Dead_by_Gadfly
Dead_by_Gadfly
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- Dead_by_Gadfly
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Crack Doc is fun: bbq, fire up, brutal, stbfl. If i didnt care about points Id switch bbq out for enduring.
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@Vox_Nocturne said:
https://forum.deadbydaylight.com/en/discussion/comment/1315695#Comment_1315695
Agreed, and with The Wraith, I imagined him kneeling with his entire body weight, whilst twisting the head of the survivor off, as a symbolic reference to how he finished his boss.
Hell yeah
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@Vox_Nocturne said:
Gore for gore's sake just feels cheap to me. Movies like Hostel and such basically come across to me as boring. However, if there is a legitimate reason to have it, and not completely over the top, it can be very effective! However, as someone else said before, too much gore and it just becomes meh. So, the environments I'm not fussed about.
And yet I do agree with the Moris being ramped up a peg or two. It doesn't have to be mad, but there are a few killers that could do with a rework. The Trapper should utilise a trap in his; The Wraith could be ripping the head off the survivor, as he did with Azarov; and why The Demogorgon sucks a head to death is beyond me!
I always thought the trapper should put a person on their knees and bring an open trap down on their head setting it off so it closes around their face π
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@Dr_Loomis said:
I believe this was a question option in a recent feedback questionnaire.
I personally would like more gore, with the violence being more akin to that displayed in Friday 13th The Game.
Decapitations, limbs everywhere, characters getting more blood drenched with every blow, splurting, dripping blood as the survivor is hooked...I would personally welcome that.
Imagine Pyramid Head having the skin-pull kill from the 2006 film as his mori π
Yes please!
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@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/1314492#Comment_1314492
I never said survivor perks didn't need nerfing or changing either. This post is just about Freddy & why I am starting to understand people that say he is boring.
https://forum.deadbydaylight.com/en/discussion/comment/1314627#Comment_1314627
That is why I put nerf in quotation marks. I don't think he needs a nerf as a killer, but something needs to changing to shake up his meta. Every Freddy I go against in the same & it's why I am getting annoyed when I go up against him.
https://forum.deadbydaylight.com/en/discussion/comment/1314480#Comment_1314480
I'm just voicing my thoughts on why Freddy comes off as boring for me. I know that most survivors are boring as well, running the same meta perk builds most of the time. Just because I'm talking about Freddy in this post doesn't mean I think survivors are fine. Honestly, all the super meta perks need looking into.
Yeah im pointing out the hole in your logic there. Just because a lot of Freddys run optimal builds for that character isnt a good reason to nerf him. If we did that, then by that same logic we should be nerfing the crap out of a bunch of survivor stuff just because so many people run the same ones. Thats silly. Thats a silly thingbyoure saying.
And no, I dont think we should be nerfing survivor perks
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1314963#Comment_1314963
Lol what is a skunk ape ???
Basically bigfoot but lives in a swamp.
Though, we do have an issue with wild chimps so the legend could be based on that too
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1315159#Comment_1315159
Oh man, me too. That would be so cool. I'd love to see a Hatchet chapter!!
Yeah hatchet would be dope af. The only thing is we already have a swamp map so idk what theyd do for that
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1315185#Comment_1315185
I dont know man I have never heard about him, not very popular here
It wasnt thst popular here either outside horror enthusiats. If they did get him he'd be the least well known of the licensed characters. But hes awesome. You should for sure chech out Hatchet 1, 2 and 3. Def worth a watch if you like old school slashers
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1315159#Comment_1315159
That what I was thinking she as survivor oh man that be cool.
I would lose my #########
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@Todgeweiht said:
Who dat?
Slasher flick came out a few years ago. There were 3, we dont talk about the forth.
Think Jason meets Billy and lives in a swamp. Gory as all hell and a lot of fun
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@Wampirita said:
https://forum.deadbydaylight.com/en/discussion/comment/1312005#Comment_1312005
Sadly A LOT of Docs I've met are running Iron Maiden. With that escaping him is even more fun xD
I am one of those said docs ππ
I started running it though cause i got tired of head on. You guys created a monster with your memes
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Hell yeah! Oh I wonder what his power would be!
@Peanits fyi theyre down if you are π
OMG WHAT IF DANIELLE HARRIS IS THE SURVIVOR! She'd be my new main π
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I really like to try out different builds. It gets boring doing the same thing every game. I realized im not as reliant on some things as I thought. A lot of times youre playing the players, not the game anyway.
Pop is a great example. In games where you demolish, you didnt need pop, you were going to win anyway. In games where you get demolished, pop made no difference you got outplayed somewhere, it only really matters in those games where it was close. Like you killed the last dude right before the last gen popped. Some killers it matters a little more, but not as many as youd think
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I like to send them a π
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@RaSavage42 said:
Cool... send me a friend's request and a message so know who you are
Also I won't start it until the new chapter is released so they are included
I just added you
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Im on xbox, I'd be happy to help. Just let me know what you"?'d like me to do.
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I think that would reduce the skill ceiling to much personally. All he needs is yellow bag, maybe brown as base, buff his trap setting speed just a touch and have the traps spawn closer to the center. The first 2 should be pretty simple fixes as its just adjusting a few numbers in the code.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1315008#Comment_1315008
Seriously, it always makes me think of the old sport saying βact like youβve been there before.β
Well thats the problem, a good chunk of them havent. They talk trash until you get them to admit they dont play killer cause its too hard
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@ShErMaDeRmA said:
https://forum.deadbydaylight.com/en/discussion/comment/1315012#Comment_1315012
Actually no. I play against red ranks and its amazing when it works. 5 stacks is a hell of a slowdown. No warning is a huge underestimated debuff
Fair enough, I dont ever run it I just know it doesnt really effect my gameplay much.
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@Lx_malice said:
Whenever I see a swf load into my lobby with their colorful or unique outfits and flashlights, my first thought isn't something like: "Oh god a swf. Time to dodge" or "Time to throw on an ebony mori". It's more like " Oh hell yea a real challenge with real red ranks full of interaction between both sides and super altruistic survivors. Time to bring out my best killer and build and put my skills to the test". I don't even mind if i lose if the survivors are actually really good and can read my mindgames because if they can then they deserve to win as i have tons of respect for really good players. And if I do win it feels so much more rewarding and satisfying than bodying some solos or casuals. I also wish I could play against more good players in general as I feel like it only makes me a better player myself. I like to feel like I'm getting better as a player and good players let me test myself.
So as a final word to my fellow killer mains out there; don't be afraid and back down from a swf because you can't expect yourself to get better if you don't try. Sure you may lose but you'll only get better and learn more from experience.
The only groups I dont like facing are the super objective focused ones that get 4 gens done in 2 minutes. Theres nothing fun about that and short of dragging someone into the basement Im pretty sure theres no stopping it.
Everything else is fine. The flashlight bully squads are predictable af and its rare I lose to them anymore.
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@ShErMaDeRmA said:
https://forum.deadbydaylight.com/en/discussion/comment/1315001#Comment_1315001
They should make the totem light up on first stack that way it aint immediately gone and has some time
Yeah but to freshs point it sucks outside of noobs π€·ββοΈ
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@JHondo said:
I'd prefer they just leave, when im getting stomped like that I open the gate for them and then they just mess around. I'd rather they just GTFO so I can move on to the next match
That
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Im not there anymore but i wouldnt want that no matter what rank i am. A little common courtesy would be nice though. Like not clicking your flashlight 50 times in my ear when I dont want to chase you, or if you just finished stomping me, just go. And if your gonna wait, maybe not try and flashlight me again.
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Idk, i think its a little to goofy personally. The clowns elephant is touching the line as its still a little creepy but also goofy. This is a horror themed game after all and were headed in a strange direction with the legion bunny costumes as it is.
But maybe thats just me and it would be fine
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@Freesham said:
Huntress Lullaby really needs a buff. It's only effective against rank 15-20 survivors.
What could they do to make it better? It seems to weak to be a hex perk to me but idk
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We need a prison too π
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We got the Skunk Ape in Fl. Down survivors just by the smell
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@Shortyblatt66 said:
Is there any plans for your company to use the money you've stolen from people to purchase servers that actually work? I have had to quit 3 games in a row today because your game is lagging so bad. I know it's your dollar store servers for ps4 because no other game i played today lagged. If there are no plans in place to fix it than i demand you return all the money you've stolen.
What money was stolen?
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I get at least 1 message every few games from survivors. People need to chill, ive never sent a dm in anger about this game
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Yeah its pretty messed up at times
demonic gadfly playing Dead by Daylight: Special Edition at XboxClips.co -
@Nos37 said:
I recorded a clip of missing an attack normally and of getting robbed of a hit because of the way the Survivor abuses movement to force a miss.
https://gameclips.io/Nos37/e2d54c68-8513-45b6-8a8f-08638c4273c2
Yup, thats #########
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1314737#Comment_1314737
I just don't like mechanics that require no effort from the killer side.Freddy is the only killer that has something like this.
Also the devs were talking about how they want to change the early game to make it more fun for both sides.Depending on how they will do that it could help with the gen speeds.
When they do that it might make sense, rn its not necessary
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1314672#Comment_1314672
Problem is,you won't always be able to hide if you're about to fall asleep.
I already mentioned that in other threads but in my opinion the sleep timer should stop as soon as a chase begins.It's just unfair that survivors who managed to stay awake all the time can still fall asleep mid chase without freddy having to do anything for it.
Implement that change and Freddy would be 100% fine.
Very few killers can be countered 100% of tge time, if they could nobody would ever die. Freddys fine as is, plenty of people escape from him, i play him a lot and dont 4k every single game. If/when they ever fix gen speeds we can talk
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I like it, it sits in between self care and inner strength in terms of usefulness and would synergize great with resiliency. Inner strength is better but you have to go out of your way to get a totem. Its just a neat middle ground
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1314634#Comment_1314634
And you know you can fall asleep mid-chase, no way to wake up.
If you think youre about to get in a chase and youre close to falling asleep why wouldnt you hide?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1314601#Comment_1314601
How? Somehow I fall asleep with no interaction with him.
You know how to wake yourself up, hush.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1314546#Comment_1314546
You can't loop him if he is dropping little snares everywhere.
Wake yourself up π€¦ββοΈ
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@StutteringSpartan said:
Good on Pig & Demo thatβs it, you canβt actively ignore 1 survivor because βstacksβ
But you can tho, and you dont necessarily HAVE to
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Absolutely, great perk.
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@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/1314435#Comment_1314435
He's not OP, but he is boring when every Freddy out there runs almost the exact same build. It's rare to see a Freddy that utilizes a different build.
https://forum.deadbydaylight.com/en/discussion/comment/1314436#Comment_1314436
I would agree that Pop is a very common perk in the killer meta, but some killers don't get as much value out of it as Freddy can. This isn't a problem with the perks, but rather gens speeds. Killers run these perks to try & avoid being gen rushed. But BBQ isn't as bad because some killers use Thrilling Tremors instead & BBQ is easily countered by lockers anyways. Overall, the BBQ/Thrilling combo with Pop on Freddy is not fun though because it is way too common. Most Freddys always have that perk combo on & makes facing Freddy almost the same every single match against him (never really any variety).
Ok but by that logic every survivor perk needs to be nerfed cause every one of you run the same ######### π€·ββοΈ
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@TheCrimsonCrusader said:
So right now I'm thinking;
Kindred: allows me good Intel for unhooking
Borrowed time: if the running away goes badly
Self care: recovery from the chase
We'll make it: allows speedy recovery for my team mate
Critique?
Drop self care, run bond if youre worried about it
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@SpiritLover1133 said:
For your best interest,
DO NOT DO ANY OF WHAT PEOPLE DO ABOVE!!
THEY ARE PLAYING SURVIVOR WRONG!!
The correct way of playing survivor is the following:
you must IMMEDIATELY start working on a generator and leave other non-necessary stuff for later such as opening chest, cleansing totem or in certain cases unhooking a teammate. you also must realize that there are 4 survivors spawn in a trial and the killer can ONLY chase 1 survivor at a time which means one of the 4 of you has to get ready to get chased whilst working on a gen. Its extremely necessary for your teammates to be working on generators while someone is being chased.
Play with your friends its so much rewarding!
Have Decisive strike, Unbreakable, Dead Hard and Adrenaline ( or Borrowed Time ) Those perks are the hands down most powerful perks in the game.
Trust me, trust me, trust me if all 4 of you did the above mentioned playstyle you WILL survive 80% of your games.
I hate you
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Hes not boring or OP, I love himbjust the way he is. Swear to God this community over uses the word boring. If you find killers that boring maybe go play Civ 6 instead
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@Shocktober said:
How can legion miss an attack? It's literally a free hit on anyone he/she/they see. Then you get wallhacks on anyone closeby.
I'm sorry you don't see how that is a good power because you can't land a single M1 on an injured survivor.
If you think its a free hit youve never played legion π¬
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@Chaubin said:
https://forum.deadbydaylight.com/en/discussion/comment/1314289#Comment_1314289
That makes sense. Well, they're doing a terrible job lol.
Grab mechanics kinda broken. It still works but they have to really mess up
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@StutteringSpartan said:
Probably trying to do the gen grab challenge
This is why i was playing myers last night. Probably accurate
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They mentioned in notes before that they were going to implement matchmaking and then would look into implementing skill levels for individual killers. Your rank isnt going to mean anything in the new mm system anyway
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"The hex boom" sorry but this made me laugh πππ
That said, slug the dude with ds, chase someone else
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I prefer tier 3, i dont get hit with as much noise and tge yellow aura lasts longer. It actually suprised me when I saw people saying tier 1 was better.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1313824#Comment_1313824
Like I said, by the time I am in a position to record footage without ######### my team over even further tends to be on the hook. Yes, I could have recorded the 10 seconds he was in front of me tbagging and letting me go into second stage, but I was chatting with my mate untill I heard footsteps and by the time I was back I already went into second stage and by the time I got unhooked the killer was coming and I had to run. And the time she was pointing to me for the killer was literally less than a second on my screen.
The issue is that not many instances can be captured in the first place unless you're 100% sure its gonna happen all game. I actually intend to avoid sandbaggers most of the game to get the most fun of the game and it tends to be difficult for someone who decided to sandbag on the spot to find me without aura readings.
I mean I get that but you cant expect bhvr to take your word for it. Not sure what platform your on but xbox has the record last 5 minutes option, you could get in a locker after youre off the hook and do it that way. Outside of that not sure what to say, its a ######### situation