DashMonsta008XV
DashMonsta008XV
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@TealJade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305537#Comment_3305537
I'm sorry that you feel that I think your words are unimportant and i responded in a snarky way but that isnt my intention at all. Tho I do find it funny that you think horror game players should welcome spending 4 minutes on floor
I open this thread bc I really like dbd and I would like to see the community grow in a healthy way.
Im not forced involuntarily to open this thread. I did this from my free will. But when Im being bled to death for 4 minutes, I do not have the control over that other than taking a dc penalty.
I also do not consider opening this thread as a waste of time.
How does changing an aspect of killer help the game because you don't want to be left on the ground to bleed out?
The timer for bleeding out was also increased when a player is moving around.If this happens so much in the EU why not bring bring a key then if you are last survivor,you can still escape through hatch if not surly the killer will be forced to hook you.
There's a lot of inconsistencies to your story , If they were slugging the entire game been slugging the entire game why wasn't anyone on gens which is what survivor's usually do to counter a face camping killer or slug builds because,they have to catch a survivor usually this takes a while to get a full slug game.From,what your saying you where never down by the killer and went from full health to none, which if they had been slugged the most likely ran the killer for a duration which, probably effected the pallet economy and this gives the killer more opportunity to slug which about time the match ended you would have been maybe 35 % of health but it sounds like you had group to play as if you were the only survivor to not be hooked, which infuriated the killer as you were probably being toxic not because he couldn't catch you but the usual bm.
Like I said there's gaps in the story you presented, I'm not understanding how were you guy's not doing gens or helping each off the ground which force's the killer to get into more chases, which the gens should have been finished.If you know this is going to happen why wait there for,four minutes you could fix a drink ,get a snack step outside,go kiss the wife.Are did you hide the entire game and wasted everyone's time?by not participating in the objective since you went from full bleed out?
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@TealJade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305419#Comment_3305419
LOL but sorry I do not live in dead by daylight, I live in reality. In reality my 4 whole minutes of leisure time is being wasted by some trolls. I'd much rather use that 4 minutes to get into another session to be scared by a mirror myers or feel the pressure to take the reverse beartrap off my character's head.
If your point is valid, there's no need to have hooks in the game at all. Let's all feel the 'horror' and 'adrenaline rush' of lying on floor for 4 minutes before the game ends
Lol I didn't say I believe in DBD the lore states this and this is why such things are allowed.
Also you've wasted more than 4 minutes of leisure time, posting this topic
Also I said everything that is done during the trial ?
Did you just decide that my words are unimportant and reply back with something snarky, instead of actually taking them into thought?
That's what it kind of seems like
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@HoodedWildKard said:
Yh I'm pretty sure the lore is that the entity resurrects survivors that are sacrificed or die in the trials and wipes their memory too. Untill their soul is slowly drained and erroded unto nothing and their husk is dumped into the void.
I think you're right but one factor is incorrect,the souls of those who give up in trials are tossed to the void,as it has no more will are hope to feed the entity so I guess that would mean there memories are not wipe either because why give up if you are just born sort of say.Also as proof,you can see that everyone is probably aware of their situation because of teachables helping each other to survive or kill better.
@Archael said:
Isnt this odd, that Entity was able to gather to its realm a litteral deamon "cenobite"? Force a killing machine "Nemesis" do its orders? Temper power of a Nightmare etc.
And despite of lot of theories of what or who entity is, i think that licensed killers in dbd are NOT characters from their movies/games. They are just a copies made by entity from minds of its victims. They are nothing more than part of Entity realm.
If Entity was so powerfull to catch and gather such characters from vastly different universes, it surely should have power to completely controll them. There would not be an instance of Piramidhead braking rules, Cenobite taking survivors to its world of pain, Nightmare existing in its own "dream world"...
But what if this is not true. Dream world is not world of dreams, but altered entity realm tricking survivors to think its something different. Cenobite is just removing survivors from trial just like all regular killers but slightly different looking way.
This would means that everything is just an Entity, and no killer was taken from their original world but only copied.
There more like doppelganger's in a sense,the observer said in a tome that there are multiple dimensions and different plains of existence.Lets say earth one has a Jill that wears a blue shirt and Earth 2 has a Jill that wears a Red Shirt technically you could remove one Jill and Jill would still exist in a different Terra technically both Jill's can wear a blue shirt have the same battle with Nemesis, same birthmarks,eye color etc.but this wouldn't impact anything from the second world and we could be the 2nd world with Jill still alive to us
It's better to look at this in a time travel sense ,not sure what the theory is called? But the Entity can travel through time and pick up it's cattle throughout history, in our timeline it could, take Jill from a certain point in time before she defeats Nemesis.While doing so this only effects that timeline and creates a new stream, but since it already happened it doesn't effect that reality of the future where Jill has defeated Nemesis. If a piece is disrupted it doesn't change the future only it creates another stream and a different future where Jill is missing.It would also appear that there are rules as the entity only collects from the past as not to disturb the continuation of time.it's just multiple realities in the end.
And yes these people that the Entity has collected are missing from their respective dimensions.There has to be the right circumstances that allows the Entity to do this.I believe the entity offers them something and they agree and sometimes there might not be a choice, because they are happier there like Ghostface and Tarhos
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@GlitchyGamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3274358#Comment_3274358
Plus if they go for the save and get downed the killers just gonna say "Shouldn't have been the hero and just made the smart play, just let them bleed out". Either move you make, you lose. Either you're a selfish coward for waiting it out or a greedy fool for trying to get the save. The killer mains are gonna say whatever they can to keep the game as easy for them as possible. Gotta coddle those power complexes.
So your saying it's easy for killers than I question your skills as a survivor.
I could hit you then there's anti-spetic which insta heal you in seven seconds, not only that when I hit you got a speed burst to make it to another strong loop.So I hit you again now the next time you use dead hard and get another speed boost to safe pallet.I finally down you pick you up and get flashlight stunned and some how you disappeared.And guess what all the gens got done in this one chase or 4 got done because two brought BPN,prove thy self,spine Chill swivel sockets and whatever other perk gives repair speeds because, there's a lot of them.
Now I down you again because you wasted all of my time ,of course I'm going to chase you to the end. I down you ,pick you up the Gen pops I get flashlight stun again and you fully recover from adrenaline because these are the games i have, and you think it's easy for killers?
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305429#Comment_3305429
there's also a possibility of crawling to the hatch before killer finds itAnd my idea explicitly states you don't get auto-killed if you're crawling.
placing a give up timer also removes pressure for other survivors who could be working on a gen, trophy,or the game in general someone can just go down first beginning of the match and ruin it for othersAnd my idea explicitly states that it only activates if everyone living is slugged or hooked. IE: No one is alive and upright who can come pick them up. Because it only triggers if everyone alive is either slugged or hooked; states that make it 100% impossible to save anyone.
Did you not read the part ,I said about to inflicting pain and anguish to survivors to feed The Entity?
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@Stabby_Widdershins said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3305429#Comment_3305429
there's also a possibility of crawling to the hatch before killer finds itAnd my idea explicitly states you don't get auto-killed if you're crawling.
placing a give up timer also removes pressure for other survivors who could be working on a gen, trophy,or the game in general someone can just go down first beginning of the match and ruin it for othersAnd my idea explicitly states that it only activates if everyone living is slugged or hooked. IE: No one is alive and upright who can come pick them up. Because it only triggers if everyone alive is either slugged or hooked; states that make it 100% impossible to save anyone.
Sorry I didn't see your post? But wouldn't it only be problematic in solo que where as one survivor would just keep going down putting everyone in a position to be slugged only for them to bypass the dc penalty timer.Which will happen.This would also make sqauds who aren't winning be slugged,kill themselves, let the last guy get hatch because he used his basekit unbreakable?
Also also both sides have a balance to control the map ,as no one can leave without objective done this could be used to take away pips from killer and cheating the killer out of hook state's
Also also it's away to have more control over the game, which survivor's have way to much control as it is.
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@daniel_owenz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303844#Comment_3303844
Anyone who doubts me being a killer main can feel free to send me an invite to a custom match, I will run a train on you with my nurse which I am nearly at level 10 at.
Also the perk being up to 4 minutes is so broken lol, any moron killer can win a game with that nonsense.
That's a bit graphic to say , I don't think that's appropriate.
What if I said did you get back from watching your mom's greatest hits or something talking about running train's?so please be more professional
Why would I let you play as killer and me as survivor? I'm a killer main.
I say that because as a killer main any debuffs to our perks is a blow to our side and I feel as if you we're a killer you would try to persevere any perks that we have.but you a "killer main" want to get noway out nerfed which that timer doesn't last 60 seconds it's at least 48's it goes really fast
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@SmolBlob said:
If all living survivors are downed or hooked, a 60 second or so timer should start. If a survivor self-recovers or self-unhooks, the timer is removed. If the timer runs out, all survivors are killed on the spot.
This would save time for both sides. Stops killer from having to search for survivors that crawled off into Narnia, or slug to death survivors that intentionally crawled somewhere they couldn’t be hooked. Stops survivors from having to wait out the bleed out timer doing nothing.
60s timer gives time for people that have stuff like Unbreakable or to try self-unhooking or whatever. If it’s been 60s and no one’s managed to turn the situation around, it’s probably game over anyways.
If survivor's want to be found they could just let crows build up,but there's also a possibility of crawling to the hatch before killer finds it ,rare but this does happen placing a give up timer also removes pressure for other survivors who could be working on a gen, trophy,or the game in general someone can just go down first beginning of the match and ruin it for others
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@TealJade said:
What's your opinion on bleeding survivors to death without hooking at all?
On EU servers there are some killers deliberately do this for 'fun'. Yesterday I played against a nurse and at the end there were only me and a Mikaela left in game. The nurse downed Mikaela, slugged them while chased and downed me, which was understandable. But 2 minutes in while i was on the floor, Mikaela was bled to death. The nurse continued to stand next to my character to bleed me out, and only picked up last second for hook points. So yes, there were hooks around me, the nurse just chose to bleed me for 3.9 minutes for 'fun'.
While slugging could be a strategy to win the game, I think in the above case is unnecessary slugging. Standing over another player's character to bleed them out is a form of toxicity, trolling, griefing, or refusing to participate in normal gameplay (whatever you want to call it).
Sadly this nurse i played against repeatedly do this to many survivors. DBD devs say they don't tolerate toxicity in the community. I'd like to see if they would do anything to prevent these trolls to ruin others' experience.
What's your thoughts and experiences? Do you think unbreakable base kit could solve this problem?
You as a horror fan should welcome such activities ik this just a game but it's also a grounds of hunting,killers are permitted to do as they like.This why there's no rules in place they've already increased the bleed out timer as it is now.You are pitted against some of the most dangerous individuals from horror and DBD's lore everything done feeds The Entity.It is a killers job and survivors to cause whirlwind of emotional stir ups for The Entity to feed off in theory as bleeding out survivor's has caused you anguished . I've been playing this game for 5 years or 6 this has never bothered me nor heard in complain about me doing it to them?
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@Man_of_triangles said:
While Nemesis is pretty boring and not a very faithful adaptation of the game character, he's a fully functional killer who gets results and is practically the last killer on the list likely to get any reworks outside of maybe zombie AI improvements.
Yeah I know,but we have to make some noise to let them know otherwise he'll just sit there as is
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304884#Comment_3304884
I wouldn’t mind getting another, I’m just realistic on what they would and wouldn’t do.
Realistically speaking they could revert the character, it's just a matter of demand.Capcom is washing away the older version by forcing the 2020 version in every peice of media but as DBD is the horror hall of fame .They should have the original characters.
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Yes it is very much a nostalgic want.I think you should play the original game whenever you get the chance.The game is so much better than the remake. I don't argue about the design choices but that's not thee Nemesis.
Do you think breaking pallets is the ultimate ability for a character that's as legendary as Nemesis.There here lie's the problem you can't give the remake the kit the original Nemesis has because they operate completely different, unless behavior is willing to make 2020 Nemesis with his kit we have now linked through a skin.That way they don't have to displease people who like this version but knowing who Nemesis is I'm not sure why anyone would want to have this as his main ability.
There are many bosses from different survival horror games but Nemesis is the boss of all bosses from the RE franchise and they should have 1999 as base , because he has the kit that would be truly fun.High mobility,Able to apply map pressure and an awesome built-in Mori.They could even bring in the rocket launcher as an add-on that spawns every 120 secs with a one time use.
If we look at pyramid head and what we have now don't you think the original Nemesis would be a better fit .I mean Pyramid Head is truly perfect and Nemesis can be also
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@Blueberry said:
They’re never going to to do this level of a complete rework on him for a killer that isn’t broken. You’d have a much better shot of getting good changes to him if you worked on tweaking his current kit to work better instead of imagining something entirely new.
What's wrong with getting another Nemesis? Why are you attached to this Nemesis?
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303675#Comment_3303675
He does grab in the remake as well, al though I believe its only on the harder difficulties. Also in terms of grabbing I think Wesker covers that already.
The mori isn't as necessary as you might think. Its a mindless bio-weapon tasked to kill STARS members in the games. It can be easily be said that its now being manipulated by the Entity.
As for his looks, I personally like his newer look more. He looks more like a person whos been experimented on and got juiced up because of it, rather than just a straight up humanoid monster.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303679#Comment_3303679
Remake Nemesis has shown that he has a multitude of abilities for how short the game was (at least compared to the original, and newer RE's)
There are people like me as well who prefer the newer look for Nemesis. I think itd be much better to make OG Nemesis a skin, so both sides can be happy.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304213#Comment_3304213
A variety of different zombies could be cool, but Id rather have better AI for them. As it stands its pretty common that they get stuck at one spot and dont move for the rest of the game unless you come around and kill them yourself.
Yeah I know,I like his new look also but they change so much what made the character frightening,idk if you ever played Resident Evil Nemesis but it's a stark difference in the character's.Where as Nemesis 1 has you constantly panicking and concerned will i escape him or be killed.Nemesis two feels more like a challenge and obstacle to get by as there's not much incentive to beat him every encounter only for the part's to be picked up across the game.
Now if they don't want to rework with 1999 as basekit .They need to make him more unique he could or should be able to turn one zombie into a Ne-a parasite zombie with ranged capabilities.with a decent cool down something close to dragons grip or blast mind
Nemesis should be able to grab just as Wesker but straight up scooping survivors is more of the Original 1999's thing as too why he should grab, which is connected to mori and just would be plain fun.Remake Nemesis should have a built in mori just as well as Original he could pick a survivor off the ground mori animation if they are downed and just stabbed them with tentacle which gives killers a reason to infect survivors and keep same mori as primary.
The mori is very important to original because,he became obsessed with Jill and it is said he doesn't respond to umbrella and is now stalking Jill out of protocol so ,it shows the Nemesis can act of its own free will
But this video shows what I'm making my concept off
https://youtu.be/271M-vR2xrY -
@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/359241/matches-are-rough-as-solo-survivor
Killers should sweat from the second the match starts - because you don't know if you're up against a bunch of sleepy kittens or a pack of velociraptors. And if you go easy from the start, you wind up at 4 gens done with 0 hooks before you know what's happening.
What killers should also do is probably ease up a little bit once they realize it's a stomp.
One thing I've learned as of late.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304215#Comment_3304215
I could swear they actually debunked this, but I have no idea where I read it.
The Holidays are a season where almost everyone feels better about themselves - mid January into February are where people get depressed.
Also - I game at Christmas because it's freezing outside, the relatives have all gone home and the family are all wiped.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304191#Comment_3304191
Bleh. I had a bunch of flans saved up and tried to play extra nice.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303590#Comment_3303590
I made a thread on me facing a partial comp team who were sweaty and toxic as hell.
Killers are no more and no less sweaty than they'd ever been.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303533#Comment_3303533
The tricky thing about survivor is BP and Grade.
Even in a losing match (most of the time) the killer can at least safety pip and get 20k. For survivor, especially if you're the first down and then get hard camped or bled out with something like Lethal Pursuer, you can end up with sub 5k and depipping and there's absolutely nothing you can do about it.
Maybe as a way to not have a chain reaction, because most people will live like sheep.I game too on holiday's also, that's why I said this is for some not all.At this point I don't even know if it's by choice or am i just a pariah.I know i there's some people,I just don't want to visit tho lol 😆
@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304215#Comment_3304215
I have considered that maybe at least some of them are angry and bitter and want to take in out on others for some reason...
Thankfully there were some 'normal' people and I switched to playing killer myself and I let a lot of survivors go after I two hooked them all. Just to balance out the misery and toxicity that the angry players spread in the community...
Yep there's soon to be either a really chill match ,are someone who will just let survivor's go never sure there reason tho 🤔 but they want to farm but it sometimes feels awkward to farm
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Well Christmas and New Year's are the hardest time for some If they are playing the game on Christmas most likely they are lonely and angry, this is not the case for all but for some might try to relieve anger playing like that.Doesnt make it right but might be the cause, so take that into consideration .
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@Lunairtic said:
No one wants to sit there and stare at the ceiling after their character dies. As soon as you die you should be taken out of the game. It's a waste if time and it always has been.
Are you kidding me?
@SmolBlob said:
DBD players when they have to wait a few seconds
Hey is this guy kidding me
@Entitled_survivor said:
You know what else is annoying? That god damn bubble thing when someone gets hooked,,
I do agree with you
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@Shroompy said:
Nemesis himself is fine, I just take issues with the inconsistencies of his zombies.
As for the rework, not a big fan tbh. Moving slower in chase will just make people start moonwalking as him to cheese the chase mechanic to keep the 115 movement speed.
As for the ability, the way you worded it makes it sound a bit confusing but I think I understand. I have 2 issues with it how ever, its way too bloated, and its just better than Oni in pretty much every single way. You have a ranged ability to power yourself up instead of having to injure, which is already enough to make him better. But on top of that he can instantly break anything.
The grabbing part I dont understand, just makes no sense the way you worded it. And the mori just seems unnecessary.
What he needs, is something more consistent than his zombies. Either make them able to be summoned with an ability with better AI, or remove them al together to add something else.
Why wouldn't you want a variety of different zombies?,I think they work as intended because they could be too oppressive
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If they wanted to do an updated version over at Capcom theonly thing,I would change is his original boots ,they have buckles on them.Buckles! They are hideous but the Remake Nemesis has some badass boots on. His look isn't bad but it makes him feel inferior and like umbrella says hey don't put to much stock into this prototype, just wrapped him up in those garbage bags covered with caution tapes and one guy yells yeah f this thing 🤷
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@WesCravenFan said:
As a "true horror fan" I am more annoyed we got Wish dot com Freddy.
He would look dope af if it was Robert Englund Freddy.I wonder 🤔 if they could utilize his kit further if this was the case ?
@proxy_taxfraud said:
This is the most verbose and elaborate "Nerf Pig" thread I've ever seen.
What are you talking about, I'm actually as surprised that I don't have an army making statements,as to how this is a good idea to add Original Nemesis
I keep getting pretty much "Nemesis is fine how he is ,no he's not he's boring to play as and if it we're the 1999 version he'd be way awesome
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@proxy_taxfraud said:
😐
🤨 What ? I'm just laying in context of how original Nemesis is more horrifying from my own experience.I rambled a bit.Are you telling me you can't agree with that? That the consumer deserves to have what they want, especially after years of support not really a big deal as to everyone profits also in the end,i the consumer is happy, therefore I spend more cash , they also get more consumer's in return, extra cost on may for third party but they make profit back as people might purchase the killer,at higher rates possibly but as long as consumer is happy that is opportunity to for more income.
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@Grandpa_Crack_Pipe said:
https://us.v-cdn.net/6030815/uploads/7WVVWD86PT4S/image.png
Ain't nothing wrong with his shots if your shots are true.
I mean yeah that's true
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Obligatory comment but 6 has nothing to do with the Devil,in fact 6 is the number of judgement for him the true number is unknown to man ,and 6 has more to do with God
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@daniel_owenz said:
then his gate perk activates where I can't use the switch for a whole minute or whatever and the hatch is closed and time runs out before I can even open the gate :').
Holy ######### that perk needs to be ######### nerfed, the time needs to be cut in half, and I'm a killer main saying that.
If you say so about your "killer main" role but keys exist
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@Shroompy said:
Nemesis himself is fine, I just take issues with the inconsistencies of his zombies.
As for the rework, not a big fan tbh. Moving slower in chase will just make people start moonwalking as him to cheese the chase mechanic to keep the 115 movement speed.
As for the ability, the way you worded it makes it sound a bit confusing but I think I understand. I have 2 issues with it how ever, its way too bloated, and its just better than Oni in pretty much every single way. You have a ranged ability to power yourself up instead of having to injure, which is already enough to make him better. But on top of that he can instantly break anything.
The grabbing part I dont understand, just makes no sense the way you worded it. And the mori just seems unnecessary.
What he needs, is something more consistent than his zombies. Either make them able to be summoned with an ability with better AI, or remove them al together to add something else.
He's boring, he's not unique enough as remake Nemesis we're talking about the first boss of bosses to gain the respect and dedication of millions of fans.Sure I would enjoy playing Nemesis more if this was already a thing but this is also chance to bring back his iconic look for everyone,who loves the first Nemesis.
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@DashMonsta008XV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303631#Comment_3303631
The grabbing is just something he does in the 1999 game so ,I thought it would be a fun addition. Yeah I get it's a bit much going on but that's why I'm glad you answered I feel like some one can take the concept and trim it down some
Some of these things would have to be as is just based on the character from that game,the mori is absolutely necessary,as Nemesis was the first Resident Evil tyrant to have a mori or a ultimate death blow which was intended to kill a survivor from Resident Evil Nemesis
Maybe you could rewrite this and make it better but ,Nemesis was the first boss character from the series to reach a high level of fandom much like Pyramid Head he should be the one from the original game
And a deadly breed of zombies who are more lethal but brings in more resident evil as the devs are going for plus the remake could become a legendary skin if you have chapter already I'm sure they would just add to the inventory
@Shroompy said:
Nemesis himself is fine, I just take issues with the inconsistencies of his zombies.
As for the rework, not a big fan tbh. Moving slower in chase will just make people start moonwalking as him to cheese the chase mechanic to keep the 115 movement speed.
As for the ability, the way you worded it makes it sound a bit confusing but I think I understand. I have 2 issues with it how ever, its way too bloated, and its just better than Oni in pretty much every single way. You have a ranged ability to power yourself up instead of having to injure, which is already enough to make him better. But on top of that he can instantly break anything.
The grabbing part I dont understand, just makes no sense the way you worded it. And the mori just seems unnecessary.
What he needs, is something more consistent than his zombies. Either make them able to be summoned with an ability with better AI, or remove them al together to add something else.
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@Rogue11 said:
Not sure this is the rework he needs, but I do think he needs one. Right now Wesker is stronger and also more fun to play against. I wish the zombies and virus infection played a bigger role in the match. Instead of making him another boring anti-loop killer where all you can do is mindlessly hold W.
Meh original Nemesis is best Nemesis that's kinda the whole point, that's why I kept zombies for add ons to not take away from original kit and adds more variety
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@Shroompy said:
Nemesis himself is fine, I just take issues with the inconsistencies of his zombies.
As for the rework, not a big fan tbh. Moving slower in chase will just make people start moonwalking as him to cheese the chase mechanic to keep the 115 movement speed.
As for the ability, the way you worded it makes it sound a bit confusing but I think I understand. I have 2 issues with it how ever, its way too bloated, and its just better than Oni in pretty much every single way. You have a ranged ability to power yourself up instead of having to injure, which is already enough to make him better. But on top of that he can instantly break anything.
The grabbing part I dont understand, just makes no sense the way you worded it. And the mori just seems unnecessary.
What he needs, is something more consistent than his zombies. Either make them able to be summoned with an ability with better AI, or remove them al together to add something else.
The grabbing is just something he does in the 1999 game so ,I thought it would be a fun addition. Yeah I get it's a bit much going on but that's why I'm glad you answered I feel like some one can take the concept and trim it down some
Some of these things would have to be as is just based on the character from that game,the mori is absolutely necessary,as Nemesis was the first Resident Evil tyrant to have a mori or a ultimate death blow which was intended to kill a survivor from Resident Evil Nemesis
Maybe you could rewrite this and make it better but ,Nemesis was the first boss character from the series to reach a high level of fandom much like Pyramid Head he should be the one from the original game
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@HoodedWildKard said:
Happy christmas everyone 🎄
Anyone else get any dbd themed gifts?
https://us.v-cdn.net/6030815/uploads/9DTQWFHMQHZR/a6a955d9-bc83-428b-832c-499b9b7bf898.jpg
Nah ,I got some new stuff but it's not DBD things that's a really nice hoodie tho, good color scheme for the day it is ?
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Do you want Nemesis to remain boring and remake Nemesis?,I do like his design but i come from tank control days,and original Nemesis was the first badass, scariest of scariest bosses fans of the series had faced.When it comes to horror the original Nemesis brought terror in folds
The remake Nemesis isn't scary plain and simple.I do believe amongst other characters who needs to be their original selves.Nemesis deserves a proper chapter.Bringing the original Nemesis in would be frightening to these newer generation rather than oh it's Nemesis? The add ONS also gives us more resident evil
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@Chilli_man2400 said:
In DBD there’s 3 major problems with the game
Tunneling, Camping and Gen regression. Survivors hate tunneling and camping and killers hate having to run gen regression to deal with the pressure. It feels almost mandatory to run these perks. I came up with a idea to fix the issue at its core without changing the base game to much and will adjust the perks accordingly. Here’s my fix
Tunneling, camping, Gen regression
A huge issue survivors have is getting tunneled and camped. It’s not fun and it’s annoying but it’s sometimes mandatory for some killers. To fix this where going to encourage killers not to tunnel.
For each Unique survivor hooked the gen kick regression increases by 2.5%
No survivors hooked=2.5%
1 survivor hooked=5%
2 survivors hooked=7.5%
3 survivors hooked=10%
4 survivors hooked=12.5%
When 1 survivor is sacrificed or killed the gen regression will permanently go back to 2.5%.
With this change it encourages killers to go after more targets and not camp so in return he can kick gens and regress them more. And it cuts down on some perks cause now you don’t need any to keep up.
Perk changes
with this change we can’t keep some perks the same cause having 12.5% at base with some perks can be overbearing so here’s my changes with some getting a minor buff.
Brutal strength
-Added a Extra 2.5% regression to gen kick along with increased kicking speed.
Pop goes the weasel
-Increased the timer back to 40/50/60 seconds(was 35/40/45).
-Gen regression is now 7.5% TOTAL(was 20% current).
-kicking a gen will pause the timer
Call Of Brine
-Gen regression is now 125/150/175%(was 150/175/200%).
Eruption
-incapacitated is now 9/12/15 seconds(was 15/20/25).
-gen regression is now 12.5%(was 10%)
Oppresion
-cooldown is 80/70/60 seconds(was 120/100/80).
-(note does not apply other gen perks PGTW, COB, Overcharge, Eruption, Brutal, etc).
Jolt(Surge)
-removed basic attack requirement.
Conclusion
these changes I feel would fix the game without doing any major changes cause it encourages killers to go after more targets for more gen regression and the perk changes takes these into account to make them more like a addon and not a necessity. Let me know how you like these changes.
EDIT:changed the title to not false advertise.
I think you would have to have an reinforcement,but it defeats the purpose of playing DBD the way or how it has all the way
with the 12.5 regression as base until a survivor is sacrificed, who's to say that the killer won't tunnel the player out anyway by reinforcement,I mean you would have to be punished for hooking the same survivor twice and then theirs not a sure way to tell if survivor ran in your path directly or you tunneled them.
And let's be honest gen regression doesn't do much unless there's only two alive . That's why Eruption is fine how it is. 25 sec's with 9 % regression helps tremendously for the killer in any ranks but taking away the incapacitated status or lowering will only kill the perk.Which isn't so bad survivors could just rotate to the next gen and knowing the killer has it they'll be better prepared.From what I've seen most survivors complain about not being able to do anything but they can go for hook saves,hide in the locker like they would do for madness to lower or inner strength.Get the killers position but instead it seems like they just want to jump on the Gen right away and continue 🤷IDK I've had a game just today
I didn't escape but the other three did the killer ran Overcharge, Eruption Corrupt intervention and Nowhere to Hide.I was trying to get that RPD trophy so this is why,I didn't escape because he monitored that gen but if I had just went to other gen like over then I would have escaped
I've also played against Eruption,CoB,but couldn't really notice a difference in the match.I think the same could be said for any other survivor, because every survivor I play against usually plays like their life depends on it , even if there solo q.
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So basically never use a killer perk that is viable to a really bad killer? Someone who doesn't deserve to win,there is no carry me to victory perks allowed?
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301310#Comment_3301310
Nope, at least not recently.
I'm all for it particularly heavy rain at night would bring some horror back into this game
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@Iron_Cutlass said:
I honestly think it would be more interesting if DBD had a more dynamic weather system. Keep in mind, to an extent, we do have weather -the rain of Mother's Dwelling, and the distance blizzard and heavy winds of Ormand - but what if DBD had more weather.
Imagine this...
- Coldwind Farm but night time and raining.
- The Macmillion Estate but daytime and with tons of fog and mist.
- Lery's but the windows are shattered as heavy winds and snow come from the windows and entrance ways.
A new weather system can apply snow, rain, heavy fog and mist, damped or wet surroundings, daytime, nighttime, etc. to the maps we all play on, providing a diverse set of weather to each map that amplifies the experience. And with this weather system, new offerings can come with it, which all alter the weather effects.
You've been playing Friday the 13th or PUBG ?
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@wakwak said:
If you think you need to, have to, literally no other option besides tunneling to win a match, imo, you kinda suck at the game in general and are using tunneling like a crutch. Tunneling is understandable at times, but if you're trying to force someone out of the game asap at 5 gens all the time because you are so confident you can't manage a normal 4v1 for a minute without everything falling apart around you, then your confidence is well placed in your inadequacy. But hey, that's just me.
Sir have you ever played killer at higher MMR and have gotten to face death sqauds or bully squad's
Death Sqauds are the most efficient gen rushers you'll encounter they want nothing to do but destroy you and your MMR and pips.They come in doesn't matter what you run .You'll chase a survivor only thing is he's in place for you to chase him , always in the perfect position.They'll lead you on to think you are in control you were never in control of the chase.When you realize just how good they are it would already have been to late, they have split your gens across the map 3 gens down 2 left.The next chase you're desperately trying to get a down, making mistakes hits that normally would register.You get the down one hook thank God ,run to your precious gen ,the gen is sky high,I mean loaded as wolf .You go for a hit only to have a gen pop right in face.You know the game is over so you chase the survivor that did the rescue as soon as you left there already on the last gen
Death
Bully Sqauds want nothing more to cause as much irritation as possible.There not the elite's at looping but they usually have one are two members who can loop optimally and run tiles.Your chases end in flashlight stuns by the supporting looper, who's always near they go down flashlight stun,you break a pallet flashlight stun you get a hook flashlight stun,if they run by a locker head on stun.The best baiters, you try to punch them at the pallet,they teleport to the pallet and stun you these are the most miserable matches you'll have.
The only thing about camping a survivor sucks the killer's in low MMR,who are so bad your ashamed they caught you are smurfs that some how seem like you're their target or they have some personal interest in you
People camp in all kinds of games as it can secure victory,you are not forced to leave your standing grounds, because it becomes more bait for the opponent if they are impatient,this is also a thing in boxing,war etc you can bring your opponent to you and make them fight your own your terms instead of theirs.Thats exactly why barrowed time shouldn't be basekit but that's also why scum shouldn't be allowed to just tunnel,it gives players who play fairly or fair use a bad reputation but I think most survivor's I talk to who claim I tunneled or camped ,they say it's understandable once I explain it to them if they're new to DBD and Vet's already know the deal.You gen rush ,we tunnel no words are ever spoken pass gg wp
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@Moxie said:
So when Eruption triggers, is all you can do stand there/run around doing nothing?
Just seems odd and nonsensical.
I don't think you have to stand there, you could maybe hide because the killer is for sure coming over their,you could go search for a totem or chest idk there's also areas with writing on them that you could look at for the last 5 second's but I'm sure about time you find any of these things most likely the 25's would be up
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I want a Nemesis rework, Freddy's had his turn, They need to add original Nemesis 1999.He's a bad ass 😎
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@Krazzik said:
To be fair if they made gens take longer for survivors to do, killers would still camp and tunnel just as much as they do now, it'd just be even harder to punish it.
I agree but no one truly knows that ? It's a high possiblity but as far as I'm aware of,it hasn't been given a chance
But instead of making this an everyone problem there's multiple solutions but maybe harder to code.
Idea: at a higher MMR like the minimum of high mmr there should be system in place that makes gen speeds slower this gives all players or killers time to hunt get in chases and avoid camping and tunneling because most killers who play high MMR play pretty fair but because of gen speeds in higher MMR their most likely to tunnel one player out of the game because it's the only way to slow down survivor's if you don't run into gens before friends group but they just rotate deaths.
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@GiveMeTheBox said:
I used to play killer a lot. Less so these days when I realized that the effort needed to play well simply isn't worth it, but I tried some killer tome challenges recently, and the whole experience was absolutely miserable. I don't want to claim subtle hacking or anything, but sometimes it felt like the survivors were far faster than how I run when playing survivor, or the killers when I'm survivor are a lot faster than when I'm playing killer. Has it always felt like this? Am I crazy? Or are subtle hackers far more of a problem than I initially thought?
Sorry, this is a dumb pointless vent post, feel free to ignore it. It's just slightly upsetting that the role I started playing this game for in the first place feels terrible to me now.
I know exactly you mean.I've hit survivors and chased them to the end of the map and back to the other side, I usually run Pyramid Head and Nemesis who aren't lacking in speed and weren't able to successfully down them unless they panic and run into a wall or object.I get hit and only to run a few meters before the killer is breathing down my neck.
To answer your question most if not all top tier players maybe use slight hacks but that's very debatable but not really just no good way to detect the small hacks or no one really cares.This is why killer feels frustrating sometimes.
If I go against someone with pure skills,you can tell the difference but i really appreciate those games and don't become frustrated. I can respect a pure gamer.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300156#Comment_3300156
I have seen part of your video and let me tell you, you have 0 idea about the game. Take it as an insult if you want to, but I am only frank. Your killer and you are so bad, that it does not represent anything in this game. Literrally anything.
If even very new killer can easily play 1000x better and solo survivors too, then how do you want to take anything useful balance-wise out of it? When both sides do continual huge mistake within mistake on mistake, then how do you want to take anything reasonable out of that gameplay?
I will tell you how - you just don't. You are not going to change the game to "adjust balance" for people with 0 clue. When I troll whole game (I would not play different from what you or your killer did on video), then I will not ask to rebalance whole game accordingly. I would at minimum take into account people that at least try to win. So again. Not your case.
Also about Otz you are mistaken. He plays soloQ during the beginning of his stream. Almost never more then 4 games out of which 3-4 end up in death (after which he conveniently swapps to killer). Also Otz agrees soloQ is the weakest role in whole game. True is entitled killer main that does not even know how to play the game on top level so sorry, but nothing he sais interests me. Speak about supaAlf, SpookyLoopz or any other more relevant killer main. Or even better, pick people that play both sides - like Scott Jund. People that play both sides tend to give balanced responsed, because they do understand frustration from both sides.
Also about guaranteed escapes. Current escape rate is 39% in high mmr and 41% on average. That is guaranteed? I would say "flip a coin" percentage is 50%. And guaranteed goes towards 100%. I don't know about you, but 39% and even 50% looks to me like a very different numbers. But maybe they are the same thing for some hard entitled killer mains that want the game handed to them, because they are that bad in it (as provided by your video).
About DS - you should see Hens (another person that plays both sides even if he plays killers more) play him. DS is still very strong killer. He is just not free as he used to be. But if you master him, he is within top 10 strongest killers in game. I saw that it's hard to believe to you given your gameplay skill, but given better player, DS has no problem destroying survivors.
And again. You don't want to buff stronger side, but give NOED to 61% kill rate side. Well hard NO.
For your nothing to do against coordinated teams - maybe you should actually watch that Otz (he is not even best because he does not specialize + he handicaps himself on purpose) and look how he so often (sure not always) destroys coordinated teams. Now imagine what would happen if he did not handicap himself and played mostly one single strongest killer. Oh wait. You don't need to imagine. There's a streamer named supaAlf, that currently has 555 wins in a row on his main - nurse. In 555 matches, there wasn't single tryhard coordinated team that could get at least 2 people out. There's no survivor streak that long (even if hens's group came close with 200+ wins). And yet you claim it's not possible. Well guess what? All Alf's game are recorded and directly streamed on twitch. Go watch them for yourself.
Also most of people that you spoke to here are killer mains. For some reason killers are more willing to sign here (maybe it's for historic reasons, because killers used to really be weaker role. This is now reverted from patch 6.1). The people that disagreed with you play mostly killer. Hack even I who calls myself survivor main play nowadays killer much more then survivor, because soloQ feels just that bad.
And let me tell you - even I survivor main consistently and long-term win in about 70-80% of all my games (meaning 3+ kills). So again. Killer is very easy right now. Especially during day outside evening hours. This is true even though I don't camp or tunnel people. Any more buffs to killer side and I would need to go afk at the start of the game or take just 3 perks to have any challenge. And I don't even use eruption or call of brine. So to reiterate - you having problems playing killer is pure skill issue. I don't question it in your case even tiny bit considering the video you posted here.
I don't what you want this will not dissuade me
I dont play with slowdowns,as killer,I don't run anything that is op
I play with random perks that have no synergy
I don't play survivor that often like, I've stated
You shouldn't listen to papers unless you know for yourself?
How does your game's go against coordinated teams?
Also I'm playing against PC on PS4 I'm sure there's a difference in performance
These people you play on PC
I never said i want NOED for basekit,killers should have NOED for basekit
Killer has never been the strong side, there's only good killer mains who utilize their perks and slow the survivors down enough to do this
I want you to go 555 wins with your main
You make it seem wrong to play with a strong killer and theres also a difference in PC nurse than console nurse and if you main a killer most likely you become very skilled
This same argument has been going on since the games release with people residing swf needs a nerf,and some perks and items needed to be toned down , which is why the 5.8.0 patched happen BPN,Tool Boxes, Flashlight's,Hatch,Key,Mori
There is a large gap between survivors and killers,and as I've read from this forum people still feel that way
They the game is unbalanced,swf is to powerful,killer has no counter depending on the readiness of either side.Some one we'll lose
Anyone of you could have came with something else basekit like enduring,unrelenting,I don't know why you are focused on NOED so hard
You want Michael buffed but you hate instadowns such as NOED, Rancor. Are mentioned anything about instadowns and you get attack immediately look what they did to Oni,Billy.
I'm done please leave alone about this conversation I'm going to go live my life instead of wasting energy on this because clearly
What I'm saying just doesn't register and I'm fine with that
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*consider not a hook state*
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Well a while back Pyramid Head cages weren't considered a hook , when survivors perished to the cages, upon death the mori, icon would appear instead of the hook death icon, just wondering why was it changed but it seems you don't know what, I'm referring to 🙁
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300177#Comment_3300177
You're probably right, players are the worst part of the game after all.
Maybe the chestbursting should count as a hook then, kinda like a unique hook like Cages of Atonement. Then an Iridescent add-on could have it change into a mori. This would be no different to tombstone Myers. You expect that the first attack will down you, but there's that tiny chance that it could be instant death.
Hell survivors already survive a hook through the chest, they can probably survive a chestburster.
Why did they remove the Mori icon if it doesn't count as hook ?
I'm asking because,I'm curious.
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@Seraphor said:
Pretty sure it's Candyman dude.
I doubt that , they've had so many perfect opportunities to release Candyman and it's not even funny anymore.Theres people in the community who don't like Candyman? So with that I doubt we'll ever play as the legendary artist
No writing on the wall ,I guess it's against school policy
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Oh mine you that these are all stackable and synergize with each other
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299019#Comment_3299019
I legit go play killer if I want to have chill matches. Survivor is super frustrating and not fun.
You wanting to buff stronger side (hello check official stats) speaks volumes about you.
You wanting to go back to old "fair" DBD just shows your ignorance (2 windows at shack? Only fast vaults? Permanent hook sabotages? Maaany more pallets on the map? Hatch allowing whole team to escape with single key and many more things). As it stands the game is slowly buffing killers for at least past 2 years (sure there are some exceptions like boil over fiasco or introduction of boons, but the nerfs are constant).
Also you clearly don't have experience in game showing from your video. If you played the game more for both sides, you would know that very strong 4 man SWF is balanced with stronger killers. Solo is bad even against weak killer (provided the player is good).
One more thing - if you think it's killers that are leaving the game right now, then think again. The game incentives show which side needs more players and it gives BP bonus to that side. In my region I could call those incentives as "survivor incentives". During week it's 23hrs a day on survivor and on weekends it's still about 20hrs. People just don't want to play this gutted weak role that has basically nothing going for them (when in soloQ) and getting camped and tunneled almost every game. It even shows on stats as people are leaving this game. Right now it's very clear survivors need help (specifically largest group of them - soloQ)
I literally played this probably longer than you, I'm not speaking numbers and i guess that's a problem for you.I wasted that time on purpose,but I had no idea that the killer was running Eruption and CoB.You say survivors is in the minority but that isn't correct because with the time wasted we were still able to get our gens done.
I didn't run any perks that help with that so imagine if I actually ran a gen build ? I could have done 3 gens alone.No I'm not a skilled survivor.I mainly play killer and play survivor when I want to see the killers are I'm frustrated with killer because survivor is the least stressful role that's why Tru Talent and Otz jumps in sometimes. As killer mains the survivor side feels less stressful.At less from my experience.It Is why most killer mains feel survivors have a sense of entitlement because they want guaranteed escapes.
Every killer gets gutted because the ability of the killer actually does it's job so put a longer cool down here ( Death slinger) I never even see him these days because his zoning was cooled down mine you he's a 112 killer and relies on precise shots are it's a big punishment.But because when playing against deathslinger every swf decides to run in the open instead of loops like the do every other killer with no range.They want even do that against Huntress because her power leads to downs but since DS cannot down you with his ability they took away what made him viable which was his ability to zone.now it goes like if you miss a shot, reload,point spear cool down if your not ready survivor gets to make distance
Even if you hit them in healthy state the have DH and the initial speed bust to waste time and the cool downs from quick scoop makes no sense because you can lower a rifle IRL with ease and that was the part of his power made him viable to keep survivors guessing.Anytime somebody puts anytime in a killer and becomes effective,the killer is somehow modified
Did you not read my post , this isn't about making a stronger side stronger,I stated killes "should"have built-in NOED.Its ok to have a bunch of buffs survivors side,for the side already strong but killers aren't allowed to have slow downs or a basekit buff.And that shows how one-sided most people who play survivor is.
There's nothing you can do to really stop coordinated teams, who's good at looping and gen objectives,they have maps that show killer and totems ,hooks etc.any totem that spawns hexed usually is destroyed 1 min into game.Survivors heal 3 x faster than gens regress survivors move 125 Ms as killer moves 115 ms player's who run the tiles creates distance effectively that's a reset in it self.They can reset a chase tap gen,heal,stay on gen, get chased, heal,stay on gen rinse and repeat and there's nothing you can do but get a 1 or 2k
I literally said 2018 DBD ,but the Mori and hatch changes are fine
It's not ok to add buffs to a stronger side,only if it calls for it.
If another killer main comes in on this thread and say what,I just said in this post,and tell me I'm wrong then? I'll admit I'm wrong and don't understand DBD.You have to be a legit killer main, who's been on this forum for a year or two.Not a troll but someone who has experience with the killer role and survivor?
My point is there should be a basekit buff for killers like Sloppy Butcher, Unrelenting, Something tamed and not drastic for how fast survivors heal up
PTSL
15% repair
Leader
20% speed increase for healing etc
Reactive Healing
50 % Healing To self
Better Than New
16 % Healing
Circle of Healing
50% Healing self
40 % Healing Speed increase 40 percent for others
Desperate Measures For each Injured,hooked, dying state
14% percent healing
You can do the match at the rate of how fast survivors heal
Not mention For athe people, Adrenaline
For the people just wastes killer time if the survivor is good enough at hiding usually ran with lucky break but usually the best looper gets the pay off as they have reset the chase don't tell me to go kick the gen because about time you go to gen survivor has some how vanished and soon as you leave they're back on gen
This isn't even the rates of the gen rush builds ,but this quit ridiculous to play against and CoH doesn't even have a cool down but eruption shouldn't have a incapacitated status?
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298976#Comment_3298976
Im just going to step in and say that I have never been insulting you directly. I have only used metaphors and figurative language to express basic ideas. You made an outrageous claim about me, so I corrected you and used a figurative language to describe the situation and how wildly wrong you were to come to said conclusions.
Also nobody is saying that you cant have different opinions, we are just pointing out very clear flaws in the ideas you have presented, as well as pointing out how a lot of your replies seem to be thrown in there with no coherent connection to the actual conversation or subjects that matter. But as for the flaws I pointed it, the intention is not to sit here and change your mindset, the entire point is realizing that it is "a solution" but not the "best solution".
(I hope this makes sense.)
I was going to end it with my last reply but I refuse to sit here and have someone saying that I threw "insults" their way when I never did nor would it be my intention. All Ive done is tried to provide a logical way of breaking down some issues and flaws with your statements since I personally love breaking things down into smaller pieces and explaining them.
(The last thing I would do is intentionally slander or insult someone over an opinion, I have decency ya know.)
I hope you improve as a player and come to enjoy the game a lot more (I dont mean that in a negative way), if you having a rough experience with Killer, I would always recommend taking a break from the game. If you are already feeling frustrated, nobody is forcing you to play but yourself, so it's often best to remind yourself that you can do other things if you arent enjoying yourself.
You are patronizing me and being sarcastic.You worded everything in a way to make me look as if I had know Idea what I was talking about.You never mentioned having more information doesn't help swf but exclaim that it will help solo que ? How does having more information help solo que with Eruption.It doesn't you already have a perk that can help predict if someone goes down like Bond and there's probably an aura perk that let's survivors see if the killer does a hit action.
You didn't try to understand anything,I've said on how more information could be harmful to killer and the game itself.
You can't force your team to be a better team.
My thing is how does having information help you ,with eruption which you said seems to be the problem?I take it you've been playing a while and you know what the status icons do.You also should know by now for yourself how to assess your team if, killer kicks the gen and chases the weakest on the team you most likely can predict when and how fast they'll go down.But I like I said none of that helps you with better teammates unless you're matched with better teammates.Theres a half a dozen perks that gives you information, which is already TMI as it is.Knowinghow much gen progress is being done when gens is the killers secondary objective that's like me knowing how much percentage you have while doing a totem and who's on the totem and location of totem
But I'm tired of arguing with you over something you know that will hurt this game and killer side
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I think the maps are fine,if people stop nerfing all the killer perks that give us a fighting chance and abilities,matches would go alot smoother any killer that doesn't have map pressure are really the ones who suffer the most from the perk changes that slow down the game.I kill a couple of solo Q's boost my mmr only to play against a swf and be gen rushed and ultimately defeated, what's the point of going against high caliber teams if I have nothing to combat them.
If i lose because of this,I'm put against solo que's who want organize and do the gens or default meg gets hit and dc's then i'm expected to let survivors have a good match.I mean not every match is tough for solo que it's only when you face a really good killer it gets tough but you can escape, or two can escape if survivors work together in solo que because I get matches,where other's want help me out let me go into second struggle while they search a chest or just Swf who will let you die out of spite
And there's killers who hangout in the lower MMR that's actually really good but their too garbage of a killer to play in higher MMR because they don't want to be bullied but bully survivors
Camping and tunneling isn't bullying but it's how it's done
If swfs can pull victories back to back ,solo que can by giving more information on screen doesn't help only breaks the immersion and helps swf's in the process i escape most of the time if I'm not tunneled out of the game first but that's not a problem to me because i find fair matches most of the time.
This thread was started over a status effect that others want removed but and it will always be nerfs because of swf's just has to escape if they lose one match.
Everything that has been nerfed up until now hasn't help matches,in solo que,why would that change
If you get unbreakable basekit want killers just pick you up and hook you ?
If they give survivors a aura reading basekit want killers just run bit murmur?
If they give survivors more information on HUD want Feng Min still hide in the basement ?
Pretty much what you should be doing if your team in solo's start throwing.I do ! even if they've unhooked me but if they won't play how they should then they can die I'll go for hatch because we're definitely not getting 3 gens done if two people are dead.Like I said if I'm not tunneled early in the game I'm usually the last survivor left or I escape.If you want better matches force yourself to become better to be matched with better teammates in solo que.Low MMR exist for a reason.
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@Blueberry said:
What do you do, if anything?
I typically load them up on twitch to see if they're streaming, if they are then I mute and minimize it so that after the match I can rewatch it to see it from their perspective and where I messed up.
I don't look at their loadouts, stream snipe or any of that manner whatsoever. However I've come to find that basically every single streamer basically accuses you of stream sniping them ie cheating and thinks it's "weird" that anyone would see if their streaming and then mute/minimize to watch the match after.
So as a follow up, do you think this is weird that someone would do this? Do you do this a lot?
I was under the impression that most people do this to rewatch their matches and see what they had to say afterwards. It seems really improbable to me that many people would literally bring up their stream on a second monitor to watch and listen to them play and talk all while simultaneously listening to and playing their own match. That just seems silly/impractical and way rarer then I find other streamers seem to act like it happens.
Play hardest as I can, I want the attention for my channel you should check it out
https://youtu.be/Z0sii2exS34 -
@Sycamore said:
I understand what you're talking about, but I don't understand how basekit NOED helps with any of that, other than being a needless buff to Killers?
Like wouldn't that make camping/tunneling even worse, because Killers could hook and camp 1 survivor, and then the 3 survivors finish all 5 gens, and then the Killer gets 1-2 free kills because of NOED? Like camping builds are stronger right now with new Monstrous Shrine, and people finally seeing Lockdowns worth. I really don't see how basekit NOED helps with any of that?
Basekit NOED would only trigger,last gen and if killer decides to camp the buff is removed all together and is deactivated with 7 meters of the hook. Also NOED no longer should work by totem, that's the point of it being basekit.
The isn't really about NOED but about the give and take of ,what survivors are willing to give and what they take.They can have Basekit unbreakable, Barrowed Time Kindred,and even more info on the screen but the sheer mention of NOED being basekit,has flipped the politeness into malice.But on top of how fast gens can be done and how fast survivors can heal,wouldn't the killer need NOED basekit? Like the wraith in that video should he be rewarded a sacrifice for playing hard all game, shouldn't he have a chance or is his reward nasty comments after t bagged at the gate ? I'm supposed to have a stressful match almost every game and then watch swf bm me until endgame runs out with hand holding basekit ? That's what I'm supposed to accept? I say No, I will not.

