Dead_by_Gadfly
Dead_by_Gadfly
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Well now i have to see if i got anything
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Pigs Traps:
Unable to see boxes until headset is activated
Timer is reduced by 15 to 30 secs
Pig gets 1 extra trap at base
Missing a skill check while removing the trap results in a loss of 1 health state
If survivors leave through hatch with an activated trap their body goes but their head stays (counts as death)
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@MoxxiTheRabbit said:
Hey everyone,
I'm finding the new doctor re work quite hard to play against. Just wondering what some of you other survivors are doing to counter him.
Thanks for your time <3
If hes good and using shock therapy to prevent pallet drop, then drop the pallet early. If he sucks loop him like normal. Thats it, hes not complicated
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This Claud was stuck IN the hook so me (as nurse) and the other survivors danced around her. I stayed with her as the egc timer widdeled down and the entity finally took her soul. ๐
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@Dr_Loomis said:
I wish he had the ability to settle a lawsuit.
๐๐๐
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120% base movement speed and breaks pallets 50% faster. Call it Relentless Fury
Oh edited to add: terror radius would be 40 to balance the faster speed
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I can get more use out of gearhead than dead mans switch for sure. Both are useless but dead mans switch is more useless
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@BigBrainMegMain said:
Monitor & Abuse with Save the Best for Last.
I honestly just want to DC every time I see a Deathslinger. He's not fun to vs at all.
But I suck it up and wade through the bs. Even though he has no penalty for missing shots, his Aim Down the Sight speed is ridiculous.
Plague gets her power completely removed when someone stuns her on a pallet and she has a major debuff to her speed when charging her vomit, Huntress has a windup and needs to reload her hatchets on a locker.
Deathslinger has to reload everytime he misses, and he slows way down while aiming.
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@MrMisanthropy66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1291485#Comment_1291485
^^^^^^ this is a wonderful answer^^^^
Also if the gens fly by in 3 min ( happens a lot more than ppl think at red ranks vs seal team swf ) and the gates open as im about to/ or just downed someone, well then I'm pitching a tent and you all are trading for a few min IDC if they all get out in the end but they are still gonna trade a few hooks first or let them die. I'd rather trade
Yup, sometimes you have to drag them down into the dirt, sucks but it happens.
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Maybe someone already mentioned this but if not:
Before youre wounded loop him like you do huntress complete with ducks and dodges. If youre between tiles run in zig zag but dont be too predictable, vary the lengths of your zigs and zags
After youre wounded drop the pallet early like clown/fred/doc and if you can do so safely force him to break the pallet
If youre healthy run vaults the same, if youre injured avoid vaults whenever possible.
Hes slow and has no map pressure so if youre not beimg chased be doing gens. Good deathslingers slug heavy to create map pressure so unbreakable helps.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1291671#Comment_1291671
You know, I thought the same thing but I started watching a Streamer that plays Bubba with Insidious and just camps every survivor hooked until they die. Any survivors that come to save the survivor gets slugged. He's getting 4ks and plenty of bloodpoints. And wasn't there another really big streamer that played an entire day of camping with NOED and was continually getting 4ks just recently.
Ohtz did if i remember right, but not everyone wants to play like that. Its boring and if the survivors work it right killers only getting 1k.
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@Peanits said:
We've talked about this in the past, but we aren't planning on punishing camping since there are times when it's the right move. If the survivors are being aggressive with saves, leaving the hook is the wrong move. It wouldn't make sense to punish the killer for playing smart.
Thank you!
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Its a stupid perk. I tried running it with blood echo and sloppy on legion, build overall seemed useless
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Run whispers, if you see it lit up you know youll hit at least 1 person with static blast, if you dont theyre in a locker.
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@Shocktober said:
I disagree heavily. You can use the common add-ons to boost her dash, but imo that's not why you play pig. It only works on very short loops, and many good survivors will just run off the loop when they see you crouch. You can try to bait a hit by crouching and then uncrouching but alot of the times they just get to another pallet anyways.
The only purple add-on I think is terrible is Amanda's secret.
The purple extra box, reduced trap timer, and increased search times are all really nasty when you stack them. It's actually impossible to search all 5 boxes with a tampered timer on some maps if your trap is activated while you are on the hook. So that's a 20% chance it's just a set and forget mori. You can bump those odds up to 40% if you tunnel them a bit (15-20~ seconds) while crouched after they are unhooked. That's a pretty quick investment for such a huge potential payoff.
Exhaust traps + mangle traps are also both incredibly good for tunneling. Maybe you don't want to do that, but that's what they can be used for.
The great thing zbout tampered timer + extra box too is OFTEN survivors under estimate how much time they have and do dumb ######### like work on gens while they have a deactivated trap on, giving themselves even less time.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1291039#Comment_1291039
Im not against it there is just no reason to add it. You get free stuff for playing the game so now why do they have to all of a sudden give more.
Have you looked at the number of bps you need to get just 1 character to p3 and have all perks available? Its stupid high, so yeah, theres a need for it
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1291451#Comment_1291451
I don't think the devs would put it on Clown. They said back when he released that Clown is a grounded character that could really exist. Plus copying Freddy's power is just boring and uncreative.
Well its not an exact copy of Freddy, he has to preset it on 3 different gens. Its somewhere between demo, freddy and hag.
They probably wont, but thats true of 99.9% of the ideas that get brought up in the forums
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@Tiersis said:
I'm not even talking about while I'm holding one. If I injure one, and start to chase, another who hasn't taken a hit gets in the way and makes me hit them, and then another, and by the time I've gotten one down the others are all healed.
Its annoying, its frustrating, and it needs some non killer specific counterplay. I mean I know I could just play billy or bubba all the time but come on...
Oh, but if theyre doing that nobody is working on gens and youre getting a bunch of points. I would be ok with that, theyre going to lose if they do that to much. My rule is pretty simple, chase the injured person closest to you unless the other is far from a pallet or vault.
The only exception is if the person theyre protecting is on death hook, if so you need to ignore the blocker and continue chasing death hook. If necessary slap blocker but dont lose sight of death hook
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1290191#Comment_1290191
Clown isn't a supernatural character so no teleporting for Jeffery.
All things are possible through the entity ๐
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1291382#Comment_1291382
Yeah that's a good point. Maybe with the game's speed at which you unlock teachable perks, the ranking should be slower. Not in terms of pipping, but that there's a rank 30 or 40 at which players start. As with other games you're right, I'll hit that wall and not progress as fast, but this was just straight de-ranking hell. Only one of those games did I get more than 1 kill (the last one before the night), and the rest all entity displeased. Online Matchmaking tends to bring people to a 50% win/loss ratio, but this is just nothing but "losses".
Im a firm believer in more ranks. We wont ever see it but i bet the new system is going to have hundreds. Its all going to be under the hood though so you wont know what your skill level is
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Yeah mad grit is the perk youre looking for, however, ive found a lot of succes by just dropping the person youre holding and going absolutely ham on their faces. After you down a couple theyll stop and youll have created a bunch of pressure
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Im still waiting for someone to explain to me why pallet looping is ok and camping isnt ๐คทโโ๏ธ
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1290558#Comment_1290558
Not sharing statistics isn't shady, it's the sensible decision on the part of BHVR. Every time they share statistics, people make threads and twist the statistics to fit narratives that really aren't true. They always tell people to take the official numbers with a grain of salt but people often still take them as accurate indicators of game balance when they don't actually provide full pictures. Releasing statistics always comes with a flurry of threads from both sides about how 'x and y are unfair' etc.
I'm sorry for the misunderstanding over the word 'evidence'. I wasn't asking for statistics, I was saying they provided very little reasoning as to why their point would be the case. In addition to this, they could have actually elaborated on why they feel this way rather than only misquoting a developer.
The proof isn't "hidden", it's just not shared publicly regularly for the aforementioned reasons.
No apologies necessary ๐
As for numbers, I cant think of any other game I play that hides stats. At the very least I should see my own individual stats. So yeah, personally I find it a little sketchy. But to each their own.
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Match making is a big problem I agree. Theres a few things I want to point out though:
Lets say matchmaking is completely perfect and you get matched up with people at your skill level. Youre going to hit the same wall regardless, it would just happen later instead of sooner and right around where you are now. If youre green youre going to start playing against purple soon and they know tge game well enough to run you around and make tge game difficult. Youll have a few games that are good and then a few that are bad and youll sit like that until you do have those perks and understanding of tge game.
Those messages you get will never end. If they bother you change your settings so you cant get messages from strangers. If you arent running noed theyll find something to complain about.
Both things happen to everyone even when matchmaking was working, and i uninstalled more than once for both reasons. There are people in green ranks that are good enough to be r1 and purposefully stay back even.
All that said, yes, they do need to fix mm. They told us theyre working on it 5 months ago and anytime its brought up they point back to the post that was made 5 months ago like that answers tge concern ๐
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Idk, this seems like such a small deal to me. It happens but I dont see it that often. And even if it does, how is tge game supposed to differentiate someone that messes up in the struggle phase compared to one that wanted to leave?
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@bm33 said:
They should hide survivor names until end of match. I'm on PS4 too and been targeted by killers because I escaped previous match preventing them from getting a 4k. Next match I'm facecamped when I know they aren't the type to facecamp based on previous match. No, I didn't teabag or do anything toxic to warrant a facecamp, just was only survivor to escape.
I have messaging/party invites turned off but have heard from other killers tunneling them for not responding to messages/party invites before a match. Could explain some of my instant deaths while killer farms with rest of team after I die. :/
If theyre going to do that then they should hide the killers name too at the end of the game so i dont get messages every other game from kids that get wrecked or kids that wrecked me. That ######### gets old
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/51619/give-me-a-reason-or-stop-the-legion-hate
Legion is mind-numbing. I hate Legion matches. You spend 20+ minutes mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing, mending/healing.
FFS.
His matches are typically long and boring. I'd rather die and go play a killer whose is actually fun to play against, not just one long drawn out match of double healing every. single. time. he runs by. ๐ด
You heal in a game against legion? Why? Just mend and do a gen
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Something similar happened to me the other day except she wasnt the last person. They need to look at that spot
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If i see OoO the kid gloves come off quick and I just assume theyre swf. As for strats I play tge game like normal and wait to go at tge object when im close already and theyre out of position. Otger than that i play mean and create whatever kind of pressure I can. Ill slug everyone tgey let me.
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@Okapi said:
There will be a Hellraiser chapter with Pinhead and a Labyrinth map but no survivor. Instead, a serperate Scream paragraph with Sidney Prescott will release simetanelous. Pinhead will come with 1 paid cosmetic set at launch while Sidney has around 4-6.
God I hope so ๐
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Yeah ๐๐
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Match making is a little off right now. Theyre testing a new system.
If youre new to killer part of the issue is going to be perks, you dont have the good ones yet. All you can do is keep grinding and try and get better, but even with good perks what you described is going to happen, what you do after that and what they do after that determines the outcome
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Mine is that being tunneled isnt unfun or toxic
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/1290609#Comment_1290609
Ok now THAT makes sense. I never really used the perk so I didn't realize how strong it could be. I always found it weird removing a token after EVERY attack you do, miss or not.
Yeah it can be pretty strong, the drawback is you have to spend time looking for your obsession then more time losing 3 chases. Its not even worth it unless you run nemesis and THEN you have to ask if tge speed boost is worth 2 perk slots. Some would say yes for me its meh
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@Hex_Stalk said:
It never made sense that you would lose it even when you don't hit anyone. Makes sense if you DO hit them, but not really as much as when you miss.
Because being able to move as fast as you do with 3 stacks is really strong, so the balance to that is you need to be good to utilize it
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1290599#Comment_1290599
My encounter with a finger-wielding, tunnel-mori clown begs to differ. ๐คก
Ha true ๐
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@SquirrelKnight said:
Okay, so after trolling threads and stuff I have another mindracking question.
WHAT IS CONSIDERED A FAIR KILLER?!
Freddy is OP cause of teleport and somehow his lunge range even though it is the same as other killers?? (and traps sometimes?)
Legion is OP because he is annoying to play against i guess?
Nurse is OP because of Blinks
Spirit is OP because survivors cant see her when shes using her limited power?
Clown is OP (Seen a couple of threads) because of movespeed but it seems because he walks weird.
Deathslinger is OP cause he is a 360 scoper and annoying to play against.
Wraith is OP because invisibility is hard to deal with.
Huntress is OP because iri heads And she can throw hatchets period.
Hag is OP cause teleport and traps.
Myers is OP cause tombstone and i dont remember the other addon for infa T3
Hillbilly is OP cause chainsaw
Leatherface is OP cause of insidious chainsaw.
Ghostface OP cause of bugged peaking and tbagging
So if im right that leaves Oni, Demogorgon, Trapper, Plague, Pig.
TLDR: What killers are "Fair" to play in matches According to the forums!? (I play whoever I want whenever I want CAUSE THATS HOW I ROLL)
Clown. Clown is fair
๐
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@MysterTal said:
If you play Killer you'll be getting Survivor Rituals. The Daily logic seems to be to pop up Rituals for the opposite role to the one you play more.
I mostly play killer and rarely get survivor ones. My theory is it tries and herds people into playing killers that arent used often and roles that are short.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1290472#Comment_1290472
Please indicate where I said they should share "statistics" as proof of their point. What I'm saying is they didn't explain their point or try and provide any reasoning as to why BHVR would be involved in some sort of hidden information conspiracy. Furthermore, their entire point is based off of a paraphrased developer quote.
Whenever the developers release statistics they always explicitly state not to make assumptions and draw conclusions from them because they never provide the full picture. It's very easy to misconstrue statistics and that's why they don't often release them.
Read the first few responses in the thread. They all share the same sentiment as mine and are in no way "disingenuous".
You asked for proof in a thread where hes complaining that there are no numbers. What sort of proof are you expecting? Im not saying the ops right, i have no idea nor do i care, its just weird to ask for proof when the proof is literally hidden. What i do agree with is that its pretty sketchy to not show stats.
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@OnryosTapeRentals said:
This is reaching.
You have provided no evidence to support your claim that BHVR is attempting to "hide information", nor does it make any sense that BHVR is part of some SWF conspiracy as you've suggested.
From what I see, they were asked a question and they gave a completely valid response. If you look back at other developer Q and As, you'd notice that it's not often they give highly specific answers or statistics. They tend to reply with somewhat general answers to avoid giving away too much information about upcoming content and to prevent statistics/information/upcoming features from being misconstrued.
SWF doesnt bother me, its fine. That said its prettt disingenious to say hes not prividing proof when part of his gripe is they wont show the statistics. Thats the point hes making. Thats the problem. What you want him to do hack their servers?
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@VectorRises said:
@Demonl3y i know that is why I am saying how come I got hit across map
You could have been on the very edge of a larfe terror radius. On tge very edge of that TR it can be hard to hear tge heart beat.
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@robin said:


I've been seeing these every once in a while for a long time now, I screenshotted these two, what exactly are they?
I was f-in baffeled tge first time i saw it too ๐
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@nikodelpino said:
I play all killers and I know exactly what build to use in every killer. However, with the Doctor (and the Pig) I'm constantly changing the build I use but I don't seem to figure out what to run on him. Actually I'm running:
- Ruin
- Distressing or Nurses Calling
- Unnerving Presence (to counter DS)
- BBQ&C (not necessary the best perk on him but I want the extra BP)
I'm considering taking out Ruin on some killers because sometimes it doesn't even last 20 seconds on the match. I already take Ruin out of my Nurse and Billy and now I'm considering taking out Ruin of the Doctor too. So my question is if do you think it's viable playing Doctor on high ranks without Ruin? Taking into account that I don't like to play defensive or the boring 3 gen strat. Thanks for your suggestions

Take out unnerving presence and distressing. Use brutal strength, enduring, pop and bbq. People tend to drop pallets early. You can also switch out brutal for sloppy
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Thana and CI are both pretty worthless imo.
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Yes. Stop being a dick. He was using a perk given to him by the devs for its intended purpose, that doesnt call for you being an #########
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Candyman.
If hes not this chapter hes coming soon. Nothing else explains the bees
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1290157#Comment_1290157
I'm just wondering why people wouldn't want Candyman.
Hes kind of whatever. Ill take him but there are a lot of others I want more
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I like the jack in the box gimmick, but maybe instead of a gas cloud he can teleport to one of those gens with a 30 second cool down. Like freddy but the gen shows a clown pop out of the gen like a jack in the box, maybe it takes 3 secs so the survivor has a little head start. The clown popping out tho should happen suddenly, like how hags traps work. So its a jump scare.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1289663#Comment_1289663
https://forum.deadbydaylight.com/en/discussion/comment/1289705#Comment_1289705
Candyman would be nothing short of absolutely disappointing.
I dont disagree, its just all signs point to him and im not discounting that simply because Scott said so
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Scott Jund. All tge clues are so obvious that hes tge only reason people are even questioning it
Hes a youtuber
