DarkGGhost
DarkGGhost
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@AntiJelly said:
@DarkGGhost that's not balanced at all, that's asking for a free win with killer. I can consistently get 4ks with Wraith and Freddy, from white ranks to red ranks.
Get Good.
And again how you make the game last longer without increase the time the time ?
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/comment/475463#Comment_475463
Game starts
Doc goes to his 3 generators
It is already difficult to get out of that situation, and now it is near impossible due to regression rate. Just no way.
I do agree it should be a little bit faster though. Currently, it is almost worthless to kick a generator.
you can counter doc 3 gens by see where the gens are
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@AntiJelly said:
So you think a killer should be able to regress a 99% gen to 0% in 16 seconds?
Why not survivors have the numbers and can easy do 3 gens in 2 min this will slow the game and make it more fair
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@darktrix said:
I think it would just make the 3 gen strat super powerful.
Most of the time survivors force this
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@Fab said:
Gen regression should be better. But 5 charges is too much.
why ?
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When the timer should stat
PS if the survivors done ZERO gens mean they are just bad
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MYC only work with Hag and nurse and only when the survivors don't rust the hook with BT
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@liquidlight said:
It wouldn't be on the survivors side. The idea I shared is fair to both sides. In fact, it still favors killer because there's a timer and killers travel faster than survivors and don't even have to go all the way to a gate to see if its been touched.
ok why as survivor you have more than you need to survive and escape and you want more ?
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As I said in response to another post:
You lost to the killer your teamates lost to the killer you should die but devs gives you a 3 time to escape why need to be on your side ?
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@SlinkyJinky said:
https://forum.deadbydaylight.com/en/discussion/comment/450636#Comment_450636
If you do this you get downed in the first 2 hits, hooked, face camped and sacraficed.
You need to get hit then once you've escaped you've earned your first pip. Do that 3x and you get 1 extra hit point. Countered.
If the killer camped they will lose the game for sure
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/471128#Comment_471128
The stats you create in your head mean nothing. We need official red rank stats maybe in the course of a month so we can (actually) know what needs looked at.
I don't create any stats and we all know know that devs will never do that
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@Jesp, @TreemanXD do you remeber the meme at the time "Play the game and dipip normaly" this mean that at the time both killers and survivors play the game as the will normaly the do so even the stats say are 5 % off the % that the survivors get out of the game alive are much bigger than the % that they die.
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@HURRI_KAIN said:
Survival rates across all ranks is currently less than 50%. They used to be 50% but with killer buffs, they continue to decline. With EGC, I expect we will see further decline, if the games I'm playing are any indication of all games.
What the "data" we have show that from rank20 to 11 the survival rate is less than 50 % from 10 to 2 we have 50-60% and at rank 1 we have 80%
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@Usui said:
I love how killers always rebound that nurse is balanced. lol, nUrSe Is BaLaNcEd btw
When i play survivor i try to hide and when she find me i just run to the closer building most of the time i win those game
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@xChrisx said:
Remove the nurse and then maybe they can balance MoM
Nurse is balance the better you are with her the stonger you get
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If Dark Sense won't trigger from the killer closing the hatch because of how the perk is worded/works ("when the last generator is powered"), can No One Escapes Death be changed to work the same way?
If they make all the survivors perks work the same way yes sure it will be fine.
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@Condorloco_26 said:
We're really not speaking the same language here. Once again, I'm telling you, they're "fixing" stuff affecting survivors even BEFORE it actually happens, while stuff affecting killers takes AGES to get "fixed".
I'll just talk about piggy's changes, since the rest of the conversation is going nowhere, nor it will.
You're saying they foresaw a "problem" with EGC and Piggy's RBTs mechanism, so they changed how they work BEFORE they implemented the main change, to prevent "n" number of survivors dying from the traps during EGC. They completely rendered her powerless in the process.
Don't you think they already completely and absolutely knew what kind of "problem" would MoM bring to the game? Do you actually think there was no one telling them? They chose to release it that way, because they knew testing it would only bring them flak.
LF got released without a PTB, fine. Another low tier killer with a perk DESIGNED to encourage and reward people to leave hooks. You know, since camping is a problem mainly affecting survivors and their fun.
I don't intend to keep discussing this issue, if you answer I'll make sure to read your text but I won't reply any further. Have a nice weekend.
this
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@ClogWench said:
Just give it a bit more time. They have a lot they're working on right now so obviously they're not putting every moment of time and every resource they have info one single perk. They already confirmed they're taking feedback, meaning they aren't yet sold on whether it's balanced or not. It takes more than a month to get valid feedback (more than just a lot of killers crying that it's OP), analyze said feedback, and try out nerfs. And the devs tend to wait til something is in the final stages to give any details on it. Just be patient and get over it for now
Like the old ds ?
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/62498/dont-you-have-enough-data-for-mom
Its a survivor sided game with a survivor mains team working as devs, what did you expect?
Sadly this is the truth devs help survivors every time the can and the only help killer when the Q'a for the survivors are bad. And before the survivors say that they get way more nerf than a killer, trying to make the game fair does not mean it's nerfed.
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@T0xicTyler said:
You're kidding right? This game isn't survivor-sided and it hasn't been for a while now. Anyone who says otherwise clearly hasn't been playing for very long.
proof it
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/62475/mom-killed-the-game-for-me
Just read the tittle and thats it i wont read this 231 time post if MoM was powerfull then the percent of perk most used was self care but no MoM so if you think that its powerful then youre just bad killer you said that players force to play nurse and billy youre wrong the were alot of billy and nurses when MoM was not introduced so dont lie you think that mom its unfun wow you didint play no survivor the most unfun games is to see the SAME killers over and over again thats boring
You do know that the devs chose the first week that MoM release in order to "show" us the stats right?
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@SlinkyJinky said:
Noed, BBQC, Billy and Nurse still exist. MoM is there to balance all that krap out.
But you can counter all of those things with just the basic survivor and with no perks. You can't do that with MoM and don't forget those things already exist but the MoM it's a whole new problem for no reason.
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@Tzeentchling9 said:
Only around 23 months until a rework if DS has taught us anything.
Although then it would get buffed again in two weeks after that. Damn.
That's true
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@SlinkyJinky said:
But MoM has nothing to do with how fast gens are done.
It's literally 1 extra hit the Survivor earns if the Killer loses them three times so they can mend in-between.
And 'gen rushing' is just the Killer not stopping the Survivor from doing that gen. Discordance / BBQC / Surveillance and your good.
No no no MoM is 1 extra hit when the survivors lose to the killers if let's say you lose all the stacks when you get hook yes then it will be what you say but right now is 1 hit for nothing.
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@The_Bogeyman said:
https://forum.deadbydaylight.com/en/discussion/comment/463185#Comment_463185
You got the masters degree in flawed logic here, fam. You don't listen to the few you listen to the many. Numbers talk. We're not in a room with 5 killers and 20 survivors. They're in a room with a huge ass pile of feedback forms and most of them approving the changes we got. Your side lost because you're minority. That's the only truth there is and that matters.
You play a game that needs 1 killer and 4 survivors in order to play it. If you only listen to the other side then the other side will just leave. Tell me what will happen if 120 survivors stop play the game, 30 killers will wait longer in order to find a game now what will happen if 120 killers stop play the game, 480 survivors will have to wait longer for a game. The thing is if you don't value the opinion of one of the two sides that side will just stop playing the game.
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@Peanits said:
We do listen to feedback, however, not everyone will feel the same way as you. This is an asymmetrical game with many different playstyles, not everyone is going to see eye to eye on every change. While you may not like the changes personally, there were many more who supported the changes.
With that said, I wish you the best and hope to see you back some day.
Ok how many playstyles you have with the legion that are fun for the killer not the survivor ?
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Look they want to make sure legion will not be a proplem anymore
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1) How you will test the thing you want to put in the game and see how they work with real people and no with the best case scenario?
2) The only rank that the game is "balance" ( according to the devs 2 for 2) are in 10 rank +-2 ranks, So in other workds5 ranks out of 20.
3) Most devs can't play the game but can "fix" the game so in order words, you try to balance the game with the stats that you use from very specific times and call it a day.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/458508#Comment_458508
Peanits is a he.
Sorry still tho
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@[Deleted User] said:
i've noticed peanits livestreaming survivor games yesterday on twitch.
She only answers questions in the forum she does not have any power outside the forum.
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@adamn said:
https://forum.deadbydaylight.com/en/discussion/comment/451312#Comment_451312
ok? your point?? i don’t like seeing bbq with nurses, discordance, and ruin but i don’t complain.. git gud kid.
Survivors are just a skins killers tho have diffrent play styel. Now i know when you play the game in order to win you will use every good perk you have but ALL of the killers perks have same counterplay MOM does not. BBQ hide in the locer or use any of the other 7 ways to counter, ruin work thought it or go and find it nurse just hide and you ok . MOM play 4 killer only or use Ultra rare add-ons EVERY game.
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@calibratingturian said:
https://forum.deadbydaylight.com/en/discussion/comment/451577#Comment_451577
He said MoM OP. Good for ban!
BS
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@calibratingturian why his ban ?
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/451241#Comment_451241
If they leave cause MoM, no one needs those crybabies.
You see is not the MOM only is what you can do with MOM + another strong perk like DH or DS. Think like that what if killers get a perk that gives them + 6% move speed and protects NOED for up to 1 minute if you don't destroy it before or replace it in case you lose it, OP right. That what is MOM it's a strong perk that can be OP with others.
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@MegsAreEvil said:
There just no need to change MoM. Let those killer mains complain about. No one cares, cause they complain about everything.
So i guess when all those killer main leave the game YOU will play killer to fill the gaps right?
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Just make the shorter, don't make them light up like lighthouse and match the color of the area they are in.
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They say well we don't want survivors run and find them just put them close to a gen and with open space
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@Incurable_BOFA said:
https://forum.deadbydaylight.com/en/discussion/comment/450593#Comment_450593
Surely they need to initiate some kind of chase to get hit three times, be it through one chase or maybe three separate chases. Point is at some point in the game they would have to not be doing gens and get chased instead and if they escaped a chase and managed to heal then surely that means they did something right to gain that stack towards the perk
You can take hit by body block and yes this work on M2 killers too
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They help the survivors so they are good maps
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@HavelmomDaS1 said:
#########? This doesn't make sense at all, how is it more stressful for the killer?
Why you thing survivors are more stressful ?
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@twistedmonkey said:
That's natural as killers have no down time unlike survivors, they have to manage time more effectively.
Killer are always hunting, chasing and downing.
Survivors being 4 of them will always have less pressure due to as soon as they see a hit happening they are free to do a gen and can keep an eye for them going down.
It's just how any isometrical game such as this is, one side always has more to do which itself is more stressful.
The egc though actually increases the stress for survivors as once the gates open they now have a set time to do certain actions such as saves, destroy a lit totem etc, they now also have to manage time at the end game which is the major factor for stress in the game.
The EGC is just a timer that says to the survivors you have 2-4 minutes to do whatever you want and you have at least one door open. Most survivor will do everything they want in the game no after the EGC start. Just because is an isometrical game that doesn't mean one side has to do so way more than the other. The only way to make the game less stressful is either give less thing to the killers to do, for example, survivors die in 2 hooks or give a second objective.
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@[Deleted User] said:
left behind: hello?
Can you use it ?
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/447685#Comment_447685
No killer perk nulifies those perks or mechanics they simply aid and are never guaranteed.
DS, I dont think it should have ever have been in the game and have stated my opinion numerous times, I dislike that perk and evenwith the change it just shifted it making it stronger at end game and can mean a free escape, it needs changed so it doesnt work when the gates are powered imo.
BT was introduced as a neccessity for camping as nothing could stop that from happening and the devs do not want someone caught within 30 seconds and taken out the game, its a mindset players have but again I have stated my opinion that BT shouldnt work after the gates are opened as its too strong and its the most logical time for a killer to camp to secure that last kill, to me thats acceptable.
Pair both of those perks together along with MoM and you have multiple chances to get out, that is also bad design.
The thing is just because X has this doesnt mean that you should want Y to have something akin to it as that is a hypocritical way of thinking and says you are ok with overly strong things as long as it suits your personal need.
But all those perks are in the game and work the way they are in order to waste the time from the killer, and that why killer use perks to minimize the effect they have but Devs nerf them to the point are useless to use at the same time the keep other survivors perks they way they are and ether is still useless (wake up) or can counter better perks and killer powers.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/447639#Comment_447639
A perk should not have to be needed to nullify another in a scenario.
Perks again are there to aid something not be be necessary.
I do think wake up should also be changed to reflect the nerf to remember me also it's not as powerful agaisnt it.
A perk which has this potential isn't great design as I stated, if it became meta no one would be able to get out after the hatch was closed.
Balance isn't a one way street, to solve the past hatch problems they came up with a whole new mechanic of the egc, it's the best thing the game has added in the last year imo and fixes one of the major issues the game has always had.
To have this one perk nerfed to make it more balanced is a compromise I can accept as I want both sides to have the chance not have something left in which skews it.
With NOED, whispers already used a lot it's a lesser evil than changing perks like those and makes more sense as those are stronger at end game.
Here the thing tho killer have to put same perks in order to counter survivor perk or mechanics like the old DS, BT and many of the top tier survivor perk. So again this logic does not work here. At the same time, almost all the killer perks can be counted from the survivors without using any perk.
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@twistedmonkey And for that case you buff survivors perks in order to counter the killer perk, you don nerf killer perk in case it may be OP. If you make wake up stronger and keep remember me the same you can have a heath end game why? because you give counter play to both sides do the gens go fast and you can hit one person 6 times and don't hit be DS well-done take 30 sec more in order to open the gate. What you fear you may get remember me in this game just take wake up to be sure. The logic i will nerf killer perks because can be OP if this x scenario happens to make no sense. Even if the ENC triggered with the last gen be done it will still make no sense to nerf killer perks just in case survivor can play the game better than the killer.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/447589#Comment_447589
That's the thing with remember me though, in that situation the chances of someone escaping drop drastically, 50s out of 120s would be a guaranteed win as there would be not time to change gates, it would be sit on one and hope to bot get downed.
Giving better chances and guaranteeing something are two different things, if we want balance we have to accept things that can be overly powerful need changed, the egc and hatch scenario does this with remember me.
Crappy perk made really strong in that scenario, 5hink about the amount of hatch posts and complaints about it, that says it happens a lot and the players tend to play for what will happen hence the ruin use so it's not a stretch to think many would starting use this perk.
And again why they don't buff wake up ? And you forgot in two minite you can run the map no prplem and get to the other open door .
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@twistedmonkey Even tho Ruin and exhaustion perks are not 100% necessary they give you better chances to win. Right now the biggest problem killer have is time and they need perks that can slow the game, but guess what devs just nerf those perks every time the can ( except ruin).
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@se05239 said:
The developers don't want you to actually kill anyone but rather spread the hurt.
Then they need to say that that we make a mistek with the nurse and bill and you just need to play we them not kill them.
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I really want to get an answer for the devs.
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@twistedmonkey And again why not buff wake up and say in tier 3 you open the doors 40-50 % faster that will make the perk top tier and many survivors will put in the build. Besides the EGC only active it after one door is open so that makes even less sense. And lastly " Because a perk should be something to aid you in the game and not be necessary." with your logic then Ruin should be out of the game and even fether more all the second chance perks and the all the exhaustion should be out of the game as well.