DarkGGhost
DarkGGhost
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@PolarBear said:
Why is this even a problem? Don't kick the gen unless you know it's not gonna see activity soon or use overcharge.
And how you know that every time ?
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the gen regression is 0,28 i have said in the past multiple time to make it base the number of a live survivors
if 4 then 2 c/s
if 3 then 1.5 c/s
if 2 then 1 c/s
if one 0.28 c/s
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@Numinous said:
1. She is 110
2. She is slowed down while teleporting to traps
3. They can be disarmed from far away without a flashlight from far enough away and you can still make it to safety with the distance
4. Flashlights completely destroy them and remove her ability to teleport to them
5. If she traps a loop, she's too slow to catch you if you run to another one
6. She can't teleport while she is occupied with a survivor (during atk cooldowns or while carrying) so survivors can go around disarming all of them
7. Urban (not like anyone competent runs it, but still)
8. Object of Obsession completely ruins her element of surprise and map prescence
9. The only thing she's ok at is proxying from far away, but if you have a flashlight, that ability is completely nullified
Against a competent swf, you'd have better luck picking up a turd by its clean end.
Prove me wrong.
- Huntress and Spirit 110 % and Nurse she is 95 % speed mean nothing.
- Well you go down to zero speed but you still can hit them.
- Only if you know there is a trap there and have a good mouse.
- It's counter play and when this happen one survivors don't play the game so you have 2 survivors do nothing.
- That's why you fake it or make the survivor run the wrong side of the loop.
- Like every other killer.
- The trap is still there so the next time you go there you will trigger the trap.
- Yes and no they may know where your trap are but still have to leave the area and when this happen just look 3.
- She is the only killer that can protect 2 hooks and chase the survivors at the same time and in order to do it you need a flashlight.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/651334#Comment_651334
Survivors can't sustain that. Not even killers can sustain using the best add-ons and offerings every match, and killers get a ton more bloodpoints per match than survivors do.
Survivors not only get less bloodpoints per match on average, they also need to buy the item, the add-ons, and the offering -- 4 things compared to the killer's 3.
Get real.
First survivors get equal or more blood point ( sometimes) per hour.
Second you have PERKS that give you items with add-ons and good ones.
Last have offering for luck.
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@Hoodied said:
Legion seems fine to me, just takes time to learn now
psst, just do the same thing and not hit the survivors twice and you will have progress
Ok so YOU know how to play them right ?
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@prayer_survivor said:
A poor new perk will appear and you are looking for something to give it a nerf?
why you say it a poor perk ?
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/649477#Comment_649477
Yes and i agree but 60s its alot my option its 30s
Not rly most of the time 30 it's nothing.
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@Jago said:
Because Legion is meant to hit multiple people with feral frenzy and dont have a reload cooldown on successful hit. Plus you can read auras when you hit someone with it. If you're lucky enough you can make 3 or 4 injured people in less than 30sec.
Nonsense to compare it with the nurse s fatigue.
If they are close and don't run away. A survivors you need to be 15 meters away from the legion and run .
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@prayer_survivor said:
Most killers are camper and tunneler, so DS and BT are required. Then, we need an exhaustion perk. So we only have 1 free slot, usually for adrenaline. We can't use any other perk if not meta
This is may be true in low rank but the higher you go the less you see
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@Tru3Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/649423#Comment_649423
Theres a different as perks and powers just cuz ppl want to counter inner just like that inner strength have a weak point and thats finding a totem and wont work if you dont get a totem total of totems its 5 and 4 survivors in total so its 1 time only or 2 if youre lucky now iron maiden wont work if its 60s ill put it 30s since theres other killers that have fast mobility if you want 60s then theres only 2 ways to have it 1 make it as a cooldown of 1 minute and half or 1 time use only
Look i only want the timer to change
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@Tru3Lemon said:
60s its alot only 30s will be fine
Well GF have a 60 sec one shot and same times you can't get the hit
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I like it
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@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/648523#Comment_648523
"2) The numbers don't seen correct" well you dont believe in info from devs but you believe on info from fellow killer mains? thats more reliable info <clap clap>
Edit: i just realised, maybe next time killer mains should ask devs about 50 screens of info, and MAYBE they will find 1 to prove swf is OP Edit 2: and are in 80% of games :3
I don't believe fellow killer but i don't believe devs because they can do math and @Peanits and the other CM just get the numbers and nothing more.
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@Galklife said:
@Jago get you 80% of swf
https://us.v-cdn.net/6030815/uploads/069/Q6C7KDF0UJHR.jpg
and to make it sure, those are % of games that has those party, PS4 has lowest swf xDDD i bet you play vs 80% swf, well if you cry about 2men, dude get a life
Thoes stats are not correct
1) Are not for every rank but general.
2) The numbers don't seen correct
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The only way this could be good if you can break pallets with your dash
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/646653#Comment_646653
Aura reading exposed status perks? No, thank you. It would be too good on certain killers like the Nurse.
It's only for 15 sec right now and most of the time you can hit them in that time
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@Cubester said:
does this work?
Well yes
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@MegsAreEvil said:
Why? May work exactly once, after that DS is gone. Would be funny to see once in a month, but nothing to fear. Also easy to counter: Iron Maiden. Its really hilarious to see killer mains running wild with some ultra rare combo plays which wont help the rest of the game at all.
Well iron maiden only work if you close by and hit them after the use HO and don't pick them up.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/644683#Comment_644683
Certain killers would be hindered by such a change though. Killers such as Spirit, Hag, Myers. These are all killers with small terror radii.
Well not all perks can work with all the killers
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@not_Queen , @Peanits , @Patricia can you give same light ?
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@NoShinyPony said:
Once for each survivor. So worst case, you are dealing with 4 x 14 additional seconds. But don't worry, the 14 additional seconds are better than the survivor coming for the rescue working on a generator instead.
I think you mean 3 x 14 = 42 sec for just step in the 16 meters
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/644839#Comment_644839
No? It activates once for every survivor and only activates during struggle phase.
That's BS
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/644827#Comment_644827
For each survivor
So we can use it one one survivor 3 times and you lose it for the rest of the game
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@indieeden7 said:
Once per survivor
For a survivors or one per game ?
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/644763#Comment_644763
You do know you can have multiple of the same offering right? Even if it isn't a common occurrence, 3 gen doc shouldn't be made any stronger than he already is.
The are so many offering for the killers and survivors so you most likely have one per lvl.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/644742#Comment_644742
A map that can be chosen by the killer if they want. It's the exact same as a survivor who uses BL using a Strode realty key.
Ok let's say the killer chose this map how many times can they do it . Let's say you will found one every LVL ok so you spend 60-80k to play one time there and you will need 2 games to do it again.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/644735#Comment_644735
Have you ever heard of the game map? All the generators are close.
ONE map out of what 25-27 ?
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@indieeden7 said:
I have to disagree, if it was simply 40 metres then fine but this hinders small terror radius killers and makes 3 gen doc even more annoying.
Just don't leave 3 gen close.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/644683#Comment_644683
Certain killers would be hindered by such a change though. Killers such as Spirit, Hag, Myers. These are all killers with small terror radii.
That's why i give +8 meter so the difference with the original perk ( 32 m) will be none
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@DrVeloxcity said:
What's your reasoning? You can't make an argument without reasons that support what you're arguing for.
Why do you want it to be killer terror radius plus 8 meters instead of 32 meters as is?
What do you think such a change would accomplish or make possible?
Explain.
First, give the killer more control
Second this way the perk can combo with other perks and addons for better effect
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/641023#Comment_641023
Think about like this most survivors are now hesistant or don't care enough to put money into the game because the creators broke their trust, they didn't even put any effort into nerfing it they made it useless. Most people got Ash for Ash and MoM, now because of laziness on the devs part to actually make the perk viable without making it useless, there will be less sales despite the next chapter being Stranger Things.
What about killer with the a case of Freddy and legion
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Legion in the distance cry
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@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/619733#Comment_619733
Legion is a distraction killer. Pair them with perks that slow down the game based on their power to make it... more powerful. Not saying you should never try to get a kill but for the most part they're meant to break up groups and injure as many people as possible with Frenzy to get them off the objective. Frenzy allows you to see what others are doing as well. They only get truly punished if they don't have proper perks for them to do any damage to the game or if they tunnel after hitting someone with Frenzy cuz then it begs the question "Why did you use Frenzy anyway if you were only gonna have eyes for that one person?" (only understandable if you literally do not see a heartbeat anywhere around but I've seen Legion's use Frenzy with at least 2 or more in the area and only go for the one person)
When you play against legion the first thing you do is to run away from other survivors and you gen rush. When you use your power you know where same survivors are (maybe) but if they have 10-15 meters distance from you you can hit them and the 4-sec "stun" you get only make it worse. I know you gonna say if you use good perks and good addons they are good but all they make they just good killer.
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@Venoxxie said:
I think Legion is fine provided you pair them with the proper perks (and addons if you like to play with addons). For me, I'm just a new killer and have trouble even hitting people with Frenzy sometimes so that's not Legion's fault that's mine otherwise I'd have no trouble with this killer.
Well, Legion is the only killer that when they using they power the get punished for it.
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Coal tower have 6 hooks
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@Aceonfire said:
I'd rather them ban people who use the word "TECH" to describe an action in a video game and/or people who use "Hack" to describe a small change to their pumpkin pie recipe.
Why ?
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@MaskedMurderer said:
https://forum.deadbydaylight.com/en/discussion/comment/589007#Comment_589007
That's all cool man/lady, and all I'm saying is that punishing survivors for using a bug that hasn't been fixed by BHVR isn't really their fault.
If Wake Up wasn't punished, what makes you think this one will?
I'm just saying.
They have to start soon other why it will be like a spoiled child that never hear the word no. If they let bug-like those exist and let people to tech them then we soo will have even more toxic survivors and killers.
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@MaskedMurderer Lisen dude i never said ban all the survivors for using SB bug a just say ban the people that show how to do it and you can find videos of them on youtube and twitch.
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@MaskedMurderer said:
https://forum.deadbydaylight.com/en/discussion/comment/588978#Comment_588978
For the past month, I've seen you post "Ban this, ban that, ban survivors."
You want a ban for anything not going your way.
Stop asking for bans and start demanding changes and fixes.
Ok man tells what the difference between old legion infinite mending, wake up bug, SD bug, and the aura gen bug. 3 of them you can control by put in the perks/add-ons and the other it just happens because devs aren't good at coding. We try to make a less toxic community that allow a player from both sides to enjoy the game and when we have people that show bug to use only to get views what you think will happen they help the toxicity.
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/588952#Comment_588952
You're special, aren't you?
So if I just happen to walk to a generator and see the black aura, I just have to ignore it? Also what is your definition of control? And calling it a passive ability? What is the shape of your brain?
It is very easy to tell when someone is using the SB exploit because of how fast they trigger it, players who save it by letting the exhaustion timer run down right at one second, when they are in the middle of running and then try to use it, they stop for 1 second and then it goes, for players who uses the exploit, when they are running and then use it, it activates immediately and you see no stopping in their running, no pause.
I can ignore the SB exploit because I just have to not do the inputs to do it, but I can't ignore the black aura bug because it just happens, same thing how I can control the SB exploit and can't control the black aura bug because it just HAPPENS.
And so what you are saying is that, if im at a jungle gym, being looped by someone, and there happens to be a near by gen, im controlling it? Because I happen to place that gen right their?
And if someone is near or im chasing someone around a hook, I have to ignore it? and let them get the save?
And fyi, this bug only happens at certain distance you are from a gen or any other aura, so I can't simply just stand in the middle of the map and STRAFE back and fourth. Same thing with survivors, the bug only happens when a survivors model is a certain distants away from a gen or aura, and I can't force a survivor to be near a gen lmao, because they will just run somewhere else, I can't force the gen to be somewhere else.
If I was able to control the black aura bug, then I would be able (In theory) see survivors at any distance.
and if ANYTHING, its not even an aura, but more of an shadow or outline bug by the survivors model, and so you are saying that we should ban killers just because of an outline bug by the survivors model or auras that we can't control, and if a killer is going to a gen that is behind walls, the survivors ARE GONNA BE ON THE GEN, so what am I suppose to do? Leave and ignore?
Relax man this is obviously a bait. That person must be joking otherwise the devs should ban every killer that play the game.
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@Peanits, @not_Queen can you anwerd this plz
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/573401#Comment_573401
Because exhaustion perks activating mid chase is wayyy too strong it's stupid....... players shouldnt be banned for a bhvr mistake but the bug does need fixing......
This logic is wrong because then every single bug in the game is a mistake from the devs. But let's say i agree with you should the devs ban those account that show how you can use the bug in twitch and youtube?
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@brokedownpalace So let me see if i understand you. As long is a mistake from the devs you are allowed to use and don't get a ban. If this they case they let's unban all the killer that get ban for using the legion bug.
Here the thing tho Devs have grown sense those bugs happen and we expect them to take decisions that help the game but when you have bugs like this and you don't punish anyone them you send a message that you will protect one playbase over the other and that is bad.
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@NoShinyPony said:
I can't imagine that the devs will say that they won't punish players for abusing any bug, as this would encourage exploiting since players wouldn't fear punishment.
Well they don't punish they survivors that use wake up even tho they say tha they know who use it and for what reason
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@Laakeri said:
I dont think so. I reported streamers that abused Wake Up bug from the day it was discovered till it was fixed and none of them got banned.
Yes i know they will not do it because survivors bug and killer bug but still want to hear the answer they will give us
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/568507#Comment_568507
Bloodpoints per hour? Where are you even pulling that data from? If its due to the killer queues than the proposed changes to survivor Bloodpoints would lower killer queues (and likely increase survivor queues). Most games I play the survivors last roughly the same length (unless tunneling/camping) and I think that if both killers and survivors are playing the same length and doing work for that time they should be rewarded similarly.
As survivor, if I max Altruism, Objective, and get a good chunk into boldness and escape I get almost 10k under the killers points for a good game.
If I'm killer and just mucking about with the survivors and one leaves I can still get a 32k cap (which I honestly dont understand how without a 4k but its been happening for me).
If as killer I 4k early I get a decent amount of points. If I play survivor and escape without anyone being hooked or injured I get almost nothing.
I'm not saying (and nobody here is) that survivors need a 100% increase in Bloodpoints. But its clear that a rework to how bloodpoints are gained is necessary (and necessary to both sides - its hard to get deviousness points on some killers and dont get me started on chase points on Spirit/Billy).
First of all the killer have to stay all the way at the end of the game and we know that a normal game will last around 13-15 minutes ( as survivor you can die in the first minute and go to the next game ). If you max to categories that's mean you have 16k point and sense in order to have those point that mean the killer do very good job on killing you. I don't know how you can make 32k with one survivor DC but good for you. Yes you obviously you will not get any point if the killer is but and can even hit you. Lastly I never say we don't want survivors to get the same amount of BP as the killer but you need to make so it will not be FREE.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/567321#Comment_567321
Not one survivor is complaining that they dont get enough items or addons! They want BPs to be fair. If I'm in a game as long as the killer and have done as much as possible (and survived) I dont see why I'm 10k bloodpoints below the killer.
Look survivors gain almost the same BP as the killer ( without BBQ) but not per game but per hour. Think that way what is your average BP as a survivor and as the killer. Then think that a survivor you can play 4-6 games per hour but the killer can only play 3-4 games. But if for some reason you think you need to have more point as a survivor then :
As a survivor, your main objective is to escape so you need to do 5 gens and open one of 2 doors if we say you only need to escape then you need to just do 5 gens and open 1 door ( 6 things only). As the killer, the main objective you have is to kill the survivors in order to do it you have to protect 7 gens if you fail on the 2 doors and kill 4 survivors so we are looking 6-9 objectives. But let's say you do everything this means 5 gens 2 doors 5 totems and 6 unhook total 18. Comper to the killer that they have to protect 7 gens and 2 doors and hook 12 times the survivors total 21 and i don't count the hex totems.
P.S. The problem is not the amount of BP the devs will give the survivors but the fact that will be free BP
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@SmokePotion said:
huh? ok, lets go over this, a little bit at a time. I tend to be rather outspoken about the flaws of this game, but this arguement doesn't seem well thought out.
Plague: Plague has a normal movement speed, the ability to hatchet with puke, and prevents insta-heals. She can be used to great effect, and has drawbacks for the survivors. I do wish they would give her more status effects (same with clown) but that's mostly thematic.
Legion: he's strong. stronger then he was. I might not like his feel anymore (man going from 110 ms to 140 felt FAST and good) But that doesn't make him less effective. His tracking it top notch, if you know how to use him. He also has the ability to pressure the map with good movement speed.
Freddy: This is the one that made me stop and go "ok he's not thinking this out" In the freddy rework, all players fall asleep, period. freddy doesn't have to put you to sleep. The more people asleep, the more map pressure he gets. In the arguement the OP said "New Freddy you don't want to sleep only if the killer plays well. That makes no sense."
This makes 0 sense. NO KILLER SHOULD BE OP IF THE KILLER DOESN'T PLAY WELL. Freddy is literally giving survivors a status effect that he has to do nothing to inflict, just exist. But somehow, you don't think this is a dentrament? Sorry man, there's no add-on to burn that makes you good at the game.
Plague if you have a status effects will be better for her and will be thematic sense you are sick and you have same debuff.
Legion ones you get hit by the FF and leave just mend and go do gens.
Freddy in order to use your powers you need them to put them in sleep and you need to set up your limited power before the chase.
Never look a killer what was but see what you can do with them
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@Kilmeran said:
@TheBean I'll admit, I used to state that I found Survivor boring, but I also came to realize I was going about it wrong. I was simply trying to GenRush (the main objective) and not doing Totems, chests, heals, et cetera.
Now, that said, I'm still grinding out a hell of a lot of teachable Perks. So, naturally I run Killers with BBQ, which is generally easy to get at least three stacks in, if not all four. If they adjust the BP gain on Survivors, I'd gladly play both sides more. I'm a killer main right now, but even that gets boring after a week or two, so I end-up not playing at all and migrating back to Overwatch.
Given the grind I still have to do, Survivors definitely need more BP so I can split my time better in DBD.
No one say that survivors don't need more BP i just say why you give them free.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/563758#Comment_563758
If something/someone is really good (and youre stomping everyone) with said thing it can make it unfun.
That person put more time in the game yes i ok by that.