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DarkGGhost

DarkGGhost

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DarkGGhost
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  • but let's say they do it what the survivors will lose? I think if they do it make the down survivor have 1:45 sec before he/she dies from bleeding.

  • @JohnCena said:

    @SnakeSound222 said:
    Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.

    Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.

    if only there was a way to change at the last sec before the game begging

  • In my opinion the Obsession perks gives too much on the survivors and take too much from the killer

  • @powerbats said:

    @DarkGGhost said:

    I like who you use so many IF he/she has this can be "counter". But yes if the killer has this perks can make them weaker not useless but just weaker, ( is not like the perk you just say counter have a wort weakness).
    DC if the killer use slugged you sill have the perk and you can use it later. and yes they can mori you if they have one.
    OOO can be mind game both way you know and normally a survivor can win it.

    I like how I give you weaknesses and you resort to the same old excuse making every time you're given answers.

    The smart killers know how to counter and use obsession perks against survivors, the bad killer simply make up more and more excuses. There isn't a perk in the game that makes another perk useless, they're all about making things better for you and weaker for the other side.

    Also really bad logical fallacy usage there since you knew it was a failed argument before you even typed it but hoped it'd work.

    Well gee you're on the ground dying and if in a solo game guess what it's worthless since you're teammates if they're not running bond or empathy won't come for you. Oh and Knockout says hi along with Myers Evil within I, and hex perks and oh you get the idea. You were given information and chose to completely ignore it because it just shows you're the issue not the perk.

    So now you admit it can be mindgamed so now your story is changing and sure a can win it, it doesn't mean they will or that they normally do. If a survivor uses it better they outplayed that killer, and if a killer does it the same is true.

    Bottom line STOP MAKING EXCUSES UP FOR EVERYTHING.

    If you can't counter what the survivors do or adapt to it and play better then the common denominator in all your losses is YOU.

    As some of the killer mains like to say when survivor mains make up as many excuses as you do al you have to do is.

    See there's the answer to all your problems, do that and all your excuse making will magically vanish.

    You maybe be right after all the are perks you can use to counder ( if you can use it you build ), but an eazy way to end this problem will be only killer have obsession perk, then make it so OOO work for all but with very lower range and DS can use if and only a killer have an obsession perk in he/she build.

  • @powerbats said:

    @DarkGGhost said:

    Ok good point what is the weakness of the perks for the survivors?

    **> > All aura perks:

    1. The killer could be running knockout
    2. The killer could be running a hex perk.
    3. The killer could be mind gaming your aura perks.
    4. The killer could simply follow someone using say bond to other survivors.**

    .

    Very nice but where are the Obsession perks you the reason of this post?

    Would you look at that I gave 4 right there but so you want specific perks as well here.

    DS: Which isn't a pure obsession perk, it just increases the chance that you'll be the obsession.
    1.One time us and it's only going to be worth it if the killer actually chases you and downs you.
    2.You can be dribbled.
    3.You can be slugged.
    4.They can be running Rancor and just mori you.
    5.They can just mori you after you've been unhooked if you didn't use it before 1st hook.

    Object of Obsession: The only true obsession perk.
    1.The killer could be running knockout
    2.The killer could be running a hex perk.
    3.The smarter killers could be mind gaming your perk.
    4.The killer could simply follow someone using it badly to other survivors, especially if the obsession is injured. Since they always want the killer to go after someone else.
    5.The killer could be a Myers or a Freddy in which case you're screwed since you can't see Freddy's aura outside the dream world. You also can't see a Evil Within I Myers and if it's a Scratched Mirror MYers well sucks to be you.
    6.Then there's these little gems called Tinkerer, M&A, and Granma's Heart.

    Sole Survivor: Also not a pure Obsession perk.
    1.Only works if you're not on the hook or dead.
    2.Only works if others are actually dying.
    3.Only works if the killer isn't smart and doesn't realize you're running said perk.
    4.Only works within that radius because if you're outside that radius of the killer you can be seen so if outside BBQ radius you're getting seen. If you pop a gen while the killers outside that radius you're being seen.

    Now imagine that I gave lots of weaknesses for the perks and survivors only have 1 true obsession perk and 2 that increase the chances of you becoming the obsession.

    So your stocking stuffer has been a note that you've just run out of excuses to use. 😜

    The killers on the other hand have 5 obsession perks that're directly gameplay and they affect all the survivors alive in the trial.

    I like who you use so many IF he/she has this can be "counter". But yes if the killer has this perks can make them weaker not useless but just weaker, ( is not like the perk you just say counter have a wort weakness).
    DC if the killer use slugged you sill have the perk and you can use it later. and yes they can mori you if they have one.
    OOO can be mind game both way you know and normally a survivor can win it.

  • @powerbats said:

    @DarkGGhost said:

    @powerbats said:
    Good grief just stop with the victim mentality here, you've got perks that can be really strong if used right so of course they have to have a weakness. You were never supposed to be able to use all 4 obsession perks together so that's a really bad argument to use.

    I use Rancor all the time and it's not a bandaid fix and if use right works wonders even against someone running OoO. Instead of making excuses or complaining about something how about learn how to actually counter the things you complain and make excuses about.

    Ok good point what is the weakness of the perks for the survivors?

    That's just sad that you instantly go that tired old excuse, so here's just a few examples.

    Self Care:
    1. It takes forever to heal now.
    2. Sloppy Butcher can make it take forever

    No Mither:
    1. You start in the injured state so you're a 1 hit down.
    2. The killer knows you're running it on the icon screen right at the start of the game.
    3. You moan loudly and you run in an injured state.

    Adrenaline:
    1. It's only going to work if you manage to live until all 5 gens are done.
    2. You could be one the hook and your teammates are either all dead, potatoes or they all run out the exit gate the moment they hear a killer's heartbeat.

    All aura perks:
    1. The killer could be running knockout
    2. The killer could be running a hex perk.
    3. The killer could be mind gaming your aura perks.
    4. The killer could simply follow someone using say bond to other survivors.

    Autodiadact:
    1. You actually have to find someone to heal.
    2. You actually have them let you heal them.
    3. You actually have to have a skill check come up and hopefully not before the killer comes and interrupts your healing party.

    Balanced Landing:
    1. You have to hope you actually get a map where it's useful.
    2. It causes EXHAUSTION
    3. See # 1 above.

    Borrowed Time:
    1. Better hope you're not being unhooked at a bad time.
    2. Better hope that you're not facing a smart killer that just waits out the timer like usual.

    Calm Spirit:
    1. Better hope it's a Doctor since it's pretty much worthless otherwise.
    2. Don't give me the Clown excuse because while you don't cough they still get a hit notification.
    3. Any Doctor worth their salt will tunnel you to the hook and probably camp you the moment they realize you're running said perk.
    4. It doesn't stop you from progressing in madness tiers.
    5. It doesn't stop you from standing up and quietly screaming usually in full view of said doctor.
    6. It doesn't stop the Doctor from getting a visual notification that hey someone's over here.
    7. It doesn't stop illusions from spawning let alone doing #6 above.

    Dead Hard:
    1. It doesn't stop smart killer from just baiting you into using it and then downing you shortly afterwards.
    2. It causes EXHAUSTION.

    Deliverance:
    1. You have to be able to get a safe unhook done.
    2. The person you just safely unhooked can't decide to be a noob and run right into the killer and get downed.
    3. You have to hoe the killer doesn't camp you since otherwise the perk is useless.
    4. You have to hope some noob doesn't run in and unhook you right in front of the killer and waste it.
    5. It causes the broken effect meaning you can't heal or be healed for 60 seconds and ths are fresh meat for any smart killer.

    All movement speed perks:
    1. They all cause EXHAUSTION.
    2. Smart killer will bait out the uses and then simply down the survivor.

    I could go down the entire list but you get the point and the fact your arguments are just an excuse looking for something to blame your own poor gameplay on.

    .

    Very nice but where are the Obsession perks you the reason of this post?

  • @powerbats said:
    Good grief just stop with the victim mentality here, you've got perks that can be really strong if used right so of course they have to have a weakness. You were never supposed to be able to use all 4 obsession perks together so that's a really bad argument to use.

    I use Rancor all the time and it's not a bandaid fix and if use right works wonders even against someone running OoO. Instead of making excuses or complaining about something how about learn how to actually counter the things you complain and make excuses about.

    Ok good point what is the weakness of the perks for the survivors?

  • @antgnstea said:
    Would it be bad if killers had a perk or an offering that not to have an obsession? Like you don’t become obsessed with any of the survivors in the next trial.

    it will be perfect but killer never get good perks without a huge downside

  • @The_Crusader said:
    DS, OOO and Dying Light ruined the game.

    I'd love to know how such bad ideas ever made it into the game.

    The survivors want ways to keep playing after the killer down them and the DLC it's has good way to put in

  • @Poweas said:
    Does sole survivor block bbq and chilli?

    yes

  • I am to late (hope not ) name Kiriper Senpai

  • @anarchy753 said:
    You missed Rancor which is just a blatantly bad perk, though it works nicely with STBFL, seeing as you can avoid the obessession all match and build STBFL stacks, then deal with them cleanly at the end.

    yes sorry my bad still it's a perk to balance a mechanic that is not working very good for both sides ( when a killer use them )

  • @Vietfox said:
    thekiller490490 said:


    Vietfox said:

    Nope, i do well enough with 4 perks slots.

    Why are you so anti killer? Played against a nurse too many times?

    @thekiller490490
    I could say the same about you since i see you supporting killers 24/7.
    I'm not anti killer, i just disagree with ideas that make no sense. If you take a look on my comments you'll see how i disagree with some buffs for survivors and agree with some buffs for killers. You guys just need to tell when something is needed and when something is not, and the 5th perk slot isn't needed at all. Why, because what you call "the viable" killers get easily 4K with 4 perks already, what would happen if they had 5 perk slots?
    I know you guys wanna defend your role and many of you (not saying you in particular) even want to buff them to the point that would require little effort to get 4K, but this is not the way to solve problems.
    And please, stop using the 4v16 perks excuse, doesn't make any sense.
    Btw, I play 60% survivor 40% killer.
    PS: replies from cellphones don't send the notification, you gotta @me the same way i did to you.

    We never say we want 4k, i say 5 perks on killer will give him/her the power to need to make the game more balance since devs don't want to give them actually good buff.

  • How is this fine? Why is the survivor able to open the the hatch without be the last one ? even if the survivor are down in madness or mend they can still made it.

  • @Master said:

    @DarkGGhost said:

    @Master said:

    @DarkGGhost said:

    @Master said:
    I disagree.

    The solution is to fix the core problems of the game and not forcing us to use perks to fix these core problems

    But devs either don't know how or don't want because will ruin the "fun".

    Or they are too lazy (hex mechanic e.g.)

    No this is the ideal way to "Balance" the game and give the killer a change.

    Yeah I love the idea of filling up two perkslots that might be completley useless after 20 seconds into the game when the survivors cleansed ruin first and ignore all other totems :wink:

    Yes , i mean they can allway give as mechanich like this with out the need of a perk but they will never do it .

  • @Master said:

    @DarkGGhost said:

    @Master said:
    I disagree.

    The solution is to fix the core problems of the game and not forcing us to use perks to fix these core problems

    But devs either don't know how or don't want because will ruin the "fun".

    Or they are too lazy (hex mechanic e.g.)

    No this is the ideal way to "Balance" the game and give the killer a change.

  • @Master said:
    I disagree.

    The solution is to fix the core problems of the game and not forcing us to use perks to fix these core problems

    But devs either don't know how or don't want because will ruin the "fun".

  • @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:
    No this is a terrible idea.

    Why? Do you test it? Can you give me a reason?

    Well yeah killers would be blatantly overpowered like @powerbats said. This would destroy everything the game has been working on so far and Solo survivor would have absolutely no chance of working. I play both killer and survivor and this is the kind of suggestion an ENTITLED killer main would make. Most sensible killer mains at least have some way of making it fair for survivors

    I have 2
    1) only solo survivor get 5 perks
    2) Solo and killer have 4 but the swf have 3 at best

    There ya go. That's something sensible. Only solo survivor gets 5 perks is actually overpowered but the idea 2 is good. I'd give solo survivor a built in kindred to make it equal to SWF and give killers buffs to catch up to solo and SWF.

    I don't have a problem to give a suggestion to make it balance but in order to do it i want someone to point out. You see the point of this post is to see how far killer and survivors will go.

  • @Poweas said:

    @DarkGGhost said:

    @Poweas said:
    No this is a terrible idea.

    Why? Do you test it? Can you give me a reason?

    Well yeah killers would be blatantly overpowered like @powerbats said. This would destroy everything the game has been working on so far and Solo survivor would have absolutely no chance of working. I play both killer and survivor and this is the kind of suggestion an ENTITLED killer main would make. Most sensible killer mains at least have some way of making it fair for survivors

    I have 2
    1) only solo survivor get 5 perks
    2) Solo and killer have 4 but the swf have 3 at best

  • @Poweas said:
    No this is a terrible idea.

    Why? Do you test it? Can you give me a reason?

  • @Kukuruzaii said:
    The whole point of having just the 4 perks, is to balance what you really need. You don't need to run meta perks, as it is completely possible to win the game without them. Saying you absolutely need to run ruin, bbq, and sloppy, isn't true. Are they helpful? Of course! But that's like saying to play survivor, you need to run self care, some form of exhaustion perk, and maybe something like borrowed time.

    They help, but it's possible to win without them. BBQ is completely unnecessary. I run it mainly for the stacks, the tracking others is a plus. You don't need to run ruin, either. You'll just have to put a lot more pressure on survivors. Sloppy isn't even that good, in my personal opinion, unless you're running a build that it's main focus is slowing things down.

    And I still don't understand your point of only killers getting five perks? Why not survivors? It would make the game unbalanced, and favor the killer.

    I don't think this will make the game unbalance. I really think is one easy way to balance the game because
    1) Killers don't get buff ( at least without same nurf for no reason )
    2) They will only nerf the top perk ( work only for killers no the other way) and when buff week perks they make it work with same stupid way.
    3) Even fun/meme build can work with 4 slots, many of them need at least 3 in order to work correctly.

  • @powerbats i don't know about tinker but yes the other perk is good BUT if you want to play to win a killer need 1) ruin 2) bbq 3) maybe sloppy and this is the meta right now you only have 1 perk at best free and besides if the nurse or bill is better than you, they will still win even without perks.

    @Aven_Fallen like?

  • @powerbats said:
    Nurse with 5 perks slots would be pretty much impossible to beat and a Billy with 5 or even Spirit with 5 would be broken.

    First only killer will get 5 perks and second tell me the ultra combo nurse and bill ( the top tier killer) will have with 5 perks?

  • @Master said:

    @DarkGGhost said:
    I rly want to know because every time a survivor have a problem they fix the game but when the killer have a problem they have to wait the new DLC and hope that will help.

    Because most killer problems are related to a special killer power and its easier to fix it by adding a new perk.
    But then there are also the hex problems..... not really sure what I should say about the "haunted ground fix"

    Ok then how about the eazy ones fix like hex placement, bloodlust , new objective, loops, the ability survivors keep the game hostage or how survivors have only one meta.

  • @Larcz said:
    DarkGGhost said:

    @Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?

    "Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.

    "Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.

    "At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.

    Mayby becose killer player is second category ppl.Mayby becose more is survs who buy skins. 

    ok if this conitine survivor will never get a game and it will be a shame

  • @Peanits ok but all this don't answered my question. Why survivors have mechanics and perks to counder everything the killer have and killer only have 1-2 mechanics to play the game. The way it's work give too many second chances to survivors and allow them to make mistakes ( and same time even rewards it ) but kiler must play perfect in order to maybe. Why you do that ?
    "Take camping, for example. Borrowed Time is the only practical counter (to actually save that person)." but BT denies a kill and start a new chase in which killer may not win again.
    "Killer's got ruin and you can't hit those skill checks? Can't find the totem? Stake Out, Small Game, Detective's Hunch." again this is not what you think because if you stay on the gen with ruin up will only take 10-15 sec more to finish.
    "At the same time, you have things like bloodlust and generator regression added for killers. And let's not discount the window blocking mechanic which prevents countless infinites, that one is absolutely huge. It's not a one way street, it's the same for both sides." Bloodlust it is supposed to stop loop but the moment you break a pallet you lose all of it, at the same time generator regression is too slow and survivor can stop it on the spot and even with perk that help killer with generator regression will only get 20 sec off it.

  • I say one survivor have the power to keep one killer for 5 gens and i make this post because pacth after pacth the gameplay of the killer don't changes for the better.

  • Even if that has true the killer perk and bloodlust are way to week and the counder of them are too strong make so a single survivor keep a killer for up to 5 gens.

  • @powerbats said:

    @DarkGGhost said:
    @powerbats every kill has a drawback. If the killer camp the last 3 gens you only have to go fix them and when you hear the heartbeat you run away if the killer follows you he\she will lose the game and maybe you will survey. If you don\t know wher the hatch is just follow the heartbeat and you will find it if the killer camp it just fix the gen/s it's so eazy and work if you have QI 90+

    Well M&A works wonders for that, Insidious and M&A is evil and as far as following the heartbeat sneaky killers play mind games with that. The'll go someplace where they can be close to the hatch but to get to it the survivor has to go past them.

    For instance they'll camp a hill and stay on top of it looking around then jump off do a mini patrol and circle right back to it. So the survivor hears the heartbeat and thinks the killer is guarding the hatch and it's not actually there.

    ok so you are rank 13 at best

  • @powerbats every kill has a drawback. If the killer camp the last 3 gens you only have to go fix them and when you hear the heartbeat you run away if the killer follows you he\she will lose the game and maybe you will survey. If you don\t know wher the hatch is just follow the heartbeat and you will find it if the killer camp it just fix the gen/s it's so eazy and work if you have QI 90+

  • @powerbats 1v3 eazy 1 run to the killer and take him away and the 2 left do gen, 1v2 just see wher the other survivor is and go to the opposite gen and do at the same time, 1v1 rly now just take the hacth you can't ok how about do the last gen/s.

  • @XxBECKsMANxX said:
    Why don´t stop all the damn buffing and nerving bulls**t and just double the Gen time, make the Game "natrually" last "a little bit" longer. So the survivors have no time to troll around instead of playing good and stealthy and the killers are not this stressed anymore and then maybe they don´t camp or tunnel the first damn hooked survivor anymore.

    Could be this easy ! More game time = more playtime.
    I think no player likes these 4 min Genrush or the hook camping brainless boring games.

    But, just my opinion...

    devs say they will not tuch the time

  • @Poweas said:

    @DarkGGhost said:

    @Poweas said:
    Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.

    I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########

    Yeah most the community is really hard on them.

    i know and this is bad

  • @Poweas said:
    Wait is this a joke thread. You're telling me if every killer was Freddy tier, if they have good perks they'll be able to kill? No killers need buffs so they're NOT reliant on perks. Not the other way around.

    I say devs don't want to buff kiler right now so they can buff perk in order to play the game an d have "fun" and don't feel like #########

  • @Blight said:
    How many different builds do you use on Billy at high rank and still consider him to be top tier powerful? Do Billy add-ons need a rework too?

    top tier one maybe two but for mid tier 3

  • @Larcz said:
    Nah better add another dlc and fix game with more perks for what fix broken mechanic in game.

    I hope you say that ironically because this don't work good with the hex perks

  • @GraviteaUK said:
    Problem with buffing perks is 3 per killer are available to EVERY killer and they have varying strength on each one.

    So buffing a perk because it does not work well on Trapper could cause it to completely overpowered on i dunno The Nurse

    Nerfing a killer is normally the safest way.

    That being said there are some perks that are completely rubbish no matter who is using it so i think a case by case basis is better.

    Nerfing the killer is the safest way how when why ?
    The problem with that is you give too much power to survivors and with end up with case like the chinese new year or worst

  • @MojoTheFabulous yes this is another thing I don't get it why adrenaline, unbreakable. .. etc can wake you up if wake up is not healing action
  • Like when a survivor find hard to play the game they stop to play but a killer don't have that because reason
  • Healing wake up the survivors and unbreakable count ( if I remember correctly) as healing
  • @preetygoodforumsofar said:
    fun to go against not nurse/spirit/billy with best add ons/DOC don't use NOED don't tunnel or camp on early game

    So anything else is fun to you?

  • Dear @not_Queen there is a different between i like videogame and i play my videogame. I know is hard to play all the time but my question is why devs don't play the game often and whyn not in rank 7-1 ( where are the good survivors and killers). Thank for your time

  • @Peanits said:
    A lot do. You might have even played with them without knowing it. Most have personally accounts that don't have BHVR in their names, others play on consoles. You might not get matched with them if you live half way across the world though.

    Some even stream it in their spare time. McLean, Mathieu, not_Queen, etc.

    Hell, I even stop into the official Discord server and play some SWF with people whenever I get the chance, though I'm more the community team than a dev.

    If it true i will like to know the rank in witch the play ( e.g.mostof the are around rank 10 and same are rank 18 and 1)

  • @se05239 said:

    @DarkGGhost said:

    @Might_Oakk said:
    Devs are grown ups with jobs. Probably don't want to spends loads of hours in their spare time what they work on all day.

    Pretty much every studio employs play testers.

    They need to play for 1-2 houre one every day or two

    https://forum.deadbydaylight.com/en/discussion/11734/lets-play-killer-day-for-the-developers

    what ?

  • @Might_Oakk said:
    Devs are grown ups with jobs. Probably don't want to spends loads of hours in their spare time what they work on all day.

    Pretty much every studio employs play testers.

    They need to play for 1-2 houre one every day or two

  • @Malakir said:
    DarkGGhost said:

    @Malakir said:

    DarkGGhost said:

    @JammyJewels said:
    
    DarkGGhost said:
    

    @JammyJewels said: DarkGGhost said:

    @JammyJewels said:    DarkGGhost said:
    

    @JammyJewels said: Tsulan said:

    Because something like this would happen:
    

    It already has happened, and Matthieu’s already been humiliated, remember? Though just because they made the game it doesn’t necessarily mean they need to play it anyway. I imagine they listen more to the consumers’ complaints and then play internally to find validity to any complaints. i don't think so they only see the stasts and they are bad not try to make the game fun for both sides

    But their job was to make the game and maintain it, not play it. They have lives of their own to lead and can’t tell what a community of thousands want changed in their game because every individual wants something different. And because they have so many people to listen to for pointers they don’t have to play the game to know what is going on inside of it.        They only need to play the game for 1-2 hour the game ever one or two days in mid rank 7+and beside if you don't play the game who you say " yes this is balance" or " This is fun for both sides" ?
    

    They don’t need to say it’s fun. They need to know their customers are having fun. Again, development of the game is their job. Playing the game for anything other than inspection would be a waste, I imagine. They have their lives to lead. I presume they can’t sit down like us, the customers, and get so worked up on the game. Why would they need to waste their private time, or waste any time in fact, playing a game that thousands do already? They’re the developers. They’ll get the data they need anyway to know whether the game is fun or not. Ok let's say they need to have "know their customers are having fun" who they will do it by listening community in wicth survivors can be lounder. Oh i see they will use the data they have but wait those data are all wrong like the data that saw how many survivors get out alive. Thay need to play the game to know how it's work and what need to fix.

    That sounds idiotic. They don’t prioritise the opinions of the survivors. They try to be as objective as they can. They already do a good enough job with what they had but if people had constructive criticism instead of just whining they might actually be able to change things efficiently.
    
    
    
    how ?
    
    
    
    As they always did
    
    Raw stats which means nothing since I can take the same raw stats on any other pvp online game and have the same results
    

    Give more to newer players and less to experienced ones

    But they don't take anythink away from the hight ranks every time they add new things for newer players the experienced ones exploit them as much they can

    Exactly
    This is the core problem! Clapclap

    And how to fix it play the game to see what you can do about it

  • @Malakir said:
    DarkGGhost said:

    @JammyJewels said:

    DarkGGhost said:

    @JammyJewels said:
    
    DarkGGhost said:
    

    @JammyJewels said: DarkGGhost said:

    @JammyJewels said:    Tsulan said:
    

    Because something like this would happen:

    It already has happened, and Matthieu’s already been humiliated, remember? Though just because they made the game it doesn’t necessarily mean they need to play it anyway. I imagine they listen more to the consumers’ complaints and then play internally to find validity to any complaints.        i don't think so they only see the stasts and they are bad not try to make the game fun for both sides
    

    But their job was to make the game and maintain it, not play it. They have lives of their own to lead and can’t tell what a community of thousands want changed in their game because every individual wants something different. And because they have so many people to listen to for pointers they don’t have to play the game to know what is going on inside of it. They only need to play the game for 1-2 hour the game ever one or two days in mid rank 7+and beside if you don't play the game who you say " yes this is balance" or " This is fun for both sides" ?

    They don’t need to say it’s fun. They need to know their customers are having fun. Again, development of the game is their job. Playing the game for anything other than inspection would be a waste, I imagine. They have their lives to lead. I presume they can’t sit down like us, the customers, and get so worked up on the game. Why would they need to waste their private time, or waste any time in fact, playing a game that thousands do already? They’re the developers. They’ll get the data they need anyway to know whether the game is fun or not.
    
    
    
    Ok let's say they need to have "know their customers are having fun" who they will do it by listening community in wicth survivors can be lounder. Oh i see they will use the data they have but wait those data are all wrong like the data that saw how many survivors get out alive. Thay need to play the game to know how it's work and what need to fix.
    

    That sounds idiotic. They don’t prioritise the opinions of the survivors. They try to be as objective as they can. They already do a good enough job with what they had but if people had constructive criticism instead of just whining they might actually be able to change things efficiently.

    how ?

    As they always did

    Raw stats which means nothing since I can take the same raw stats on any other pvp online game and have the same results

    Give more to newer players and less to experienced ones

    But they don't take anythink away from the hight ranks every time they add new things for newer players the experienced ones exploit them as much they can

  • @Malakir said:
    ReneAensland said:

    Agreed. It'll be fair to the survivor.

    4v1

    Read the patch notes since lunch and tell me when it was "fair" to killers

    Even the latest patch note is fine

    One time when we have a double blood moon

  • @JammyJewels said:
    DarkGGhost said:

    @JammyJewels said:

    DarkGGhost said:

    @JammyJewels said:
    
    DarkGGhost said:
    

    @JammyJewels said: Tsulan said:

    Because something like this would happen:
    

    It already has happened, and Matthieu’s already been humiliated, remember? Though just because they made the game it doesn’t necessarily mean they need to play it anyway. I imagine they listen more to the consumers’ complaints and then play internally to find validity to any complaints. i don't think so they only see the stasts and they are bad not try to make the game fun for both sides

    But their job was to make the game and maintain it, not play it. They have lives of their own to lead and can’t tell what a community of thousands want changed in their game because every individual wants something different. And because they have so many people to listen to for pointers they don’t have to play the game to know what is going on inside of it.
    
    
    
    They only need to play the game for 1-2 hour the game ever one or two days in mid rank 7+and beside if you don't play the game who you say " yes this is balance" or " This is fun for both sides" ?
    

    They don’t need to say it’s fun. They need to know their customers are having fun. Again, development of the game is their job. Playing the game for anything other than inspection would be a waste, I imagine. They have their lives to lead. I presume they can’t sit down like us, the customers, and get so worked up on the game. Why would they need to waste their private time, or waste any time in fact, playing a game that thousands do already? They’re the developers. They’ll get the data they need anyway to know whether the game is fun or not.

    Ok let's say they need to have "know their customers are having fun" who they will do it by listening community in wicth survivors can be lounder. Oh i see they will use the data they have but wait those data are all wrong like the data that saw how many survivors get out alive. Thay need to play the game to know how it's work and what need to fix.

    That sounds idiotic. They don’t prioritise the opinions of the survivors. They try to be as objective as they can. They already do a good enough job with what they had but if people had constructive criticism instead of just whining they might actually be able to change things efficiently.

    how ?

  • @thesuicidefox said:
    Probably has to do with the fact that the moment they do everyone will start to pester them about everything about the game, which will then spiral into a toxic cesspool of insults.

    And just FYI, not many developers play their own games at a super high level. But that doesn't mean they don't understand it at that level, more that they just don't put in the time or effort to play that way. If they play the game they make it's going to be to have fun. I highly doubt any dev at BHVR would have fun playing with the community if people talk to them the way they do on the forums.

    Who said anythink about know when and who plays the game ? They can play the game at any moment

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