SurgDexil
SurgDexil
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/432165#Comment_432165
Dude you really are showing you can’t handle other opinions with that comment right there.
And you're showing that you can't accept evidence. In your case is worst.
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@GrootDude said:
@SurgDexil just because I’m unwanted doesn’t mean I can’t reply. I didn’t even pay attention to who the original poster was. You know if you make a thread you should expect people to have different opinions than you.
If you expect everyone to agree with you then the forums really isn’t your thing.
Clearly, because if you think killers are balanced then something is just clearly wrong with you.
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@Orion said:
Killer power: Devour souls. Triggers a Collapse and immediately kills all the survivors.
I agree, it should be even more broken.
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@Asssthetic said:
maybe as an event thing but nobody actually plays the entity. Other than that, it would not make sense whatsoever for the entity to be a playable character since they literally control all of DBD
"It" and It would personally be really cool though, even if it was for a limited time.
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@GrootDude said:
Entity would be OP.
I like OP
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@Detective_Jonathan said:
I don't want to be that guy but The Entity is actually a woman.
https://us.v-cdn.net/6030815/uploads/995/YIXYG1EZP4P3.png
This was taken from the wiki article that was made by @DocOctober
Who correct me if i am wrong, is also fluent in French. Just feeling the need to correct some of you for thinking that every Antagonist in a video game is automatically a man.
Geeze, no wonder the strongest killers are usually female killers.
The Entity has like a Feminist side to her.
The Entity: Anything male killers can do, female killers can do better.
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@Irisora said:
Freddy: Is it my time?
Entity: Yes, you are no longer the worst killer Freddy.
Haha +1 to you, F for Legion, R.I.P.
Yep
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@NuclearBurrito said:
He would be a standard Killer who's power gives him the OG ebony mori.
IF he uses an actual mori then he kills them TWICE.
Lolo
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@Fres0c0 said:
The entity will only be playable through the use of a splinter.
Entity has no access to perks but his power makes up for his.
The entity is the creator of the endless escape. His power comes from where he builds the world therefore he can destroy it.
The entity moves at 105% speed his power seals off windows and pallets (only one item can be sealed off at a time vaulting/using/running through the blocked off area puts you in the deep wounds state, reapidly going through the sealed of area will cut your timer down 20% each time
The entity passive abilitys are: all interactions are quicker, Gens broken will be blocked for 15 seconds, searching a locker will bring any one survivor that is in a locker within the 15 meters to that locker, entity breaks pallets much faster as well as vault window, once all gens are completed the Entity becomes agro and speed is increased to 117% with instant down at the cost of its power
Now entiy can't be this boss without his weakness: For every generator completed the light shines ever brighter slowing the Entity interactions, light is very harmful to the entity light flashed at blocked off area will go away, entity gets blinded quicker and stuns caused by flashlight will stun longer
during the collapse phase survivors can work together shining a light on the killer slows the entity to 113% and removes instant down for 60 seconds, if the survivors run the entity through all 7 light up gens then a special event will happen where 4 ultra rare flashlights spawn in the basement. Survivors must then wait till the last 5 seconds of the collapse left at that time all survivors must shine there light at the entity having the collapse turn on itself ending the Entity
Reward would be getting the ultra rare flashlight
It has enough charge to get 3 instant blinds (item cannot be found in bloodweb)
I actually like the idea. Not bad.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/57787/a-moment-of-silence-for-our-legion-mains
I mean, we really arent certain on how he’ll turn out now. For all we know he could be top tier, lol.
lets just wait until the changes are tested.
Finally something I can agree on.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/431222#Comment_431222
Just thing how many perks SWF ( no i am not talking about the 16 perks base)
I personally think my idea is better.
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@BBQnDemogorgon said:
@xllxENIGMAxllx What about a killer created by the entity? A son/daughter with less power?
Entity's version of Jesus or something.
A child sent to the real world then brought back eventually
Wouldn't be a bad idea. Like a small aspect of The Entity.
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@thesuicidefox said:
Entity's power should be to alter the RNG of an area of a map.
So basically when she stands on a tile and uses her power things swap around. A jungle gym might be backwards or a different version. Totems would move to another spot on the tile. Orientation of small structures change (eg. shack). But then if a gen is running it keeps running just moves around to a new orientation on the tile.
I also imagine her to look like a shadow-person version of Nurse, with Wraith's Hallowed Blight head, and Hag's hands, and with spider legs that walk (but it still kinda looks like a floating Nurse).
That would be cool
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@MysticalMagic92 said:
@SurgDexil The Entity has always been all powerful. It just never interfered because it never felt like it. That's the lore. The Entity can kill the survivors at any second but chooses not to as it wouldn't give it as much energy as playing with its food. This is the Entity's realm. It can do whatever it wants. It's just deciding to act more now.
But what would happen if he decides to try a bit harder by acting as a killer and playing with the survivors himself?
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@xllxENIGMAxllx said:
Entity shouldn't be playable as by logical reason.
- Can block windows
- Can destroy pallets more easily
- Can change maps tiles
- Can block exit
- Can call crows to his side
- Can block Gen
- Can sacrifice faster
In fact the entity control all trials that means pallet , windows blocking everything since he/she is the one that created those realm. the only one that can put a fight against the entity is killers themself.
We're not here asking logic.
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@Boss said:
Okay, this is gonna be a long comment...
To make it more easy, i'll simply call the Killer "The Entity".
Sacrificial Hooks is the name of its Power.
You have 4 Sacrificial Hooks in total.
When there's enough space in front of you (taking length, width & height into account), you can place a Sacrificial Hook in front of you.
It'll be all fleshy & a bit glowy-orange & Entity spiderlegs stick out of it.
This SH (Sacrificial Hook) will stand here permanently, but can be removed by The Entity if they're close enough to it.
An SH will automatically grab a Survivor that gets too close to it (like 1-2 meters max.), unless a Survivor is already taken by it.
To avoid getting grabbed, move past it while crouched.
Once grabbed, it'll be EXACTLY as if they're on a regular hook: They can struggle, try to escape, get rescued or die.
The amount of times you are hooked synergises with SH, meaning that, for example, if you're hooked twice on a normal hook, you'd die on an SH.
Rescuing a Survivor will put the SH on a cooldown for a few seconds, allowing both Survivors to run away from the Hook without getting grabbed again immediately.
Sabotaging an SH will destroy it permanently, but it'll come back to The Entity, allowing it to place it again.
Only sacrifices reduce the amount of SH permanently.
I made this up in, what, 5 seconds.
I just saw that new sacrifice animation and thought: Huh, that's almost like a mobile hook: They can get sacrificed anywhere.
Sounds cool.
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@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/426032#Comment_426032
We have 3 years of proof that says otherwise.
Agreed
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@Arroz said:
All of them dont even deserve a second.
Agreed
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@FayeZahara said:
I have a better challenge russian roullette. Who wants to go first?
No thanka
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@Fizz said:
Unpopular opinion but this game shouldn't be balanced. It should 100% be in the killers favour. After all it's mean to be a HORROR game and the game is 4 people versus 1 person. I'm not talking about making it impossible to survive but it should be that surviving isn't easy and that surviving actually means you've worked your ass off for it.
Agreed. Because for killers they need yo work their asses to get a 4k
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@Trikset said:
https://us.v-cdn.net/6030815/uploads/025/50PK10GYE12W.png
https://us.v-cdn.net/6030815/uploads/172/F1D61VIF9VRW.png
https://us.v-cdn.net/6030815/uploads/955/L9J9MW2KJNTP.png
https://us.v-cdn.net/6030815/uploads/985/89SSJHHLJCGM.png
And if you listen closely, you can almost hear their pain as their non intended broken mechanics are fixed to what they should have been all along.
If only they had been able to control themselves and only abuse their undue power in moderation. Ah well, it's a lesson we all must learn at some stage.
A moment of silence
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@Plu said:
Billy can get looped yes but the fact that he has insane mobility and pressure with his chainsaw and instadown counter this huge flaw, he also can break pallets crazy fast if you bait the drop and charge your chainsaw.
Exactly
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/431219#Comment_431219
I'm not at all opposed to that (although you did bring up an unrelated killer favored gripe I have, but that's a whole different discussion). I'm totally cool with having that label attached when I play with my friends and I don't think it would harm me in any way. I already get camped enough because I usually keep the TTV in my name so I'm used to that. XD
Well is the best way I can think of nerfing swf without ruining the experience of solo survivors.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/431219#Comment_431219
I am indeed a dude (dunno why that seems to be a matter of confusion for some people), and while toxic people are everywhere, it is my firm belief that they should be booted from communities if they can't act like normal human beings.
That's fine by me.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/431204#Comment_431204
For me killers and survivors get 5 perks but if you are SWF you lose one ( Duo both 4 perks, 3 swf =3 perks and if 4 then they have 2 perks)
That's a little bit overpowered, that even I don't think is fair and I'm a killer main.
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@RakimSockem said:
So I disagree with the premise of this game being survivor favored, but moving past that I have a legit question.
Killer mains complain about SWF a lot and say something should be done about it. What?
What exactly are people's ideas involving SWF? Are people suggesting getting rid of it? Are they suggesting only allowing duos instead of a 4 person group? Like, what do you want to change about SWF? I'm really genuinely curious
Interesting question. Well I personally can't speak to all killer mains because each killer main has a different problem then the other, but my best suggestion to nerf swf would be to label them.
Why label them? To show the killer they are swf. So if the killer decides to accept the swf, or bring an ebony mori, or to simply dodge them, they'll know in advance what to expect.
Lots of gen rushing, and so on. While there is no clear way to ballanced swf group 3-4. This I think is the most fair one out of all.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/431195#Comment_431195
[shrug]
It's all the same to me.
https://forum.deadbydaylight.com/en/discussion/comment/431196#Comment_431196
But you shouldn't. That's why I report it, to make the forum and the game a better place for all.
Dude, or Ma'am. When you come from various of toxic communities, you tend to accept this as a part of life. Toxic people are everywhere. Every multiplayer gets them. So is normal.
@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/426032#Comment_426032
I agree..
Rn survivor still have a bug in autohaven bus and some windows are still glitched..
You agree because of a bug? If is a bug then is just that a bug. Something that isn't supposed to happen. Nothing more.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/422555#Comment_422555
Billy can easily get looped,but he is one of the strongest killers in the game.
Your point?
Billy is only really good because of these things.
Map Presence (great)
Instadown (great)
A big Lunge Range (great)
His power does in a way help in in the chase, be it to instantly break pallets or to simply catch up to a survivor and get a regular hit off.
Or if he's really accurate with the chainsaw, he can instadown a survivor before the chase even starts.
Billy is good because of these things. His power is more of a maybe in the chase, but he also has all of these strengths that keep him viable and high tier.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/431186#Comment_431186
I say let toxic people get themselves banned. The forum will be all the better for it. Same goes for the game.
Toxicity is everywhere. At one point you get used to it.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/431184#Comment_431184
It's a massive thread filled to the brim with toxicity. And it should not be open as people will keep getting banned.
I don't quite understand how this banning works. I'm just making simple discussions that are true. But no, here comes blindhead survivors.
Surprisingly enough this is the biggest thread I have. But is quite normal to get toxicity here and there.
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The entire thing is double sided and is my own discussion.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/430637#Comment_430637
Ima try it myself as Wraith.
Good luck
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@TRGraybles said:
I barely ever break pallets... only on places I know are infinite loops otherwise like the 2 door 1 window shacks... If the pallet is down and you don't break it it's undoable!
Just use your red stain to make 'em hop the pallet and then whoop some survivor up and down the map! Once you perfect it you can use it pretty effectively!
Then this challenge should be a piece of cake for you.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/431153#Comment_431153
@Plu I'll stop mocking you with capitals to make it look like I'm screaming.
I'm so sorry Legions got gutted. If they didn't nerf his movespeed, he'd be fine. Btw yesterday, I had a Legion who didn't want to frenzy me, and lagswitched my arse. XDDDDDD
Lag switchers. I got one against trapper.
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Me, I just switch from Legion to Billy again, and I'll probably switch to Nurse, because I'm getting close to mastering her.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/428544#Comment_428544
Excuse me. You survivors mains wanted a nerfs for them. We wanted a update.
He's just a salty survivor main.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/430636#Comment_430636
So purple ranks are useless? Maybe you should play survivor. I don’t advance far in ranks ‘cause I don’t dedicate my life to the game and I play both sides.
Petty insults won’t get you far in life and most killers are fine. Just learn how to mind game.
You sound like the devs.
Devs: Then why don't you play survivor?
If I do that, then here in about... I'll say a month at best I'll get to red ranks, assuming I can get my friends to play with me in a swf.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/430631#Comment_430631
We were on Coldwind farm, I was just good at mindgaming her.
I believe you
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@GrootDude said:
@SurgDexil after rank reset I am back at green but, I did just fine in purple ranks (usually) before reset.
Wow such greatness (sarcasm).
Honestly, why am i arguing with you again? Youxre the same douchebag who thought killers are strong enough as they are, when they're not.
So I'll once again end this conversation with you with this. You're wrong and nothing you say will change that.
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@Poweas said:
I think a Plague tried this against me yesterday, and long story short, I broke her after she lost 1 gen and she chased me normally but gave up on me, and she lost. It's definitely a difficult challenge.
Difficult, yet simple. Especially on certain maps like the Game where there is nothing but God Pallets.
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@GrootDude said:
I’ve done the no blink nurse challenge (result was a 0k) I’ve also done a challenge for no perks or power legion (4K). I’ll have to try this challenge as Wraith, clown or hag.
Good luck
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@GrootDude said:
@SurgDexil if you put it under a pallet then we can usually go around it. Windows are different of course though.
Windows is what I personally usually trap anyways. On pallets, well it depends on the loop. But even then is not as easy as to go around it.
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If they choose not to disarm the trap then it just leaves one loop they can't use. Is a win win situation in my ears.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/430614#Comment_430614
I play both sides and on both sides my games last longer than five minutes. Maybe y’all are the problem.
You must be playing against low ranks. Do you play in rank 10 or something? Because that's what it sounds like.
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@Lemming said:
https://forum.deadbydaylight.com/en/discussion/comment/427881#Comment_427881
How is the end game killer sided? Most games last 3-5 minutes at higher ranks.
They don't understand apparently. Survivor mains never understand the pain killers get.
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@Trikset said:
https://forum.deadbydaylight.com/en/discussion/comment/430535#Comment_430535
Here's a [Mouse Tutorial] that may help, please see section labeled "LMB"
No.
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@White_Owl said:
The 3 gen strategy is surprisingly effective with the Trapper, doesn't matter the build. Having so many traps concentrated in the area survivors want to stay in makes them very dangerous, especially if you keep moving them after they've been used/disarmed
Yeah.
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@Frozenscum said:
@SurgDexil I watched that. You played against ppl who have close to 0 experience, they dont split gens during match and they dont check obvious places for traps getting caught under windows while beeing not in chase.
This build can work at low ranks, group of 10 rank and higher can disrupt this build pretty easily, cause, for example, my friends who play at rank 7-8 Snap Out of T3 Madness with Unnerving without failing single check.
Even myself as Killer main when I play against Trapper I'm trying to split gens as much as possible. I will fail skill check for sure, cause I'm not used to them much, but Surv mains deal with them as easily as they hit Hex skills check with Ruin.
3 gens protection is viable strategy for Trapper, but there are better perks for that.
You try and find people who would do KYF. Because it was hard for me just to find them to do it. I can do the build again with more experience survivors if you give me any from PS4. Because right now I don't exactly have many people who can just sit down and do a KYF.
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@DexyIV said:
Yikes. Considering the end game changes they announced that are blatantly killer sided, this post didn't age well. Good changes imo but if you really think this, it's kinda sad.
BHVR has a history of making a few select aspects of the game blatantly strong while leaving others in the dirt. They do this for perks too. MoM vs Slippery Meat, BBQ vs Monstrous Shrine, Spirit vs Freddy. This isn't a killer-exclusive problem. It's just how they balance their game. Do I agree with it? Not really, but to claim yourself as a victim of getting a lack of priority in updates is just false. Killers as a whole have gained a lot of power through their own buffs and survivor nerfs in the past year alone.
Yes I do wish there was more variety at higher ranks, and it's something I hope they address in time. They are painfully slow to address problems like this, but they'll get there.
And claiming that survivors have it all just hurts me a bit on the inside. It's statements like these that make me think some killer mains haven't played a single minute of survivor in optimal levels of play lol
Yet here we are with survivors having so many different perks that give them second chances, and what do killers have to counter them? Specific killers counter these perks. That's about it.
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@Frozenscum said:
Omg, just use it, record the video and show us. And we'll see how it works.
After a long ass time. I finally, got a group of people that allowed me to do the build properly on a KYF. Go to the time of 12:20 or so and just watch the video from there.
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@fluffybunny said:
I actually started playing the game until after watching streamers for a while @SurgDexil @TheRockstarKnight I'd watch streamers and YouTubers play the game and it's look like fun, but it was a year before I finally caved and bought the game, so there was a lot of stuff I knew that the typical newbie didn't. I still was by no means good, but I knew about stuff.
Fair enough