JohnCena
JohnCena
About
- Username
- JohnCena
- Joined
- Visits
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Comments
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@DarkGGhost said:
@JohnCena the insta kill perks work after they complete all the gens or you hook them 5 times. BBQ work when you hook them, bloodlust is just bad and give nothing to hooking the survivors, totems only take 14 sec and if you play the game for more than 20 hours you know all the placeexactly, thank you for explaining this to the new players. Now they see that sabotaging should get back to how it was, where you didnt have those things.
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@DarkGGhost said:
@JohnCena said:
Sabotage was indeed a huge problem back in the day, but the game has drastically changed since back then, now it should no longer be a problem.why because we have 1 perk that may help?
no, a lot of new perks, some of which allow you to instantly kill survivors and show you their positions. Bloodlust, totems... you must be new so i dont mind.
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Sabotage was indeed a huge problem back in the day, but the game has drastically changed since back then, now it should no longer be a problem.
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@DarkGGhost said:
@JohnCena said:
@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
if only there was a way to change at the last sec before the game begging
ikr, how about: when you start searching for a lobby, you cant change characters or something like that. Gotta do it in the Pre-Lobby thing.
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@DarkGGhost said:
but let's say they do it what the survivors will lose? I think if they do it make the down survivor have 1:45 sec before he/she dies from bleeding.why should anybody lose anything, the more we have the more fun the game will be. But from a balancing perspective: the survivors lose precious time. Survivors cant win without doing the gens, and the longer it takes to do the gens, the more they get at a disadvantage. I mean yeah, new killers that play against high ranked premate survivors wont be able to counter it, but its the matchmakings fault, not the players.
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@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
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aww, my english is kinda bad, i probably didn't make my self clear: I do not want to change the perk "Hangmans Trick" i want to remove the auto repair that is always there, so that the perk can be used to "really" counter sabotage, same as iron grasp and agitation.
And i forgot to mention slugging (letting people lie on the ground and not to hook them). Killers use slugging even tho there is no danger in taking them to the hooks. -
@XxAtomicAlfiexX said:
are you a Jake main?I was

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@Unnamed_Freak said:
You know that Hangman's Trick is meant to counter sabotage right? That is the perk is whole purpose.exactly, but nobody plays sabotage because it is completely useless. Why play a perk that repairs hooks, if they respawn all by themselves?