DarkGGhost
DarkGGhost
About
- Username
- DarkGGhost
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
but if you did this you don't leave spaces for new perks
-
Your idea is not so good i mean i can see what you want to do but surrs aredy have more informations than killers in everythink.
-
By the same coind you must put an equal solution for pallet lopping because is the most unfun thing for the killers.
-
@powerbats so what you suggest in order to make the game more balance ?
-
The problem with the game is survivors are op af and when they lose are cry about everything. So by doing death hook 2 instead of 3 will solve 2 big problems. 1) they will stop the farm on hook and 2) killer can go and try to find others survivors because they know if they catch agaua the same survivor he/she will die.
-
It's the same with " a killer kill 3 teammates and you need one more gen you escape of save pip". So tell me what you will do ?
-
And don't forget this will make killers go away because they know if the leave the hook when and if the find the same survivor again he/she will die . For my point of view this make the game more rewarding.
-
The think is right now if a killer camp you you die no matter what you do and if a killer want you dead he/she can make sure you die ( of course he/she lose the game ). So the chance I say will only make the game more claver because every save will matter. And besides the way the make the hook it becomes more save with every patch.
-
true, to bad devs never gonna buff killer ( every time they do surrs cry like a bade so the devs will nerf killer harder).
-
why killer have the most useless peks in the game ? Just for one's i hope surr stop cry about everything they want to have.
-
1) what rank ?
2) try meta perks.
3) and why you say " Killers are being toooo favoured..?", do you have any good prof ? -
the idea is to not give devs the real stats so the next killer will not be nerf ( and maybe get a buff), and forst surrs to play killer in mid to hight ranks.
-
@JoannaVO like what use the old bloodlust faster ?
-
the idea is to not give devs the real stats so the next killer will not be nerf ( and maybe get a buff).
-
the idea is to not give devs the real stats so the next killer will not be nerf ( and maybe get a buff).
-
the idea is to not give devs the real stats so the next killer will not be nerf ( and maybe get a buff).
-
the idea is to not give devs the real stats so the next killer will not be nerf ( and maybe get a buff).
-
The devs need to give buff to all killer and in the game. Isn't possible to reward mistakes and make the most week character the stronest just because they cry a lot
-
i want to think about the problem killers have and now tell me how long we have thoes proplems.
-
@JoannaVO it will not help because it will not balance the athers killers and it's not solution to give one killer that he/she be balance
-
@TheLegendDyl4n1 the buff killer get is samething we need at least one year ago. The thing is surr alway get buff and almost never nerf , a never say anything about body block but i will say about bloodlust and the new buff to the pallet.
-
the review will not work because the always be 1 killer review for every 4
-
same with killers but in you place you can find more in the game
-
@GT_Legend2 sure as long is not free
-
@grayon444 said:
@DarkGGhost said:
@grayon444 you say the surr will teleported to another hook in 30 seconds if the killer be aroun , but what will be that area , what happen if another surr be chase by the killer, what will happen if the exit are open or power up, or you hook the surr between 3 gens and what the limit for the teleport ( can you go to the basement ? The reazon whis is free escape is because the kille no matter who is he must leave the area.This is up to the devs to decide.I just gave the basics and the range for the face camping punishment will not be that big, you could still face camp but a bit farer from the hook, so at least the hooked survivor could ACTUALLY have a little chance of escaping.Perks like sprint burst and dead hard will ensure the escape on new killers if you are hooked near the exit.But if you are playing against experienced you might get downed (then again, what kind of experienced killer face camps? lol)
@grayon444 so you hear one stemer talk about it and you say " yes i will post it even though i have no idea if this will ever work " good for you.
-
@grayon444 you say the surr will teleported to another hook in 30 seconds if the killer be aroun , but what will be that area , what happen if another surr be chase by the killer, what will happen if the exit are open or power up, or you hook the surr between 3 gens and what the limit for the teleport ( can you go to the basement ? The reazon whis is free escape is because the kille no matter who is he must leave the area.
-
So you want a free escape every time the killer hook you? To bad this is very bad idea.
-
the time surrs nedd to finish one gen alone is 1:30 the time a killer need to hook a good surr is 2-end of the game that the thing surr say killer are op and easy for them to kill but when you play at rank 5-1 you most like it lost ( exept if ther are idiot and try to save everyone )at rank 10-5 you have same balance and rank 20-10 is killer wins most of the time.
-
The thing with the numbers is we don't know how many people are in rank 5-1 and we only see the top killers you still have to show as the rest ranks because when devs try yo balance the game the do it with the status of rank 20-5.
-
for same reazon it seem off
-
@Grimzy i will to know why you say kilers are on top now .
-
@Grimzy you are surr main right ?
-
so what is your ideas then ?
-
the hit box is fair right now is not auto aim ( like the start of the game ) and is not to big is fine
-
@Someissues ok let's say we buff the solo surrs with one perk that make the hook longer ( any other buff will be too op). So in what way will work and in what range will be active because kill can "camp" in 16-24 meters away from the hook.( i am main killer)
-
@Orion said:
@DarkGGhost said:
The thing is if you do this then all of the game will be like this . Game start survivors destroy totems and then they do it gens and then they will escape .So the trials will be longer? Excellent, two birds with one perk slot.
This will work only if you add more totems like 5-6 more
-
The thing is if you do this then all of the game will be like this . Game start survivors destroy totems and then they do it gens and then they will escape .Nickenzie said:
I like the idea @Orion, wouldn't hurt to test on the PTB. Only problem is that there's very few hex perks ATM, we need more hex perks!Orion said:I posted a suggestion on the Wishlist section that someone else came up with that's similar to this. In that suggestion, the fifth perk slot would be for Hex perks only.
-
@Master yes is true the core of the game will not change with the a fifth perk but it will give power to killer witch is necessary.
-
@Hillbilly420 I am rank 1 and play all the killers except bill and nurse ( main have before buff ), and when I say ruin is not necessary I mean at higher ranks (5-1) survivors can power up the gens with ruin and only loss 30-40 second max but if you talking about lower ranks yes is very useful and can give an easy win.
-
@Hillbilly420 The thing with ruin is isn't necessary to play and win the game but the problem is hex totems and perks are very easy to find and destroyed so instead of pake it the hex perks the fifth perk just mae it so survivora can't break totems before one survivors get down.
-
@VayneHellslinger Thank you after you point out the mistakes from the first idea I try to find something that will be useful and not unbalanced for both side.
-
I see. So what if they give us an extra perk but this will be an effect perk. This effect will be a small percentage of existing perks. For example at lvl1 or 5 you unlock the effect you can carry survivors 2-3 % faster, lvl 10 you go through windows 4-5 % faster ... and you can choose only one to have in your game active. This way you can help new killers play the game more easy and pro have more variety in builds.