Avatar

DashMonsta008XV

DashMonsta008XV

About

Username
DashMonsta008XV
Joined
Visits
0
Last Active
—

Comments

  • @vanGlasse1 said:

    Every now and then we get this one player who just can't help throwing the salt after losing, which I guess "happens". As annoying as it is, I always just ignore them and move on, but recently I got this one Yun Jin who just keeps harassing me on my profile with the same generic racist crap of always 2 days after said match, so I felt like picturing us together.

    https://us.v-cdn.net/6030815/uploads/7GP38U7GCVE0/yun-hater.png

    Feel free to dump any case of salt you'd like to share in this post, or just enjoy this silly picture of us.

    Man i wish i did,it sounds fun.I deserve a personal hater,I don't really beat the really "good team" you know the ones who do all the gens three minutes flat pssh

  • @Pulsar said:

    Because most people don't have time to do that.

    Most players are casual. They play a couple hours a week. They want to log on and have fun, if the game requires them to put in hundreds of hours in order to have a semi-okay experience, they'll just move on.

    If the game isn't fun for most of your playerbase, it will die.

    Yeah it makes it harder for people who have time put in,and makes unfun and unplayable.Most killers have a competitive nature but having the balanced tipped on side is unreasonable.Yesteday played with two other people we sat their for four minutes talking, when looked we only had one gen left.That wasn't fair.The killers maybe chased one person.

    It's not fair for some who's probably not that skilled in survivors to get away from chases just because my perk is nerfed but yet the perk vs mine wasn't useful.How hard is that to understand

    How is it fair to the killers who play the most,for casual play to stand a chance or flat out win,what is even the point of sbmm then.

  • @Starrseed said:

    To start this. Camping and tunneling sucks for the game experience of the survivor. That's a fact. It's also a fact that there are time where it is the right call to camp or tunnel.

    So I think most of us can agree on that we want camping and tunneling to be as little as possible. Bhvr could do that. Bhvr could make it less effective so you almost always loose when you do it and that it's only the right call in certain situations.

    But and here starts the stuff many people don't want to hear. But that would mean either buffs to killer or nerfs to survivor.

    If we take really toxic 5 Gen camping and brutal tunneling where you ignore the others even if you could easily get others on the hook aside it's you often feel like it's the only right call to camp or tunnel.

    I want to focus more on tunneling since I think camping is a bad call most of the time aside from endgame. Tunneling is crazy effective and there could be made the point that it is to effective. It feels very bad for the survivor that get tunneld and many survivor tent to say killer that do it are lazy or do it to be toxic and I certainly won't deny that those players exist.

    What I want to point out is that since bhvr atm does nothing about it the game now is kinda balanced with tunneling in it. If we would take it out doesn't matter how but let's say it's gone tomorrow Kill rates would drop significantly and not because killers are lazy and don't know how to play but because many rely on it since for most killer a typical game Beginns like this.

    You search the first survivor start the chase and since there are still all pallets on the map you most of the time get the down when the first two or even three gens pop. So now you are at a point where if the survivor don't screw up it goes down hill. One is on hook one gets chased one rescues one does a Gen. by the time you get the second hook the first is saved and the fourth gen is probably almost done rince and repeat you are probably at three or four hooks by the time gates are powered.

    Oke I know I know this scenario expects the survivor to don't do things like two people go for unhook but what I wanted to show with this is its nothing the killer influences. If the survivor don't screw up that's how it goes. And when bhvr finally gives solo q what they deserve and gives them more info so they don't screw up this will happen even more.

    So the killer tunnels because the chances to get a kill that way is higher the game gets better to manage with one less survivor.

    I thin when bhvr finally addresses tunneling and camping and helps solo q survivor should not be surprised to either see big killer buffs/survivor nerfs or since it's bhvr don't see them for a year and see q times up to 20 min

    To end this I want to say it again. I don't want to defend hard tunneling and facecamping in any way all I want to say is since bhvr don't do anything about it for so long it now is part of the balance.

    What are your opinions about it

    Let me tell you something about horror & this game

    https://youtu.be/qeMFqkcPYcg


  • Call 555 555 5555 5- 8 if you or a love one is being held hostage by a Dead by Daylight Killer

  • Okay how about something like Ghostface because he stalks Helen Lyle through the movie,so I say make a normal 115 killer but he remains undetectable only if he's in chases do you hear his terror radius.So have him bee able to mark survivors for like swarm to attack once survivors or fully marked, he's able to unleash a swarm of bees if survivors don't remove the bee's then they become exposed but over a period of time like virulent vurilent? Vurilent Bound but after a certain amount of such a that.If you become marked bee's will chase you up until 24 meters but they automatically home on you once released.Like you want become injured or have to mend it will be either escape candyman chases or escape bee chases but maybe he should move around trickers base speed he doesn't seem like a speedy guy anyway.I think he should be undetectable because he just appears out of nowhere, people seem to never just see him off the bat

    and he should be able to mori survivors like with the special condition like Sadako or Pyramid Head, because he just shows up and yeets people

  • @GoodBoyKaru said:

    If this is the level of bait we've fallen to then I am disappointed with these Forums

    I'm typing the correct words it's this dumb ass tablet,I'll press the word in and it changes it or doesn't register the command at all ,some words get left out sorry 😔

  • @MeanieDeeny said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292731#Comment_3292731

    You’re probably right, if they use that theme song…that’d be fire. I think bees is a good idea, I just think the teleporting is overdone. I know he appears in mirrors n stuff, it’d be really fascinating to see what they could come up with.

    I’d love a child’s play chapter!!! As long as chucky isn’t played like the twins 😅

    Yeah his theme song I totally forgot they could incorporate rate that ,that would be fiya.I do want him to be strong , survivors don't fear any killers. He's definitely a legend even ranking 8 in top slashers

  • @TeabaggingGhostface said:

    I hate to tell you this, but mad grit makes them swing even faster

    I just spontaneously combusted because of this new factor xD

  • Like,I don't want to be a Jason main but if I do play him I don't want him to be weak

  • The real question is why was my first post about these characters and wanting them Alien and Predator? Well I see people ask for these characters so I simply try to help? Like Bioshock etc I personally don't want these chapters,but other people do.

  • FNAF

    Alien

    Predator

    Chucky

    Leprechaun (please no)

    Hatchet guy victor

    The until dawn wendigo

    Art the clown

  • @Seanzu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292546#Comment_3292546

    God why to killers do this?

    "you tank a hit with dead hard, then you get away for free because sprint burst with hit, and we all know survivors are really well known for running pink / purple medkit addons".

    Ok so eruption hits a gen for 10 percent (but it's actually 12.5% because he kicked it to proc eruption) but then also eruption can be on multiple gens so it could be anywhere between 12.5% and 87.5 because if he kicks all 7 gens it'll effect all of them, then but before eruption procs he could also have call of brine enabled which would regress then gens while survivors aren't on them, and then after he downs someone and procs eruption on every gen (it's obviously happening every game) it'll then proc pain res on another gen, and of course he has dms so that gen also gets locked off.... yada yada yada

    I think you are missing a few facts set as the numbers may be most killers don't kick gens to after a Chase or when the Gen is really high.It doesn't matter if it synergizes well with another perk that's what the perks are for ie. Flip Flop, Unbreakable and Boiled Over I'm not calling for a Nerf Because pairing perks together in combos creates new way to defeat each over.Whenva killer is usually in a Chase he'll commit to said Chase or even sometimes throw the game to chase the one looper who's really great.You can't call a Nerf for a perk that is doing what it was designed to do and funny I've been playing for a long time and faced many killers who never even ran eruption if they did ,I didn't even notice because it's not that powerful the most they should do is add maybe 5 more seconds to the cool down because it does recover pretty fast.If they lower or remove the incapacitated status then it's just jolt or a glorified PGTW .

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292674#Comment_3292674

    Well that's one of the great things about dead by daylight it has a way of boosting the fan base or reviving things.Im sure after the new Candyman was released or started to appear in trailers more people got interested So yes I'm sure he'll even out sell Wesker most people came to this game in the beginning because of the patheon of slashers

    That's the great thing about dead by daylight,it has a way of revitalizing forgotten franchise (Silent Hill) and keeping them relevant ( Halloween) with the new Candyman movie and all the hype that surrounded it,I do believe it will even out sell Wesker because most people came to this game for the horror movie legends

  • @MaTtRoSiTy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292613#Comment_3292613

    It isn't just 25 seconds though, it is multiple times every match and as solo survivor you have no counter to it. If you are on the gens trying to help your random team mates you get punished and it is more than a minute at time every match.

    Killers are winning entirely because of one perk and it is an absolute joke. I play both sides btw and am Iri 1 for both killer and survivor so it isn't like I don't understand gens can go fast. But Eruption is broken and unfair

    Imagine losing with four perks because for perks have no value

  • @MeanieDeeny said:

    It would be a fun chapter, but…what would his powers be? Teleporting killers are getting kind of old (IMO), but I think it would be really fun and scary to see how it could all play out.

    Honestly I don't know I know how I would want him to work,but most likely he would shoot bee's ? Maybe that's the problem maybe they haven't figured out a way to make work?

  • @FreddyVoorhees said:

    I doubt he would sell enough. I have never even heard about him before. Can he match the purchase power of Wesker ?

    Dbd needs some high caliber killers after the knight update. Ever since he came out , I have seen him only once in the trials.

    Right now , it better be Jason/Xenomorph/Predator/Pennywise/Dimitrescu/Terminators etc.. all of them will sell well.

    Two low performing updates in a row would be risky for dbd.

    Well that's one of the great things about dead by daylight it has a way of boosting the fan base or reviving things.Im sure after the new Candyman was released or started to appear in trailers more people got interested So yes I'm sure he'll even out sell Wesker most people came to this game in the beginning because of the patheon of slashers

  • @Heytherebigguy said:

    After quitting a bit from the game and coming back, kinda watching and looking around of what goes on I've came to a conclusion, just get rid of perks. why?

    The so called "Meta shake" was made in order to make the game less stale, make the only 5-10 used perks by each side to be nerfed so all the other 100 perks that no one uses could be used and make the game for fun.

    What happened eventually? the old stale meta got replaced with a new boring and even more stale meta.

    Survivors?

    "Hey look at us, our DH can still be forced on pallets and gives us a sprint burst in order to create a new chase and also reserve that pallet.

    Ds gone? no worries pal, there's a 2 time usage OTR that also gives you iron will.

    Killers?

    Bye ruin/undying/tinkerer/pop/BBQ.

    HELLO THERE our new gen kicking simulator 2022, let's bring 4 perks that all synergize with each other to create long and boring games that make solo queue players like me uninstall again.

    We don't need perks cause obviously there are still 5-10 perks that are used for each side and 100 else that are not being used, just different and more annoying ones. if you want to shake up the meta, you NEED to tone down all the "strong" perks in order to make people rethink of the benefits these perks gives them, and then come to a conclusion that other perks can give this small little benefit too in other way.

    The way it goes now - there are still 5-10 perks that dominate all the others and people are getting carried by them in both sides.

    make them unstackable especially for swf,each person should run perks to support each other ,if survivors come into a lobby with the same perks against a 1 v with only 4 perks against 16 perks.

    Also yeah in away, I agree with you about the stop making perks.they should only make two or three perks if it's a chapter with two survivors 1 for each character which would probably give them more creative freedom instead of having the same recycling of perks slightly adjusted Eruption is just jolt and how man status increase survivors have on top of healing.

  • @MaTtRoSiTy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292521#Comment_3292521

    How is it not powerful?

    There is no way to counter it for solo survivors and it can make it so you literally cannot play the game for over a minute at a time if you get hit with it several times a match as I always am on a gen if not being chased. No perk in the game other than Eruption makes others unable to do anything

    You can't get hit with multiple times unless you're not doing anything, it's on a cool down if someone is being chased you should be on the Gen there's literally better perks other than eruption that locks up the Gen, I'm not sure why you guys are going after eruption so hard ,I think you all just want to feel some power at this point man just need all the perks we have,we don't need to have a shot at winning as where survivors can waste your time in chases, flashlight stuns boiled over with break out ,sabo box to win but killers aren't allowed to have a perk that stops you only for 25 seconds ? Wow well they bots now soon they want even need killers and survivors can just play against AI trapper.

  • Umm it's not a power trip, I'm just playing as the killer because it's fun for I've never gotten a sensation only a satisfaction

    But yet still you get a Sprint burst out of Dead hard which could become a third when it's paired with the anti septic

    And yes Boiled Over with the hook spread offering becomes very damn powerful,so your forced to slug and yet here's something else survivors complain about you take away my only option to put you on a hook but then complain about being slugged and now you want the 25's removed so you can jump right back on a gen while chase another for a minute or more

  • @ByeByeQ said:

    Scourge Hook: Pain Resonance is currently DbD's most popular killer perk with a 25% usage rate. But it's not viewed as problematic or overpowered. Here's why Pain Res is fine:

    • Pain Res can't affect a generator that has regressed to 0%.
    • The killer has to earn its value.
      • They have to down and hook someone on a Scourge Hook to use it. Not every hook they get will cause a Pain Res proc.
      • It is dependent on Hook RNG. The killer can get no value from Pain Res if they get really bad Scourge Hook spawns.
    • It offers counterplay.
      • Survivors can finish the gen before the hook happens.
      • Survivors with Saboteur can see the Scourge Hooks and act on that information.
      • Survivors can get off the gen before the hook action is completed and negate the scream.
        • Note: The regression from Pain Res is still effective despite this counterplay.
    • Its "cherry on top" effect effect is weak. It's just a scream and a few seconds of downtime.
    • Pain Res has few synergies with other perks and they can be outplayed.
      • By negating the scream, survivors can negate its synergy with Dead Man's Switch.
      • Even if they run a full carry build they still can't make every hook a Scourge Hook.
    • It is not behind a paywall. As an Artist perk it can be acquired through gameplay with no luck involved.

    Eruption sees 18% usage rate by killers. Many players, especially SoloQs, harbor a burning hatred for this perk. Here's why Eruption is not fine:

    • Even after a generator regresses to 0% it can still be affected by Eruption as a gross stealth "cherry on top."
      • Thanks to this, the killer is always correct to kick the gen. There is no "Should I kick this gen or not?" question in the back of their mind. It's just "Must kick gen!"
    • Eruption's value is too easily earned.
      • If they kick a generator and down a survivor before the generator is completed, they will get value.
      • As long as they kick a generator before they get a down, they will almost always get value from Eruption for every down.
    • It offers very bad and unbalanced counter play.
      • Unless you're on comms with the other survivors it is almost impossible to prevent its incapacitation effect without giving the killer too much value.
    • Its "cherry on top" effect effect is too strong.
      • Incapacitation is a bad effect for a perk to have. Killers should not have the power to force survivors to do literally nothing when affecting them with an indirect action.
      • 25 seconds is an eternity in DbD.
    • Its synergies are too strong.
      • Other gen kicks perks, especially Call of Brine, synergize far too well with Eruption. They apply immediate/near-immediate regression to the generator to buy time for the killer to get an Eruption proc on the gen.
      • Once the regression perks have done their job and took the gen to 0% the gen still remains stealth trapped with Eruption until either the gen gets done or the killer gets a down.
    • It is behind a paywall. Unless you got/get lucky in the Shrine of Secrets, you have to spend real money to get Eruption. This is why Eruption is at 18% usage and not up there at 25% with Pain Res.

    Usually I end posts like this with questions. This time I don't have any.

    Eruption isn't that powerful lol if someone can make use out of any perk it's OP in this game

  • I'm running Eruption every game now

  • @Seanzu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292490#Comment_3292490

    Do you understand how this game works? It's all about time.

    If you are hit with eruption, it pops the gen, the gen also regresses for those 25 seconds, if I go away and look for a totem, wait for the 25seconds to be up, then do the totem for 14 seconds, then make my way back to the generator it could have regressed all the way, could possibly be inflicted with Eruption yet again, hit with pain res, call of brine, a whole heap of stuff.

    I don't care, survivors run Dead hard,boil over, Adrenaline, and some weird obscure perk that the get way to much value out of killers start with four perks and end up using 3 only

    If you are a red grade swf then ,I really don't care because it's red and that's hard mode it's supposed to be tough not just for oneside.Anytime a killer gets value out of any perks it has to be nerfed and make the killer work harder.How are we supposed to have fun if we're constantly stressed, playing survivor is a breeze no real stress their only when you really want to escape.

  • I don't understand he's a really awesome guy the actor and the character,did something happen with the license or the actor involved? I've found nothing but good reception and videos with people wanting the Candyman ?

    Like I said there's a lot that could be done he has numbers abilities

    He could shoot bee's at survivors,I'm sure they'll make him teleport .I don't really know what else I could add , I'm more interested in seeing othes idea's. I could only fine tune somethings if I see the idea

  • @Seanzu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3292354#Comment_3292354

    What? But at the end of 25 seconds you'd also just be able to get back on a generator... You're like "do something else" if you find a totem in 5 seconds, you're still blocked from doing it for a further 20, you still cannot progress the game at all.

    I mean don't you want to go look at stuff ? What's 25 sec's ? Look do you ever just go look at the scenery or is it stare at a gen till it's complete 👀

  • @Seanzu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3289454#Comment_3289454

    Do you even play Dead By Daylight?

    Do you know what "Incapacitated" does? I'll provide a picture for you -

    https://us.v-cdn.net/6030815/uploads/5G7FFQAZCJ5C/image.png

    You literally can't do anything to progress the game if you're hit with eruption, nothing - no healing, no totems. This is why people have such an issue with it, you're effectively blocked from doing anything but holding W & dropping pallets.

    So your most likely will find a totem in 25 secs ? ,I guess that's why I find chests back to back

  • Everytime I load into a match 4 man sqaud or they sure as hell act like it ,I feel like they personally just want to beat me , that's why I feel like I'm a great killer

  • @Akumakaji said:

    I still think that they should assign one TV set to each gen and have her curse protect the gen. In order to start repairing, you have to remove the tape from the corresponding TV set.

    BAM.

    In one fell stroke survivors are forced to interact with her kit and play with tapes and carry them accross the board, giving her some slowdown. This still won`t give her many condemnation kills, but thats ok, her curse would still be a looming threat, like Pigs RBT, that can't be ignored, but won't happen too often.

    I also think that she should have a weaker version of her Iri tape as basekit, ie the last TV set that was shut off turns on again on a sneaky hit.

    Lastly I think that its utter bogus, that the survivors have full, miniscule info of the status of their curses, whilst Sadako only has binary info, ie curses/uncursed and cursed/fully condemned. On most killers this feels dumb, but manageable, but with her it takes away any feeling of urgency or pressure to get rid of ones condemnation.

    She is a cool concept, but her execution is so lackluster, its really sad.

    I also like this idea, survivor's should always feel threatened when Sadako is in a trial

  • @BrightWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/3289686#Comment_3289686

    I really like this idea, and given the ability to reset the TV's/Tapes when she teleports as it gives her some viable gen pressure while also forcing survivors to interact with the TVs.

    I'd also add that they need to reduce the sound she makes when she teleports or demanifests, because she sounds like an oncoming truck. It's too much of a giveaway for a stealth killer and feels like BHVR built in a hand-holding mechanic for survivors who just want to M1 the gens. On top of that, I'd also give her a base-kit 15-20s of aura reading after she teleports so she can have some chance of finding survivors after she clambers out of a TV, especially if said survivor is at maxed condemned status.

    Everything else but the length of the aura reading, that's way to long 4 secs if added would be fine

  • @Massquwatt said:

    https://us.v-cdn.net/6030815/uploads/RMQA1VD58XMU/untitled.png

    I don't know whether or not this is a bug but apparently there's a giant ass bush that sticks out next to the window by the shack. You can't walk through it either, it's just a giant obstruction and I don't know if that's because the map generation is wigging out or it's been put there on purpose. I bumped into it without even realizing the first time and even one of the other survivors ran right into it too without knowing. I kinda hope this wasn't done on purpose because this is kind of awful and I'd rather not have a million of garden of joy map offerings used from here on out.

    Isn't Garden of Joy the name of a place on Bioshock?

  • Why survivors want go do something else once Eruption goes off like search a chest or do bones.Go do your secondary objective

  • @AnneBonny said:

    bhvr tried an nft grift, they don't give a rat's ass about you or any of their players unless they can make money off of them. expect things to get worse.

    Cheryl you try to be more positive 😉

  • @gilgamer said:

    What are you guys doing to entertain yourselves in this game right now Im so bored with every killer right now and the killers I usually enjoy feel awful lately. I usually play billy or bubba but the new map bugs make them kinda torture. Also if you're just gonna say "take a break:" dont next time I do Im probably never coming back to the game

    Hope's and Dream's 🤷 That's all I could say, doesn't hurt being a horror nerd either.

  • @MrBendiix said:

    I just had an idea that I feel could make Nemesis more fun and scary. And also fix some of the issues with his zombies.

    First: For every generator completed, an extra zombie spawn, however that zombie does not respawn if killed. So if survivors want to get rid of them, they have to use a pallet or head on or something like that to actually kill them.

    Second: Have the zombies have like an invisible 40m or so ring around them, if no survivor has been within that area for like 20-30 seconds, the zombie will then despawn and respawn closer to the survivors. That will help a ton on maps like red forest where the zombies always seem to get stuck on a tree in the corner.

    I would love to hear what you guys think about the suggestion.

    Have a good one :)

    Rework him into 99 Nemesis

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/357323/i-have-another-demand

    Soooooooo, what's your demand? 🤷🏼‍♂️

    I mean you only complain how you don't like ot and there is no contrast, but i see no demand from you while you clearly say "I have another demand"

    It's more like "I have another complaint" 😉😂

    That was going to be the title 🤷 but demand is more persuasive, grabs your attention ya kno😉

  • @AssortedSorting said:

    I mean, I agree, that's why I just use his regular outfit (apart from the other cosmetics for him not really being to my liking). But I'm not sure retroactive work on an old prestige cosmetic is going to be very beneficial for both parties. In that it's at a loss for BHVR and for whoever does enjoy the P3 as it is, they lose it.

    You just looking for some light gore/blood added to the smock?

    Yeah some light gore added to the smock,that could be pushed in the next or later patch,I don't even see P3 Pyramid Heads your occasional streamer wears it but it's just for flex purposes to hey,I'm a P3 Pyramid Head but it looks bad if it's a good change most people don't mind.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287523#Comment_3287523

    The "Im a Survivor/Killer main I think BHVR should nerf us" and the "All in the community agreed X was the most balanced thing in this game EVER!" thread makers.

    Who is these people making these decisions haha 😂

  • I'll and breathe rank mode and keep that nastys away from you all casuals

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288080#Comment_3288080

    I didn't know this game existed, haha. I'm very non competitive and usually don't like pvp, so DbD is the only game of this genre I play. =)

    It's not really competitive,it depends on who you face like DBD

  • @RaSavage42 said:

    Making a competitive mode would be good

    Plus fun is subjective... People have fun stomping noobs, people have fun memeing around... ETC

    So separating the two would be a good move

    But the major issue is the player themselves...

    So rank mode it is 👍

    That should be easy to implement

    What about 2 v 8 ?

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288079#Comment_3288079

    Oh, it's not about you being wrong !!

    Everyone has their own opinions, and yours are as valid as any. We just have a different vision of fun. Some things you find exciting I would find discouraging, and some things I find fun you might find boring. It doesn't mean any of us is objectively wrong =D

    Well said

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288040#Comment_3288040

    It's fine ! I actually don't really agree with your points.

    I don't want to debate though, so I'll leave it at that. Have a good day =)

    People still play Friday the 13th fanatically

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288040#Comment_3288040

    It's fine ! I actually don't really agree with your points.

    I don't want to debate though, so I'll leave it at that. Have a good day =)

    You guys don't agree with nothing,I post.Ive never been so wrong in my life xD

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3287974#Comment_3287974

    "I'm surprised how frequently the player base puts this on other players instead of BHVR."

    I mean, I think to a certain degree it's fair to put it on the players. Sure, BHVR are the ones that make the game rules and what is or is not possible, but the intent and attitude of players do count. The game is supposed to leave enough space for players to have agency in what they're doing with the resources the game gives them. If people use that agency to be toxic or uncaring, it's on them.

    If a survivor is teabagging you at the gate after a 0K, are their bad manners the fault of BHVR ? It's not hard to not be a sore winner... It does not justify removing spam crouching, as it does have other meanings. They could just have been more graceful in their win. I've had teams run me down and have a 4-man escape, yet leave items and be encouraging in postgame chat. At some point, if players have agency, it's not the game anymore, it's their own behaviour. (pun intended)

    If a killer is tunneling, they clearly don't care about the fun of the other player. Which is, by all means, their prerogative. They don't have to play fairly. But it's not on BHVR.

    At least, that's my opinion =)

    I literally didn't carbon copy your post, I only read after posting after reading OP

  • The Pig can kill base kit , but it's too easy to escape bear traps and you can basically deny Sadako her power to kill

  • I don't know why people choose to tunnel but, I bet even if they don't realize it, when their being tunneled their having the most fun,I'm sure that's why they provoke killers into chasing them the whole game most of the time,but they want a free escape at the end.

  • There's really no sense of urgency.Only for one side.What made Friday a success was the fear that the killer could kill any moment.Whos going to be scared of a killer who's just their for aesthetics and atmosphere.Killers need to e overpowered for survivors to get that thrill.If they can heal and abuse perks and items than you lose the value of the killer and you just become their dartboard.

    Survivor's are supposed to get out but their not entitled to an escape.Theres no real fear for SWF running three dead hards a boon and gen rushing meta they just need to waste your time and they win.

    Barrow time is a fine example of an abused mechanic.It's another time factor for SWF.

  • Pyramid Head he has to wear a gigantic metal frame that cuts into his skin with every movement.It must suck trying to get through some doors.He has to wield a giant knife, that weights a ton,he can't even hit anyone with it in silent hill 2, only if their foolish enough to stand there.Force to chase Sunderland, when he'd be rather chasing monster girls xD Then when this jerk finally remembers what he did and decides to "not want to be punished anymore" Pyramid Head has to cease existing,that sucks 😞

    I really feel bad for the guy.

    Also poor Cheryl has it really bad,omg how can you not give her a free escape everytime.

  • I'm pretty sure, Freddy definitely has used marijuana,he kinda seems the type.

  • @ShamelessPigMain said:

    Sadako's normal M1 attack shoots out a ring that translates to "curse" in Kanji. Her "Rotten Remains" outfit has a different weapon, though. In Hanja, it translates to "hatred," but I have no clue if it's the same in Kanji. Can anybody confirm what it says?

    https://us.v-cdn.net/6030815/uploads/WHOAMG109U52/screen-shot-2022-12-04-at-7-51-02-pm.png

    I was told the first or base kanji mean't cursed?

  • @AMOGUS said:

    https://forum.deadbydaylight.com/en/discussion/357249/impostor-legion-skin

    EDIT: Got rid of this post, these forums are so bad, it only just now showed me the post I made earlier

    Is this a chapter you want? Because I alot of other's want the thing , there's a guy on twitter who counts the days till the thing is in DBD?

1 … 3 4 5 6 7 … 12