DarkGGhost
DarkGGhost
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@Delfador said:
I honestly don't understand this ruckus. It is not game changing or anything but it filled the entire forum with posts and threads.Devs are too hesitant to go with the changes because they don't want to offend anybody. I think they should go with the change and if affects the survival rates too badly, they can always revert it back.
You go from 33 sec heal time to 21.4 sec just to see the difference before 2.3.0 the healing time with SC was 25,5 sec.
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@ad19970 said:
@DarkGGhost said:
@ad19970 said:
@DarkGGhost said:
@ad19970 said:
I would love a buff to thanatophobia. But they should only buff the values for repairing speed, not healing speed, otherwise Sloppy Butcher will turn useless.Why not right now with the new SC the time is 21.4 sec with 20 % it will be 25 sec if thanatophobia get a good but let's say 25 % for all the injured survivors that will make the healing 31,2 sec
Yeah but that self care buff shouldn't be implemented anyway. It would be awful.
why not this number is a good example we can use to see the reason if thanatophobia needs buff or not.
Cause it would pretty much force anyone to use self care. Imagine a scenario of two survivors, both injured, both running self care. Now both can heal each other, but if they just heal themselves they'll be done in half the time, cause the healing speed of healing yourself and others would be exactly the same. It would be awful, and a team with all using Self Care would pretty much revert the healing nerf from three patches ago that helped slow down the game.
Ok where the point if the new SC come to live servers no one with SC will give heal to other survivors excpet if you have a perk that makes it faster. But this no apply to leader cause the other survivors will be healed in 15 sec
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@Peanits said:
Leader not longer affects generators, which is a pretty big deal so I don't know if I'd call that a buff. Though the heal speed will be nice, sabotage and others likely won't come into play because those only require one person anyway. Unless you like to hold hands and watch someone break a hook, I suppose.But it gives so much buff to the secondaries action that post to keep the game from finishing the game in 5-6 min
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@ad19970 said:
@DarkGGhost said:
@ad19970 said:
I would love a buff to thanatophobia. But they should only buff the values for repairing speed, not healing speed, otherwise Sloppy Butcher will turn useless.Why not right now with the new SC the time is 21.4 sec with 20 % it will be 25 sec if thanatophobia get a good but let's say 25 % for all the injured survivors that will make the healing 31,2 sec
Yeah but that self care buff shouldn't be implemented anyway. It would be awful.
why not this number is a good example we can use to see the reason if thanatophobia needs buff or not.
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@ad19970 said:
I would love a buff to thanatophobia. But they should only buff the values for repairing speed, not healing speed, otherwise Sloppy Butcher will turn useless.Why not right now with the new SC the time is 21.4 sec with 20 % it will be 25 sec if thanatophobia get a good but let's say 25 % for all the injured survivors that will make the healing 31,2 sec
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@ForeheadSurviors said:
Vietfox said:If thanatophobia gets buffed so should Resilience.
Leader pretty much counters thanatophobia
over counters, that's why i ask if thanatophobia should be more like the leader.
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@Master Iknow and nice pic
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@asanandic said:
@DarkGGhost said:
sorry mate the devs make it so that work that way.I mean there can be a balance for it i think. Dont you agree with my point tho?
well it's a form counter play and the survivors are the "week" in this game so i don't think that will change any time soon and yes i think you should be able to move your head
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sorry mate the devs make it so that work that way.
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ok, where the problem here you say survivors need to play the game more stealth like is the same post to play. At the same time, you ask the devs to punish everyone that plays with a different way that you like. I think you see the " problem" for all sides like then all the survivors go to the loops that will take the most time to killers to get them, or who most of the op perk survivors have can't be counted no matter what.
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First, this is nerff second without any perk a killer can carry toy 50 meters so if you sabo one hook the killer can't hook you ( IG give 10 meeter more) if something like this happens you will make it easier for survivors to escape.
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@mgs2020 said:
@DarkGGhost said:
1) slugging give nothing in emblem system so someone who may want to down pip may use it
2) if you can "[BAD WORD]" what the survivor will lose, right now the only way to do something close to it is by DC so survivors will need to lose something in return like half the points they have.
3) i know many survivors that will "[BAD WORD]" the moment they see the killer ( nurse, bill, legion, spirit... ) so in order to avoid that you need to put time (but keep in mind death from slugging is around 3 min ).
4) "[BAD WORD]" will give anything to the killer like points or emblem?In return to points 1 and 4, The killer should receive half the points of a sacrifice if the survivor chooses to do so. The killer has the option to get the full points of the sacrifice and has 1 or 2 min to do so still.
For point 2 I don't understand why the survivor should be punished for not wanting to sit in the match doing nothing. If you're killing yourself on hook you lose your chance to continue the match, get more points and lose any items you have. I feel same rules should apply.
For point 3 I did point a time. Essentially I'm suggesting after being left on the ground for 1 or 2 minutes in 1 instance give the option to self sacrifice if you will.
For point 2 what if we are in the endgame and the killer slugging in order to take the 4k ( yes is a bad move but it's still a way to play). When you give no punished you rewarding bad plays ( same times) and give to players the ability to leave the game other than dc. At the same time, you help the survivors that want to downrank because you say keep your points and lose the pip at the same time. Yes, this idea should work the same with the hook but unlike the hook, slugging give nothing to the emblem so you take the pip from the killer too. The time you use it's a problem too you see you if take less than a hook kill then it's just bad and if you need 2 min what happens if you get down multiple times and don't have 2 min.
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bad word = kill themselves
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1) slugging give nothing in emblem system so someone who may want to down pip may use it
2) if you can "#########" what the survivor will lose, right now the only way to do something close to it is by DC so survivors will need to lose something in return like half the points they have.
3) i know many survivors that will "#########" the moment they see the killer ( nurse, bill, legion, spirit... ) so in order to avoid that you need to put time (but keep in mind death from slugging is around 3 min ).
4) "#########" will give anything to the killer like points or emblem? -
why not let the killer keep the addon if he get 3 kills
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Play as you like but if you want to get rewarding for leaving the hook just play hag.
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@thekiller490490 said:
Like how gens are damaged? I don't know, pallet breaking is fine.look it that way if you try to loop a hag she can pretend to put a trap down in order to leave the loop, by making every killer be able to do you may have an interesting mind game
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80 sec ( gen) + 15% = 92 so thanatophobia in tier 3 with all the survivors injure or down or in the hook give you 12 sec. Now you can say thanatophobia will work with one survivor but it only gives you 4,5 sec at best more.
Ruin if they don't know how to play around it will take for 14 sec - end of the game ( if you lucky).
Now both of them are good but if we can have something that combines both of them that will be great. -
1)in my experience, the short chase is between 30 sec and 1 min ( 2 hits), the long is 1 min +
2)The gate's take 20 sec to open now most survivors will run to the gates so i saying all it will take less than 1 minThe rank is something you don't need to think like this. It's more like 20-15 noobs, 15-10 norms, 10-7 good players, 7-2 want to go rank up, Rank 1 is the top.
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@TrueKn1ghtmar3 said:
DarkGGhost said:@TrueKn1ghtmar3 said:
Smiler said:
I've been playing some Hag games lately and there's this one thing that annoys me: when I'm chasing someone down and he/she runs over my trap, I teleport and don't try to hit because I know he/she is already out of reach. In that time that I don't swing I get this MASSIVE slow that creates even more distance between me and my prey. Why is that even there?! She is already so slow, why even make her slower? Please just get rid of this. TL,DR: remove slow after teleporting with Hag
Why would you teleport in the first place when you've already committed to the chase?
Hag's main things
Firstly: the hags teleport is to close long distances, if you are already close enough and trailing a surv there should be no point to it unless they vault a pallet and you have a trap on the other side.
Using as a mechanic to close short chases is highly inefficient. I was a hag main before buying freddy and still use her every once in a whilehag -> palet->survivor-> trap
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@TrueKn1ghtmar3 said:
Smiler said:I've been playing some Hag games lately and there's this one thing that annoys me:
when I'm chasing someone down and he/she runs over my trap, I teleport and don't try to hit because I know he/she is already out of reach. In that time that I don't swing I get this MASSIVE slow that creates even more distance between me and my prey. Why is that even there?! She is already so slow, why even make her slower? Please just get rid of this.
TL,DR: remove slow after teleporting with Hag
Why would you teleport in the first place when you've already committed to the chase?
Hag's main things
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ok only Ashes to ashes is balance and normal all the other are too broken.
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@Peanits said:
DarkGGhost said:@Peanits said:
This assumes that everyone playing with their friends has an advantage, which is not true. Some are not using voice chat and don't have any advantage at all, and most are just casual players hanging out with their friends. Or suppose one guy is teaching their friend how to play. There's no reason they need to have their perk slots cut back.
At the end of the day, SWF alone does not make you good at the game. Having voice chat does not make you faster in a chase. The number of groups out that are actually highly coordinated and able to run the killer for a long time are few and far between. Punishing everyone for those few is not the way to go about it.
Not to mention that if they wanted to, they could just dodge lobbies until they get in one with their friends to circumvent it, like they had to do before SWF existed.
OK how about making this idea will work only from rank 9-1 ( as long one of the teammate is in those ranks)
That also assumes that only good players can get to rank 9+, which isn't true because I'm currently there and I'm not that great as survivor. It would also destroy the matchmaking and make it incredibly easy to rank up as killer and significantly harder for many survivors to rank up, leaving you with far more killers at rank 9+ than survivors and dragging up queue times for everyone.
Ok let's say this idea is bad 1) do you try it ( i mean PTB ) 2) do you try any idea to make SWF more balance?
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@Peanits said:
This assumes that everyone playing with their friends has an advantage, which is not true. Some are not using voice chat and don't have any advantage at all, and most are just casual players hanging out with their friends. Or suppose one guy is teaching their friend how to play. There's no reason they need to have their perk slots cut back.At the end of the day, SWF alone does not make you good at the game. Having voice chat does not make you faster in a chase. The number of groups out that are actually highly coordinated and able to run the killer for a long time are few and far between. Punishing everyone for those few is not the way to go about it.
Not to mention that if they wanted to, they could just dodge lobbies until they get in one with their friends to circumvent it, like they had to do before SWF existed.
OK how about making this idea will work only from rank 9-1 ( as long one of the teammate is in those ranks)
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@lasombra1979 said:
@DarkGGhost said:
@lasombra1979 said:
Easiest way to balance SWF. Add voice chat into the game, and give the killer access to the voice chat. Every one from solo to SWF to killer can now chat and it ends the tactical advantage SWF has.Problem solved, now onto more important problems, like removing all sweater vests from the world. Damn those things are ugly and make no sense.
just mute your mic ( in game) and use discord.
Shhh, stop applying logic to my fool proof plan.
oh sorry about that
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@lasombra1979 said:
Easiest way to balance SWF. Add voice chat into the game, and give the killer access to the voice chat. Every one from solo to SWF to killer can now chat and it ends the tactical advantage SWF has.Problem solved, now onto more important problems, like removing all sweater vests from the world. Damn those things are ugly and make no sense.
just mute your mic ( in game) and use discord.
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@twistedmonkey said:
Poweas said:Nope. Just give a built in kindred and a 20m bond. We got alert to know where the killer is. No point in adding more. Also you can't remove SWF, that would kill this game. Comms seem boring listening to 12 year olds scream into the mic when a Nurse kills them. For how much totems are there, to combat the inveitable NOED which is everywhere right now, let small game show you the number of totems left. Who tf cares about hook placement. A built in kindred would fix getting saves and running perks to compliment each other can be done by talking in the pre-game chat.
Those 2 buffs would just fix it all. I'd be fine.
Also this seems to be a common misconception, not all SWF are ruining the game, I play it a lot and me and my friends are just there to have a laugh. So ruining the experience for the chilled out SWF players is not very good for the game.
What you are saying still needs solo to use some perks to give overall the same info as swf so its not a buff, this is already in the game but it negates the fact swf has all these perks with comms that is the issue with swf what advantage comms brings nothing else.
Giving kindred or bond doesn't change or close the gap between them at all as I said see gives much more info than just those two things.
I never said remove swf but swf itself needs fixed not everything around it, buffing solo to give them all the information ruins the experience for those players who like not knowing and having to use knowledge of the game to survive, why do you think ruining that is ok but not nerfing swf?
Playing swf and using comms is a choice and can be more adaptable with the comms advantage, solo don't know how the others will react in any circumstance, swf can communicate what to do where as solo have to think the others may do it and try and adapt each to what they do.
If you chose to play in a way which breaks the game then you are part of the problem, unfortunately that's just a fact, the true solution to any problem is to fix what is broken not what is working.
That why i say remove perk for every survivor in SWF
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what if 2 hooks ( breakdown don't count ) and open one box
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@Poweas said:
@DarkGGhost said:
@Poweas said:
@DarkGGhost said:
@Poweas said:
@DarkGGhost said:
@Poweas said:
@TheBean said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.
Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.
I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.
I hope they fix solo right now since it's in a bad spot.
Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.
So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.
What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.
If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.
1) i was thinking about the old windows
2) What the wrong with survivors don't have advantage over most killers. We try to make the same with SWFI said some killers are getting TOO powerful over solo. There's nothing wrong with them being stronger but theres a limit to how strong they need to be above a team of solo.
Like ?
Let me give an example.... Myers. He can destroy a solo team with his stealth in EW1. If there's 3 people on 1 gen at the start it's gg he'll go to EW3 and he will destroy you. Trapper actually does well against solo with a full build but SWF makes him weak as hell.
Please stop quoting me I am getting bored of writing things down in this thread lol... Cya.
Last one Myers has a limit on how many time he can hit EW3 and trapper he strong as the game goes but he has limit traps so you can still play around it
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@Poweas said:
@DarkGGhost said:
@Poweas said:
@DarkGGhost said:
@Poweas said:
@TheBean said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.
Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.
I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.
I hope they fix solo right now since it's in a bad spot.
Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.
So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.
What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.
If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.
1) i was thinking about the old windows
2) What the wrong with survivors don't have advantage over most killers. We try to make the same with SWFI said some killers are getting TOO powerful over solo. There's nothing wrong with them being stronger but theres a limit to how strong they need to be above a team of solo.
Like ?
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@Poweas said:
@DarkGGhost said:
@Poweas said:
@TheBean said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.
Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.
I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.
I hope they fix solo right now since it's in a bad spot.
Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.
So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.
What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.
If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.
1) i was thinking about the old windows
2) What the wrong with survivors don't have advantage over most killers. We try to make the same with SWF -
@Poweas said:
@TheBean said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.
Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.
I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.
I hope they fix solo right now since it's in a bad spot.
Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.
So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.
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@Vietfox said:
DarkGGhost said:@Luc_ius said:
@DarkGGhost said:
@Luc_ius said:
Why people dislike swf so much ? Sometimes I played solo survivor and I met such a good group it seemed like we are playing together.
The problem is not to play with them but against them
I wrote it wrong. That's what I meant to ask, what is the problem with playing against swf ?
I probably never met a good swf group as a killer.
Think it like this nurse is OP when you play against her you feel like you can't do anything (same times) but a week one she very fun and you may build her. Now take this and put them on SWF it's the same
I don't understand either. Are you saying that a nurse can be good or bad depending on the player running her? Well that makes sense and it's the way it should be, same way for survivors. If they are good and better than you you should struggle, don't you think? Or are you asking for killers to get buffed enough to the point that a mediocre killer can do well against good survivors? Because that's what it looks like according to your threads: "give 5 perks slots to killers", "remove one perk slot per survivor in a swf group", etc...
I think you are that kind of player who rather take the easy way and ask to be feed with a baby spoon instead of trying to get better with patience and effort.nurse and SWF have the same power in the game. What i say is nurse or SWF when they don't know who to play or don't play optimal are easy to win but when they try to win is very hard or impossible to win against.
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@Vietfox said:
DarkGGhost said:@Luc_ius said:
@DarkGGhost said:
@Luc_ius said:
Why people dislike swf so much ? Sometimes I played solo survivor and I met such a good group it seemed like we are playing together.
The problem is not to play with them but against them
I wrote it wrong. That's what I meant to ask, what is the problem with playing against swf ?
I probably never met a good swf group as a killer.
Think it like this nurse is OP when you play against her you feel like you can't do anything (same times) but a week one she very fun and you may build her. Now take this and put them on SWF it's the same
I don't understand either. Are you saying that a nurse can be good or bad depending on the player running her? Well that makes sense and it's the way it should be, same way for survivors. If they are good and better than you you should struggle, don't you think? Or are you asking for killers to get buffed enough to the point that a mediocre killer can do well against good survivors? Because that's what it looks like according to your threads: "give 5 perks slots to killers", "remove one perk slot per survivor in a swf group", etc...
I think you are that kind of player who rather take the easy way and ask to be feed with a baby spoon instead of trying to get better with patience and effort.i never say do this and that i say one of those two will help the game
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@Luc_ius said:
@DarkGGhost said:
@Luc_ius said:
Why people dislike swf so much ? Sometimes I played solo survivor and I met such a good group it seemed like we are playing together.The problem is not to play with them but against them
I wrote it wrong. That's what I meant to ask, what is the problem with playing against swf ?
I probably never met a good swf group as a killer.Think it like this nurse is OP when you play against her you feel like you can't do anything (same times) but a week one she very fun and you may build her. Now take this and put them on SWF it's the same
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@Poweas said:
@DarkGGhost said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.ok, tell me how you will do it?
Built in kindred. And a built in bond of 20m. The current bond gets a buff to make it 50m for u to see ur teammates. Killers are then buffed. If they still cry then revert the pallet vacuum nerf
(kidding don't revert that it was cancer and broken)for all the survivors or only for solo and what buff you will give to the killers ?
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@Luc_ius said:
Why people dislike swf so much ? Sometimes I played solo survivor and I met such a good group it seemed like we are playing together.The problem is not to play with them but against them
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@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.ok, tell me how you will do it?
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@OrionsFury4789 said:
Tsulan said:
DexyIV said:I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha
Compensate? Survivors still hold the power role...
Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff.
Survival rates are still under 50%.....I would hardly call that the power role
No only the escape and is under 50 % with dc and maybe death from bleed out
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Ok maybe you don't see it but if the sabotage will make those perk useless .JohnCena said:@DarkGGhost said
@JohnCena the insta kill perks work after they complete all the gens or you hook them 5 times. BBQ work when you hook them, bloodlust is just bad and give nothing to hooking the survivors, totems only take 14 sec and if you play the game for more than 20 hours you know all the placeexactly, thank you for explaining this to the new players. Now they see that sabotaging should get back to how it was, where you didnt have those things.
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@JohnCena the insta kill perks work after they complete all the gens or you hook them 5 times. BBQ work when you hook them, bloodlust is just bad and give nothing to hooking the survivors, totems only take 14 sec and if you play the game for more than 20 hours you know all the place
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@Tru3Lemon said:
@DarkGGhost said:
@Tru3Lemon said:
@DarkGGhost said:
@Tru3Lemon said:
@DarkGGhost said:
@Tru3Lemon said:
@DarkGGhost said:
@powerbats said:
Nurse with 5 perks slots would be pretty much impossible to beat and a Billy with 5 or even Spirit with 5 would be broken.First only killer will get 5 perks and second tell me the ultra combo nurse and bill ( the top tier killer) will have with 5 perks?
it seems that you didint play too much DBD the reason its that 5 perk slot for real? killers will be insane op
nurse addons that its most famous call omega blink that soon will get a rework i hope:
Ataxic Respiration
Catatonic Boy's Treasureand for billy:
Thompson's Moonshine
Carburettor Tuning Guidethose are good addons for billy i believe
I will like to tell me the OP build of a nurse and bill or any OP killer that will break the game
nurse
https://www.youtube.com/watch?v=SbY-lfrkjyEbilly:
spirit fury,enduring,BBQ,ruinagain what will be the broken build this is right now so if you can't find one more broken with 5 perks sorry but you have no point
you still dont get do you probably since you dont know how to play killer since im a legion main i can easy kill 4k the reason by so far its that ppl that want 5 perk for killer its that are bad killers they dont know how to deal the good survivors for my self i dont get youre own point of having 5 perk for killer since killers are powerful and have good perks o well just close the post will ya
The powerful perks can and will be destroyed the first 1 min in the game legion have no counterplay so good job for playing a killer with no skill cup. 5 perks will give killers like trapper, Fredy ... a fighting chance in the other hand killers like nurse, bill ... will probably have no to little change in power lvl.
theres a counter for legion its called no mither xd
yes too bad you never know if will be a legion or not
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@Tru3Lemon said:
@DarkGGhost said:
@Tru3Lemon said:
@DarkGGhost said:
@Tru3Lemon said:
@DarkGGhost said:
@powerbats said:
Nurse with 5 perks slots would be pretty much impossible to beat and a Billy with 5 or even Spirit with 5 would be broken.First only killer will get 5 perks and second tell me the ultra combo nurse and bill ( the top tier killer) will have with 5 perks?
it seems that you didint play too much DBD the reason its that 5 perk slot for real? killers will be insane op
nurse addons that its most famous call omega blink that soon will get a rework i hope:
Ataxic Respiration
Catatonic Boy's Treasureand for billy:
Thompson's Moonshine
Carburettor Tuning Guidethose are good addons for billy i believe
I will like to tell me the OP build of a nurse and bill or any OP killer that will break the game
nurse
https://www.youtube.com/watch?v=SbY-lfrkjyEbilly:
spirit fury,enduring,BBQ,ruinagain what will be the broken build this is right now so if you can't find one more broken with 5 perks sorry but you have no point
you still dont get do you probably since you dont know how to play killer since im a legion main i can easy kill 4k the reason by so far its that ppl that want 5 perk for killer its that are bad killers they dont know how to deal the good survivors for my self i dont get youre own point of having 5 perk for killer since killers are powerful and have good perks o well just close the post will ya
The powerful perks can and will be destroyed the first 1 min in the game legion have no counterplay so good job for playing a killer with no skill cup. 5 perks will give killers like trapper, Fredy ... a fighting chance in the other hand killers like nurse, bill ... will probably have no to little change in power lvl.
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@Tru3Lemon said:
@DarkGGhost said:
@Tru3Lemon said:
@DarkGGhost said:
@powerbats said:
Nurse with 5 perks slots would be pretty much impossible to beat and a Billy with 5 or even Spirit with 5 would be broken.First only killer will get 5 perks and second tell me the ultra combo nurse and bill ( the top tier killer) will have with 5 perks?
it seems that you didint play too much DBD the reason its that 5 perk slot for real? killers will be insane op
nurse addons that its most famous call omega blink that soon will get a rework i hope:
Ataxic Respiration
Catatonic Boy's Treasureand for billy:
Thompson's Moonshine
Carburettor Tuning Guidethose are good addons for billy i believe
I will like to tell me the OP build of a nurse and bill or any OP killer that will break the game
nurse
https://www.youtube.com/watch?v=SbY-lfrkjyEbilly:
spirit fury,enduring,BBQ,ruinagain what will be the broken build this is right now so if you can't find one more broken with 5 perks sorry but you have no point
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@JohnCena said:
Sabotage was indeed a huge problem back in the day, but the game has drastically changed since back then, now it should no longer be a problem.why because we have 1 perk that may help?
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@Tru3Lemon said:
@DarkGGhost said:
@powerbats said:
Nurse with 5 perks slots would be pretty much impossible to beat and a Billy with 5 or even Spirit with 5 would be broken.First only killer will get 5 perks and second tell me the ultra combo nurse and bill ( the top tier killer) will have with 5 perks?
it seems that you didint play too much DBD the reason its that 5 perk slot for real? killers will be insane op
nurse addons that its most famous call omega blink that soon will get a rework i hope:
Ataxic Respiration
Catatonic Boy's Treasureand for billy:
Thompson's Moonshine
Carburettor Tuning Guidethose are good addons for billy i believe
I will like to tell me the OP build of a nurse and bill or any OP killer that will break the game
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@JohnCena said:
@DarkGGhost said:
@JohnCena said:
@SnakeSound222 said:
Yeah, how about no. This change would just make hooking Survivors a chore. In 2016 before regenerating hooks were a thing, Survivors would just sabo all of the hooks, leaving only the basement hooks remaining. The game then becomes slug city, which isn’t that fun for both sides. The auto-repair is also needed to help Killers against the OP perk Breakdown, which punishes Killers for hooking Survivors.Killers slug even without sabotage. Also killers got perks that help against Sabotaging. Removing the auto repair would allow for more interactive plays: As a killer you fear sabotage? Then pick the right perks against it. As a survivor you would have to waste a perk slot to sabotage and take the right equipment to do so efficiently. But if the killer takes hangman's trick: then your preparations for sabotaging would be completely wasted and you would be at disadvantage as a survivor. Removing auto repair would force people to play more careful and would add more depth to the game. The killer sees the survivors in the lobby, which they always use to counter the survivors: Surv takes Flashlight? Then the killer will take Lightborn. And so on. Also it would justify the camping in the game, since the killers would have a real excuse to camp now.
if only there was a way to change at the last sec before the game begging
ikr, how about: when you start searching for a lobby, you cant change characters or something like that. Gotta do it in the Pre-Lobby thing.
we ask it from the start of the game and yet nothing
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@JohnCena said:
@DarkGGhost said:
but let's say they do it what the survivors will lose? I think if they do it make the down survivor have 1:45 sec before he/she dies from bleeding.why should anybody lose anything, the more we have the more fun the game will be. But from a balancing perspective: the survivors lose precious time. Survivors cant win without doing the gens, and the longer it takes to do the gens, the more they get at a disadvantage. I mean yeah, new killers that play against high ranked premate survivors wont be able to counter it, but its the matchmakings fault, not the players.
right now in order to break a hook ( from 0-100) with toolbox, you need 7-10 sec so 10 sec is nothing because the gen will still need 80 sec and when a killer get one survivor they will break the hook and the chance will star from the start this may be fun for you but to most killer is not, and i will like to remind you something 1 happy survivor is not equal to a 1 happy killer but 4 happy survivors are equal to 1 happy killer