DarkGGhost
DarkGGhost
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@FSB75 said:
Anyway you want honestly.
I've face camped.
I've tunneled.
I've gen jockied.
I've done all of it.
I've done none if it.
There is no correct way, and each killer had different advantageous strategies.
I know but i feel like devs take away from the killer more and more strategy etc Pig EG.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/445232#Comment_445232
What you've essentially just said is that if one side does better than the other, they will likely win. This is generally the case anywhere. If the Survivors completely outclass the Killer, they're going to stand a better chance at winning. If the Killer completely outclasses the Survivors, they are going steamroll right over them and kill all four of them.
Although at no point is it a hard game over for anyone involved. As a Killer, you have an opportunity to kill somebody until they escape. As a Survivor, you have the opportunity to escape until the Killer kills you. When you end up in scenario where you have no chance to kill or escape, you're just waiting out the clock. That's something that's best to avoid for both sides.
What i say in my example is a killer can lose no matter the skills they have. You see the killers have higher skill caps from the survivors. The survivors only need to know the 3 common loops, the main building and what perks killer have, but killer needs more they need to know all the loops, how all the maps works and know what perks survivors have and keep them in mind with try to play the game with all the bug. In other words, the killer cap has no meaning when survivors know how to play ( even 2 survivors can create a lot of trouble to the killer). All that is only with the mechanic the game give you.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/445186#Comment_445186
You would be missing the last part of that post. If the Survivor plays poorly, they will go down, allowing you to hook them. If they do that enough, they will be sacrificed. As long as they're not dead, they still have the chance to turn that around and escape. It would be the same as a Killer that plays poorly. They might not win that chase, but they still have a chance to catch the next Survivor they chase.
If the killer plays poorly then he/she can win if the survivors play even worst, on the other hand when the survivors play the best they can the killer can't win because you give so many slims chances. Best example when you play nurse for the first time you will lose the game except they are worse than you, but when you are master her you lose when the survivors use stealth and play save.
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@Chaotic_Riddle said:
That comment was relating to someone asking about information relating towards Freddy. not_Queen just couldn't outright say what they have in store yet, but that doesn't mean we won't be getting the chance to try it out next month, as she didn't deny it. All she was doing was just giving information on his current status. :)
That someone was me and she says that they will give us information sometime next month about him. Besides, she says that the current status is in the early stages and most time this mean on papers, best case scenario they just start (this month) to wight the code for Freddy.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/59787/so-devs-lie-to-us-again
so just "good job so far"? where is the "pretty" ??? oh you~
Just let it die
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@Peanits And because he in the early stages you will not test him on the game you will just throw him in the game without a PTB?
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@Peanits said:
Freddy is still in the early stages at the moment and is not ready for the PTB just yet. He will take a little longer since he is getting a full rework unlike the Legion. We'll be sure to share more info when it's a little closer.
But you say you are very close and you have nothing to show us. Can we at least get a idea of what will look like
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@Bongbingbing said:
I'm worried for freddy, the 'Logical Changes' for Pig was to make her traps useless in the end game so if they said they based freddy's new power around end game It's a little discouraging.
That why i ask to about that and i will post this every day until we have them.
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@Plu said:
New power : You can now makes yourself depip when using m2 and instantly end the trial, only 1 use per match.
I like that
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@Rockatanskyrenzo said:
Only a quote... why the ######### you nerfed the pig?!?!, and now The Legion is even worse than before.
BHVR team, please take a break and breath. You did it well with the trapper, you did it well with the Bing-Bong boy, you did a good work with the hag, In what time exactly you lose control of your game?. You made decisions more than questionable, nobody in this community understands why you nerfed two of the weakests killers in the game, geez it´s ridiculous, some times seems that you want that the people plays with hillbilly and nurse only. Please reconsider this questionable decisions... or you´ll lose a lot of players.
Survivors main
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@Aven_Fallen said:
With all the ######### posted on the forum after the announcement of the Legion reworks, all the threads opened without even testing the new Legion, it is a brilliant idea to do the same with Freddy.
why not ?
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Well from them i can see that happening
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@HavelmomDaS1 said:
3) can hide better?? What do you mean lol
They make the wall on the loops more narrow so survivors can't see the killer but the same time killer can't see survivors
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/436476#Comment_436476
You're joking right, because when he 1st came out and killers played him the way he was meant to be both sides had good games. But as usual some found the exploit and it mushroomed from there.
Also the truth is most reasonable killer mains and Legion players wanted a rework to happen and the only ones against it are the abusers. That and ones that don't want to play him how he's meant to be played.
If they keep legion fun no one will have a proplem but devs go 180 can make they unfunny ("new legion") for the killers.
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The reason why so many legions and killers main are hating these changes is because devs take away the fun from the legion. When you play legion you love they power but with the PTB you can only use your power one-time perk health survivor and maybe win the chase after 1 min. I know legion is not fun to play versus but killer needs fun too. Now i don't agree with this post ( i know do a similar post in the past ) but i understand that. The biggest problem is the Devs itself. You see the devs want to keep survivors happy because they bring the more money by the fell to see the if 120 survivors stop playing then 30 killers can't play the game but if 120 killers stop play the game then 480 survivors can't play the game.
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@Mat_Sella said:
Plague also counter's insta heals, for obvious reasons.
But she give you one
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@SurgDexil said:
https://forum.deadbydaylight.com/en/discussion/comment/431221#Comment_431221
That's a little bit overpowered, that even I don't think is fair and I'm a killer main.
Just thing how many perks SWF ( no i am not talking about the 16 perks base)
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@RakimSockem said:
So I disagree with the premise of this game being survivor favored, but moving past that I have a legit question.
Killer mains complain about SWF a lot and say something should be done about it. What?
What exactly are people's ideas involving SWF? Are people suggesting getting rid of it? Are they suggesting only allowing duos instead of a 4 person group? Like, what do you want to change about SWF? I'm really genuinely curious
For me killers and survivors get 5 perks but if you are SWF you lose one ( Duo both 4 perks, 3 swf =3 perks and if 4 then they have 2 perks)
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/430979#Comment_430979
The thing is, there's no counterplay for a LOT of things until you know it's there. What's the counterplay for a Plague running Corrupt Intervention to block the 3 furthest gens and just walking back and forth between the remaining gens and puking on them?
You can't counterplay against Spirit Fury until you get that stun and the pallet breaks in your face and you get wrecked.
You can't counterplay against Nurse's Calling (unless you constantly waste a perk slot running distortion), until a killer mysteriously finds you feeling in a place they should've had no idea where you were.
What's the counterplay for hearing a faint heartbeat and thinking you have time to hide, but then you see a Leatherface and he's running Monitor and Abuse and he's breathing down your neck.
My whole point is that in order for you to have a counterplay to something, you have to learn they have it first. And like I stated earlier, with MoM, by the time you figure out they have it, that person should be about to go down on their second hook and won't get it again for the rest of the match.
NOW, with all that said, I would support a nerf of the perk where they have to take 4 hits instead of 3. That way, they basically won't get the perk until they're on their death hook (assuming they never escaped a chase).
1) well wait 2 min if you are bad survivors.
2) This happen mid game. If you stun the killer you have one idea or you see how the other survivors run the killer at the time.
3) Or you don't heal yourself inside the terror radio.
4) Well you still have time to do things and besides why don't you just hide ?
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@RakimSockem said:
MoM gives the same advantage to survivors as Spirit Fury gives to killers. If they're going to nerf it, Spirit Fury should also be nerfed.
So you say that MOM = SF or MOM =SB+E ?
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@GrootDude said:
@AlexAnarchy I said it was a bad idea. I just didn’t edit my post. I normally side with killers but it is very annoying getting hit through pallets.
Same when a killer get hit by a pallet 2 meter away from him/her
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@Joe_Mantide said:
i thought this post was made cause of legion's nerfs
btw i found you today in game, im toxic but wants hugs, remember?
Sorry mate but i haven't played today
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@Ihatelife said:
I think this deep wound status and mending should just go, and be replaced with something more useful for the Legion. Idk why the hell devs implement this useless feature.
5th heal bar
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If i can change it i will make it so only give you ether heal or speed. If you are dow it's will heal you to injurt and if you are injurt or healthy the speed.
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Or give less info to survivors and close the gap SWF and Solo.
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@TAG said:
Also closing the Hatch.
Not rly the moment you close the hatch the timer start so they give us this power in order to start the timer
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@Ihatelife said:
I love how the survivors are dying from the entity <3
Yes that nice too bad we can't have more from this.
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Evey othe game have on F13, last year...
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@The_Bogeyman said:
https://forum.deadbydaylight.com/en/discussion/comment/426033#Comment_426033
Heh you must love the new endgame. Survivors can get hatch or two exit gates and not have to do a single gen.
+ the killer can surender and end the game with 5 gens left
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Why in the video ( 0:32 sec) the endgame start even tho the are 4 gens left and 4 survivors alive ?
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When the killer close the hatch the gate can open jyst see the video and go to 0:30 sec
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What will happen to trap door if there 1 gen left and 2 survivors we can see it ?
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/426632#Comment_426632
Thx that helps.
But now I think keys need a rework.
Mori offering,too.
your welcome
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So the gate will open
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@Salty_Pearl said:
Looks really cool and the sacrifices look amazing. I feel like a lot of people will become more selfish though once it starts.
Hope
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@Free_Hugs said:
How about if a killer 4ks they keep their add-ons?
Survivors get to keep their items if they escape, and it's a nice little reward for doing well.
1) The "balance" is 2k and secod with the new endgame you may never see agai a 4k
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@T0xicTyler said:
I've been playing this game since the beginning and recently the developers have been nonstop nerfing survivors. Nobody is getting prioritized anymore and if they are it certainly isn't the survivors.
Like ?
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@Acromio said:
Because killer don't spend 10 bucks a week in new uberflashy skin for their P3 Kekdette/Pizza Dwight.
Killer spend money too you know
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@Roobnus said:
Isn't it ironic that now all of a sudden there's silence in here? Now that the only argument "show video proof" is gone? Typical...
He/she want video profof and nothing else
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@Peasant said:
Good Lord that was a long read!
Anyway to answer the OP I believe that the developers prioritise survivor issues because of their severity.
A standard match of Dead by Daylight has 4 survivors and 1 killer. Regardless of how the actual game loads in, you NEED 4 survivors to start a game as killer.
So, if a problem arises that affects survivors it is fixed earlier than killer issues because it will logically affect a greater number of players (80% of every match). Furthermore, as I stated above, you NEED 4 survivor players to start a game vs 1 killer player. By focusing on fixing issues affecting the majority they increase the odds of both sides getting games often.
I understand that the 1 killer player is needed, however common sense dictates that 4 people are more than 1 person. In terms of fixing bugs and mechanics it makes sense to keep the majority happy so everyone can keep playing.
This logic is why the game isn't some murderfest or rampage simulator like some might have expected on the killer side. If killers are made too strong then nobody will want to play against them. Then the killer buffs will ultimately doom them because now they can't even play with their new buffs.
I know that there were times where it was disgusting. The "Dark Times" and "Howling Grounds" are a few excellent examples of sheer nonsensical power in the hands of survivors.
However, times have changed and now things are balancing out, finally! Sure MoM is now a perk combined with DS and Deliverance to punished the killer for playing. Sure new tank squads have become the meta at the high ranks. However, excluding these scenarios, the game has been getting closer and closer to balance.
With your logic devs should help more the killer . You see if 120 survivors stop playing then 30 killers will wait more or can't find a game but if 120 killers stop playinf then 480 survivors will wait more in order to play the game. The saling piont of this game is the killers if you don't have killer to play ( bug,mechanics, balance...) the you lose your saling point.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/426260#Comment_426260
@DarkGGhost I'm not talking about that though, I'm saying you guys were overly toxic. But yeah, it was needed and the devs will undoubtedly address the issue you just mentioned. Because unless it's Spirit, Hag, Nurse or Billy, it's a loss for the killer. Actually Billy would be crushed because he's loopable. Unless it's Spirit, Hag or Nurse.
I will say nothing about the toxic ( i have seen it in both sides ) but will like to remind you that devs " fix" the map every pacth with the survivors in mind . Hooks now can creat dead zone, the add more and more pallets ( we see the double pallet back) and many loop points are geting close and close between them.
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@Poweas and again the pallet vacuum has a change to make the game balance for both side. And like i said if both the survivors and the killer play with no mistekes the killer will most like it will lose.
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@GrootDude said:
@SurgDexil he is running two perks for most of game (assuming survivors don’t bring items) he got faked out so many times and admitted he wasn’t that good of a killer and showed us two matches with it.
Well, we talking about the average player here so he's a good example. If you want to talk about pro survivors and killer then still survivors will win most of the time ( the only time they will not is when the map in favor of the killer and if the killer can snowball ). If you want let's say both killer and survivors play the best they can with no mistakes, survivors will win. Now let's say a killer make one mistake can still lose the game if the survivors don't make any mistake in that game. And that's the thing killer in order to win must make fewer mistakes than the survivors and play the best they can but survivor can make mistakes and can come back from that and with new mechanic for the survivor side or/and perks the number of mistakes just go up and up.
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@GrootDude said:
@DarkGGhost your video is old.
And yet havethe some of the nerffs killers have over the years of the game,
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@GrootDude said:
@Roobnus no, but I’m still waiting for your video proof. Neither of us have fully addressed each others comments.
Plz have this
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@GrootDude said:
@Ihatelife really? Stop being so one-sides and look at facts. Or you’re a troll. I’m going with the second option.
Those are quality life update in order to make the game playable for both sides. The problem with this game is Devs help to much the survivors' side. In a previous post, they say they don't want to make the killers jacks of all trades even tho one survivor is this thing exactly. Think that way how many perks a survivor can counter alone without a perk or item and then think how many a killer can ( even take the best case scenario ). That's why we say the Devs prioritize survivor over killer because the game goes from 1v4 to 1v1.
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Discussion
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@Crythor said:
https://forum.deadbydaylight.com/en/discussion/58052/lets-analyze-legion
From where do you know the movement speed is less then bloodlust 3 and more then 1?
Source pls
Someone text to Mclean this is what he says it. Sorry but i can't remember in with Discordian forum is this has been written.
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The Devs want to be sure legion would not be problem ever again

