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DashMonsta008XV

DashMonsta008XV

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  • @hex_uwu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298650#Comment_3298650

    Guy, I'm ngl to you. All this gameplay told me is that you're one of the problems with solo queue. Urban evading away from a teammate on a gen? Relighting the same boon over and over while your previous one is still active? Taking ages to actually get on a gen? The only thing missing is self-caring in a corner.

    You literally saw me waste a bunch of time and we still beat the killer lol,all you can say is I'm what's wrong with solo que

    I play killer all day 🤣 sometimes.I don't play survivor that much

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298756#Comment_3298756

    My dude, I mostly play Killer and SoloQ. Im not trying to "using SWF to bully the Killer" or whatever tinfoil hat conspiracy theory you want to come up with. In fact, I have mostly been playing Killer recently because SoloQ is too horrible to play in it's current state. Jumping to outrageous conclusions and claims because you lack the ability to understand what I am saying does not make your points look good.

    "But nope, just buff SoloQ and not consider how the game is affected," but I literally am, Ive said this several times and I dont know how many more times I have to repeat this. Aura reading basekit has no affect upon SWF. Aura reading basekit only helps SoloQ. I, along with several others, have been making reasonable arguments yet you still insist on ignoring this.

    If you want to continue to rant and complain, go ahead. Im not discussing this further, you are a waste of my time and everyone else's time.

    I don't know why you insulting me, like you've been doing in every post I've just listed the views and opinions I have.If you disagree that's fine, but don't insult me over a difference of a opinion.So I'm going to end this conversation because it's multiple people who seem like they don't understand what I'm saying.Im only supposed to accept the opinions of everyone else apparently.I have nothing further to say ,so go about your business

  • @BillsHere101 said:

    SWF destroys the balance of the game. You can easily see that in tournaments that survivors, no matter how good the killer is (even with nurse and meta perks), that SWF always win.

    Ban SWF. It was never intented for the game to be a 4 man group and coordinated party to dominate for so long.

    They'll just use discord or phones it does matter, just add 2 killers I want to que with my best friend

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298704#Comment_3298704

    1. "Yea I know this Killer was not the best but he has been playing a while to have Eruption, Call of Brine, and the cosmetic," you do realize that people dont play the game everyday. Having perks and cosmetics does not equate to skill. The Wraith played poorly and lost, and it is still horrible example nonetheless.
    2. Good teams are rare and hard to come by. Most of my killer matches usually end in 3Ks and 2Ks (I always give hatch so never 4Ks).
    3. "Maybe he didnt get downs because they were actually good," but it's Suffocation Pit, a map that is known to be horrible for most M1 killers. And yet again, Wraith's power is not that good in chase.
    4. "My main point is if the survivors are decent enough, then perks like Eruption wont effect them," I mean, if the Wraith never kicked Generators, or never pressured Generators, then Generator-Kicking perks are useless. They played poorly and lost, that still does not make it a good example.
    5. "Eruption will also happen but if you know this now why let it trigger against you?" because SoloQ cant do anything against Eruption. I dont have telepathy, I cant always predict when my teammates will go down if they are across the map.
    6. The Wraith would know the Generator is being worked on from Call of Brine since CoB provides a Loud Noise Notification from Skill Checks, "the Wraith assumed it's regressing" is a horrible argument.
    7. "That was obviously a 3-man SWF" proof?
    8. "If everyone stopped complaining about one side the game would still be old DBD", yet you are complaining about potential Survivors buffs and want to buff Killers even more without even considering how it would affect the game.
    9. "Killers may have received minor number adjustments but how does that help that Killer we just watched against a good team," I have no issue with chasing Survivors myself. M2 Only Billy, no problem. Sadako, no problem. Ghostface or Clown, literally no issues.
    10. "Im saying people should leave well enough alone, you got your perks, I got mine," then what the hell is the point in this entire post? "Im saying people should leave well enough alone," yet you want basekit NOED. "Im saying people should leave well enough alone," but you bring up Circle of Healing for no damn reason. You have no room to speak on such.

    Oh literally have much grounds to pretty much say alot about the perks and the add-ons.You read back what I've said so, I really know your opinion so I'm guessing you want solo q to receive another buff,so your swf group bully's a killer in high MMR ,let guess your another one solo q and just need extra information

    Most of time being verbal and making calls just in time can be a lot of pressure,but if a swf group now knows for them selves without a friend telling them they receive information faster ,I know that you're in the gen has eruption,I decide to let go because maybe you were going down.Eruption goes off but I don't get you incapacitated, which defeats the entire purpose of the perk.Your not supposed to know what's going on, but with the faster information for your able to react quicker for yourself than someone telling anything.

    Gen progress your supposed to be lost unknowing lack of communication swf is there but it's not perfect but with knowing how much a gen is being worked on and knowing team is in chase automatically the info you received from the HUD your able to probably finish your gen and their gen robbing the killer yet again of opportunity.You want all of these things but when a counter is purposed to slow down the game for killers and at least ensure a draw or complete victory you automatically oppose

    Without even blinking an eye toward any other perk that could become basekit you sound like you just want what you want.This will not change solo que.Theres an icon that show healthy, injured,dying state.If there injured most they were working on a gen.Thats something you couldn't figure out

    But nope just buff solo que , and not consider how the game

  • @lemonsway said:

    The only problem Eruption really has is that survivors even in SWF have no way to avoid the Incapacitated status effect cause there's no telling when anyone goes down.

    The only sure fire solution is to to not go down at all which is basicly impossible. BUT there's 1 possible solution, don't do gens if someone is being chased. BUT THEN there won't be anyone doing any gens most of the time...So then the best course of action is never be in chase which is harder to do than it sounds.

    Simple fix is to touch the perk itself: REMOVE INCAPACITATED AND GIVE THE REGRESSION A SLIGHT BUFF. This way the Perk keeps it's useability by giving Regression on downs but allows survivors that aren't pressured to carry on with their match instead of being locked from doing anything.

    I can't predict wether Nancy is going down in 2 seconds or loop the killer till i've done the gen. I can't predict Nea won't fail her DH. I can't predict Meg won't Sprint Burst into a Wall and i can't predict Claudette and Dwight won't go into a Bush or a Locker in the killers face.

    What?, so take away the incapacitated status all together.Why not just put the perk on a longer cool down?

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298650#Comment_3298650

    • 2:05 - Match starts.
    • 2:25 - Starting to light Boon (20 seconds wasted when spawning close to a Generator).
    • 2:45 - Cancels Blessing because the Wraith walks by, wasting 20 more seconds not on a Generator (Wraith does not uncloak and chase you, huge mistake on their part).
    • 2:49 - Starts to relight the Boon, the delay between wastes 4 more seconds not on a Generator (starts emoting for no reason).
    • 3:03 - Gets done setting up the Boon.
    • 3:05 - 1 minute into the match and you have yet to touch a single Generator, Wraith has yet to get into a chase and injure someone.
    • 3:15 - You run by a Generator being repaired and Urban Evasion behind an object, you have still yet to repair a Generator.
    • 3:32 - Starts to open a Chest.
    • 3:49 - You start to light another Boon despite your Boon still being active.
    • 3:53 - Wraith gets their first hit in the match.
    • 4:25 - You start to light another Boon despite your Boon still being active. First Generator is completed (which took 200 seconds since the start of the match).
    • 5:05 - You start to light another Boon despite your Boon still being active.
    • 5:50 - You start to light another Boon despite your Boon still being active. Wraith gets their first down of the match (since the Killer has Eruption, they have made no attempt to pressure Generators, and you have still yet to touch a single Generator).
    • 6:53 - You get on a Generator for the first time of the match.

    The Wraith was clearly struggling this match, but I dont think it has to do with Boons. If you payed attention to the HUD, you would have noticed that up until this point, the Wraith struggled in chase. The were really slow to getting hits and downs.

    But Id argue that Boons were a direct hinderance to your team that match. You spent nearly 5 minutes of the match Urban Evasion'ing around and lighting Boons. Those 5 minutes could have been used to complete generators, and with 3 generators still remaining up until 6:53, you could have completed the remaining 3 generators on your own in that amount of time.

    Wraith also bringing in Eruption, yet you really never hear it proc it's effect (since it makes Survivors scream) earlier into the match. Wraith is the not kicking and pressure Generators and is struggling to pressure Survivors. Which can happen sometimes, but is normally the effect of the Killer misplaying.

    Again, this guy losing has nothing to do with Boons. To be honest, Im not even sure why you brought up Boons in an argument about basekit perks. It feels like you are just complaining for the sake of complaining now. "Why cant I have this if they have this?" type of stuff.

    Yeah I know this killer was not the best but he has been playing a while two have Eruption,CoB,and the cosmetic ,yes I know it's in store but it has been out a while plus he could have killed the Jane

    This isn't about boons,which CoH has no cool down lol ,but my point is that he did kick gens maybe he didn't get downs because they we're actually good.

    and that's my main point if survivors are decent enough,then perks like eruption want effect them.In solo q the one teammate who gets hit and stands there and goes down will always happen.Eruption will also happen but if you know this now why let it trigger against you? You could simply step off the gen and hide for a few seconds if the killer did not hear a scream most likely he want becoming to that gen because,they assume it's regressing


    I don't know if you understand my post ,this is about everything the solo q buff,they eruption nerf all of it plays apart in weakening killers now if that was obviously a three man swf ,if swfs are good enough not even slow down perks work.Its not about me getting basekit NOED it's about how things shouldn't change.If everyone just stopped complaining about one side the game would still be old DBD which was in a better condition people who wanted to be in yellow ranks stayed in yellow or silver people who wanted to be in red ranks went to the red ranks it was a lot simpler.

    Killers may have received minor number adjustments but how does that help that killer we just watched against a good team.Im saying people should leave well enough along ,you got your perks I got mine

  • Yeah Eruption is a problem I just got out of this match btw

  • @The_Krapper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298509#Comment_3298509

    It's kind of ironic someone who's asking for NOED basekit is trying to act like everyone else needs training wheels

    Did you just want to say something,or do you just not get it

    Do you not understand that survivors heal 3x faster than a gen regresses,so in order to combat the healing rate basekit barrowed, possibly basekit unbreakable and people who run adrenaline and other perks that increase healing, with survivors being buffed,You don't think having NOED basekit is a good idea? I've listed conditions it should fall under if killer is near hook at whatever meters let's 7 it deactivates ,if killer camps a period of 60s they lose the buff altogether how is that not fair ?

    It's not about having a hand holding session,I don't even NOED. It's about compensation and balance, killer abilities will only go so far but at the end of the day you have to m1.So I'm I suppose to camp near a hook lose points,while the Nea gets pulled of the hook fully healed while I strike a David and he uses dead hard gets a speed boost and gallops out the door with his crew and just accept defeat because my perks were nerfed,my killer power has been nerfed *mean while* survivors get a buff and become even stronger. I'm I suppose to be a killer main or not I just enjoy the aesthetics of the killer and his power and so wow , almost got him with my ability

  • I thought we were here to sacrifice survivors not give legitimate coordinated teams entitled escapes.They more information on HUD isn't the only thing being asked for.

    Isn't there a tread saying slugging must be changed and the only way is to give survivors unbreakable for basekit so not only can they pick themselves up on top of that you want a aura basekit.The killer isn't allowed to have NOED as basekit? One thing help which again would only be the same fourth perk because one perk will become dead end game if not two.

    Also if a survivor isn't injured because there's multiple boons,what good is terminus.You keep bringing up solo q but negate the fact that swf the 85% will be stronger

    It's already stressful as killer,why can't killers have one thing that helps out.

    Solo q is more of free 4 all.It's anyone's game, that's the randomness of solo q.Getting a perk basekit does not change how people will play and still does not ensure you an escape.

    The only people who benefit from this is teams which you will face often if you have high MMR so killers should keep struggling and blame BHVR but give survivors 7 perks ok sure

  • @AverageKateMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298509#Comment_3298509

    I dont think you get to make a training wheels insult to people considering This the 2nd post where you're whining for changes just so you can have easier games.

    At first it was you wanting to halt solo buffs because swf and now you want a basekit noed to make stronger killers even stronger? How does that make any sort of sense? Why get mad at 1 side getting stronger if you want the exact same thing?

    This is starting to get embarassing

    @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298509#Comment_3298509

    Arent you the one crying about unbalance? No one else is complaining, were all just trying to have a civil discussion

    Save the christmas gift for yourself, youll most likely need it more than we do

    Nope I'm not complaining, I'm just letting you know all the changes will just bad ,you guy's want the hand holding

  • When did DBD become eSports and that's why Friday still has legit jump scares,I scared someone so bad,he yelled

    A grown man DBD has become lost to survivor pettiness

  • @Iron_Cutlass said:

    1. A majority of the community does not play in a 4-man SWF. A majority of matches have SoloQ, and a mix of Split SWFs (2-man; 3-man).
    2. Base Kindred would literally not change SWF, since SWF can communicate when they are going for the save and such. This change would literally only affect SoloQ.
    3. Seeing Generator progression would literally not change SWF, since SWF can coordinate what Generators are being worked on and how much progress they have. This change would literally only affect SoloQ.
    4. "Survivors get 5 perks when you include basekit BT", Ive seen this argument a lot, but it literally ignores the 6.1.0 Patch that gave all Killers basekit Brutal Strength, PGTW, and STBFL, on top of reducing the Speed Burst you get from being injured.
    5. "So NOED should become basekit for all killers after last Generator. This counters a lot of second chances and things like Adrenaline alone with instantly healing each other where as the killer can't secure one kill after the last gen." So then what would be the point in running Adrenaline, or hell, any Endgame Perk as Survivor? NOED and Terminus are literally designed to counter Endgame Perks, a single one completely shuts down all use they have. And Endgame Perks are fine for both sides, making either side have them as Basekit becomes problematic.
    6. "How do I secure the kill with a fully healed Survivor that I have to chase and Killers hang around hooks on last Generator, this would promote less camping and tunneling during Endgame because the Killer will be more inclined to chase other Survivors." It literally doesnt matter what you change, people will camp and tunnel if they are winning or losing, if it's 1 Generator remaining or 5 Generators remaining, it literally doesnt matter.

    So what is your point exactly? How can a horror game exist if there is no fear but only supposed to be a plaything,come on man you can't be that oblivious.I don't understand they shouldn't even have aura perks to begin with which completely breaks the immersion

  • @HaunterofShadows said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298442#Comment_3298442

    On a scale of 1-10, an estimate based on their posts would hit around a 3

    That's it just a 3.Not even 4🤷

  • @[Deleted User] said:

    "solo Q they are intermittently stronger than they should be."

    What? How weak do you actually want survivors?

    Obviously I meant just Swf,I was typing really fast,thanks for pointing that out I'll change it I guess

  • @C3Tooth said:

    Alright, I have a question.

    https://us.v-cdn.net/6030815/uploads/NGF4EHBJJK8I/image.png

    Did you use low tier Killers as a cover to ask buffing high tier Killers?

    If a killer is really good,you probably want make it to end game right ? at best a hatch stand off would happen which if there's one survivor,they could make it,to where only if 4 people are alive,then it activates but you could have thought of that but your focused on something else?

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298435#Comment_3298435

    If most Survivors expect a killer to have NOED, more totems would be cleansed and it wouldnt activate nearly as much. Also its not a very popular perk compared to a few years ago, since now killers have many more perks that are viable picks, making it even less picked.

    Also why remove things from ranked? That just doesnt make ANY sense

    Isn't rank suppose to be harder,why give teams extra information,if the killer is already at a disadvantage

    A rank mode wouldn't make sense anyway because the 1 v 4 is slightly tilted

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298445#Comment_3298445

    But you know that Grades have nothing to do with Skill? Grades just show how much someone is playing, not how well they are doing.

    So there is no thing that people with Red Grades are the best while people with Gold Grades and below are really worse.

    No,I didn't know that.I know we are in skill base match making but nothing has changed for solo q ,I do play survivor for adepts and the other trophies but,I get the same type of teammates If, I see my matches going bad ,I stop helping everyone and try to escape and try to beat the killer sometimes, I'm successful other times no.

    My point is nothing will change in solo q, unless the players them selves change.Your only making coordinated teams stronger basically invincible at this point.

  • @Lost_Boy said:

    So I've been playing mainly solo q for the last 3 weeks because I started to get a bit bored of playing killer.

    I would consider myself pretty good on killer and average on survivor so this is solely based on playing at an average survivor MMR.

    Having tried all sorts of fun builds on survivor I've came to the conclusion that if you play solo queue and try to bring a fun build to the game you're basically just a weak link to your team. The only way your team stands any chance at winning is by having gen related perks, information & healing perks. Everyone really needs to be sitting on a gen at any given free moment apart from saves/heals and then straight away back on gens. If you don't do this in solo queue there's a very good chance you will lose the game even if you deviate from this for a minute or so. If you have no info perks and 2 people go for a hook and one gets downed it's very easy to snowball from that point.

    Basically what I'm trying to say is that I really don't think gen rushing is a thing in solo games anymore because doing gens and rescue/heal is literally all you can do to have the slightest bit of hope at escaping or winning. Fun builds & perks are really reserved for coordinated SWF teams, which is kinda sad because there's so many fun perks that really can't be utilised in solo queue without being detrimental to the rest of your team.

    So as a killer main I would urge other killer mains who always claim that they tunnel, camp, run 4 regression perks etc due to gen rushing to take some time away from playing killer for a bit and really look at what solo queue is like now. This is literally all you can do as a solo survivor these days, unless You're some god tier looper that can consistently run killers for 5 gens every game.

    I definitely think solo q has a much smaller margin of error for winning and losing these days, especially when 4 regression perks are stacked. It's not even uncommon these days as a killer to come back and 4k the match when you have 4 survivors left and only 1 gen. That used to be a fairly rare occurrence, but now it happens all the time.

    I don't believe you because most killers that run these legendary 4 regression perks are in the red grades it's the only stuff like that belongs in higher grades,you said average which means you're somewhere between the gold and ash ranks.Which means those dudes only play with killers you buy with shards and bunch of ghostfaces.You are asking for buffs in a pleading way.

    Also anyone who has been playing this game knows you need to climb out of the lower ranks fast to have better games and casual players don't even want to be in the red ranks so they purposely kill them selves and buffing solo que want make somebody from DCing,it want make them from not going down,it want make them come save you,it will still be the same and swf will only have another tool.

  • @indieeden7 said:

    And are these SWFs in the room with us now?

    Most likely,idk.But this is where it stems from if the complaints are posted in the forums.Are you in a Swf with people from here little sister Cheryl?

  • @Shroompy said:

    Wouldnt be nearly as impactful as you think

    The strength in NOED comes from Survivors not knowing if a killer has it. If you make it basekit Survivors know what to expect every game, thus making it more like a secondary objective.

    Im actually for this as long as they add better ways to communicate as Solo Q to bridge the gap more between them and SWF

    So you think not being a surprise would make it less impactful? Most survivors expect the killer to have NOED

    He's another thing if this is about buffing solo q they could have all of these things separate in a rank mode where as No basekit BT, Kindred,extra info for hud ,if big if NOED became basekit that way there's a mode for casual DBD and Classic DBD

  • @Shroompy said:

    Wouldnt be nearly as impactful as you think

    The strength in NOED comes from Survivors not knowing if a killer has it. If you make it basekit Survivors know what to expect every game, thus making it more like a secondary objective.

    Im actually for this as long as they add better ways to communicate as Solo Q to bridge the gap more between them and SWF

    How would it not be impactful, how i described it? It should even deactivate if the killer plans to camp with it ,I throw another solution how about even deactivating permanently if killer stands by hook for any indefinite amount of time sort of like DS.

    If survivors will be able to pick them selves up with unbreakable and reset chases,killers should have something in there arsenal to secure a kill.Like I said the perk can be deactivated if the killer is with in the range of hooked meters ,so survivors still have room to maneuver?

    @HugTheHag said:

    The most used second chance perks are already disabled once the gates are powered (Off the Record, DS).

    Killers do not need general buffs, they need attention individually. Killers are already doing quite good according to official stats. Some of them are easily on par with very good teams.

    The others have their own issues : getting their power too slowly or losing it too easily, it being countered by buggy environment, their whole mechanics being on the weaker side, booty cheeks addons...

    Rework killers individually. They don't need bandaid basekit number changes, they don't need NOED base kit, they need their actual power to be strong and fun to use.


    I agree with you on killers needing fun powers like Nemesis. The tentacle and infection rate could remain,but it needs to build up to something not just length and a visual change hmmm 🤔 that doesn't sound right.I understand the devs don't give us direct responses but, I've been asking for a Nemesis rework and no one has responded to say we're working on it or not now or something.Personally, running around like Oni and punching survivors would be fun.They could keep zombies but make the remake version like 99 Nemesis and make him run how he did in that original Re3 or just make him 99 Nemesis and make remake legendary so it makes more since.That would be fun to me as a Resident Evil fan and he should be able to mori like Pyramid Head if survivors are infected on death hook because,he does that in the games.That was disappointing for every Nemesis fan and now they have Wesker and completely forgot about the first chapter

    Rework each killer individually, that's entirely to much when you can just set the gap with basekit NOED and people like the killers power that they have currently but no one in the resident evil community likes his power except for zombies.Nemesis shouldn't have to rely on zombies for map pressure but be a presence him self and the kit from the original game is the Nemesis Resident Evil fans expected.I understand it's a Capcom decision but they should have waited the one we have isn't scary, people find him annoying and it's comical how he looks running.

  • @AverageKateMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297969#Comment_3297969

    Well even with the possibility of self people, don't you think it's still worth giving assistance to people in matches to at least be able to make a plan. Even if you close the gap, that's still a meaningful buff.

    Also when I say buff killers to compensate, I'm referring to weaker killers that get destroyed due to how much their power can get cucked because of constant coordination

    I read my post back , I'm not trying to be aggressive about this.Im sorry to everyone how it sounds.Theres base perks like Kindred, Alert,Spine Chill anyone one of these perks combined with urban evasion will allow you to escape.Theres the status of icons where it let's you know if a team is injured or in the dying state.When the obsession is being chased, what does that mean to you? That's a question for you.

    I don't know specifically what buffs,that were recommended but ,I believe one was some way to see the killers aura somehow but that's a fifth perk, against 4 perks or just 3 or 2 because either one or two of the killer perks becomes useless.For SwF that's added anything to give more information just adds 20 till two you can basically utilize your entire perk roster more than killer.

    As killer,I solo que also I have perk that can give me information, but my perks are counterable,if you now some one is in chase with the killer you know that you are safe and don't have to move,if you don't know,you hear my terror radius mostly you'll probably hide which gives me a few more seconds to either kick the gen or get a down from the chase.If your being told my everyone which happens in swf, my role as killer greatly degrades against anyone.This is supposed to be a game of hide n seek or did they change to a new game Marco polo .It also destroys what makes the game fun, winning in this game doesn't make the game fun .The moment's when you get jump scared,or even tunneled and lose the killer and make it to the exit gates make the game fun.If you take away that then,it will become stale,because you have removed any horror portion from the game and also given swf sixth perk 🤷

  • @JustAnotherNewbie said:

    Maybe 4-man SWF is a cover killers use, so solo survivor gets no buff🙄

    I would never lol 😆

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298133#Comment_3298133

    And I was responding to the suggestion of going to work on another gen. If you want to make a point Eruption is fine, then maybe address what I'm talking about instead bringing up something unrelated.

    Because eruption isn't a problem, what's a problem is running resilience,leader,two socket swivels green and yellow tool boxes with or without charges added pretty much all of the new 2020-2022 perks survivors have received

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298134#Comment_3298134

    Because instead of addressing the claim at hand you jump to “Well, what about this survivor perk?”.

    Well that's the thing about freedom of choice and freedom of speech, he's given his opinion and gave mine

  • I know but it's what you'll do if not on a gen

  • @AverageKateMain said:

    Okay I'm confused by this rant. You're saying people who swf are bringing up solo as a way to buff swf inadvertently? You are aware 5% of people actually swf and the 95% of people are those who consistently solo. This take is very weird to me cause you listed arbitrary perks like Resurgence when that perk requires other perks to be good.

    Suggesting people to run perks to counter 1 aspect of he game that's problematic is quite literally why we have the boring meta we have today. You listed Exponential as a counter when that perk isn't good with how much set up you require and assumes the killer won't just snuff the boon immediately. Plus it's rarely in shrine to even consider as a viable perk to obtain.

    They've been giving both sides changes to make games less painful. Are you intentionally ignoring the killer changes just to focus on survivor ones? Cause that's not arguing with good faith. Also let's not say survivor Gen rush builds are op as if killers aren't running full slowdown.

    I don't want to be a jerk but it sounds like you had a bad couple of matches and instead of logging off and doing something that won tilt you, came to the forums to rant

    That's a very educated response,but the fact remains.If something is buffed for solo que then swf has another tool to utilize during match,not intended.

    But yes my claim that the so called solo quers are actually swf members who are intentionally complaining about solo que to be buffed for swf

    How so solo que remains the same having barrowed time basekit didn't change much and swf has become entirely stronger with this perk , which if you go back to the hook they will intentionally jump in your face.

    You have no choice but to go back to the hook if know one is doing gens plus need to weakened the survivors by eliminating one.You hit the barrowed time,chase the other member 3 hits becomes 4 because of course he's running DH so that's 4 hits and another gen gone.

    You need play killer and tell by giving solo que BT made them stronger,or did it help swf and by the I win 85%. Of my games one might escape if not all 4 because they used everysecond chance perk and ran multiple boons

    Please and dont talk about survivors perks and add-ons that literally allows gen rushes

  • @Zephinism said:

    You don't know what you're talking about Germia. Please play survivor.

    A good killer tends to utilize the tools given, same as good survivors but that's ok ,CoH doesn't even have a cool down wow!

  • @Ghostiie said:

    Eruption alone isn't bad, the problem is that killers run like 4 gen regression . Someone gets hooked and then you get scourge pain resonance, then Cob, eruption and deadmans switch . Then you can't even do gens anymore and you have to unhook teammates and stuff.

    Hey why not go hide for a few,it is a horror game

  • @Crowman said:

    You can't repair another gen while incapacitated. Just the first sentence is enough to know that you don't know what you are talking about.

    Eruption is a problem, because the duration of locking survivors out of action and the cooldown are basically the same. Meaning there's very little wiggle room to make progress against the perk unless the killer is just significantly worse than your team.

    You just want to heal up instantly huh ?

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296582#Comment_3296582

    It wouldn't be a nerf to killers if after a specific length of time, the survivor could phase through the killer though. We're not talking seconds here, which is what happens in a regular game.

    I mean that would be fine ,I thought they mean't like a few seconds there's a situation where the killer can be body block, so shouldn't there be conditions like proximity of survivor if killer is mobile etc. I guess being mobil doesn't matter because some guy will just spin in circles

    Wouldn't this mess with the character models,so should there be animation and a button key that just let's the character,slip between the area and killer like you would in real life at least make it classy and not just let survivors just be inside the killer.

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296582#Comment_3296582

    I'm sorry what? In what real world instance part of "core gameplay", in other to literally hold the game hostage or bm, to bodyblock a survivor for more than 30 seconds is there?

    They quite literally are referring to being bodyblocked for an entire match. That is not normal "core" gameplay

    There's many instances where you need to body block someone or a window or pallet from stunning you while,you pick up a survivor.You don't even know,if they're making this up.They don't even have a photo.

  • He doesn't have to change cosmetically wise ,we could keep this Nemesis,I think he looks awesome but you could give him his kit from 99


    Edit :

    Expected the original Nemesis and there were so many possibilities for cosmetics or legendaries,well at one in particular

    5981639-1581896297.jpg


  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296499#Comment_3296499

    Because the forum is not the place to provide evidence of breaking game rules - that would go to Support.

    We are discussing the OP's post - where they clearly state that they were held hostage in the game, and that's what we're saying is a reportable and in fact bannable offence.

    Yeah but their asking for a change to the core gameplay and that would be a nerf to all killers that's all I'm saying

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296489#Comment_3296489

    This would not be a nerf!

    Body Blocking in this context is holding the game hostage as clearly described in the OP's post - this is against game rules.

    A Survivor body blocking a killer is not against game rules, as the killer can do something about the situation (hit the survivor for example) and is part of the game. Preventing someone from playing the game clearly is against the game rules!

    But yet he provided no evidence,no video proof or even photo

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296489#Comment_3296489

    Yup, removing bodyblocking and taking the game hostage is such a huge nerf. (/s)

    Also will survivors to by pass the killer,sabo hooks,stand in pallets with other down survivors,bypass killers for hook saves and other things that will only be problematic

  • @PhantomARG said:

    Do something with the bodyblock, the killer got mad at me because I sabotaged hooks and tank hits for them , And when I was hiding waiting to save a friend , the killer saw me and stood in front of me.

    And he didn't let me out until the others left so we waited 20 minutes , and after they leave thought the door and i just died by the end game collapse

    (I want to put a photo of the game, but it asks me for something from Garden.Uploads.Add and I don't know what it is)

    Survivors asking for another nerf, no surprise there.

  • @Sycamore said:

    Wait. You want to nerf an already dead Killer? LUL 🤣

    I see what you did there 👆

  • @MrsMaliciousX said:

    Has anyone else noticed that there is EVEN more cheaters now? I ran into 3 as survivors (I was also suvivor) just yesterday. All tried to deny it of course until they saw I run bond, then told me oh well nothing will ever get done to them and it's super easy to make new names to keep doing it.

    I hate playing on pc now for this very reason, but if I try to play on console with cross play off it takes AGES longest I've waited is about 45 mins and gave up.

    Please for the love of the game...make this stuff stop. It's not fun for fellow survivors or for the killers. It's killing the game 🥺

    I'm sorry about that.They follow me to every game,I start playing.Their goal is to make even playing the game a nightmare as they think my life is really bad but,I've done awesome things already so it's not much they can take away except for a few moments on the game.Well they did still the pyramid head guide,I was making a while back and sold to another streamer,it was literally word for word of what I was going to say,they monitor and listen to everything say and try to influence people to live some parts of my life.

    I wish i was making this up, I'm not sure why they started targeting me , specifically but this has been going on for year's, they've even stolen my slangs

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/358103/stop-complaining-about-3-gens

    Eruption isn't overtuned. CoB isn't overtuned. That's not what's going on here.

    People aren't talking about situations where survivors plan gens poorly and trap themselves.

    The '3 gen' scenario is a killer, using specific killers/builds for this purpose, intentionally locking down 3 gens the second a match starts and never leaving, with their goal being to draw the game out indefinitely.

    This isn't a strategy, any more than 2 survivors playing hide and seek for 30 minutes on Eyrie while avoiding AFK crows in the hopes the killer DCs a strategy. It's just taking the game hostage.

    Actually it is, it's chess your pushing your opponent in the direction,you want them to go ,with our them realizing it! They trapped them selves,that's called Checkmate ! It's a good strategy and i haven't attempted it yet : d

  • If it's casual players Idk mine if one or two gets out.When it's those alpha's and high testosterone hits the air.I have to beat them.Mostly every match I play I go against people who seem like they only want to win.They play as if there's money on the line or something.It sucks you can't really beat the ones who know the survivors perks and add-ons and what to use against certain killers and there's survivors that come into the lobby and know it's you.They run a set on you that they use to exploit the mechanics of the game or if it's designed like that as Wesker says "Poor performance indeed"

  • Out of all the people, you bring a Scott Jund discussion to the table.Killer is really easy if you're experience against low grade survivors oh right also if you have a top of the line PC of course it's easy but,I play on PS4 with a controller.

    Let me say this instead if you grew up playing PC then you will be familiar with the controls.In case I'm versed in my controls but I'm also going against PC player's who plays with higher sensitivity and quicker responses.With that being if you a Michael Myers and play against hard core survivors.They'll get 3 gens done before you even get your first down in tier and that's with Deadlock, dying light, thanatophobia.Those perks don't even matter when it comes to high caliber player's.

  • @Unimatrix00 said:

    Hey all,

    I am trying to complete a challenge where I need to use the perk Discordance while I grab two survivors off of a gen in one game. Anyway, I prestiged Legion so that I could use Discordance as Pinhead. I am using the add-on Chatterer's Tooth, which is supposed to apply an undetectable status effect for 25 seconds after Pinhead picks up the box.

    I've played a few games with this configuration, and the survivors have already run off whenever I come close to a generator with undetectable applied. I know survivors can see me coming, but they shouldn't hear my terror radius or see my red stain or aura. Despite this, however, the survivors are always long gone before I get to them.

    Does anyone know if there are any issues with the undetectable status effect?

    Thanks!

    Survivors can still get a notification if their running Spine chill and far as ,I know they can also see you with any aura reading perk like OoO.I could be wrong about the aura thing but I'm sure spinechill overpowers Undetectable

  • @Brimp said:

    The same update where we get base kit blood warden when every survivor is just waiting in the exit gate for longer than necessary.

    Actually survivors already have barrowed, so we need NOED and blood warden base kit

  • @RiskyKara said:

    For me at least there's some Killers that I actually loathe. I feel a lot of their mechanics are 'meh' and in the past I used to sweat really hard to 'show them' but even trying my best against them isn't fun. Spite can only carry you so far, and at a certain point I just get filled with apathy. It's not that I throw necessarily, but I just don't really put a lot of spirit into it. Where with some killers it's like "Oh dammit good play!" or "Crap I screwed up!" (Because I'm in the moment) there are some killers where it's like "Yup you hit me." or "Camping with power? Yeah." Neither said with scorn or malice, but rather "This was a risk when I queued. I'd like my 10 minutes to be over so I can go to my next game."

    Alternatively there are some Killers where I'm just absolutely in love with. Killers that I just hear their terror radius and it's like a flutter in my heart and a spring in my step. I hop off that generator to greet my aggressor and I get all sorts of excited. Like "Oh my god! It's you! I've waited so long for this reunion. Please please. Chase me! I'm such a good dance partner, I've practiced these steps so much that I've had dreams about this moment. And it's finally here!"

    It's almost like going on a first date, because obviously they don't know you. But you know them. You know exactly what they want, what they're capable of, and hopefully like any good relationship you're going to help each other grow into better people by the end of those 10 minutes. Sure you test the waters a bit, standard fare. "Do they respect pallets? Do they mind game? How do they like their steaks served?" You try to sus out their power, are they aggressive with it, do their perks synergize, how long does it take for them to give up a chase?

    Then they learn from you too. They see how you hug the loops so tightly (Maybe wanting the same tight hug around their firm body?) They see how you fake out pallets or loops, and more importantly start learning how to use their power around you. It's a beautiful frenzy that hits a perfect harmony when they flourish with their own brand of punishment. You get hit, you scream in pain and get a burst of speed. Oh man it's like heaven. You're out of breath from exhaustion, bleeding, and leaving a trail like rose petals straight to you and you just can't take it anymore. You're so close but you've still got a little bit left to give. It's easier for them to hunt you now, not only from reading you from the first encouraging painful drop of their weapon but because of how loud you're wailing in anticipation.

    You dodge a few hits, stun them once or twice more. God that vault was close, they were robbed! You're running out of options and it feels so great. There's a rush of wind, chills run down your spine as the overwhelming presence becomes so close you can almost hear them lick their lips at the potential of their first hook of the game. And what a well earned hook state it's going to be! Nobody will ever be chased as good as you are. After all. You love them. You'll treat them with more care than anyone else ever could.

    And then they leave. The second generator ding told the Killer that you were a waste of their time. They've lost all interest in you. Now for the rest of the game they want nothing to do with you, even so much as letting you work on a generator right on their path. You start to desperately make an easy target for yourself and they just...

    ...keep walking.

    Like a stranger on a sidewalk, two ships in the night that will never see each other.

    He just lets you go.

    GG's.

    I guess.

    You'll always have a place in my heart Pyramid. I wish you'd have given me another chance.

    Do you also have a Killer you long for?

    Is this your PSN ? You can message me, I'll just be on the lookout for you.I don't kill Cheryl's tho

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