Dead_by_Gadfly
Dead_by_Gadfly
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@KnotEnthusiast said:
Clown going from F- tier to F tier!
Honestly, he needs a complete rework. His bottles are worse than Freddy's snares, have to be aimed, and have to be reloaded. And he doesn't have map wide teleport, and is affected by BT. There is literally 0 reason to play Clown over Freddy, he's worse in every single way.
Cosmetics, and because its fun to chase people as a killer clown even if he does suck at his job.
What always cracks me up is the "gG eZ" after they beat the clown π
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@TheCrimsonCrusader said:
@Dead_by_Gadfly thanks man, I'll add them to my list
No worries, of the ones I listed I think the only one youll have to buy is Left for Dead dlc, but I could be wrong youd have to check. I know Iron Will is Jakes
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You need borrowed time and were going to make it. If youre close to the killer a lot iron wills not a bad idea either.
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@Aura_babyy said:
A luchador survivor ready to wrestle a killer is something id want to see lol
Yes!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1313510#Comment_1313510
Jake is apparently modeled in the likeness of (former, it seems like?) Behavior employee Alex Lin, who is Asian.
I thought he was native american π
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1312535#Comment_1312535
This was my first thought as well, like holy crap that was long and that was just a freaking straight line...imagine adding pallets, loops, a DS, a BT, a Dead Hard etc etc. It makes it pretty obvious why gens fly so fast.
My second thought was how garbage the bottles were. I felt like they were making much more of a difference than they actually are. The addons experiment is pretty irrelevant to me because you won't have those addons every game so it's unrealistic to include those when looking at somethings balance for the most part.
Even after 4.0 the bottles look god awful. That's barely much of a gain from using the bottles at all. Especially seeing as it's his only ability. I'm not saying 4 seconds isn't significant, I'm just saying 17 seconds for the chase still when it's only a straight line isn't going to be good enough.
Well what this means is hes unplayable without bleach. Kind of like trapper and his bags. Not unplayable just hes not going to do as well without that.
But yeah maybe they should look at how much of a burst they get after a hit. Maybe thats the problem π€·ββοΈ
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Record it, send the video to bhvr in email. If its as bad as you say im sure therell be repurcussions
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1313682#Comment_1313682
After half an hour goes by on those 3 gens without anyone getting hit more than once... ya gotta call it what it is. If someone is using it purely to stall rather than trying to down anyone... thats a problem.
Oh yeah, thats stupid. 100% agree. I would have said f it just do the gen way before that π
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Yeah unsafe loops are where Ive had the most success with Oni as he can turn sharp enough to stay behind me, and I THINK when hes not running and trying to demon strike if you time it right run straight at and past him as i dont THINK he can do a 180...i THINK
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Whats he doing there? Seems its just his way of saying "we really want to add him and will try and do so after the legal woes are over."
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@LordGlint said:
If your trying to down survivors, no...its not bannable. If your sole intention though is to prevent 3 gens from being done rather than actually trying to down anyone, thats the line.
Thats kind of a shady line though. The smart play is to chase someone to the nearest pallet, break the pallet return to your gens. Rinse and repeat until the pallets near by are gone and you can down people quickly. Survivors start getting desperate and making mistakes like working on the gens before healing as it goes on too.
I wont say no killer ever JUST watches the gens and never commits to chase because of course tgere are dickholes that do that and that should be an issue, my only point is it may LOOK like thats whats happening at first when its not.
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As long as your careful about scratchmarks and not hiding in the nearest locker to the gen youve been working on you should be good
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1313250#Comment_1313250
Would be great to show me an example because i can't really imagine how this is supposed to work.
Regarding auto aim,this game doesn't have auto aim but something that is called aim dressing.
I think it's a mechanic that makes sure that your animation lines up when you get a succesful hit,but apparently this aim dressing can make you miss attacks that should have hit whereas auto aim can make you hit attacks that shouldn't have.
So i don't think you will be able to prevent aim dressing from stealing your hits occasionally if the devs won't look and readjust this awful mechanic.
Ill try and get some examples. It could just be me ######### up but it doesnt feel that way.
AA or Auto dressing id like it fixed π
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1313160#Comment_1313160
Auto-aim is ######### on console. I swear it misses more then it hits. I just aim my damn self, but AA still ######### me sometimes. (Like around a loop, I'll hit the wall or rock when I was clearly aiming at them) The problem is are FR which makes it hard as hell to predict whether there doing a 360,or a wiggle. That's why I like to run M&A on almost all my killers that it works on. Get the FOV boost and the TR decrease.
I really really want the option to turn AA off
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1313160#Comment_1313160
What wiggle do you mean?
They fake a 360 and go the other direction, the really good players have the timing down so well that your auto aim is still going left while theyre going right, by the time it catches up the jukes done and theyve noved on. It looks like a wiggle
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1312967#Comment_1312967
I wanna see if she'd be viable without these bugs. I think she'd be more played, and if she wasn't, they could always rework her again.
The bugs is why I stopped trying to learn her
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During EGC yesterday Jane and I were trying to save teammate. I was injured. Jane accidentally ran the killer towards my not so great hiding spot, killer chased me for a few secs then downed me, other teammate died on hook.
Killer hooked me in front of gate. Jane could have left, instead she unhooked me and i took the slap with bt and we made it out.
Shout out to the mother of thiccness π
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1312118#Comment_1312118
Is the volume increase only for Myers or can you hear all killers?
I can hear billy more now, either that or I just never noticed before. His breathing is effing weird π
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@SolAkira said:
https://forum.deadbydaylight.com/en/discussion/comment/1312152#Comment_1312152
This. It's why I dont go to higher ranks. Green is where I stay
This confuses me. How? Do you double pip 1 game and then toss the next 2? Doesnt that get boring? Youre essentially throwing 2/3rds of your play time. 1/2 if youre only single pipping.
And if you only do just enough to safety in the greens you arent doing much
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They really need to figure this out. Theres nothing worse than a bully squad that thinks theyre good simply because they beat you in a match where you were getting 10 fps.
Im considering submitting a bug report everytime this happens. Maybe it would help π€·ββοΈ
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@OniWantsYourMacaroni said:
It definetely is easier to aim at longer range on pc.
Aiming at short and medium distance is fine for me on console.
Wiggling is pretty much the same between both platforms and 360s are pretty much a non issue on console if you are more experienced as killers.
The one really big difference between console and PC is frames.The framerate is absolutely horrible and inconsistent on console compared to PC.
How do you deal with the wiggle on console? Cause it looks to me like auto aim is screwing me
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I had a bunch of ranks I legit earned take like 2 weeks to actually unlock on xbox.
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@Purgatorian said:
I admit to kind of doing this yesterday. I wanted to try to learn the nurse and I could not do that going up against waves of red rank, what I presume to be, swf. I needed to derank so I made a game of it. I chose one gen to protect, anyone came near it I hit them, obviously being wraith they did not know I was there. What made it funny was I had Franklin's and their items were protected alongside the gen and we all know survivors will try to reclaim their items. Once the final gen was being worked on I then chose a door of death, it was funny sensing their confusion as I stood there invisible and they were trying to get to the lever to open it. Then I revealed myself and claimed items again. Not normally toxic in any way but it was funny to me.
I realised this was unfair to the survivors, not fully getting their BP or pips, so I changed this to just running around hitting them. Huge apologies to all in my games yesterday.
I'm still terrible with nurse lol.
The better way is to just let them farm you. You can even stab them. Just dont hook. I did the same thing when i wanted to learn nurse. Dress up as santa follow survivor till you get to loop, start smacking pallet and looking at them. Most of them figure it out pretty quick. Then they get excited. I got so many thank yous its stupid
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1312554#Comment_1312554
Yep. Discovered this myself by accident with Doc. It was a pleasant surprise to learn that they canβt outrun the exposed timer fast enough after stunning me.
I figured out doing a challange, the guy was not happy and suicided, dmd me wanting to know i was running iron maiden ππ
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1312549#Comment_1312549
I watched a dev play killer tonight. He got destroyed in every game I saw. Losing to gen rush, toxic survivors, and second chance perks. Not a single hint of frustration out of him. He played with the enthusiasim of a mechanic changing the oil in his car. If you can't tell when something is frustrating, you have no business working on it.
Well he was on stream, its like the manager at wal mart politely smiling at the Karen screaming about her coupons. On the inside she wants to shake someone.
How does one go about watching a dev play killer, that sounds cathartic...
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@OutcastEric said:
I disagree wholeheartedly. Her running iron maiden means that she isnt running a stronger more meta perk. Her optimal build in my opinion is nurses, monitor/whispers, PGTW and bbq. I never really see a need to run iron maiden on any killer, even if it is to reload faster. Chances are youll never get the secondary effect to work and survivors will likely only be using lockers to juke bbq. but by the time huntress crosses 40 mteres the survivor will be long gone.
Iron Maiden does pretty well against head on. No way to know youre headed into a match like that but when it works it works
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STBFL + Bleach is going to murder π
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1312523#Comment_1312523
The problem here is that you can make a mistake that requires a miracle to fix, in a mere 80 seconds, while the other team is given 12 chances at base and a ton more with perks and items.
The whole problem is that they balance around bad players and operate under the false assumption that you get great players only rarely.
100% dude
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@TheRockstarKnight said:
See stuff like this is hard.
You're right and you're wrong.
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Survivor is hard when you're trying to win with solo queues and people that aren't playing their hardest to win.
Killer is easy when Survivor players are solos that aren't trying their hardest/aren't gods at Survivor.
And most Survivors are solos/duos that aren't gods at the game.
But Survivors that are focused and try hard, as a team, to win will stomp most of the Killer roster barring a dedicated tunnel or NOED.
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The reason so many Killer Mains complain about the latter so much is because you can TELL when Survivors aren't playing their best. You can feel wasted time or misplays on their part, and I have no doubt it upsets people or robs a lot of them of the feeling of control.
We don't face SWF seal teams often, but we can feel their absence and know when we win because our opponents played badly not because we played well.
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This is the reason so many Survivors can feel geniunely powerless and frustrated while Killers feel the same way.
Both feelings are valid.
Every π bit π of π that π
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Can we just talk about the fact that it took 22 secs to catch up running just m1...thats A LOT. 3 people do 1 gen in what was it? 35 seconds?
That said, this is dope, looking forward to release
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1312474#Comment_1312474
The fact that you can run them for three gens is the reason they camp you. Its either poor map design or poor matchmaking, which frustrates the killer into camping or tunneling.
It's impossible to play fair as killer against a strong team, the gen times to chase times do not allow for winning 12 chases. There are too many safe pallets and second chance perks.
Not to mention if the killer made the mistake of chasing 1 person through 3 gens and thats his first hook hes kind of screwed himself and now has to hope for a miracle. The other 3 hook bombing might be that miracle
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@AestheticCharms said:
https://forum.deadbydaylight.com/en/discussion/153182/leather-face-camping
These past few days I've played a lot of bubbas, more than usual. I ran into at 7-10 bubbas, 3 in a row. They all had the same build dam near with perks like insidious, iron grasp, noed and some other random perk. It amazes me so much how s**t these people are for camping, but yes sadly it is a "strat" a terrible one but it works, for one kill only at least. If your teammates decide to save you and they die that's on them. Just buy your team time. I play donkey kong country on my gameboy while I'm being camped, till I get into 2nd phase at least.
Theres a challange took hook 4 survivors in the basement in a single match...obviously bhvr wants basement bubba...
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312491#Comment_1312491
No I don't camp pallets lol. ######### I never said that.
Then how are there no more pallets after just 3 gens? Assuming the rest of your team is tripiling up on those gens thats only a minute and a half. So you burned through 9 or so pallets in 1.5 minutes...
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312467#Comment_1312467
Imagine being so bad as killer to rely on ONE SINGLE PERK to play good as killer and blaming a perk nerf. I loop well don't worry, but still camped or tunneled after killers got titled cause I run them for 3 gens and there are no pallets anymore. And no, I don't use crutch perks like DS.
You use all the pallets in just 3 gens? πππ Youre that dude that just runs from one pallet to the next and pallet camps arent you. I like guys like you.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1312431#Comment_1312431
Yup, Ruin allowed some breathing room at the beginning.
Now it's just 100% panic mode because survivors always spawn next to a generator and start pumping them out.
Can killers spawn next to a survivor just like 3-4 survivors spawn next to a gen?
Yeah whatever it is theyre doing to the beginning of the match hopefully works well and comes soon
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1312445#Comment_1312445
They got rid of a crutch at the end, because they nerfed toolboxes AND balanced a bunch of maps. I would've been calm like spirit if they just announced that before.
Yup. I still think they only did that because people were dipping and kill rates were tanking, but people swear that didnt happen
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312404#Comment_1312404
OK here we go
Nurse was reworked, her power it's still the most broken one. She needs more skill now.
Freddy doesn't got a nerf with that reworked add-ons, he's still strong with his no-needed skill teleporting to gens power.
Oni has now a better spin with his power after killer mains complained and cried (like always do) and he's pretty strong. Doesn't need much skill either just hitting survivors and pressing M2 to take orbs.
Spirit's prayer bead was a trash nerf, her power it's still broken and a problem. And like Freddy, she doesn't need skill
Just out of curiousity, what rank killer are you and whats your main?
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1312412#Comment_1312412
Yeah the ruin rework was mainly a nerf for low tier killers, because killers like billy simply don't needed it.
I think it was a good call but it needed to happen along with other changes, and theyre communication was ######### atrocious and all by itself made me never want to play this game again. I hope they learned from that, because that was a major blunder imo. I dont think its a coincedence matchmaking got really messed up right after that happened. People dipped
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1312412#Comment_1312412
Many of my PS4 friends did, I did as well.
My bf completely quit playing killer after the Ruin nerf.
It was unjustified and killers got nothing in return.
I almost quit, someone talked me into reinstalling. I played for awhike then uninstalled again. I reinstaled when they announced tge map changes. I got better before that, but it just became very clear you dont do well playing any form of nice. Theres not enough time for that.
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@NursesBootie said:
Nurse, Spirit, Freddy, Oni, Ruin. Judt the last half year. Killers got nerfs too yknow.
Ruin was the big one. I had to start playing mean after that. Had to.
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@GetDedicated said:
https://forum.deadbydaylight.com/en/discussion/comment/1312376#Comment_1312376
I mean in Egc it's understandable . But with 4 or 5 gens? Just keeping back over and over to the hook? Did survivor asked for it in that situation?
Of course not, but patrolling the area and coming back to the hook isnt camping. Theres a lot of scenarios where thats a smart play. I think part of the problem is people take it personal. Its not, its a game. "Did the survivor ask for that" is a silly thing to say (no offense) because the killer isnt specifically trying to ruin your day. Theyre trying to win a game, the play they make may be a misplay, or it may be a smart play depending on the situation. VERY VERY RARELY is it personal, and I suspect if it is personal theyre going to let you know after the game
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@0mikeya0 said:
Honestly, the nerfs are pretty fair, like the god loops should have been fixed a long time ago (survivor main btw).... I do understand your frustration about the camping, I think the devs said their working on something to make camping less appealing. Honestly though, I don't understand how they have fun by just standing in one spot or walking around a hooked survivor the whole trial. Now I do understand camping in certain circumstances, like in end game.
99% of the time when I get yelled at for camping there was a reason for it. I just had someone in my dms complaining about camping. Were in egc, I can see Jane right there, what am I supposed to do?
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@Ihateyou said:
https://forum.deadbydaylight.com/en/discussion/comment/1312317#Comment_1312317
As someone who is red on both sides, I agree with him.
As someone who is r1 on both sides, I dont agree with him. Its a touch better than it was prior to this previous patch, that does not make it easy
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@JHondo said:
I play killer because sometimes it's fun. I know how you feel though, I'm at rank 10 atm and have never been higher than 8. It's been like this for me for the last 6 months or so though so I hardly ever look at the rank of the Survivors, just observe the fact that they almost always use the meta like their life depends on it and if they don't win they and their whole family will be murdered.
You have to play around the meta and slug more. My biggest hurdle in getting out of purple was tossing the survivor rulebook in the trash. And Ill give you an example from tonight. I was playing pig, i downed a claud and put a trap on her, hooked her starting chasing someone else, while chasing that person i heard claud trying to get the trap off. I walked over downed her and resumed chase. Hooked that person snd went back over and hooked claud. Start chasing someone else, see Claud take her mask off so i down her again and start back in my chase. I remember that shes on death hook so i break chase and hook her after im sure ds is gone.
She was PISSED, but thats the game. Youll never be good until you toss that rule book out and do what you need to do to win. These folks dont care about you and will do what they need to to win too, I promise.
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It takes a long time, but when youre finally good, its very satisfying to win. WAY more satisfying than escaping as a survivor in solo que. At least for me. Youll go through ALOT of hair pulling getting there though
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I knew there was a reason I liked Jeff
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Alright Im changing my vote to Myers.
Scratched Mirror, Boyfriends memo on The Game is the greatest thing ever πππ
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@PigMainClaudette said:
Base trap time: 2:30
Annointed Plan: +0:30/3:00
Tampered Timer: -0:30/2:00
I can't remember how long it takes to actually search a box, but you can easily combine the Jigsaw's Sketch with Crate of Gears or Tampered Timer to real metaphorically light a fire underneath a survivor's rectal area. Adding boxes does also reveal that you are indeed The Pig much quicker as they are a unique part of her kit and a dead giveaway as to who you are. Same with the Plague's fountains. Sometimes as a stealth killer, it's better NOT to reveal your identity early on, so this might also be a factor to consider.
Whenever possible I run sketch and tampered timer. Usually works pretty well. I run annotated plan and gears when thats not an option
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@Dwight_Fairfield said:
100% get Myers. Great perks, very versatile killer with playstyles and builds, and is just all around fun.
Myers does have great perks.
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@DwightSupremacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1312133#Comment_1312133
Iβm always hidden because Iβm good at the game and I always escape, killer never catches me. These other survivors are not stealthy and are always getting chased then they get salty at me because they get caught and I didnβt save them. I donβt care about saving them if I can just leave and get my points!
Thats fine, its a legit strategy, just dont be suprised when you get hatemail π€·ββοΈ