DarkGGhost
DarkGGhost
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Why not a rewording killer for leaving the hook instead of punishing them if they are close?
For example, you get more point base on who far you are from the hooked survivor.
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@Injuryble said:
https://forum.deadbydaylight.com/en/discussion/comment/532578#Comment_532578
so for you tunnel, camp, and slugging are legit strats?
IF :
tunneled = gen rush killer have to kill the survivors.
camped = survivors rush the unhook.
slugging = trying to adapt to the new DS and slow the game.
and at the end of the game yes there are.
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@Injuryble said:
https://forum.deadbydaylight.com/en/discussion/comment/532445#Comment_532445
wow you really jsut hear what you want to hear, do you? you complain about Survivors never getting nerfed. your only arguments are MoM and DS. i told you about DS, if you didnt read it (or understand it) you read it again. :) AND MoM got nerfed, so whats you ######### point?
so what you dont understand is that this is a game. a game which should be fun for ALL players, not just the killer. is it fun if you get tunneled, camped, slugged? no its not, so there are perks to counter it. that the whole point of the perks. is it fun for t he killer to get genrushed looped etc? no its not, so there are perk against it. just because you get rekt by some survivors who are better then you, doesnt mean these perks shouldnt existed in the first place. its like @moonlunn said. killers define this game as balanced if they get a easy 4k. tell me how many kills do you get on average? 2+? then its balanced and there nothing that have to be changed
DS and MoM are only the top of the ice berk. You say the game should be fun for all players and yet killers power ( the fun part of it ) get nerf and make it so the survivor controls the killer. Perks that killer use get nerf because same survivors can't play around them, and the devs add more this so the survivors have fun.
tunneled = gen rush killer have to kill the survivors.
camped = survivors rush the unhook.
slugging = trying to adapt to the new DS and slow the game.
Do you think is fun for the killer to wait for 10+ minutes in order to play a game that will last 5-7 minutes, or do you think is fun for the killer to lose the game because one perk one survivor has, or the amount of pallets they are in the game. Those perks ( survivor) have little to no counter play and rewarding for losing. " killers define this game as balanced" what a joke killer meta is defined by the survivors' meta perk at the time.
If you think i am wrong plz make a list of all the BS killers perks have and the thing they can do.
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@moonlunn said:
https://forum.deadbydaylight.com/en/discussion/comment/532423#Comment_532423
Their point what you missed apparently like what you just said mom isn’t fun to you there’s things in the game that aren’t fun to survivors but you deal with them and learn to adapt
Ok how you adapt in the old MoM with only mechanics no killer no add-ons, no perks
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@moonlunn said:
https://forum.deadbydaylight.com/en/discussion/comment/532332#Comment_532332
AGAIN since people apparently can’t read I agree with the fact that mom needed to be changed as well as ds to an extent I think it’s fine as it is I don’t think it needs a buff or a nerf honestly if they made it last shorter I wouldn’t care my only thing is WHY ARE YOU ALL COMPLAINING ABOUT PERKS THAR ARE BEING NERFED CONSTANTLY THAT REQUIRES “NO SKILL” WHILE KILLERS HAVE THEM TO!?
Tell us about those perks plz
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@Injuryble said:
https://forum.deadbydaylight.com/en/discussion/comment/532266#Comment_532266
you attitude really sucks man. i know killer mains arent the smartest people and a bunch of hypocrites but still damn. how can you say:" oh i dont like this thing. It ShOuLd nEvEr MadE iT iNtO tHe GaMe." just because something is no fun for you, doesnt mean it shouldnt made it into the game. look hex:ruin ruins my fun. but i dont cry my eyes out and run to my mother to complain about the evil killer who uses a perk to counter gen rush. i just deal with it. you complain about DS, which is only there to counter tunnelers. dont tunnel. problem solved.
Look man i now it's hard to try and play the game i mean survivors only need to learn 3 loops and that's all. If you half good survivor you can work with ruin ( just hit the skill checks) but MoM you can play around it and it's not fun for the killer at all. Next time try to make a point to what you saying.
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@KillermainBTWm8 said:
I am ok with NOED currently but once the devs (hopefully) find a solution to solving the genrush problem it will most likely need a nerf. The devs aren't as survivor sided as they used to be either they took out pallet vacuum, a majority of infinites (haddonfield needs some changes aswell as other infinites) they nerfed exhaustion. The main problem I have currently is that not every killer is viable on killer side right now.
They add more pallets with every update ( vacuum), in same building you can run the killer 4+ times ( infinities), exhaustion i give that.
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@popoles said:
https://forum.deadbydaylight.com/en/discussion/comment/532313#Comment_532313
The old DS's only nerf was, that it has shorter stun.
Then it got changed and buffed afterwards.
And now you have a stun at 5 sec no matter what you do
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@cetruzzo said:
https://forum.deadbydaylight.com/en/discussion/comment/532287#Comment_532287
Yes please list all of the low skill HIGH reward killer perks
Killers have only NOED and only
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@Mushwin said:
They nerfed MOM and DS blendette is no longer a blendette -.-
3 things that should never be in the game be begin with
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@moonlunn said:
https://forum.deadbydaylight.com/en/discussion/comment/532228#Comment_532228
so perks that give you a second chance for survivors shouldn’t? But noed is fine? Lol got it , there’s perks on both ends that are require no skill but to just single out the survivor ones is kinda dumb not to mention all you have to do to not get ds is to not tunnel while I agree that mom should of been changed it still doesn’t change the fact that killers have the type of low skill high reward perks not to mention all the killers that can insta down
NOED have counter play MoM no. DS punish killer for play the game. Second chance perks are ok as long are not so many. But plz tell me all the survivors' perks that get nerf.
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@moonlunn said:
Their constantly nerfing survivor perks what do you mean? Lol
MoM should never be in the game and DS too
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@Poweas said:
Yeah, can't say I agree. The downside to DS is that it's somewhat difficult to activate (it's reliant on the killer) and it's also a one time use as @Paladin_Goo said.
What if only work one time? This perk can cut all the moment you have in the game just for playing the game. The second problem is it one perk with a one-time use that can have it all survivors.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/528719#Comment_528719
Oh. I guess that does make it weaker. I think they should change that to something more controllable.
The perk can be useless if the obsession DC and beside the perk is not even good.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/527818#Comment_527818
What's the downside for Ghostface's obsession perk? How is it harming him in any way?
If the obsession die you lose it
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/519579#Comment_519579
Sorry to ask, but are you stupid? How is DS getting used 100% of the time? I can count on both sides how often I got stunned with DS since its rework and I played around 100 hours since now. If anything, the only situation survivors used DS was MY stupideness of tunneling and picking the guy up immediately.
The moment you are out of the hook you DS is active and you can use ther is not one case that you will get unhook and the perks will not work.
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Nerf bill, nurse
buff all the killers
take all the info swf have and give more to solo
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What perks do you think they need nerf and why?
@Paladin_Goo said:
DS is one time use and time limited. You'll be slugged. Or you may never use it and waste a perk slot entirely.
MoM is already getting nerfed. Also one time use.
OoO the killer can see you, and tunnel you.
"No downside"
Stop trying to get things nerfed that don't need to be nerfed.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/516158#Comment_516158
You already have downsides with ds.
What if the killer dont tunnel you? 3 slot for the entire game.
So what when you pick DS you pick it in case the killer camp or to use it at the end.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/527816#Comment_527816
Yes it can be infuriating to lose to a survivor with mettle, but that’s literally the only obsession perk that deserves a rework. Everything else is fine as is. Also, killers have perks and abilities that are very annoying as survivor (like Spirit, prayer beads, noed, irihead hatchets, insta saw billy, omega blink nurse, MYC hag with mint rag, etc. etc.) Those (other than iri head and nurse) dont take skill to use at all, and its very easy to 4k with stuff like that. And tbh, i dont really see your argument because it just sounds like you want easy 4ks every game you play.
Spirit: just bait the loop and go to the next area
Add-ons: killers can't bring them in every game and you can still play around them and make them useless.
NOED: break the totems in the game or at the end of it.
Most of those things yes don't really take any skill to use it but if we go by the same logic then all most every survivor perks take no skill to use it and as survivors, you have the least amount of skill in the game you only need to learn 3 main loops and that it. The reason i bring this problem is not the 4k but the fun the killers have. Think it that way you feel really bad when you lose to a killer that has NOED but you can make sure this perk will not be activated. As a killer, you can lose the game from a perk that you have no power over it and you can't do anything to stop it.
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@Alfred said:
https://forum.deadbydaylight.com/en/discussion/comment/519263#Comment_519263
You know when non-obsession survival DS you the effect of dying light is gone?
Same with remember me
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You are at the end of the game you have one kill and you have one survivor on the hook, he gets unhook and the last gen is complete adrenaline kick in and run to the exit you have set a trap as hag or whatever is your power. The survivor gets a speed boost and uses BL,DH you down him again before he gets to the exit but DS kick in and he's out.
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/516158#Comment_516158
If you're in a bad enough situation where a survivor can escape by crawling, then there is definitely something wrong. Try going for the unhooker, or maybe force other survivors out, so they can't unhook the hooked survivor. Assuming you're a Hag main by your profile picture, just place traps around the hooked survivor since it jerks the rescuer's camera around.
With the proper precautions, you will never end up in a situation where a survivor can just crawl out because they have DS.
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The only way this will work if the obsession perks for the killer have no downside as well but the devs will never do something like that just look the new perk the Ghostface bring in the game.
@Visionmaker said:
They don't need downsides. Killers just need stronger obsession perks.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/518872#Comment_518872
erm... I actually play killer very frequently, and the weakest killers at that. Sorry you cant understand that i dont care about winning every game on something that i just want to have fun with.
Isn't about winning it's about having fun you see as the killer if you play well are pip you will find your self in purples ranks where survivors will run perks like DS, MoM... at the same time they will gen rush. So as the killer, you have to pick some other perks in order to make the game last a little longer. Survivors don't have this problem they can run no perk and still win the game even on red rank but when they put some of those perks you know you can lose the game for one perk. Tell me how fun is to lose the whole game not by a better survivor but from a perk?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/525492#Comment_525492
It wouldn't be completely out of the question. It's not actually made to chase survivors, so to speak, it just moves between generators and follows a survivor that's already being chased. We already have something similar that you can see in the tutorial. It's just a matter of generating a mesh that the AI could follow.
It would cause a pretty noticeable performance hit, though, and it would likely increase loading times since it would have to generate a new mesh each time. Beyond that, it would probably be a little predictable for people with a keen eye who can spot AI behaviour, and it might be annoying for the killer when their illusions start to get in the way of a chase.
On a different note, having them each have a terror radius would definitely cause issues. If the killer is using a perk like Coulrophobia, it would be really excessive.
The idea is very simple you only need to create an AI that goto the closere gen or the gen they face the you call it then if it find a survivor follows that survivor for 10 sec. The killer can act as an illusion and hit the survivor, the same time at the loops you can send one of them to one side and you go for the other .
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@Peanits @not_Queen still waiting
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/518367#Comment_518367
Well, they did listen to our Ghostface feedback, and I think he's going to be a beast M1 killer! :)
Not quite they make him less loudly that's it you still lose your power from survivors and they still get audio when you look at them
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1) I don't see anywhere say they removed the ability from down or hook survivors to put you out of your power.
2) That could at least give him the ability to cancel his power and keep the mete if they can see you AT LEAST.
3) 4 sec for an ability that can be cancel by look at you and you have zero control over it is just to much.
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So let me see if i get it you chose to give us stats that are wrong, incorrect and give a false idea about the balance of the game instead of giving us stats that are correct or match the idea of your game ( 4v1). So why don't you give us the % of kills that killer get per game and rank of how many DC we have per month and rank?
P.S. Don't you say again that you balance the game around the stats you collect because even that is false. @Peanits
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@dbd_noob said:
Where did you get the stat picture from? I know there was a thread with stats, but I don't remember this particular one.
Regarding your post, I agree that "clean" stats would be cool as there was also a missunderstanding in the survival rate of rank 1 PC users.
I post it where I get the picture
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Alloways trap the corner from the place they can drop ( like the cool tower) this will mess up the BL and because not direct from the edge they will have no idea.
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@HavelmomDaS1 said:
Not every single perk needs downsides. It can be not strong enough, to situational, counterable etc. DS fits into the 2nd and 3Rd category I mentioned. No need for downsides.
Also, one downside of obsession is rancor tho. Use it if you want to punish obsession survivors.
Cool, i have no idea that rancor is a perk that every killer have in the base kit, the only perks that don't need a downside are those that are weak perks like DS that can be used 100% in every game need a downside. And yes DS has 100 % use in every game because DS make sure you will not get hook when you bring it to the game.
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@Jacoby2041 said:
Dying Light - If you kill the obsession everyone else does actions 25% slower for the rest of the game, meaning you want rid of the obsession as fast as possible
Remember Me - Hit the obsession and everyone else takes longer to open the gates, but the obsession can still open them at normal speed, which is a good reason to make sure they die before then
Rancor - Once the gates are powered you can instantly kill the obsession, maybe in this case you want to let them go for a while but if you get them at the end nothing can save them
No downside to being the obsession though I suppose...
And don't forget i ask what the downside of the obsession perks that survivors use.
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@Jacoby2041 said:
Dying Light - If you kill the obsession everyone else does actions 25% slower for the rest of the game, meaning you want rid of the obsession as fast as possible
Remember Me - Hit the obsession and everyone else takes longer to open the gates, but the obsession can still open them at normal speed, which is a good reason to make sure they die before then
Rancor - Once the gates are powered you can instantly kill the obsession, maybe in this case you want to let them go for a while but if you get them at the end nothing can save them
No downside to being the obsession though I suppose...
Those are downside IF the killer uses those perks BUT those perks give to the survivors' buffs too and DL and remember me is just useless perks.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/516536#Comment_516536
Actually, i usually do lol. Just because i played poorly doesnt mean ill be salty and camp/tunnel the last survivor (as i really dont care if i get kills anyway.)
So you don't play killer ok nice to know
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@Mandy said:
Over the weekend I played against a lot of Legions, it seems to go in waves for me - some days I see a lot of Trappers, other days a lot of Wraiths etc. I wonder sometimes if it was something to do with the dailies that people have, with regards to seeing a lot of the same killer on the same day.
Well in rank 20-15 there are a lot of them.
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Why ?
@Mochan said:
It's a good thing you don't do balance and game design for this game.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/516409#Comment_516409
The objective is to play a game for the entity's pleasure, actually. The killer's role does involve hurting and sacrificing the survivors, but there's a clear reason, in terms of lore, why you get penalised for killing too quickly/camping (and let's be real, the downside to camping isn't that much, weirdly)
I do think there are times where you simply stomped the 4 survivors and get penalised, but it shouldn't have done so, but in general, it is what the entity wants.
If you wanna play by the lore go on you can easily. We can do chases with different survivors but at the same time when they unhook we can down again that survivors make sure they will die and give them fear and take away, they hope they have then when the EGC active take the last hope they have.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/516389#Comment_516389
OoO doesn't work in a certain range, so it can't be used against looping
In any case, i see what you mean. Survivor obsession perks have no downfall, while the killers do. Dying light gives the obsession better speed, Play with your food you lose tokens just for swinging, Save the Best for Last you lose tokens hitting your obsession, remember me the obsession is not effected by it, Rancor the survivor can see your aura every time a gen is done. Either add downfalls to the survivor obsession perks, or remove them from killer perks.
When you have OoO you can run loops varey ez so you don't need the OoO ther. But yes you get the idea.
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@Groxiverde said:
In my opinion increasing the gen regression % is the best way BHVR has to deal with the genrush. They don't want to touch gens repair time, so...
That the idea but in order to work the % must be at least 2 c/s
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@Mew said:
But maybe... just hear me out... ds isnt problematic? Just dont tunnel?
So you will leave at the end the survivor you hook to escape ?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/516430#Comment_516430
If the killer is patrolling or the 0% is in better position then yes.
It's the same when the killer sees an injesrt survivor and go for him.
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We are not Last Year.
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@Judith said:
You can't compare people to gens. Dying on first hook would be unbalanced so I disagree about your proposal. Ds is fine to me and I play both roles.
Why not the objective to the survivors sides is the gen and to the killer side is to kill the survivors
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/516417#Comment_516417
So if someone gets hooked for the first time it should be gg for them because you would remove counters. Do you play survivor?
Why not you should fear hook right now the safer place in the game is the hook. And tell me if you see a gen at 50 %( no one working on it) will you let it and go and find a gen that's is 0%
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@Judith said:
Yes but how do you hook anyone if you camp the hook all the time? While you are doing that people are on gens and you are not hooking them.
I never say go and camp i say you go for the easy to kill and that's is the survivor on the hook
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/516394#Comment_516394
You look for someone else to hook when you hook them. You aren't losing your objective if you keep hooking people instead of camping and tunneling where you lose points and time doing both. People are doing gens you know. It is your objective to stop them too.
The objective if to kill the survivors the rank system force you to hook them as many time you can. This perk says you know what your SWF of teammate fk up but here get a free escape.
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@Judith said:
I already told you how to play around ds. I rarely eat ds. Only when I hook people too fast and think one minute is gone already. Or when I don't keep track of people.
So you let them leave and you lose your objective in the process
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/516353#Comment_516353
What is the problem with ds according you? Don't tunnel, it is not that hard actually when you play normal non swf squad game. Equip bbq and just hook people and go for someone else. Don't rush to every unhook that happens.
Mom is being reworked. I won't comment on mom before the work.
Ooo. It already has a con, killer can also see you. Sometimes as a killer you can use that information just like survivors can. In swf it can be broken but honestly I don't see that perk often like I do ds. Probably because there are better perks to use.
DS give a free card get out of jail to the survivors if you don't eat it early you can lose the kill at the end only fromcthis and if you eat it eraly you lose your hook.
MoM it's still the same and they will not change yet.
OoO you use it then you can loop the killer and when you play with SWF so you can give free info on your team.
You can't play around them.
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@Andreyu44 said:
I honestly dont think this is a problem.
why they are powerful and have no down side do you remeber the old old NOED ?