Perk ideas to help solo survivors

Ashes to ashes : for each teammate that dies it grants you 3/6/9% speed to generator progression when repairing.

I’m not finished yet : when in the struggle phase of  being hooked once 5% is left on the bar a skill check is triggered if successful the survivor pulls theirself off the hook.

It’s not your time: when being unhooked by another survivor if the killer is 5/10/15 meters within range instantly heal to full health 

Comments

  • its not your time is countered by LF

  • its not your time is countered by LF

    This is true, but LF will be LF 
  • ok only Ashes to ashes is balance and normal all the other are too broken.

  • @HeroLives said:
    ToxicFengM1n said:

    its not your time is countered by LF

    This is true, but LF will be LF 

    also the ashes to ashes is a left behind rework that is quite nice

  • @HeroLives said:
    ToxicFengM1n said:

    its not your time is countered by LF

    This is true, but LF will be LF 

    also the ashes to ashes is a left behind rework that is quite nice

    Thank you left behind inspired it.
  • ok only Ashes to ashes is balance and normal all the other are too broken.

    Thanks for your feedback, while I disagree I do appreciate your opinion.
  • @HeroLives said:
    Ashes to ashes : for each teammate that dies it grants you 3/6/9% speed to generator progression when repairing.

    I’m not finished yet : when in the struggle phase of  being hooked once 5% is left on the bar a skill check is triggered if successful the survivor pulls theirself off the hook.

    It’s not your time: when being unhooked by another survivor if the killer is 5/10/15 meters within range instantly heal to full health 

    1.- ashes to ashes its similar than no one left behind (bill perk) except that gives speed i dont know about that perk
    2.- why not
    3.-awesome this will reduce alot of tunneling and campers

  • Tru3Lemon said:

    @HeroLives said:
    Ashes to ashes : for each teammate that dies it grants you 3/6/9% speed to generator progression when repairing.

    I’m not finished yet : when in the struggle phase of  being hooked once 5% is left on the bar a skill check is triggered if successful the survivor pulls theirself off the hook.

    It’s not your time: when being unhooked by another survivor if the killer is 5/10/15 meters within range instantly heal to full health 

    1.- ashes to ashes its similar than no one left behind (bill perk) except that gives speed i dont know about that perk
    2.- why not
    3.-awesome this will reduce alot of tunneling and campers

    I think no one left behind gives a boost to something but it’s def not gens. 
     And yeah I was thinking the same thing plus solving the “hook farmed “ issue when playing solo.
  • @HeroLives said:
    Ashes to ashes : for each teammate that dies it grants you 3/6/9% speed to generator progression when repairing.

    I’m not finished yet : when in the struggle phase of  being hooked once 5% is left on the bar a skill check is triggered if successful the survivor pulls theirself off the hook.

    It’s not your time: when being unhooked by another survivor if the killer is 5/10/15 meters within range instantly heal to full health 

    ashes: interesting

    not finished: basically a deliverance without the condition of safe hook, mhm I dont like that tbh

    your time: nope, we already have BT

  • Master said:

    @HeroLives said:
    Ashes to ashes : for each teammate that dies it grants you 3/6/9% speed to generator progression when repairing.

    I’m not finished yet : when in the struggle phase of  being hooked once 5% is left on the bar a skill check is triggered if successful the survivor pulls theirself off the hook.

    It’s not your time: when being unhooked by another survivor if the killer is 5/10/15 meters within range instantly heal to full health 

    ashes: interesting

    not finished: basically a deliverance without the condition of safe hook, mhm I dont like that tbh

    your time: nope, we already have BT

    But bt is broken Bc it requires another player have it equipped. Your time solves three key issues : being hook farmed by other survivors without bt, campers, and tunnelers.

    this is just my two cents but being hook farmed isn’t a choice. 
    killers that camp and tunnel obviously have no interest in searching for another survivor. Might as well give the poor bastard a fighting chance.