Stop camping for killers

The makers need to have a better punishment for killers that camp because ever sense they put the time ban on for disconnecting there are more campers. Going on to any platform to play the game and on every single one there was a campers. Sooner this game will be dead because no one will won’t to play a game that only benefits the killers because that is how the makers are ruining the game and when they want to make a new game it won’t work because no one will trust which side they will pick and then ######### the other side over.

Comments

  • Well, they can't make a better punishment for camping, as... and I'm gonna say this slowly....


    IT

    IS

    NOT

    AGAINST

    THE

    RULES

  • Do you know why spammers STILL send out those, "Hello, I am the Crown Prince of Zimbabwe, and I want to share $10,000,000 with you." emails?

    They're totally stupid, right? Well, you still get those emails because someone is still paying them off.

    Why is this relevant?

    Camping is usually self-defeating. A killer won't win the game standing in one place all game. But you know why they keep doing it? Because someone is still paying them off.

    If no one ever paid that Bubba sitting in the basement, he'd stop bothering after a while. Stop sprinting face-first into chainsaws and handing 4k's to someone who never even moves, and maybe you'll find they don't do it quite as much.

  • Im still waiting for someone to explain to me why pallet looping is ok and camping isnt 🤷‍♂️

  • @Bovinity said:

    Do you know why spammers STILL send out those, "Hello, I am the Crown Prince of Zimbabwe, and I want to share $10,000,000 with you." emails?

    They're totally stupid, right? Well, you still get those emails because someone is still paying them off.

    Why is this relevant?

    Camping is usually self-defeating. A killer won't win the game standing in one place all game. But you know why they keep doing it? Because someone is still paying them off.

    If no one ever paid that Bubba sitting in the basement, he'd stop bothering after a while. Stop sprinting face-first into chainsaws and handing 4k's to someone who never even moves, and maybe you'll find they don't do it quite as much.

    I had teammates last night get upset I left instead of attempting to save them against an insidious camping Leatherface in the basement.

  • So, did your Teammates keep going for the save(bad decision), or did they knock out the gens and escape(good decision), and your mad because you got left behind? If that's the case, your team still won. The killer got 1k and de-piped. 🤷‍♂️

  • camping gens = good

    camping hooks = bad

    Logic?

  • THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT

    • Camping
    • Slugging
    • Tunneling
    • Streamsniping
    • Teabagging
    • Bodyblocking
    • Looping


  • @laurendunlap25 said:

    The makers need to have a better punishment for killers that camp because ever sense they put the time ban on for disconnecting there are more campers. Going on to any platform to play the game and on every single one there was a campers. Sooner this game will be dead because no one will won’t to play a game that only benefits the killers because that is how the makers are ruining the game and when they want to make a new game it won’t work because no one will trust which side they will pick and then ######### the other side over.

    Do you think playing killer is easy? Lol. And also if a killer camp is to revenge itself with the survivor, also he is losing points basically. There is no problem to camp. If you don't think what I said is true, play as red ranks killer and get a great Swf team, some maps are almost impossible to certain killers

  • @laurendunlap25 said:

    The makers need to have a better punishment for killers that camp because ever sense they put the time ban on for disconnecting there are more campers. Going on to any platform to play the game and on every single one there was a campers. Sooner this game will be dead because no one will won’t to play a game that only benefits the killers because that is how the makers are ruining the game and when they want to make a new game it won’t work because no one will trust which side they will pick and then ######### the other side over.

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    THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT

    • Camping
    • Slugging
    • Tunneling
    • Streamsniping
    • Teabagging
    • Bodyblocking
    • Looping

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    THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT

    • Camping
    • Slugging
    • Tunneling
    • Streamsniping
    • Teabagging
    • Bodyblocking
    • Looping


  • Another survivor who created an account just to complain about something the killer did. How original.

  • Most people I see getting camped suicide on hook

  • @Tiersis said:

    Well, they can't make a better punishment for camping, as... and I'm gonna say this slowly....

    IT

    IS

    NOT

    AGAINST

    THE

    RULES

    I'm going to say this slowly...

    THE

    IDEA

    IS

    THAT

    CAMPING

    IS

    MEANT

    TO

    BE

    A

    BAD

    STRATEGY

    THAT

    DOES

    NOT

    REWARD

    THE

    KILLER

  • We've talked about this in the past, but we aren't planning on punishing camping since there are times when it's the right move. If the survivors are being aggressive with saves, leaving the hook is the wrong move. It wouldn't make sense to punish the killer for playing smart.

  • Camping is most of the time a bad strategy, that doesn't reward the killer.

    Other times its the perfect strategy. I just went against a group that was hellbent on unhooking everyone right after I hooked them, right underneath me, while I was playing myers. I saw this, all 4 were still up, and I turned it from a 0 kill match to a 4k because they all decided to rush the hook.

    If they had been smart, they'd of gone and done gens, and I'd of gone and tried to stop them. But if I KNOW they are gonna rush for the unsafe save, camping seems like a pretty good strat.

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291393#Comment_1291393

    I'm going to say this slowly...

    THE

    IDEA

    IS

    THAT

    CAMPING

    IS

    MEANT

    TO

    BE

    A

    BAD

    STRATEGY

    THAT

    DOES

    NOT

    REWARD

    THE

    KILLER

    As Peanits said its meant to reward the killer in specific situations such as facing overly altruistic teams.

  • @Peanits said:

    We've talked about this in the past, but we aren't planning on punishing camping since there are times when it's the right move. If the survivors are being aggressive with saves, leaving the hook is the wrong move. It wouldn't make sense to punish the killer for playing smart.

    Honestly, what should happen is the Killer starts steadily losing BPs while they are in close proximity to a hook survivor for longer that XX seconds. It doesn't punish a killer that is stopping altruistic survivors because the killer is getting BP's for downing the altruistic survivors. However, if the killer is just sits in front of a survivor all match, then they don't get BP's because the BPs got drained away camping.

  • @Han said:

    camping gens = good

    camping hooks = bad

    Logic?

    survivor Logic i mean survivor still easy mode even after map changes.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291644#Comment_1291644

    Honestly, what should happen is the Killer starts steadily losing BPs while they are in close proximity to a hook survivor for longer that XX seconds. It doesn't punish a killer that is stopping altruistic survivors because the killer is getting BP's for downing the altruistic survivors. However, if the killer is just sits in front of a survivor all match, then they don't get BP's because the BPs got drained away camping.

    They're already losing BP by camping as long as you don't all run face first into them.

  • the correct term is hookrushing

  • The fact that this is your very first post and complaining about killers camping leads me to believe that you're a survivor main which just makes this argument biased.

    Truth is: Camping is a legitimate strategy for killers as that has been said many times by the developers. The majority of the survivor mains view it as an '#########' method, whereas the majority of killer mains/people who play both sides view it as a technique. Sure camping in some people's eyes is a bad strategy that rewards killers, but at least it gets the job done for killers. The role of the killer is to obviously kill the survivors, regardless of how it's done.

    It's a debatable topic and I'm sure most of us will agree to disagree but I play both sides and although proximity camping sucks for some people, it just puts the killer at a higher disadvantage as it actually allows the other survivors to complete generators quicker additionally wasting the killer's time.

  • As someone who plays both sides, I am definitely frustrated when I get camped. It's not fun for the survivor and effectively makes you a loser.

    I've come to the conclusion that despite my frustration, that's just tough. If I'm running killer and trying to learn nurse and get bullied by survivors, that's also tough.

    OP, take your lumps and work around it. Sometimes, you will lose. Period. If anything, the camping killers don't see the advantage of not camping. I DO sometimes camp for the reasons listed above. And I have been able to turn 0k into 4k at the last generator because of altruism + camping....

    As a killer, I hate flashlights and keys. I have to live with them, it's part of the competition of a game.

    I personally want to excel and win but not at the cost of reducing the challenge to the point that it's too easy. You gotta lose sometimes.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291667#Comment_1291667

    They're already losing BP by camping as long as you don't all run face first into them.

    You know, I thought the same thing but I started watching a Streamer that plays Bubba with Insidious and just camps every survivor hooked until they die. Any survivors that come to save the survivor gets slugged. He's getting 4ks and plenty of bloodpoints. And wasn't there another really big streamer that played an entire day of camping with NOED and was continually getting 4ks just recently.

  • @Peanits said:

    We've talked about this in the past, but we aren't planning on punishing camping since there are times when it's the right move. If the survivors are being aggressive with saves, leaving the hook is the wrong move. It wouldn't make sense to punish the killer for playing smart.

    Thank you!

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291671#Comment_1291671

    You know, I thought the same thing but I started watching a Streamer that plays Bubba with Insidious and just camps every survivor hooked until they die. Any survivors that come to save the survivor gets slugged. He's getting 4ks and plenty of bloodpoints. And wasn't there another really big streamer that played an entire day of camping with NOED and was continually getting 4ks just recently.

    Ohtz did if i remember right, but not everyone wants to play like that. Its boring and if the survivors work it right killers only getting 1k.

  • While I agree that camping isn’t punishable and shouldn’t be.

    Im just gonna say this.

    The camping continues you will never see anyone join a lobby without BT. Why? Because outside of that you would just be trading hooks. Cuz even with BT you are still trading hooks sometimes.

    So no, leave camping as it is, but stop complaining when survivors have to keep bringing meta perks.

  • @Johnny_XMan said:

    While I agree that camping isn’t punishable and shouldn’t be.

    Im just gonna say this.

    The camping continues you will never see anyone join a lobby without BT. Why? Because outside of that you would just be trading hooks. Cuz even with BT you are still trading hooks sometimes.

    So no, leave camping as it is, but stop complaining when survivors have to keep bringing meta perks.

    I had a match a bit ago where I got a 4k, as counter intuitive as it sounds, I just tunneled the one who had BT on. I think it rattled the others so hard they all tried to get super altruistic and kept running at me as huntress.

    Sometimes playing against the Meta can mind game them into killing themselves. I like it. Gives players options.

    Of course I know if they'd of just done Gens they'd of gotten out.

  • @Tiersis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291781#Comment_1291781

    I had a match a bit ago where I got a 4k, as counter intuitive as it sounds, I just tunneled the one who had BT on. I think it rattled the others so hard they all tried to get super altruistic and kept running at me as huntress.

    Sometimes playing against the Meta can mind game them into killing themselves. I like it. Gives players options.

    Of course I know if they'd of just done Gens they'd of gotten out.

    @Tiersis

    I like the way you think.

    Most killers would just complain about the perk and not necessarily get rid of it lol

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291671#Comment_1291671

    You know, I thought the same thing but I started watching a Streamer that plays Bubba with Insidious and just camps every survivor hooked until they die. Any survivors that come to save the survivor gets slugged. He's getting 4ks and plenty of bloodpoints. And wasn't there another really big streamer that played an entire day of camping with NOED and was continually getting 4ks just recently.

    So you watched the mistakes others make and then proceed to do it and get mad by it lol. Get over it. The Devs have already told you it's not happening.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291771#Comment_1291771

    So you watched the mistakes others make and then proceed to do it and get mad by it lol. Get over it. The Devs have already told you it's not happening.

    Obviously you don't read.

  • @USELESS said:

    https://forum.deadbydaylight.com/en/discussion/154261/stop-camping-for-killers

    Do you think playing killer is easy? Lol. And also if a killer camp is to revenge itself with the survivor, also he is losing points basically. There is no problem to camp. If you don't think what I said is true, play as red ranks killer and get a great Swf team, some maps are almost impossible to certain killers

    ^^^^^^ this is a wonderful answer^^^^


    Also if the gens fly by in 3 min ( happens a lot more than ppl think at red ranks vs seal team swf ) and the gates open as im about to/ or just downed someone, well then I'm pitching a tent and you all are trading for a few min IDC if they all get out in the end but they are still gonna trade a few hooks first or let them die. I'd rather trade

  • @MrMisanthropy66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291485#Comment_1291485

    ^^^^^^ this is a wonderful answer^^^^

    Also if the gens fly by in 3 min ( happens a lot more than ppl think at red ranks vs seal team swf ) and the gates open as im about to/ or just downed someone, well then I'm pitching a tent and you all are trading for a few min IDC if they all get out in the end but they are still gonna trade a few hooks first or let them die. I'd rather trade

    Yup, sometimes you have to drag them down into the dirt, sucks but it happens.

  • The only problem I have with camping is the first person hooked is basically screwed out of any points. Give them distraction points and % gen repair points similar to being chased, maybe even safety pip. This would encourage the camped survivor to not kill themself on the hook which rewards the killer and allows them to go for another survivor to camp. The camped survivor staying in the game while the other survivors complete gens will punish the killer - will also make camping seem less appealing.

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291393#Comment_1291393

    I'm going to say this slowly...

    THE

    IDEA

    IS

    THAT

    CAMPING

    IS

    MEANT

    TO

    BE

    A

    BAD

    STRATEGY

    THAT

    DOES

    NOT

    REWARD

    THE

    KILLER

    Whose idea is this? Yours? Or someone elses?

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291644#Comment_1291644

    Honestly, what should happen is the Killer starts steadily losing BPs while they are in close proximity to a hook survivor for longer that XX seconds. It doesn't punish a killer that is stopping altruistic survivors because the killer is getting BP's for downing the altruistic survivors. However, if the killer is just sits in front of a survivor all match, then they don't get BP's because the BPs got drained away camping.

    I've said it before and I'll keep saying it... You can't punish the ones who camp just to ruin someone's day. They already don't care about bps, otherwise they wouldn't be hard camping right off the bat. They don't care about rank, they don't care about winning. Their reward is making someone miserable in a game. You could make it to where they lost ALL their BPs, even outside the match, AND dropped them to rank 20 in one go... And they STILL wouldn't care, nor stop.

  • @Peanits

    after the game if you want Report a player there is a reason:

    „claim the game for yourself“

    What should that mean? When a killer facecamp the first hook it’s exactly this.

    In my opinion a game is balanced when everything has a counter:

    ds and bt counters tunnling

    cleanse totems against noed

    lockers or near killer or distortion against bbq

    nurses/sloppy/tana against healing

    A facecamping Bubba is the only situation in the game without a counter and that’s the big problem! The devs say survivor should punish this with genrush, but that’s not a counter only a sad answer... All player want to have fun in this game and sure we all have good and bad matches but it’s horrible to just be and die on first hook.

    My suggestion:

    change mettle of men again, because it’s actual really trash.

    Change:

    If you run mettle of men onetime you can take a hit near a hooked survivor and you become only injured while the killer is close to the hook.

    What do you think?

  • @Tiersis said:

    Well, they can't make a better punishment for camping, as... and I'm gonna say this slowly....

    IT

    IS

    NOT

    AGAINST

    THE

    RULES

    This.

    Also, here's an amazing tip no one has figured out yet: JUST DO GENS.

    You literally have no threat if the killer is face camping. Don't waste your time trying too save and just gen rush, he'll either leave the person or loose.

  • @Peanits said:

    We've talked about this in the past, but we aren't planning on punishing camping since there are times when it's the right move. If the survivors are being aggressive with saves, leaving the hook is the wrong move. It wouldn't make sense to punish the killer for playing smart.

    So, if the survivors are not being aggressive with saves, staying close to the hook is the wrong move. It would make sense to punish the killer for not playing smart. (and no, in the eyes of the camped survivor, the killer is in no way punished because the other survivors can repair generators quietly and probably also escape without any threat from the killer. This is otherwise abnormal)

    A simple rule: if the killer stays close to the hook while he is not in chase, he is punished, because his presence is not justified. This punishment must guarantee a safe hook rescue. If the killer wants to know if a survivor is already close or going to the hook, there are multiple perks for this. And if this rule is imperfect, I am sure you can make it so.

    The killers must hunt, they must not force the survivors to come directly to him under the blackmail to ruin the experience of a player. This is the role of the survivors with the generators: they force the killer to come towards them, and this is perfectly normal and logical: they work to escape but the killer is there to prevent them. Let's not reverse the roles.

    Okay. Let's reverse the roles... Give survivors the ability - basekit, not perk, of course, exactly like camping - to force the killer to flee from repaired generators. These will be safe areas where survivors can take refuge for as long as necessary.

    What? The survivors will stay there doing nothing? It is unfair ? No, it's a strategy. These survivors are safe, for now, but do not repair any other generator. You see, it doesn't benefit the survivors, in fact. The killer just has to walk away and chase someone else (tip: he's probably repairing another generator). Don't be silly, and adapt.

    These killers don't want to look for the survivors, they don't want to hunt the survivors: they want the survivors to come directly to kill themselves or to escape for free, but it is the survivors who are the problem! I am hallucinated by such nonsense.

  • First of, where is it written what a killer must and must not do? Seems like some made-up rules to me.

    Also, your survivor idea is a little different. If the killer camps, even if the survivors do nothing, not working on a gen or anything, the game still progresses, due to the hooked survivor dying. your idea has nothing to progress the game furchter, its just producing a stallmate.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291667#Comment_1291667

    They're already losing BP by camping as long as you don't all run face first into them.

    I hope everyone understands that killers don’t “lose” bloodpoints by camping. They don’t gain any additional aside from the hooked-survivor/entity summoned/sacrificed, but they definitely aren’t having bloodpoints removed as some people claim. It only negatively affects their Emblem score, which no one really cares about... especially camping killers.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291671#Comment_1291671

    I hope everyone understands that killers don’t “lose” bloodpoints by camping. They don’t gain any additional aside from the hooked-survivor/entity summoned/sacrificed, but they definitely aren’t having bloodpoints removed as some people claim. It only negatively affects their Emblem score, which no one really cares about... especially camping killers.

    Killers get a decent amount of BP for each hook.

    So while they do get the stage BP each stage on a single hook to death they didn't hook BP for means losing out on the hook sacrifice BP points for the rest of the match.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292324#Comment_1292324

    Killers get a decent amount of BP for each hook.

    So while they do get the stage BP each stage on a single hook to death they didn't hook BP for means losing out on the hook sacrifice BP points for the rest of the match.

    The correct phrasing would then be: “Killers don’t gain additional bloodpoints...” or “Killers miss out on bloodpoints”... my point is that some people erroneously think that you are actually getting bloodpoints deducted when in reality it’s only emblem points that take a hit.

  • @Chatkovski said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291644#Comment_1291644

    So, if the survivors are not being aggressive with saves, staying close to the hook is the wrong move. It would make sense to punish the killer for not playing smart. (and no, in the eyes of the camped survivor, the killer is in no way punished because the other survivors can repair generators quietly and probably also escape without any threat from the killer. This is otherwise abnormal)

    A simple rule: if the killer stays close to the hook while he is not in chase, he is punished, because his presence is not justified. This punishment must guarantee a safe hook rescue. If the killer wants to know if a survivor is already close or going to the hook, there are multiple perks for this. And if this rule is imperfect, I am sure you can make it so.

    The killers must hunt, they must not force the survivors to come directly to him under the blackmail to ruin the experience of a player. This is the role of the survivors with the generators: they force the killer to come towards them, and this is perfectly normal and logical: they work to escape but the killer is there to prevent them. Let's not reverse the roles.

    Okay. Let's reverse the roles... Give survivors the ability - basekit, not perk, of course, exactly like camping - to force the killer to flee from repaired generators. These will be safe areas where survivors can take refuge for as long as necessary.

    What? The survivors will stay there doing nothing? It is unfair ? No, it's a strategy. These survivors are safe, for now, but do not repair any other generator. You see, it doesn't benefit the survivors, in fact. The killer just has to walk away and chase someone else (tip: he's probably repairing another generator). Don't be silly, and adapt.

    These killers don't want to look for the survivors, they don't want to hunt the survivors: they want the survivors to come directly to kill themselves or to escape for free, but it is the survivors who are the problem! I am hallucinated by such nonsense.

    Give survivors the ability - basekit, not perk, of course, exactly like camping - to force the killer to flee from repaired generators. These will be safe areas where survivors can take refuge for as long as necessary.

    We've already has that sort of thing in the form of ultra safe loops. :P

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292332#Comment_1292332

    The correct phrasing would then be: “Killers don’t gain additional bloodpoints...” or “Killers miss out on bloodpoints”... my point is that some people erroneously think that you are actually getting bloodpoints deducted when in reality it’s only emblem points that take a hit.

    No, nobody actually thinks that.

    It's just that reasonable people know what "losing" means in the context. As in, the loss of potential gain incurred by the opportunity cost of camping the hook rather than pursuing objectives.

    If one wishes to be pedantic, make sure you're at least on-base.

  • @laurendunlap25 said:

    The makers need to have a better punishment for killers that camp because ever sense they put the time ban on for disconnecting there are more campers. Going on to any platform to play the game and on every single one there was a campers. Sooner this game will be dead because no one will won’t to play a game that only benefits the killers because that is how the makers are ruining the game and when they want to make a new game it won’t work because no one will trust which side they will pick and then ######### the other side over.

    The devs told my mom that it was all part of the game for killers to camp, proxy camp, and tunnel. I don’t see killers getting extra points.....I don’t see them getting a punishment either when they should be getting one. But I’ve started this thing where every time a killer decides to camp or tunnel I decide to give them a bad review even though it is meant for survivors. When the devs actually care about people opinions I will stop, but until then I will continue to go the box beside their name and click either option. I don’t care who gets mad.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292368#Comment_1292368

    No, nobody actually thinks that.

    It's just that reasonable people know what "losing" means in the context. As in, the loss of potential gain incurred by the opportunity cost of camping the hook rather than pursuing objectives.

    If one wishes to be pedantic, make sure you're at least on-base.

    You’ve read every comment on here? I’ve seen people explicitly say it in the context I mentioned. Not a lot, but some.

    My post was merely to emphasize that killers don’t lose points for camping, which is another motivator to do just that. There’s no negative to camping when many survivors will refuse to let someone go into struggle or die on hook.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292397#Comment_1292397

    You’ve read every comment on here? I’ve seen people explicitly say it in the context I mentioned. Not a lot, but some.

    My post was merely to emphasize that killers don’t lose points for camping, which is another motivator to do just that. There’s no negative to camping when many survivors will refuse to let someone go into struggle or die on hook.

    Yes.

    Every comment.

    All of them.

  • https://www.youtube.com/watch?v=NEaFKY3opY0

    The only thing that should be stopped is people begging for nerfs.

  • My point still stands. If you have nothing to add to the fact that killers don’t lose points for camping, move along.

  • The weird thing about camping is always the response that people should just do gens. That sort of ignores the idea that probably a fair amount of people play survivor because it has other people on a team.

    I'm just saying, there's a reason people try to save other people in this game, and mostly it's not bloodpoints. (Although I guess that's why a lot of people get killed in horror movies too, lol.)

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