Just get rid of perks at this point

After quitting a bit from the game and coming back, kinda watching and looking around of what goes on I've came to a conclusion, just get rid of perks. why?

The so called "Meta shake" was made in order to make the game less stale, make the only 5-10 used perks by each side to be nerfed so all the other 100 perks that no one uses could be used and make the game for fun.

What happened eventually? the old stale meta got replaced with a new boring and even more stale meta.

Survivors?

"Hey look at us, our DH can still be forced on pallets and gives us a sprint burst in order to create a new chase and also reserve that pallet.

Ds gone? no worries pal, there's a 2 time usage OTR that also gives you iron will.

Killers?

Bye ruin/undying/tinkerer/pop/BBQ.

HELLO THERE our new gen kicking simulator 2022, let's bring 4 perks that all synergize with each other to create long and boring games that make solo queue players like me uninstall again.

We don't need perks cause obviously there are still 5-10 perks that are used for each side and 100 else that are not being used, just different and more annoying ones. if you want to shake up the meta, you NEED to tone down all the "strong" perks in order to make people rethink of the benefits these perks gives them, and then come to a conclusion that other perks can give this small little benefit too in other way.

The way it goes now - there are still 5-10 perks that dominate all the others and people are getting carried by them in both sides.

Comments

  • @Heytherebigguy said:

    After quitting a bit from the game and coming back, kinda watching and looking around of what goes on I've came to a conclusion, just get rid of perks. why?

    The so called "Meta shake" was made in order to make the game less stale, make the only 5-10 used perks by each side to be nerfed so all the other 100 perks that no one uses could be used and make the game for fun.

    What happened eventually? the old stale meta got replaced with a new boring and even more stale meta.

    Survivors?

    "Hey look at us, our DH can still be forced on pallets and gives us a sprint burst in order to create a new chase and also reserve that pallet.

    Ds gone? no worries pal, there's a 2 time usage OTR that also gives you iron will.

    Killers?

    Bye ruin/undying/tinkerer/pop/BBQ.

    HELLO THERE our new gen kicking simulator 2022, let's bring 4 perks that all synergize with each other to create long and boring games that make solo queue players like me uninstall again.

    We don't need perks cause obviously there are still 5-10 perks that are used for each side and 100 else that are not being used, just different and more annoying ones. if you want to shake up the meta, you NEED to tone down all the "strong" perks in order to make people rethink of the benefits these perks gives them, and then come to a conclusion that other perks can give this small little benefit too in other way.

    The way it goes now - there are still 5-10 perks that dominate all the others and people are getting carried by them in both sides.

    make them unstackable especially for swf,each person should run perks to support each other ,if survivors come into a lobby with the same perks against a 1 v with only 4 perks against 16 perks.

    Also yeah in away, I agree with you about the stop making perks.they should only make two or three perks if it's a chapter with two survivors 1 for each character which would probably give them more creative freedom instead of having the same recycling of perks slightly adjusted Eruption is just jolt and how man status increase survivors have on top of healing.

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/357798/just-get-rid-of-perks-at-this-point

    make them unstackable especially for swf,each person should run perks to support each other ,if survivors come into a lobby with the same perks against a 1 v with only 4 perks against 16 perks.

    Also yeah in away, I agree with you about the stop making perks.they should only make two or three perks if it's a chapter with two survivors 1 for each character which would probably give them more creative freedom instead of having the same recycling of perks slightly adjusted Eruption is just jolt and how man status increase survivors have on top of healing.

    Realistically they won't be deleting the perks of course, but maybe applying tournament rules on normal dbd matches(cause what's the difference, in the sweaty mmr system games are tournies anyway) would do good.

  • @[Deleted User] said:

    It seems like a good idea on the surface, but there’s two problems.

    First, this would massively widen the gap between killer and survivor at different levels of play. Baby survivors would of course continue getting slaughtered. And higher MMR killers would become punching bags to survivors of equal skill.

    The other problem I personally see is that perks make the game fun. It gives you new, interesting ways of playing the game and often times can make an unplayable killer semi competent. Homogenizing the game and ensuring that every trial truly plays out the same would lead to this game dying.

    Hey, first of all ofc this was written in a sarcastic way since it won't happen, the point of my rant is to show that perks are kinda meaningless since only the most boring and strong ones will be used.

    imo perks should be small lil tweaks that add variety to the game but not powerfull enough to change the whole course of a game like we had until today, that's why 95% of them aren't used or if used, you feel like you're "less effective".

    I think some healthy perks like corrupt should be base kit same as bt, give a massive nerf to slowdown and chase extenders perks, if people are bad the game? let them learn and improve without having dh/eruption carrying them.

    your second point is right, perks are supposed to be fun, but look at the most used perks.

    Is otr a fun perk to use? no, u actually do nothing and it does nothing other than giving you a shield.

    whats so fun about running COB/Eruption/overcharge? is it fun kicking gens?

    the fun perks like any means nessecary or spirit fury/enduring are less looked at cause people feel forced to use chase extenders and gen regression cause they're better than all the other rubissh perks, thus making the concept of perks dumb.

  • @[Deleted User] said:

    It seems like a good idea on the surface, but there’s two problems.

    First, this would massively widen the gap between killer and survivor at different levels of play. Baby survivors would of course continue getting slaughtered. And higher MMR killers would become punching bags to survivors of equal skill.

    The other problem I personally see is that perks make the game fun. It gives you new, interesting ways of playing the game and often times can make an unplayable killer semi competent. Homogenizing the game and ensuring that every trial truly plays out the same would lead to this game dying.

    It's a sarcastic solution to a real problem, perks are useless since they are supposed to make small tweaks but you have a few that make huge tweaks that renders 95% of the others obsolete.