Move forward With Self Care Change
It’s not that big of a change. Solo’s need this bad, like the SWF gap is starting to finally get thinner even if it’s just by a few seconds. It somewhat makes up for playing with potato teammates as well.
Comments
I honestly don't understand this ruckus. It is not game changing or anything but it filled the entire forum with posts and threads.
Devs are too hesitant to go with the changes because they don't want to offend anybody. I think they should go with the change and if affects the survival rates too badly, they can always revert it back.
I'm a killer main, and I'm totally fine with the change. It doesn't bother me. I play solo survivor, I see it from both sides.
It's fine. Not that big of a change. Go forward with it.
We FINALLY have a killer that is feared greatly. The Legion as is in the PTB is possibly the best killer in the game now.
You go from 33 sec heal time to 21.4 sec just to see the difference before 2.3.0 the healing time with SC was 25,5 sec.
The problem is that it makes healing each other useless if your entire team runs self care. In fact self care would buy survivors so much time and allow to progress much faster pretty much any survivor would have to use this perk. In the end it will only punish those players who don't have self care unlocked yet.
It's actually from 32 seconds to 24 seconds.
Right and that is fine, because they are also adding other perks that are strong, which can change things up.
I don't run self care on every survivor, but I do have a couple I use it on.
Considering both killers and survivors have perks that are basically useless, why aren't they buffing those rather than a perk I see every game without fail... I think the change will be for the worse from both perspectives tbh.
"Solo's need this bad"
Despite the fact I played up to Rank 1 with no perks whatsoever solo. Survivors don't need their hand held anymore.
I am a survivor main and I hate this change.
I would prefer letting myself get healed by others instead of being a local healthstation.
It actually screwes over solo survivors who don't use it, since they'll probably (considering how many use SC) be healed slower regardless. I'd hate to feel SC being mandatory.
The problem I have with this self-care adjustment is the fact that it can stack with botany knowledge which allows you to heal at completely full speed and at tier 3, faster than a medkit on both yourself and others allowing for some very speedy self-cares. I would not be as terribly opposed to the change to self-care if they addressed the values botany knowledge would add onto it.
Sure, there were some games where the Killer had Franklin's or the match dragged on so long I needed more than 2 self heals, but overall it was vast improvement in gameplay experience. A whole lot less of, "Well, I got hit, time to go hold M1."