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DarkGGhost

DarkGGhost

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DarkGGhost
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  • @Boss the 5 toterms will share the same totem. if the killer have no hex pperk but the survivor have it will be lit one . if a killer have one hex perk and the survivor have one it will be share .( in one)

  • @strikingearth26 most of the perks killer have and can not be countered have small to no impact in the game, like thanatofothia.

  • @Barron my bear frendf I play the game from day one and I has rank 1 then ( and now) the problem is still have many problem and the game help a lot the survivors ( that ok ) and give less thing a killer to do. The idea we give you here is simply you want to have DS or some ather uncoudnterbol perk fine but you may lose it before you use if you break the first totem you see at the same time killer can use others perk sense survivors may sabotage each other. 
  • @strikingearth26 and you problem you have is ? Because here we say keep your DS but make it so if you break the first totem you see you may destroy your one perks too
  • @Entità i know i just point the aura reading and how offended you see killer run more than one aura rending perk?

  • @Entità ok you say that is the best case scenario that BBQ can see all the survivors fair. Le'ts talk about the case where BBQ can't find survivors in that case the new perk became useless. and now let's talk what really happen in games most of the time the BBQ will find 1-2 survivors and the killer will kill 2 survivors so if we say he/she hook them 3 times this is 2x3x2=12. So 12 time is the most like it a number a killer will see the survivors ( keep in mind i see 2 no 1). With the new perk, the number goes down to 6 ( if he sees only the same 2 survivors). With this number now you see the perk can counter 50% of the aura reading of killer alone. For me, this is not fail at all.

  • @strikingearth26 the idea is to make hex perks( survivor) that have no drawback like DS. I know the deliverance and unbreakable have a drawback and that's why are not so use are DS.

  • @friendlykillermain said:

    @DarkGGhost said:

    @friendlykillermain said:

    @Master said:

    @friendlykillermain said:

    @Master said:

    @DarkGGhost said:
    @Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.

    Sounds reasonable

    i just made a thread that expanded off this idea what do you think

    Lets face it, something liek this will never make it into the game sadly

    well we can dream

    I think if we push the idea one day it may come true and besides, maybe this is the chance devs will like to make to DS.

    ds should be rng and the chance of a skill check appearing is increased by 25% each time you finish a generator

    now this is something will never see the light of DBD.( but i like it)

  • @friendlykillermain said:

    @Master said:

    @friendlykillermain said:

    @Master said:

    @DarkGGhost said:
    @Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.

    Sounds reasonable

    i just made a thread that expanded off this idea what do you think

    Lets face it, something liek this will never make it into the game sadly

    well we can dream

    I think if we push the idea one day it may come true and besides, maybe this is the chance devs will like to make to DS.

  • @Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.

  • @Malakir rework to do what stop give free to escape the problem will stay and besides the mate will only chance only when SC and SB rework as well but we know this will never happen.

  • I think it's the most balance idea because if you want to keep your DS toy must keep the totems and at the same time you keep the hex perk.

  • @friendlykillermain said:

    @DarkGGhost said:
    When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
    1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
    2) if their more than one hex perks then one will be chosen randomly
    3)Nor the killer nor the survivors will know in which totem the DS will be.
    4) we need one or two more perks ( popular perks to be hex too).

    hmm i dont know about just ds but youv given me a fabulous idea

    i think with that hex totems will be more save and even we the SWF they will no be sure if they have a hex perk

  • Whispers should counter Distortion. It's not aura reading.

    How ?
  • Here the true Killers have perks with a lot of drawback survivors don't, killers use perks to counter think in the game ( most of the time no even the perks of survivors), killers can't make mistakes survivors can make and will not punish most of the time, and killers get nerf after nerf ( sorry once in a will we may take a buff to one or two killers) survivors ask for more ( the last time killer get buff we wait the nerf to came and oh boy they are worst for what we expect ).

  • @Rebel_Raven my idea is if they don't play with swf give randoms info about the game within 1 min or so

  • @Rebel_Raven so back to the point why don't change the game either give an AI and say we have to mode ( AI and PVP) or make the game to give the same ( as much possible ) info to the player and the swf.

  • They don't know how to balance the game

  • @Entità You forgot one small detail it's sapost to be 1vs4 if one person is equal to the killer then the killer will lose ( and plz don't try to use the database of dbd the are garbage). Second, they say ( if remember correctly) that it's will not counter killer add-ons. Last survivors have way more info than killers ( especial SWF) so in order, killer to play the game they need some kind of info in the game otherwise it's will pointless to try to find another Claudette.

  • @friendlykillermain said:

    @DarkGGhost said:

    @friendlykillermain said:

    @DarkGGhost said:
    Hit and run build
    Save The Best For Last
    Thanatophobia
    Bamboozle
    Hex: The Third Seal

    I hate you build
    Knock Out
    Remember Me
    Dying Light
    Rancor
    I know the last one if around the obsession but like i said i hate YOU.

    instead of rancor actually stbfl and burn a mori that way you keep 6 tokens and dying light activates when you kill the obsesion also with frenzy you build tokens super fast

    The reason i put knock out id 1) to slow survivors and so i can kill the obsession after i get the 8 tokens

    no objections to knock out in fact knock out and deerstalker are really good on the legion because if you inflict everyone with deep wound thyll stop dropping like flies

    no, you see they only way one person will be down from he/she ability if they have no idea how to press the heal.

  • @friendlykillermain said:

    @DarkGGhost said:
    Hit and run build
    Save The Best For Last
    Thanatophobia
    Bamboozle
    Hex: The Third Seal

    I hate you build
    Knock Out
    Remember Me
    Dying Light
    Rancor
    I know the last one if around the obsession but like i said i hate YOU.

    instead of rancor actually stbfl and burn a mori that way you keep 6 tokens and dying light activates when you kill the obsesion also with frenzy you build tokens super fast

    The reason i put knock out id 1) to slow survivors and so i can kill the obsession after i get the 8 tokens

  • Hit and run build
    Save The Best For Last
    Thanatophobia
    Bamboozle
    Hex: The Third Seal

    I hate you build
    Knock Out
    Remember Me
    Dying Light
    Rancor
    I know the last one if around the obsession but like i said i hate YOU.

  • @Master said:
    Yes, you down him and slugg him for 20 seconds. This way you waste all his 3 tokens.
    Thats a lot of effort to counter a single perk though and he probably already got to use it before you managed to down him

    Look i never say it's the best i just say it's my be the easier way to counter. We work with whatever we have sadly it's much.

  • The problem is 1) he/she ability can counter by not fully heal your self 2) they chase take to much time because you eathei hit them once and live so you make the stay and heal ta best 15 sec or you try to hit them 4 times. The problem  with the second is it take at best 1:30-2:00 min and the reazre is the cooldownc of he/she ability. 3) he/she make survivors to be all around the place witch leads to more gen rush. 
  • But with this logic the killer need a ton of toxic buff so they can play the game otherwise just create a AI to be the killer and all the problems there.

  • Coriander said:

    You realize he can still down Survivors, right? His power only works while active. He can still attack normally. You don't have to activate the power every time you see someone, indeed it works on a meter so you won't always have it. You can just attack.

    The problem with that is you have to chase the survivors but with 110% you get loop for so much time and for that alone you can lose the hole game ( because of that you may not have fun ).
  • @ReneAensland said:
    If you want my money. Give me a better killer.
    A competent killer. I'm not asking for a Billy or Nurse.

    And no one asks ( at least with a brain) but give us something to work with you can say we make a week killer only to have fun at low ranks (20-10).

  • @ReneAensland said:
    There's also no Horror aspect to this killer.

    That the problem he/she can bring the horror back with that power but devs keep him/her back for no other reason that bomb review.

  • @supercheeseman3 said:
    DarkGGhost said:

    why? The killer finds you and you play poorly so you are down now so your last chance IS only the hatch.

    thats not always the case at all the game is a lot harder when your by yourself and its just kinda dumb crawling around mad slow aimlessly 

    Yes, but in most game will be that way, like most game in high rank you see people use loops for 2-4 min. Just because in same game you will be useless does mean we have to make the game easier for surrs

  • why? The killer finds you and you play poorly so you are down now so your last chance IS only the hatch.

  • you mean the killer get more debuff ?

  • @ReneAensland said:
    There should be a perk that doesn't allow a killers hit or grab during a rescue hook.

    I'm kidding.
    I'm obviously joking.

    And that moment Devs know the next perk

  • @powerbats said:

    @DarkGGhost said:

    @Zarathos said:

    @Wolf74 said:

    @Zarathos said:
    Tell you what I'm perfectly happy trading noed for ds. Both are crutch perks that have no business being in dbd.

    Stop comparing those 2 perks.
    They are not even similar.
    Where is the mechanic that I can avoid DS from working?

    Dribbling aside from that enduring (its not enough by itself) + drop down i.e. basements stairs or ledge. Then theirs the classic strat which is to slug the ds user. Most of these solutions aren't optimum and sometimes it wont work but cleansing 5 totems isn't convenient either. Seeking out a totem in the end game is not great either as while most maps have crap totem spots maps like the game and yamoka's estate can be really hard to find. Also cleansing dull totems don't count towards lightbringer.

    ok where is the counder so you can't use it at all. Almost all the good perk for the killers have this or you can play around them but DS is uncounderbol

    I never used Ruin and NOED only from 12-1 and most of the time it was cleansed as soon as it activated and quite often it never got used.

    ok

  • @Zarathos said:

    @Wolf74 said:

    @Zarathos said:
    Tell you what I'm perfectly happy trading noed for ds. Both are crutch perks that have no business being in dbd.

    Stop comparing those 2 perks.
    They are not even similar.
    Where is the mechanic that I can avoid DS from working?

    Dribbling aside from that enduring (its not enough by itself) + drop down i.e. basements stairs or ledge. Then theirs the classic strat which is to slug the ds user. Most of these solutions aren't optimum and sometimes it wont work but cleansing 5 totems isn't convenient either. Seeking out a totem in the end game is not great either as while most maps have crap totem spots maps like the game and yamoka's estate can be really hard to find. Also cleansing dull totems don't count towards lightbringer.

    ok where is the counder so you can't use it at all. Almost all the good perk for the killers have this or you can play around them but DS is uncounderbol

  • @Crazewtboy ok then come back when all the gens are done and see if have noed or you want to no deal with this at all because then you are bad player. 
  • @AntiJelly I know but we must do our best with whatever we have

  • so what ? face camp is a stradegy as well

  • but the slow vault is what make the chase end.

  • make it so only killer can see they hook bar

  • is an idea to slow the game when ther are swf not to stop the game just slow

  • @The_Crusader Dudu have yoy ever play killer at rank 7 + or you just play with rank 20 to feel good with your self ?

  • bad idea any perk that is in baci kit of surrs will be broken

  • @Larcz so when you have a survivor running around a loop that you can hit with your axe what you do you just run around for 3-5 time and waiting for bloodlusted ? 
  • First if wraith it will attcat from invisibility he must have a speed around 110-115%( the normal).
    The pig right now she is very rng so she need same upgrade.
    Trapper will spend less time trying to find traps.
    Nightmare need at bace 7 second before he can do anything and the survivors can easily wake up.
    Huntress she ok except in same maps and loops.
    Nurse is Top Tier we need to push killer ther not put down the nurse ( at least not yet).
    The problem with the map pressure is not up to killer. A survivor can and will run the killers all around the map and use everything they have ( bag, loops ... ) but killers are limited to what the can do by the game and every time they Nerf them they lose more power. 
  • Why I want to know you reason behind this 
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