DarkGGhost
DarkGGhost
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- DarkGGhost
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What the will be the timer for the new stun ( legion after his/her power) ?
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@Joe_Mantide I am main Hag and play her from day one when she was shiit i rly hate legion
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@BillyIII said:
> Huntress will have 3 axe and you can reload only in one random locker.
IMHO, "You can reload in any locker that a survivor has used. If all lockers are used, they are reset and you get a reload automatically.".
I like you
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@jackmadrox said:
https://forum.deadbydaylight.com/en/discussion/57977/lets-nerff-all-the-killers-together
THIS IS STILL TOO OP!!! KiLLeRs NEED MOAR NURRFS!!!!
Like plz i am noob and have no idea XD
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@Shad03 said:
Please, do take a chill pill. The Legion Changes aren't so terribly bad. Sure there needs to be tweaks on some of the proposed changes, but by the Entity don't act like this please.
I don't care about legion but i care for the new BT
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Wraith he bad and for freddy i will wait to see how devs will f this.
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nice one
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@Tzeentchling9 said:
However would the Survivor mindlessly loop them, though?
maybe i mean even if legion use his/her power 1) he/she lose all the timer will have and need to wait 15-20 sec more and survivors can just run and not wait there
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@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/422875#Comment_422875
Agreed. This dude is basically complaining that he doesn't have a crutch anymore. Pallet was a counter? MInd game or better yet use YOUR DAMN ABILITY to jump over it. Don't want to break It like almost the rest of the killers have to do? Use the add on that allows you to break pallets while vaulting. @Bbbrian2013
If you use your power you will first get stun or whatever and then you lose your power for the next 15 sec. Look i hate what they do to legion and i know he/she will be the worst but i try to find same pros still looking. Oh and if the pallet is safe you can do anything for the next 30 sec ( atleast).
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@BBQnDemogorgon said:
What you're wanting me to do isn't fun it's just running in circles and pressing a button when i get stunned.
When do i get to play the game and get hooks?
When survivors feel sorry for you, you may hook one
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@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/422834#Comment_422834
Than next time just don't say the others killers have powers. You literally complaining before the Legion rework is even out baffles me. At least legion isn't as crap as Wraith and Freddy.
Wraith can use his power and bait survivors in order to make mistekes and hit them. When his user his power he is faster and with same add-ons can be deadly. Freddy just wait one moth and we see then.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/422830#Comment_422830
5-6 Pallets are sometimes half of the entire pallet count of the map.
Only on one map
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@rooCraah said:
I dunno, being able to get the first hit on a survivor with little effort, getting 32 meter wallhacks after doing so (remember, Legion's terror radius going from 24 to 32 is a buff, not a nerf), and the fact that when you find multiple survivors at once, you can generally put all of them into Deep Wounds at once, make him pretty good.
They just changed the purpose of Feral Frenzy to no longer be about downing survivors, but be about finding and easily injuring survivors and make them have to mend, while he got a move speed buff so he doesn't need his power to down survivors.
New Deep Wounds is very similar to Pig's reverse bear traps in that sense; their main purpose is not to down/kill the survivor, but instead to just force them to waste time.
waste time the 10- 15 sec is no time in dbd special on legion
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@SpaceCoconut said:
Deep Wound is a formality mechanic, it's not as threatening as it was before. I would compare it to the Pig's trap now. It's too easy to remove and the only way it will down a survivor now is if the survivor wants to go down.
Legion is now a Wraith without invisibility and an M1 speed burst after using their power.
Legion is worst than wraith cos as wraith you can use your power and bait the survivors but with legion no just wait 15 + sec for bloodlust to come.
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@No_Mither_No_Problem said:
https://forum.deadbydaylight.com/en/discussion/comment/422174#Comment_422174
Well that’s an MoM problem, not a Legion problem.
MOM add to the problem
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The problem is not that they change his/her power but the BUFF to BT i feel like that change was needed but the new deep wound it's just bad and unfair for all the killers special when MOM is in the game the way it is
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@TimeMonster sorry mate but leaving your game open don't count as playing the game.
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Every good job
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Where is Hag ?
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1) If the killer are 110 % every loop will take form 1 to 2 times more ( play hag without her traps).
2) If killers can't see the hooks then the slugging will be back in no time.
3) If you nerf the healing then survivors will be unplayable.
4) The flashlight and pallets stun it will be very eazy to poll of and even lightborn don't counter that.
5) I can see what you want to do but you need to put more hours in the game.
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Plz killer are "OP" and survivors NEED this power in order to be equal in 1v1. What you say the game is 1v4 oh well still go with that.
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If you are injurer aready the MOM will ignore any hit
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wait i only have it for 15-20 sec nj
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The problem with MOM is you can combine with other perks like DS,DH... and make the chase longer. At the same time if you are injury and you have the 3 hit you can heal 99 % and when you get hit just use your self heal you see the hit don't reset the heal bar so with only one perk you can take up to 4 hit and if you think it no big deal just think the legion if you go for the 4 hits it's take too much. Those 4 hit will most like can be use in the mid-end game make it even more powerful. In the end the MOM is op, unbalance, broken ... become you can use it with so many ways and force the killer to play either same specific add-ons, offerings or killers like the old DS.
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my rules 1 dc=1 escape, 2dc=2 escape.
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Look if "fic" the crow placement and prick the perk as was before it's nerf it will be good no broken good
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Killer
Rank 20-15 one kill for one pip and double pip for 22k points too
Rank 14-10 two kills for one pip and 2 pip 22k
Rank 9-5 three kills for one pip and 2 pip 22k
Rank 4-1 4k and 2 pip 22k.
Survivors
Just escape for one pip and get 20k points for 2 pip
If you get the piont but no the kills or the escape safe pip if you don't get any other the two downpip
I think this is how the rank should work
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The new DS is better from the old DS
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1) most killer right now is a bug and when they fix it only the instant down will not give toy tokens.
2)Your aura is revealed if you heal your self full.
3) You don't have to get hook if you body block, heal yourself, get hit again, use instant heal you can take 2 more hits. It might see a lot but all of this can take from 50 sec to 2:30 min if the survivor makes mistakes.
4) You can use it with other perks and get a more second chance.
5) When you are injured you can take a chainsaw in the face and still be ok.
6) more than one person can have it and you will have no idea about it.
7) Have rly no counterplay.
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@Peanits said:
This would assume that four perks means one kill, which wouldn't be true in the first place. It would also generally hurt build diversity since you would have enough space to run just about all of the best perks, which would get stale sooner or later. The current system limits the number of perks you can equip so you can't become a jack of all trades.
The thing is you give new mechanic to the survivors in order to combat the killers but you give paid perks to killer to "fix" the problems they have BUT the 4 perk can help with that a 5 slots will be a nice update. OR a better a idea all the surviors and killers get 5 perks but when you are SWF you lose one perk for each survivor ( 2 swf = 4 perks, 3 sef = 3 perks and 4 swf = 2 perks) this will give the solo the help they need and the killer the power the deserve.
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@prayer_survivor said:
keep nerfing surv's perk, and you'll see more and more dcs
Or buff the survivors more and see less and less game ( killers don't want to play )
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@sKetch said:
Ok, then, MoM is a useful perk that actually works so lets remove it. And while we're at it let's remove all useful perks that actually work such as BBQC. Or is it just all half descent Survivor perks that actually work we're removing here.
It's interesting that literally nobody complaining about Head On. This is a perk which on paper, technically for what the ability is supposed to be able to do should be salting up the forums big time.
But it's not. . . Why? because it's bugged and never works. I guarantee you if Head On actually worked the forums would be inundated with Killers complaining for nerfs.
Just because a perk actually works when you use it and isn't terrible like Calm Spirit or Spies from the Shadows doesn't mean that it needs to be nerfed. MoM doesn't need to be nerfed for the same reason that BBQC doesn't need to be nerfed because their both equally useful and counterable perks.
This in not true BBQC help both killer and survivors. Killers can find survivors ( if they are idiots) and the same time they leave the hook for a save. Head On is nice meme perk it's can be fun but that all. MoM is anather story, MoM give you a free hit ( like DS, BT) but with no limits no timer, no make a safe hook, nothing. I know you need it in order to survive but in any other skillful player this is too much power.
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@PunL said:
Ok here is a more detailed opinion:
- i would not bind pipping for killers to kills, but more to hooks. With a bonus for hooking different survivors each time (to adress tunneling).
- despite the fact that you gave us detailed numbers for the BP, there is still a problem that some killers have it easier to farm BP than others (for example: easy: Legion, Doctor; hard: Plague), but i would say thats a minor problem
- i disagree on the pipping for survivors, though i agree that surviving should have a major impact on pipping, it should not be the only condition (otherwise you reinforce selfish behavior, rather then reinforcing altruistic one).
If the killer camp then the survivors will have to learn to play around and the same time the killer will get less points and kills.
Those killer may have the potential to get a lot of points but they can't kill many survivors fast and may end up with one or two kill at the end.
If a survivor be selfish then he/she will be the weakest in the right rank and he/ she will end up with death and less points and besides the devs say that the killer "win" more because the survivors don't escape very often.
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If you get the piont but no the kills or the escape safe pip if you don't get any other the two ddownpip. @PunL
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@Coriander said:
Six more seconds of chase, then an attack. Only if they're within gate range can they use it to escape.
No really do you remember the old BT back then you could run the killer with for all the 20 second you have. The MoM is the same but without the timer and don't forget all the pallet you have in the game.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406508#Comment_406508
The downside is the risk of being targeted more. DS is balanced, OoO has a huge drawback and does not come interesting play once you're in a chase. Only mettle of man needs alteration.
By what like a say ther are only 2 obsessions perk and most killer don't use them and biseds when a survivor is the obsession it give too much info like when he.she be chasing by the killer.
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@MegsAreEvil said:
So Killers must have counter to All survivor perk? Then i want that All the way round for survs too. Lets See you crying much more.
You already have that and more and most of the counter you have don't need a perk.
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@se05239 said:
Play a killer that can insta-down. That's basically the only counter to MoM.
What if i don't ?
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406480#Comment_406480
I truly can't understand why you seem to think the problem lies in the obsession aspect and you still haven't given me a single valid reason why it should be changed.
The obsession perks ( survivors side ) have low risk and reward the devs by punting the obsession mechanic they think is a drawback for the perk. The obsessions perks ask for nothing and give to much. The new DC even with the new drawback it's powerful and even when is not in place can create mind game for no reason. The OoO it's very good perks for survivors than know how to loop. So when thee are no limit or the limit are low same perks become powerful.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406469#Comment_406469
Why should a survivor be punished with a weak iteration of their perk because of something out of their control? The problem isn't the obsession aspect, it's just MoM
You mean how every killer punished for thing out of their control ? Because will make the game more fair .
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406348#Comment_406348
Also bad, still punishes survivors because the killer didn't bring one of a small handful of perks. Literally the only thing that needs a change is MoM specifically.
And how this idea punishes survivors? they still can use they perks just no 100 % power.
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@Carpemortum @ClogWench how about my ather idea ?
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406196#Comment_406196
"All the obsession perks survivors have" oh get over it, it's one. Only one is a problem here and it's MoM. That doesn't warrant an overhaul to the obsession concept.
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DS is weak if you use at the start of the game and a lot stronger ( from the old one) in the midgame/endgame.
OoO can be used from SWF and give even more advance to the survivors and if you have a problem hide for same second in the lockers.
So no the problem is not only the MoM.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406191#Comment_406191
And it negatively impacts them because they have to be stealthy. They can't tank hits for last minute saves, they can't face the killer at all endgame. That's a negative impact. Plus sometimes the last gen pops while you're in a chase already
You play survivors you supposed to fear the killer and play stealthy, you have to accept that you can save all of your friends like killers accept they can't kill all the survivors if you are in chase already is your mistake.
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@ClogWench said:
Some obsession perks work differently based on if you're the obsession or not. Mettle of Man should arguably be one of those I'll agree, but your suggestion for them removing the obsession concept is still pointless
Let's say you right what will be the best action to minimaze the damage from all th obsession perk survivor have, will give a duff to the obession will use my first idea what ?
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406179#Comment_406179
That's assuming they live to escape. Plus Rancor is directly bad for the obsession
Look if the killer run rancor the obsession will know it the moment the exit power up so he/she only need to hide so if obsession dies from rancor that is a mistake from the survivor side.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406174#Comment_406174
Missing the point. There's no reason to make a change to the obsession concept overall
Then Devs should remove the obsession from every survivor perk after all the killer can do ######### about that and the survivors lose nothing. My problem is the name those perk obsession like is bad to be the obsession in this game especially when the killer run non of ther obsession perks.
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@Poweas said:
What @ClogWench said. You just want easier games @DarkGGhost, you're not even considering the survivors side of things. Plus, a perk like STBFL punishes obsessions because they get neglected and get no chaser emblem.
And leave them to do gens save hook and in the end escape so you lose 1 of 4 things you can do and win the other 3 so bad.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/406163#Comment_406163
The only two survivor ones we should consider are MoM and DS. DS is in a good place right now. MoM is the only one I feel needs a change. Which means a change to all obsession perks would be the wrong direction. The big downside is the risk that the killer will have an obsession perk, which is usually worst for the obsession in most instances.
Only when he/she run Dying Light or remember me every other perks force it him to the go of the obsession
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@Poweas , @ClogWench ok what is the downside to be the obsession ? Why obession perks give so much and ask so little back ?