still remain hex it's stronger than any survivors second chance perks. But maybe make it having 2 totems could be more fair. Well most killer who use noed are bad so that's why I think it will not be changed to have tokens like devour hope. It's nightmare on soloQ and gives killer usually 3-4K. Just played match between this writing were bad killer hooked survivor before last gen was done and the one who came to rescue was downed with noed. Well one survivor escaped immediatelly. I tried to go rescue one but he somehow quessed which one so I was killed with noed as well. He would most likely got 0-1K without it. I think this is how it goes lot in solo but in swf noed is usually cleansed in less than 30s or all totems are cleansed so it does not even spawn. I use noed sometimes just to secure 4K when I don't want to take risk losing but usually I run rancor, nemesis and blood warden if I do endgame build once I got 3 kills doing that and usually 2 that at least require some skill. Good killers never run noed cause their goal is to win before gens are done that is usually my goal too.

  • @FatallyIconic said:

    Question for killer mains:

    In your eyes, what is a strong and useful Survivor build/perks that you don't find to be Overpowered, toxic or tryhard. Must actually be useful and not memey.

    Really am curious. This question is for people are fully killer mains or play killer at least 90% of the time.

    Well I play about 60% of the time killer so im not the person you look for answer but I play lot so I probably play more killer than many full killer mains so perk which I have found to be strong is shadowstep boon it has caused me to loss survivors in chases. Well I consider it very annoying perk becauase of that. Also Windows of opportunity is very useful perk helps survivors to know if pallets are used or where they are

  • @Andy5325 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2919631#Comment_2919631

    Oh cool it's a trapper main! In all seriousness, what's your favourite part about Oni?

    The ability to one shot while dashing and survivors are actually scared of Oni when he is on his rage mode and is coming to them.

  • The one which is my profile picture

  • @JordanMalicious said:

    https://forum.deadbydaylight.com/en/discussion/comment/2918531#Comment_2918531

    So buy a bunch of killers I don't want or wait till those perks show up in the shrine. No thanks.

    Iron grasp is universal perk and trapper is free and agitation is his perk so you can get them

  • @JordanMalicious said:

    I've played Dead by Daylight on and off for a few years now and I've noticed how easy it is for survivors to deny killers a hook. Either sabotaging or body blocking is so effective, especially during the EGC.

    Ive had games where I am clearly outmatched by the survivors but I try to stick it out and see if I can improve through seeing how they play. However, when the survivors are already a much higher skill bracket than me, they burn a Macmillan map offering, they bring a squad with arguably the strongest perks available, it just, I don't feel like I'm learning a damn thing. All of this is compiled when I realize that getting a single kill during these matches will probably be just barely possible.

    I just finished a match where, during the EGC, every survivor was sabotaging hooks and running into a corner of the map if I caught them out in a bad spot. I literally couldn't do anything. I finally stopped one of them from sabotaging a hook and got the survivor down. The other 3 had 99'd the gate nearby and bombed the hook to rescue. I smacked one during the unhook, the other 2 protected the 2 injured survivors, before they could get the gate, I managed to down the freshly unhooked player. They opened the gate and immediately tried to swarm him so I couldn't pick him up, didn't work, as I picked him up they all stood in front of me, I smacked one who ran to Sabo one of the nearby hooks. I smacked another blocker who proceeded to run to the exit. I smacked the third and they ran away too. I managed to make it to a hook slightly further away and got 1 kill. The other 3 survivors stood by the exit gate and tbagged for about 15 seconds until they had to leave because of the EGC.

    So not only did they Tbag after absolutely destroying me, they did every single sweaty thing they could to stop me from being able to do anything at all.

    I get it, survivors help other survivors. That said, if a survivor can damn near deny me 1 single kill by body blocking, I think something could be done about the wiggle timer. Add 5 seconds to it, I don't know but it's frustrating how much of the killer power is placed in the survivors hands.

    As a person who plays both sides but prefers killer, it feels like absolute garbage to have the sense of helplessness as a KILLER.

    Also, to anyone who only plays survivor, don't Tbag at the gate after you've clearly won. The killer probably already feels demoralized as all hell, pouring salt on the wound is just exemplifying the sentiment that the DBD community is truly dog crap.

    Rant over. Sorry for the long post.

    Use agitation, mad grit, iron grasp or startruck so you won't have problem. In my opinion the wiggle time is actually bit too long. I so many times end up wiggling 99% when the killer decides to carry me other side of the map some reason.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2918913#Comment_2918913

    That's an actual buff to the perk. I don't think it needs a buff. I mean, it's hard for me to say since I don't/can't use DS, but DS is already strong. I certainly don't want to face a stronger DS as killer. If I get hit by DS it's almost always an accidental tunnel, and that 5s stun feels bad enough.

    A bigger skill check success zone rather than no skill check whatsoever would, I think, be reasonable. I mean, DS really doesn't need a skill check at all, hitting a button to activate it like with DH would be fine. (I don't think anyone's asking for it to get used automatically, because not everyone wants to use DS the first chance they get.)

    The tiny skill check that gets denied due to the slightest blip in performance is the issue. We'd just like BHVR to give us a reasonable chance to use the perk.

    Well other option would be to make an ability button to use it but you only have few secs to decide.

  • I have better idea change dead hard on pc how it works on console. Cause on console you can't dead hard if killer is about to hit you have to do it earlier. So then those hacker dead hards would not be problem when I hit the guy but he still dead hards which is super annoying. There is also sprint burst for distance so I don't find dead hard for distance as big problem and it even gives less distance. Killers also have very strong perks like noed, BBQ... so I don't think dead hard is issue.

  • I 100% agree but there could be still skill check to make the stun effect longer. Like without hitting the skill check stun would be 4s and while hitting it 6s

  • @Nemmy_Wemmy said:

    Prestiging is not worth it. But ignore me as I have all my killers P3 except like 3-4 or them lol 😂

    Seriously listen to me, it's not worth it haha

    I have only prestigated oni and bubba to P3. But it would take years to prestigate all of my killers. I have 16 killers currently and 14 survivors. Well from survivors I have prestigated nea and feng to P3. Also once kate and meg.

  • @WesCravenFan said:

    Removing Dead Hard from the game is the first step to rebalancing the game.

    Getting a wider variety of Killers at higher MMR starts with shooting this disgusting perk into space.

    Also blight and nurse need to be nerfed then. BL and lithe needs buff too. Then we can see bit of variety too and not only sprint burst then.

  • @Triforcer said:

    I saw something someone posted that showed the escape rate per trial varied 5-10% PER Dead Hard in the match. So if 4 survivors (with DH) would average an 80% escape rate, that rate goes down to 40-60% without DH.

    That's why Dead Hard can't be nerfed. If we go by kill charts, do you realize that devs consider EVERY SINGLE KILLER IN THE GAME overpowered (since they have winrates over 50%)? Think about that. Clown with his 51% or 52% kill rate is 1-2% overpowered. Clown. Clown!

    If all killers are already overpowered, the devs probably can't figure out how to nerf a perk that raises escape rates by an average of 15-30% every single match (assuming 3 DHers). If you nerf that, how do you separately buff them to keep survivor escape rates from getting cut in half?

    EDIT: To be clear, I want Dead Hard to be meganerfed. It "should" be meganerfed. But in the developers' eyes, the reason it "won't" be meganerfed is that it singlehandedly changes survivor escape rates by 30% or 40%.

    So would kill rate rise to about 3K per match without DH? Well that would make survivors quit the game. But I think the reason why kill rates are above 50% and killer still feel miserable lot of time. Is because tunneling, slugging and camping are very common stragedies and those quarantee usually at least that 2 kills if not 3K-4K. But if killer plays more fairly and try to hook everyone before he kills someone he loses 90% of time. So that's when the game is survivor sided way too much. Something could be done that hooking everyone once would be worth it for killers other than making you feel being fair like it would make entity block all gens for 1-3 min or something. But nobody should be hooked twice at that point. Also some nerf for tunneling and camping would be ok like hook timer going slower and maybe making borrowed time longer and ds longer and automatic and 2 time use.

  • @P3ToxicLaurie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917508#Comment_2917508

    If you were dealing with farmers as much as I have for as long as I have, you would probably most definitely get annoyed by it. I understand you like it, thats okay and im glad you find it fun. But personally, I think the whole idea of being "friendly" is stupid, because your role is supposed to be a brutal killer who prevents survivors from doing their objective, while trying to hook them. Thats your objective. AFKing is also really stupid, and from what it seems you are part of the issue which I am currently addressing. It's not that hard to play the game as it was intended, or dont play at all. You think people would play dbd if everyone farmed? HELL no. It would be a dead game. All I can do is cringe when a killer is standing there trying to farm. If the survivors want to farm, thats fine. But if the survivors obviously dont want to farm, afking is stupid and bannable.

    Well I don't have reason to play normally when I just use my farming built so I can't just switch then. AFK is not bannable unless you do it every match and usually I still don't go full AFK but I just don't chase them. Most of my matches I try to get 3K-4K and tunnel, camp and slug if I need to so I don't think survivors like that more than farming? Like I earlier said you are just very lucky I almost never meet these farmers. Well I never think my objective is hooking and killing survivors but my objective is always to get as much bloodpoints and do my rift challenges.

  • @P3ToxicLaurie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916292#Comment_2916292

    LMAO and thats where I stop taking you seriously. Thats a really stupid argument to try and make. Youre telling me you think the devs intended people to farm when they were developing the game? Nope. So thats not how its supposed to be played. :)

    Give me an actual good reason why farming isnt boring. You may like it, but I most certainly do not. Nothing is wrong with that.

    The correct way to play the game is try and hook survivors while they try to do gens. Not hard to do that whatsoever. Thats how the devs intended people to play the game. If every single player on dead by daylight farmed do you think people would play? Nope. Not in a million years. Come up with a better argument.

    You are very lucky to get farmers that much. I get maybe one in few months they are very rare and I would like to meet them more. Well when I play killer I play always few farm games it's nice change for once and not sweat for 3K-4K and easy way to do my rift challenges. Survivors also seem to like it I let them stun me with pallets do flashlight and pallets saves and hook everyone twice in ideal matche some want to be sacrifised but I carry them to exit gate and some still won't leave and die in endgame collapse I usually fail to force them out as collapse is usually nearly end as some just open the exit gates immediatelly. Some won't want to farm thought and just ran away even I show im friendly well I then just AFK and go to next match or sometimes start chase with them and maybe hook them once.

  • That would make spine chill useless. You don't need it agains't killers who has normal terror radius so if it does not work agains't undetectable killers no-one wouldn't use it. I used only when I was new at the game but if you can look around 95% of time you don't need it.

  • Killer: 1. BBQ, 2. Hex ruin, 3. nurse calling/deerstalker and 4. tinkerer/agitation/noed/merciless storm

    Survivor: borrowed time, ds, dead hard and windows of opportunity sometimes I use adrealine or that saboteur perk

  • Most of the time you can't use unbreakable so I disagree. Deliverance for example you can use every time if you do safe unhook. So it's fine

  • Well I can usually bait it as killer and well as survivor I never can use it when killer is about to hit cause I play on console so it never works so I can only use it bit early or either for distance but what I would suggest is to nerf it on pc. As killer some pc players don't fall for bait and they just use it correctly every time so it irritates me and sometimes it can extend chase too long but don't dare to say it should be one time use on console.

  • @OpenX said:

    Just depends what killer you are playing. Top tier killers I can see the argument against camping and tunneling.

    Low tier killers have absolutely nothing else they can do. I been trying to make Onryo work again today and it's literal torture. Almost no chase power, can't hit and run cause of boons, lullaby stealth killer, and people can avoid her projection from miles away.

    I want to play her so bad because I love her character but she's soooo weak I am typically resorting to tunneling the first survivor off hook most games

    You should try other killer. I bought her because of the movies but tried to play her other day and she felt so weak. Normally I play much stronger killers which can do much more in chase but with her I could barely do anything well still ended that game 4K with noed but overall the survivors just where whiping the floor with me.

  • Well simply because it's rewards playing badly. And if the exposed status is not enough it also gives movement speed increase. I have went AFK whole match before all gens were done and killed everyone so it's overpowered but well survivors also has second chanse perks. Well ds was reworked thought and requires skill to use so maybe somekind of rework could be done to noed as well. Good survivors will cleanse it immediatelly thought so it's high risk high reward but still quarantees almost always 1-2 kills.

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