DarkGGhost
DarkGGhost
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- DarkGGhost
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Comments
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@Andreyu44 said:
I honestly dont think this is a problem.
why they are powerful and have no down side do you remember the old old NOED ?
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@Andreyu44 said:
I honestly dont think this is a problem.
why they are powerful and have no down side do you remeber the old old NOED ?
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@Andreyu44 said:
I honestly dont think this is a problem.
why they are powerful and have no down side do you remember the old old NOED ?
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@not_Queen , @Patricia @Peanits can you tell us why you have 0,28 c/s for the killers ?
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@Judith said:
Ds is only kinda strong at the end game but it is fair before that imo.
Mom is getting fixed
Ooo is only strong when used by swf.
And why should let's them that way ? Every killer perk have big weak spot that survivors can use it so why not give that weak spot to those strong perks ?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/516182#Comment_516182
"DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch"
This
Not yet but i do this the first and only time i use this perk to see if it's ok
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If the % is like 10-12 yes
@Jdsgames said:
Or for kicking the gen you automatically get a decent amount of regression ie 5% per kick. This eliminates gen-tap to unregress it. Since you can kick it again for more damage.
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@Tsulan said:
@DarkGGhost that's why survivors would complain about camping.
and they can still play around it so it ok
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@Tsulan said:
@DarkGGhost that would be like a killer going for the unhooking survivor instead of the unhooked one.
In other words, the survivors would spend a lot of time waiting for the killer to leave, before they'd even consider touching a new gen.
That's the point to give the killer the time they need in order to play the game
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@Tsulan said:
@DarkGGhost when the killer kicks a gen, survivors would be under pressure to get back to it. If he stays, he's a gen camper
Ok let's say you do that what about the other 2 gens you have ?
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Yes it will be nice to see any kind of buff tho the killer side but devs don't want to do that we see that with GF
@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/516200#Comment_516200
I would love for the devs to buff the other hexes to make them scarier....
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@Pike_Trickfoot said:
Because the killer is too scared to go for me because of obsession perks? It's more like they're aware that the obsession thing just now means that someone has a perk, not necessarily the person that was picked. It should benefit the killer, not me as the survivor. At least that's how it should be. I should be scared to be the obsession.
But it's not
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@Pike_Trickfoot said:
Obsession itself is a mechanic that needs to be looked at again. I find myself being the obsession because someone else runs the perk and I'm not really affected by it, so I'm not even aware of it nor do I care. It should offer something to the killer beyond a couple perks you have to waste a slot for.
When you are the obsession most time help you to win the game and escape.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/516158#Comment_516158
Hex perks are not even that strong... theres only 2 hex perks that are actually scary and worth breaking and those 2 are devour and NOED.. there needs to be more to the obsession mechanic and more strong perks that are obsession based.... mainly on the killer side
So in other words buff all the hex and make them op ?
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@Bravo0413 said:
Because obsession perks are meant to be strong.........?
Like the hex perks but those have a downside
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@Milo said:
@DarkGGhost Did that just happen to you?
What happen ?
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@Arroz said:
Why an anti tunnel perk should have downsides?
Soo, hex perks should have downsides too.
Hex: Ruin
The killer cannot see survivor auras if the totem is activated.
You like it? I guess not
Hex perks have downsides you can see them from a mile away and you can break it in 14 sec so you could start the game we one perk less.
DS needs that downside so they down survivor will not crawl to the open exit door or pallet or hatch
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@Tsulan said:
I can already see the camping complaints. XD
How ?
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@se05239 said:
It should at least regress at 1 charge per second. Just as fast as it would have progressed whenever a survivor's working on one.
it's kinda BS the fact that the killer need to wait 3 sec for 1 charge will survivors have toolbox and perks to help them speed up the gens
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That true
@DemonDaddy said:
Wouldn't mind the devs revisiting gens. We all know that competent teammates can tackle gens quickly while the killer is distracted. Being able to reverse it with good pressure and forcing survivors away to heal might balance the time steamrolling for both sides. Besides balance, would mean more lightbringer to go around.
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If they ever do the second idea they will most like nerf it in % like they do with remember me
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/67596/generator-regression-should-be-2c-s-and-no-0-28
They're not nerfing PGTW though. They're buffing it.
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@pemberley said:
Why not both and instead of 10 it’s 5% and it regresses by 2% per second.
Then Brutal Strength can be buffed so kicks give an additional 10% knock down.
I like that to bad the devs don't have the balls to do it
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@Pike_Trickfoot said:
My issue is what certain people would do with information like that. If I was on the dev team and played the game, I would personally not want people to know. Should they have other testers? Yes. Should the player base know who they are? No.
It shouldn't matter if a dev can play their own game. That's not their job, it's why game testers is an actual job. They make the art for others enjoyment, not necessarily their own.
I have other gripes with the PTB as a console player.
Normally what they should do is to make the team to play with random survivors 1-2 time per week live in rank 5-1 to see what they can do and to test the game better. All this anonymous of core.
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@Pike_Trickfoot said:
Let the others have their privacy. Besides, Peanits isn't obligated to give out that kind of information (especially if said people have asked for their identity to be kept secret).
Look normally will agree with you and normally i will say that devs don't play the game so much as the players but this logic work for FPS and other types of game. You see when you "fix" things and the only person you have to try them is you ( devs ) then you have a problem. BuT We HAvE the PTB" no we don't PTB is only there to say look players this is the things we gonna put in the game have a taste, and even if they change something the normally do it worst then before. We only ask to see what is the best your team can do in the game ( and of cores, we hope to see that for both killer and survivor) and we only ask the names from the channels they have not the real one.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/513422#Comment_513422
I think another question to ask is, 'are any of those devs consistently playing at Rank 1-4? If so, have they played as or against Ghost Face during the early testing phase?'. It feels like he was made to be played against the very low ranks in the way that he was designed.
They don't have any
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/513388#Comment_513388
For devs streaming the game?
https://www.twitch.tv/almo2001
https://www.twitch.tv/lmclean_bhvr
https://www.twitch.tv/not_queen
Just to name a few. There are plenty more who are playing without streaming and we won't be sharing their IDs to respect their privacy. A lot of people just want to play the game in peace without someone judging how they play.
We want all the names not only the 4 most known
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@Peanits @not_Queen Still waiting for the names if you have any
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When the survivors ask for it. I mean it a killer problem only so it's ok
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@Peanits,@not_Queen Let's be honest here you don't listen to the community and you don't listen the killer i see how you and the others will go and answered in the post that prays you and leaves those posts that tell you how bad job you do and give you an idea on how to fix it. And when you do answer to that you choose one small part in post and target that so you and the others in your team avoid the post. So you say there are more people that play your game and working in DBD ok can you give us all the name of those channels on twitch, Dlive .... so we can see if they know how to play the game.
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Don't worry they fix the pip system in PTB for all.
* whispers*
What only for the survivors and they make so even if you do nothing you still can pip. Oh, that's unfair.
But really now they make it so no matter what you do you get points and can pip but the killers have to play this way.
If you play Fredy and put one survivor in the dream world you start a chase and if you put multiple at the time you lose the chase. If you play bill and you only chainsaw you lose 1 point on hitting survivors. How you make a pip system for all the killers the same and them make a new one for the survivors that reword different gameplay. I really hope they fix it soon but let's be honest this pip system hep survivors and only them so it's gonna stay for long.
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@sorrowen said:
Maybe the devs are just dense? Because ghost face shows they test killers in a echo chamber.
We already know that like we already know how they don't care about killer fun and how they don't care about killers feedback i mean all killers hate that the survivors can control 50 % of you power as plague and what they do they release a killer that his power can be control by the survivors 100 % and with bug that you only miss if you don't even try the killer.
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@Dreamnomad said:
Am I the only one who clicked this thread hoping to hear a funny story about how a player got into a fight with his girlfriend over this game?
I have a story about a fight between friends if you want ( but i will tell you in like 8 hours i need sleep) do you want that ?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/509862#Comment_509862
Where are you getting 60% at?
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Is the R1 survival rate (according to Peanits) 43%?
Let's say that is true that means that rank 2 has a higher survival rate than 60% and that's a huge problem. But to your question, once you go rank 1 you have nothing to do there so you play more relax start troll a little more and because you know you can go rank 1 any time you want. Those stats are not correctly or rather are incomplete we need kills per rank and per game to see if this is true or not. And don't forget they ask the number for those things they don't collect the stats they self.
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@ReneAensland said:
https://forum.deadbydaylight.com/en/discussion/comment/509730#Comment_509730
Also, keep in mind. This game came out for Steam only, then it merged to PS4 then Xbox because it grew an audience. This isn't a blockbuster Triple A title. These changes take time, funds etc.
I'm sure they have plans to rework certain killers and make them a bit more viable. It takes time man, I'm sure they'll get to it.
You can always try those changes on PTB and when you are ready release them on PS4 and Xbox
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/509667#Comment_509667
I'm not exactly sure what you mean here. Using the EGC as an example, that went through two PTBs before hitting the live build, with multiple versions tested along the way. If you compare it to when we first tested the hatch closing, you'll see just how much it changed in that time. The entire purpose of a PTB is to get feedback and that's exactly what we're doing here.
What I mean is every time we ask for details about reworks , perks, ... you always say we try something but don't feel right but this is with your opinion only not the opinion of the community
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@ReneAensland said:
https://forum.deadbydaylight.com/en/discussion/comment/509667#Comment_509667
Hey buddy...he's 1 voice out of many people that are trying changes to 1 character. They take feedback from Reddit, feedback from Steam forums.
I believe we've been heard, the Legion change proved that 100%.
By that logic killers like trapper and wrath will have get a good buff by now and killers like Freddy will be rework at the very least a year a go, and this only for the killers.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/509630#Comment_509630
A big part of that is community feedback. It was suggested a lot at first, and so we tried it. It basically made it impossible to escape (community feedback as well), so we made it power the gates (community feedback). This just made it a gate standoff rather than a hatch standoff (again, feedback from the community). We took all that and came up with the EGC.
Now whoever gets to the hatch first either wins or has a significantly increased chance to win. If the hatch is closed, the game will end in two minutes or less. There's no standoff.
But you don't share anything with the community you keep it away from us and don't really ask for our opinion except one time. Again you have the PTB so you can see what happen if you try this thing or another thing but you don't. You always say we need more feedback and we need more feedback and we have something in mind or we try something but never ever try this on the community.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/509517#Comment_509517
@Peanits You could always NOT release Ghost Face on the 18th because he's so broken, so you can rework him and deliver something worthwhile.
"A delayed game is eventually good, but a rushed game is forever bad"
This @Peanits
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@BOSS242 said:
https://forum.deadbydaylight.com/en/discussion/comment/509582#Comment_509582
Im not saying GF is awesome and they shouldn't touch a thing, what i'm saying is no one knows after one day! And they can make some small changes such as the hook seeing you, the time one hit last, seeing through small blocks (like corn) plus his biggest problem, how easy it is to break his ability, is rumored (maybe confirmed idk) to be a bug. So all im saying is give them a small break, because if everyone cries too much they may end up doing something too drastic before it goes live and then who knows how long before its fixed. Ask FREDDY!
But GF is not Fredy as Fredy you have your weakens but you can use your power and be scare but GF can't use his power and can't be scary so tell me how you make him be a good killer on PTB ?
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@ReneAensland said:
https://forum.deadbydaylight.com/en/discussion/comment/509531#Comment_509531
They do, the Legion change was a huge part of the feedback. I know I was a part of that feedback and thanked the Lord when he was changed.
On top of that. I proposed the Hatch change, I told them the killer should be able to close it and the doors will activate. My post is on these forums.
They listened and for some reason, my post was picked from a pile and it was made what it is today.
Chill out.
Legion change base on the survivors' feedback ( mostly) and EGC is just i timer that should be in the game from day one, the ability to close the hatch was a thing we ask from the first month this game come out. The hole EGC is more survivors side than a killer side and before you say this is not true the make so the survivors will not have stress from this and that's why the alloy the killer to open the doors. They listen 80 % the survivors ( money ) and 20 %, killers and before you say it make the game playable is not a nerf to the survivors.
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/509587#Comment_509587
then he would to admit that they not testing their stuff on before releasing it. ofc he will not do that even tho everyone and their mom knows about it lol.
I know i just want to see how far they gonna with this lie
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@Peanits said:
First and foremost, there are nowhere near 500 people on the Dead by Daylight team. BHVR is a big company with all sorts of different teams and projects, DBD is only one of them.
Beyond that, there are many more devs playing the game than you might think. Most people here do not stream and do not have the BHVR tag in their name. A lot play on console in their spare time, even. We have people from a wide variety of different skill levels.
We go through many iterations before anything hits the PTB. What we played even a day before might be different from the version that first hits the test build. We try to give you the most up to date version possible when the PTB goes live, and naturally this means that some bugs and issues appear.
The PTB is not the final version. We still have time to make changes before it goes live. The entire point is to get your feedback.
You need to explain those bug i mean you can easily find they by just try the new killer but yet you faile on that. I get it GF is not a strong killer and you make him weak so the rank 20 don't bomb reviews but do you even think about the fun the killer want to have. The killers main don't ask for 4k but for a viable killer.
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@BOSS242 said:
Yeah! Tell 'em Peanits!!
For real though, its been ONE DAY! My god give them a break. No one even knows how to play CF yet! REMEMBER FREDDY? He was nurfed instantly and look for how long he's at the bottom. I hope the devs have learned not to have knee jerk reactions to the community's cries.
I guess you play him and you do well with him right ?
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@ReneAensland said:
I'm just going to point out, just out of observation.
McLean streams, but days before rank reset he's around rank 13.
The development crew and the players who know this game inside and out and rank pretty high because of their skill are completely different.
I'm just making an observation. That's all.
That the thing devs know only the math we as players know the game we can tell when one perk or a killer can be op, trash or just ok but they don't listen to the community.
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@[Deleted User] said:
Outside of Spirit (who looks more like a fluke) the track record of killer releases for the last 2 years has told us their priorities lie in the rank 15-20 experience. They simply do not care about the 10-1 experience, ESPECALLY not the rank 5-1 experience. They do not value gameplay feedback outside of their own low level internal play until it reaches a deafening chorus, at which point they make a change that mostly misses the point of the criticism in the first place. MoM is too great of a reward to gain tokens with no skillful interaction in normal gameplay? Now we get tokens on safe unhooks. Huh? The main complaint with Plague is that survivors can completely deny the one thing that makes her fun. The very next killer can be completely countered by lookin at them. How's Deathgarden looking?
GDis what DBD want to be
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/507180#Comment_507180
I will fight to death against any kind of nerf to WGLF .
Im ready,cowboy!
why ?
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@TheRoyalOwl said:
But isn't that the point of BT? So you can get safe hooks inside the TR.
You still get the safe hook from the campers but it will not give you stacks for WGLF and MoM
