DarkGGhost
DarkGGhost
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/733886#Comment_733886
I need one too please.
dam this legion nerf hit harder than me ( and i spend hours to make sure they will have all the perks)
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Here if you need second just tell me
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/732748#Comment_732748
*keeps crying in Legion Main*
Oh door thing will you like to give you same chocolate ?
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@Omans said:
Love all the nurse players trying to reassure themselves they are changing only the addons when it was said multiple times it isn't just the addons.
https://forum.deadbydaylight.com/en/discussion/comment/732709#Comment_732709
If this game is balanced around low ranks then it is pretty horribly balanced. Killers absolutely dominate in low ranks.
Devs try to balance the game around the 11-9 ranks.
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@camgaming_dbd said:
@DarkGGhost you have a point. Thank you for the feedback
np
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@camgaming_dbd said:
@DarkGGhost is it worth wearing skins for killers?
with the exception of hag ( jumpscare ) , spirit ( hair ) and pig ( new darker skin) no it's pointless because you can't even see your self in the game.
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@NoShinyPony said:
To be fair: Why does Nurse get nerfed? This game is not balanced for high-rank, it's balanced somewhere for the lower mid-ranks. Following this logic, Nurse doesn't need nerfs. Yet she is getting some, because the high-rank players are too powerful with her. Really inconsequent.
They help survivors more because are the one that spends more money in the game. Every time a new skill comes out you will see at least 2 survivors in your lobby with that skin. At the same time, they try to give the minimum they can to keep killers in the game.
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@Blueberry said:
I don't think they're planning on touching her base kit at all. That's what they had said in their last update. They specifically said it was just her addons.
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OK NC don't heal in TR.
BBQ 1) lookers,2)hide behind the gens,3) stay still and hide
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can we make all the loop in the game weaker ?
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@luckyhall said:
Itd be better if the killer closed the hatch and the gates had an cut the opening time by some this way the survivor actually had a chance and the killer isnt guaranteed a win, I'm a killer main and I win every time I close hatch, it just isnt fair
but how much if the door is 10 sec survivors will camp it can leave. 15 is good i think.
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@albarty123 said:
Lol, Hag does not need any skills, you dont need to know the map at all. Just traps a couple of meters behind each pallet trap gens and windows. Wow, much skill. Also, i want to be able to save when hag is around. The same problem was with trapper, he sets the trap and patrols around.
You have no idea how to play hag do you the's ok tho she not for everyone.
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HAG need at lot of skill to play you need to know the maps, the loops and have the survivors will act. When you are in the hook you can safe just press Ctrl if the hag is close then go for a gen. You play the game as survivors the week role .
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@Mochan said:
What does "bait the loop" mean?
Mean pretend that you go for the loop and then slowly walk away from it
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Spirit back then was weak and she need those change in order to be good. If you have problem with the spirit just bait the loop that the best way to counter her.
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@thekate said:
Can someone explain me how is this fair? A killer can watch both gates easily at the top of a hill when the doors at near the walls? It needs to be changed ASAP.
Well why should be fair it 4v1 game and if you made it to the endgame that's mean that you don't complete the gen and the killer find the trap door first. Now i get what you about the door but will you like the changed the maps where the doors are so far that killer can't win no matter what ?
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/700251#Comment_700251
BT wouldn't be stronger. It will work as intended. If you call anti-camping perk to a perk based on the killer TR then it's not. If someone go for an unsafe hook when you're around only because BT triggers then change your play style and go for the unhooker. It's pretty easy. Right now I use that when I play killer and see a SWF. I assume they have BT and try to go for the unhooker or spend 15 secs in-chase, so the endurance effect will banish.
I know SWF teams with tryhard perks are a bother, don't missunderstand me I really know and I feel angry when the main purpose of a SWF team is bully the killer. Also, it happens to me as a survivor, I don't like when I see 3 SWF guys bullying a killer, and I say 3 because I am the only one doing gens because I have anything better to do, more than clean totems.
So with that logic we should buff ruin because it's a anti-gan rush perk but any survivors can stop it ( gen tap)
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/700196#Comment_700196
Why cant kilelrs adapt? Think about why survivors use certain perks all the time: cause killer always play cheap.
Killers always adapt every time a nerf or buff happen in the game unlike the survivors that ether nerver try samething new or they just leave they stategys they use.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/699956#Comment_699956
Explain how the person on the hook isn't getting Borrowed Time in this situation.
The problem is with someone who proxy camps and ONLY unstealths as soon as the person is unhooked.
With this logic why not just put facecamping back in to prevent unhooks?
If the killer proxy camp then teming when he will be back and safe then and take the agro
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/699909#Comment_699909
You're not supposed to be countering it with no-TR killers.
What is the point of an anti-tunneling anti-camping perk when it doesnt' work against the king of campers, Wraith?
ok tell me will this perk work 100% every time ? Why survivors should have this power ?
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not it will not make it stronger but this will remove any counder play.
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@kermit_snacc_choke said:
https://forum.deadbydaylight.com/en/discussion/87856/this-2-perks
Well rn I tested dying light and thanatophobia as Legion, and it always makes my game crash when I get above 5 tokens as soon as I hook someone
Me too i try this combo with wraith and crash when i hook the last survivor
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/682012#Comment_682012
@DarkGGhost The point is these were nerfs designed for survivors. Some of which are dated (bloodlust).
I understand why they brought them to the game, I was merely explaining that survivors adapt too.
With Bloodlust, more unsafe pallets don’t mean anything when the killer can just go around them and swing. Most of them ignore pallets if they have bloodlust built up.
Here the thing all of those things was not nerf but change to make the game more balance so killers can play the game. And no survivors don't adapt they just drop the strategy they have.
adapt: to change, or to change something, to suit different conditions or uses
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/679989#Comment_679989
• Bloodlust
• Exhaustion
• Healing Nerf
• Pallet Nerf (# of pallets on map reduction, pallet vacuum removed).
• More pallet nerfs coming with reworked maps and unsafe pallets.
Survivors do adapt. What are you taking about?
DS technically got a nerf by adding a timer and only being able to use it after a hook. Yet here we are with more threads about nerfing it.
Survivors will ALWAYS find a way to work around the nerfs. Going into a locker is a strategy just as much as slugging is. Both probably annoying but both smart if you can pull it off.
Bloodlust = Devs are unable to fix any map so they give killer bloodlust ( and they nerf it ) in order to cut loop that can be infinite.
Exhaustion = Same loop can keep a killer for the hole cooldown of the Exhaustion perk giving survivors a free escape so instead of fixing loop they give you this.
Healing Nerf = Devs can't create a second objective and are scared to make anything to the gens so they nerf they only thing they could ( oh by the way survivors get free heat at 17 of the month).
Pallet Nerf = Right now with one pallet you can run a killer around it for 3-4 time think how bad was when you have 2-3 pallet side by side. The vacuum was there because there was a bug with the animation and could put the killer inside the pallet so the remove it until they fix ti and they the do.
With almost every patch they add more and more pallets to the point in same maps you can get double pallets. For the second part well yes but actually no they put smaller loops and more unsafe but they give you more pallets and if you run those loops correct it like an infinite.
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@Mandy said:
@DarkGGhost I've combined your threads as they are all on the same subject, please refrain yourself from starting new threads on the same subject over and over, especially when the question has already been answered. Thanks.
I will stop it when answered
1) Why the obsession is so safe?
2) The actual downside for the survivor to run any obsession perk?
3) Why the obsession ( when you use new DL) not only is unaffected from your perk but get buff too?
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/678543#Comment_678543
I mean if your going after someone knowing they have DS and that more people might have it since its a popular perk tell me what changes inner strength brings? if anything you waste the heal when you take them out of a locker after 8 seconds. The perk is designed to stop tunneling and if your going to try to tunnel them right after they are unhooked them prepare to be hit with that stun because thats what the perk is meant to do.
As for NOED and ruin the perks are not much of an issue if even one survivor focuses on them. With NOED break the 5 or 4 totems its not hard and people well be breaking them more now that inner strength is a thing. Ruin is probably the easiest thing to deal with because for one you can break the totem and two you should be able to hit them great skill checks its not hard.
This is from someone who mainly plays killer btw. not my fault you like being a jerk by tunneling people.
Ok tell me how you know that survivor have DS ?
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@Cymer said:
Just run MYC and go for the unhooker...no trouble with BT, DS etc. The only BS is, if you chase down and hook another survivor and the stupid previously unhooked just run into you again and still have DS. This just sucks...I wish they would do something against this.
MYC only work good for Hag and Nurse
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/678552#Comment_678552
Lately, I've been running Iron Maiden, BBQ, and Nurse's Calling on Huntress. Fourth perk I swap out every now and then. Not sure what this has to do with anything, though.
For your build we can say you are close to rank 9 max rank 8, we know that because you use Nurse's Callingwitch mean survivors heal against you and because you can change your fourth perk freely. BBQ is there for points and information nothing new and Iron Maidenis there to cover the weakness ( one of them ) of BBQ and reload faster ( the one-shot is useless because of the time limit and that your axe do not apply exposed status. The point of this is at those rank survivors will have 0-2 max DS because they want to have fun and they try fun builds. When you go to reds ranks you face ( 90 %) the meta perks and the survivors that know the loops. That's why when killers complain are for the reds ranks. Here a secret no one has problem with DS, BT, DH... and all the second chance perks the problem comes when you can have up to 4 of them in one game and you can make them work all of them together with low to no effort.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/678540#Comment_678540
I would go for the other guy to make killing them all easier later on. If you really want to kill that guy specifically and want to lose all your pressure in the process, wait 60 seconds and grab them from the locker.
So chase a survivor with both heal bars up in hope you can down them with 2 M1 in less than 30-45 sec, wild you let the other survivor escape ( in this meta we are in "no heal gen rush ") and keep the DS in order to use it one you the next time he/she will be unhooked. Nice plan i sure this will not backfire at all and by the way what are the perks that you using normally?
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/678445#Comment_678445
"Let me tell why your idea is stupid"... what a way to state a point, lol.
This is yet another " unhealthy interaction" thought up by someone who didn't really think about what they were saying. Inner Strength adds absolutely nothing to this "standoff".
Well, survivors claim that NOED and ruin are unhealthy interaction and yet have more counterplay than this combo. So tell me why you think that this combo is no " unhealthy interaction" ?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/678445#Comment_678445
You are definitely right, it would be a pretty bad idea to do that. That's why ideally you should never put yourself in that situation to begin with by not chasing someone off the hook. But if you choose to, you are going to get hit by the perks made to counter that. You're touching the stove and expecting it not to be hot at that point.
Ok then tell me what you will do in that case and how you will secure a kill ( not a hook ) and with what perks?
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@Peanits said:
I can't see it being much of an issue. The simple counter would just be to not tunnel them off the hook. Assuming you don't, they probably would have healed eventually anyway.
But assuming they do hop into a locker and heal with Inner Strength as well, you can counter that as well. Wait 8 seconds for them to heal, grab them from the locker or hit them as they jump out. They just wasted their heal. You'll get hit by DS, but you should since you chose to chase them off the hook.
The only counter they would have to that is using Head On to stun you, but at that point they're bringing three of their four perks just to counter you tunneling them off the hook, so I would say that's fair game. They have a build designed specifically to stop you from doing that and it's working well.
So your idea is to wait 8 sec then eat a 5 sec stun DS (total of 13 sec) and then you may chase the survivor. Let me tell you why your idea is stupid. First, it's a combo you can counter with any strategy and keep the survivor safe for at least 30 (+). Second same time you need to down the survivor on the hook, like when you need a kill to keep the game going ( you do that with slugging) . Lastly, it's unfair and unfun for one survivor to have a combo that protects them for 75 % of gen and can heal him at the same time.
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@Raffaell said:
In this case, ghostface needs a rework, doesnt he??
Then DS too and many other things as well
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@Raffaell said:
I dont like it when new ppl come and dont take a bit of time to read above and just comment:)))
Listen here your problem is you think this is unfair that for same reason you should have the upper hand but this is not how it's work. What happened, in this case, is a killer USE everything he has in order to kill the survivors ( the main objective for the killer ) and drain them from any HOPE they have ( lore too). If you think that's unfair then the devs should change DS from lockers and many other things like this.
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Even hag can counter that with the add on Grandma's Heart and delete the BT before you can use it
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Pig can mindgame you ez on the pallete just wacth scorpionz at twitch. Wraith can bait to drop the pallet and say in stealth mode.
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We still wait for answereds @not_Queen ,@Peanits
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/674093#Comment_674093
Revealing yourself is still a downside and gens don’t completely hide you. Your team dying for your perk to activate is a downside, even if it happens normally.
You need to be behind the gen most of the time the killer can't waste a lot of time trying to see if someone if behind the gens. Survivors die all the time with SS at least you get a benefit on something.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/674084#Comment_674084
I just told you the downsides, your problem is that you don’t listen, it is also why you still haven’t accepted the answer Peanits gave you.
If you plan on asking questions then you need to listen.
SS will be using from solos so they don't care, OoO this is what makes it a bully perk ( don't forget you can hide your self behind a gen and the killer can't see you) and only MoM have a drawback because it's now a thrash perk.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/674070#Comment_674070
They still have downsides
Again what because right now only MoM have a drawback and that because has to break for the game.
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@Johnny_XMan said:
Play With Your Food.
Rancor
Dark Devotion
Remember Me
All perks that don’t force you to leave obsession alone. (Rancor partially since you have to wait till all gens are done to mori).
You need to let your obsession to escape 3 times and you can't miss a hit.
You focus to your obsession when all the gens are complete if you can find him/she.
Dark Devotion Remember Me are the only one that make you want to hook / hit your obsession but even then Dark Devotionforcing you to keep the obsession alive in order the perk work and Remember Me is the only one that need to kill you obsession.
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@GrootDude said:
OoO shows your location, sole survivor requires you to literally lose your team and MoM requires you to injure yourself three times wasting time to get a hit. No downsides? I think not.
MoM is a show of it former self. SS it something that can happen normally in the game. OoO if you know how to run 2 loops you are good to go with no problem.
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@KillermainBTWm8 said:
Isn't this the third time you've posted this?
Yes and even more. I will post this until the answer those 3 questions
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I will like to answer those questions if you can.
1) why obsessions perk for the survivors don't have a drawback like killer do?
I mean DS protects you from "tunneling" for 60 sec, you force it and as the killer, you don't know who many and who has it. OoO you use it only when you are a good survivor and if they killer chase you they lose all the time they have or if they leave you you know where there are and what they do any given moment. SS gives you unmute in aura reading perks because you stay alive.
2) Obsession perk for killer forces the killer to leave the obsession ( except remember me and Furtive Chase) and if they obsession dies you lose the whole perk?
3) Why they new DL not only doesn't work on the obsession but it gives them a buff in healing?
and @Peanits of course, this will feel like deja vu if you never try to answer them.
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/669336#Comment_669336
I mean, do you just want him to come out and say there isn't a downside? Seems kind of pointless to make big deal out of it when we know the answer.
I want to know
1) why the survivors have no drawback if the they use obsession perks especial if the killer don't use an obsession perk.
2) Why is so save to be the obsession if they killer use an obsession perk.
3) Will they change that.
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@Peanits don't worry i will post this again and again and again until you answerd my question.
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@TheBean said:
Killer doesn't bring in any obsession perks.. so I guess you just want to penalize the survivor no matter what... LULs
So basically asking for a passive perk slot for those survivors who take in DS, cause the killer don't want to waste any perk slot for an obsession perk.
NICE
No you miss the point. I only want to see perk with high risk high reward like the hex pers.
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@Peanits said:
I'm getting major deja vu right now. I feel like I saw this exact thread about three months ago.
The answer is still exactly the same, it completely depends on the perks the killer is running.
So no answered ok got it. Look you never answerd the first part of my question what is the downside the the survivors use an obsession perk ?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/668573#Comment_668573
Correction, just Rancor as Dying Light got changed to not be designed for tunneling unless you are really REALLY special and tunnel the obsession while you have dying light
Well rancor will help you down in one hit and kill your obsession at the end of the game so no it's not forcing the killer to tunnel. The only obsession perk that do that is the remember me but when has the last time you see it in a game ?



