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SurgDexil

SurgDexil

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SurgDexil
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  • @Mat_Sella said:

    Amanda was never Low-Tier, and the Endgame Collapse would've broken her. Changes had to be made

    That's the point. At least let us have fun with how broken it is.

  • @fluffybunny said:

    I don't usually host games since I don't have my own discord channel, but the ones I have joined have included rules like "no ultra rares" for instance. We don't usually play seriously when we're in KYF games. It's usually to troll each other or to teach someone how to do things.

    Fair enough

  • @TAG said:

    Can we please wait until they announce what the change is to complain about it? I'm ready to complain if I think the change is bad, but I'm not gonna do so preemptively.

    Fair enough

  • @GrootDude said:

    @SurgDexil item add-ons are allowed. I just ban mori offerings and mori add-ons. AKA tombstone and tombstone piece. People are usually pretty chill and don’t play to “bully” the other side in kyf. :)

    Hm ok. I personally allow it becauee they are builds that revolve around the Tombstone.

  • @GrootDude said:

    No mori offering or add ons. I don’t ban anything else since most people are chill and just trying new builds.

    So item add ons are not allowed.

  • @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/429705#Comment_429705

    You're better off than I am, I approach nothing with strategy: my first teachable was Beast of Prey and I didn't unlock Balanced Landing as a teachable until I P3'd Nea.

    You liveand you learn.

  • @Raptorrotas said:

    Sorry but more often than not update means a nerf for killers. And remember that potentional buffs must have nerfs to compensate.

    Gawd am i salty this week.

    Yep

  • Pretty much. It doesn't matter what update comes, a nerf for killers will always compensate just so they stand no chance against survivors.

  • @BBQnDemogorgon said:

    @ABannedCat Just nerf every killer until only Billy and Nurse exist.

    Who needs variety when you have top tier?

    They sure hate variety.

  • @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/428664#Comment_428664

    Exactly. I won't mention which ones, but quite a few of the things on that list are things I did once upon a time... 😅

    Like I can't relate as much since I started this game playing killer, and is only when I went against good survivors I've learned how to play better survivor. I even made the smart desicion to filter out my perks I want on my survivor instead of just buying all teachables like I did on killers.


    Now My Killer Bloodweb is a huge mess. At least my survivor Bloodweb is more organize, and everytime I unlock a teachable, I'll get it almost immediately on my Claud.

  • Screenshot_20190419-123523.png

    @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/428914#Comment_428914

    Wait, what, why?!

    There is not a single reason to touch the pig.Not. A. Singe. One. She is already low-tier-ish, and the new endgame collapse would finally bring some strength to her.

    Seriously, why am I not surprised that the devs want to nerf low-tier killers even more. Mettle of Man already nerfed M1 killers big enough.


  • @CakeDuty said:

    Seems like Pig will be getting a change.

    https://twitter.com/DeviusQC/status/1118909005643112448

    A little sad, but you know what I think is fair. Pig is already a beast in the end game. This change would just make hell for survivors.

  • @TheRockstarKnight said:

    I've got some (all based on personal experiences):

    Let me throw down every pallet I can find ASAP because I'm inside the Killer's Terror Radius.

    Let me run away from the Nea with We'll Make It and go Self-Care this Sloppy Butcher injury in an empty corner.

    Let me cleanse this dull totem while the other two remaining Survivors are hooked and I'm in the Dream World.

    Let me crouch walk around this jungle gym while a Survivor gets downed on the other side of the map and another Survivor 10 meters away from me is about to die on the hook.

    Let me hide in this locker even though I have a ticking down Reverse Bear Trap on my head and the Pig is chasing the Obsession

    Let me Sprint Burst past the Huntress and into the basement to save the Survivor in there because I don't have Borrowed Time.

    Let me try and fail to disarm this Bear Trap mid-chase and then when I get smacked by the Trapper panic and run into the trap.

    Let me stop struggling just as another Survivor arrives to save me.

    Ah the times we were basically babies in this game.

  • @Detective_Jonathan said:

    The Entity was weak in the early stages (Back when the game was released) as she gained more power and food from the survivors, she began to become slightly more active (Blocking windows) as the days went on in the realm, she started to become stronger. To the point to where she would be able to help the killers (Spirit Fury, Bloodwarden)

    The Entity now has become a full force not to be reckoned with when the end game arrives, that is the time when you need to haul ass and get out, and judging by the animation where she snaps the survivors spine right out of place, this just shows that she is stronger than she ever once was.

    However, her goal is to completely engulf our world, and with this new collapse i would go on to say that she is almost there, but she isn't quite there yet, she has power, but she doesn't have enough to engulf an entire planet.

    Honestly, you hit it right in the nail. Well done.

  • @fluffybunny said:

    Two more:

    Let me run towards the safety of a corner and not a pallet loop.

    Let me camp hatch while in dream world.

    Ha ha ha!

  • @PhantomMask20763 said:

    Sounds about right, they cant help it tho 😢

    Is just hilarious sometimes. I miss rank 20's. They're just so funny sometimes.

  • @RSB said:

    https://forum.deadbydaylight.com/en/discussion/comment/426209#Comment_426209

    They are troll and newbies because they are trolls and newbies. No sane player, that plays 50/50 for some amount of time will tell you, that game is killer-sided. Survivors have some problems, sure, but killers have way much more of them, and survivors are dominating the match, despite being "a weak role".

    Same for perks - killers' perks are way weaker, than survivors'.

    F for our now banned RSB. This community won't be the same without you.

  • @Dr_Trauts said:

    https://forum.deadbydaylight.com/en/discussion/58120/why-prioritize-survivors

    Easy, because survivors make them more money, so they get higher priority

    You're not wrong.

  • @RepliCant said:

    Did we forget about the 2018 and the amount of Killer buffs and Survivor changes already?

    Did it trully help the killers beat swf, or really good survivors? If the answer is no, then the "buff" is forgettable.

  • @mintchapstick said:

    https://forum.deadbydaylight.com/en/discussion/comment/425981#Comment_425981

    Yeah, agreed about the nurse thing--which means that he's going to be another killer that's incredibly difficult to play on console. It's really frigging hard to hit people while you're in a frenzy on console as it is. It's extremely easy for survivors to just side step as your camera whips around wildly.

    Aconsole player too? You and me both

  • @Roobnus said:

    @SurgDexil @DarkGGhost

    I love you guys, I absolutely love you. Have an aswesome.

    @TreemanXD After 2000 hours of playing Dead By Daylight, I indeed have seen plenty of them but since I don't record my matches (unless I'm doing ironman challenges) it's hard to provide video proof.

    We got you fam.

  • @GrootDude said:

    @Roobnus no, but I’m still waiting for your video proof. Neither of us have fully addressed each others comments.

    Here is proof from one of my favorite killer mains.

    @SpaceCoconut

    https://youtu.be/k23_PIcah-4

  • @GrootDude said:

    @SurgDexil I’ve played blendette in full brown a lot so I have no problem seeing her.

    Then you're just trained to see them, doesn't mean others do.

  • @GrootDude said:

    @SurgDexil auto-correct. Mines been weird lately.

    She's still well hidden, especially if you're like me and dress her up completely brown.

    In fact, here are a few matches of me playing Claud. More on my channel.

    https://youtu.be/qnGrtyEQLjE

  • @Frozenscum said:

    Omg, just use it, record the video and show us. And we'll see how it works.

    Ok. I'll link you a video about it when I get enough people in a KYF. Because right now I don't directly have the perks on Trapper Yet.

  • @GrootDude said:

    @SurgDexil most killers (like me) can’t see Claudette. She isn’t as well hidden as the memes say.

    You just said you can't see her. Make up your mind.

  • @Roobnus said:

    @TreemanXD

    Prioritize doesn't mean they're exclusively buffing Survivors, it means they focus more on the experience of Survivors when they balance their game.

    It's really easy to see: How many perks exist that help Killers when they mess up? There are only two perks: Unrelenting and arguably NOED.

    Now how many perks exist that help Survivors when they mess up? DS, MoM, Adrenaline, BT, SC, DH, Unbreakable,... the list is huge.

    To put it simple: The game is designed so that Survivors can be really bad players and still be successful thanks to their perks. Killers often either need to perform good to make use of their perks (examples are PGTW, BBQ, MYC, DH, Dying Light, Franklins, Thanatophobia...) or they need incompetent Survivors (examples are Ruin, Huntress Lullaby, Overcharge, A Nurses Calling, BBQ, NOED, Blood Warden,...).

    That means many Killer perks are directly related to the skill level of Survivors. If you face high skilled players, your perks can effectively be nullified. How many Survivor perk exist that can be nullified by the Killer with pure skill? I think there is not a single one. Arguably Dead Hard but it will still give you the boost to win you some distance, you still get the benefit as Survivor.

    And this is why they prioritize Survivors. They have the mindset that Survivors, even though they are 4v1, are allowed to mess up - they get perks to make up for it. They get perk that the Killers can't really counter with skill. Killers have no perks that help them when they mess up. Killers have many perks that can be nullified by pure skill.

    You sir couldn't have said it better. Perfect.

  • @Frozenscum said:

    First build is not for Trapper.

    Distressing, Unnerving and Overcharge is Doctor's build for huge TR when you can cover all 3 gens with it. Trapper has standart TR, so one person can lure you a bit away while two others will rush gen without Unnerving skill checks.

    Here is what you're doing wrong then. Is a 3 gen build where you kill off 1 survivor immediately. Plus you moved all of your bear traps near the area to stop loops or cover certain distances where they are taking you away of the 3 gens.


    The whole point of a 3 gen build is that you're protecting the 3 gens. Is not often you winning chases, sometimes the chase can just be to force a pallet down and break it, sometimes is to just get a hit off to force healing, sometimes is to force them to deactivate a trap so they can be one hit.


    Trapper is a strategy killer. You need to think strategicly. So when you use this build. Think about those things before calling this build bad, because is actually surprisingly good. Trapper is actually surprisingly great at area denial with his powers, and that's what you want to take advantage of.

  • @GrootDude said:

    @SurgDexil I would like stealth to become more viable so that looping may not be as prominent. But most maps make that difficult with very few LOS breakers. Losing the killer or remaining undetected takes more thought and strategy but running in circles is easier so people do it instead.

    Play Claudete. I do and most of the time I'm camouflaged. The only time is hard to stay hidden is in the Game map (on certain parts of the map) or when is an anti stealth killer like Doctor.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/426039#Comment_426039

    Good try bud but I have 2,2 k hours in this game and I do play both sides. Sure there were some minor buffs on the survivor side but they are meaningless compared to what killers got so forgive me but I no longer see these OP survivors in the game anymore lest I play like a potato myself sometimes, which does happen but it's my fault.

    You must play top tier killers then. I also play both sides, and I generally find it easier to be a survivor than being a killer. While I do personally often go witha group of 2 man swf (me and a friend). We do gens, I loop the killer a bit. Sometimes I loop him the entire game, sometimes I don't. Mostly just my mistake when they catch me, because I'm no master looper. I'm at best decent with a good idea and practice on looping.


    Generally I win games as survivor. Sure they are its lost here and there. They help me improve as a survivor and get me closer to some of the builds I want to do as survivor, but on the end of the day. I tend to have an easier time as survivor, and this is just me playing with a friend with 2 other randoms. This is technicallyspeaking a normal game, because 2 man swf group don't give the biggest deal, at least for me as both killer and survivor.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/426068#Comment_426068

    In my experience infinite’s are only happening with BL. It’s also the only infinite’s I’ve seen other people report. Haddonfield and Lery’s need some changes so these infinite’s won’t work.

    And how long will killers have to wait until these infinites stop? How long had we had them in the game? While yes, I understand Looping is a big part of a survivor. Is kinda the key staple of surviving, but frick man, is rough.

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/426056#Comment_426056

    Old infinites are still in the game once again. Do you even play this game?

    Infinites will probably continue to be in the game for a very long time too sadly.

  • @GrootDude said:

    @Ihatelife yes I do my forum troll friend. Once you stop trolling we can discuss more.

    I don't see any troll here. If you disagree, that's fine, but I'm just looking at the facts. If you don't agree, I respect your opinion. But just respect mine the same way I'm respecting yours.

  • @mintchapstick said:

    The way that I play Legion already more or less lines up to the way that they're trying to make him be played. I run into a group, stab the crap out of people, then m1 someone the second time to get them down. I've always found it faster to get one m1 in than to follow them and keep stabbing with deep wounds until they fall, and I'm very impatient.

    But with that being said, the changes to the frenzy are stupid. Like... You have to have it all the way charged to activate it? Why? If it can't deal extra deep wound damage, why would you have to have it fully charged to activate it?

    & I hate, hate, hate, hate, the idea of missing a shot ending your frenzy. It's a FRENZY. & the ability to miss a shot without cooldown is what makes frenzy unique.

    Having it fully charge is stupid, and yeah I also especially hate that if you miss then it completely waste your power.

    Legion was at best design to be easy for the killers who already play the game. Because a lot of the mechanics on Legion are nice and simple. Plus he doesn't punish you for missing, just try again.

    But this new change almost kinda makes him like a half breed of Nurse and Plague. In terms of why nurse? Well we all know that to use Nurse effectively, you need to be accurate with her blink and predict where are they going. Missing a blink punishes you with a fatigue time, and no momemtum.

    This New Legion rework is kinda the same because if you miss, you get no momentum and get punished for missing.

    Also I added Plague there because of what you said earlier. His frenzy is good at getting people on the injured state to follow it up with a regular hit.

    Plague is similar, vomiting on survivors to break then and then following it up with a hit, or lethal vomit.


    This new update will make Legion in many ways weaker than Plague. While still high tier because hello, is guaranteed damage. He now in a sense requires more skill. Which on one side isn't bad, but at the same time it is because the original spirit of this killer is broken. So yeah.

  • @postwarcookie5 said:

    @SurgDexil the build is trash unless you are playing doctor

    Which one? They are 2 builds. Plus tell me why they're trash. Instead of just saying they are. Tell me why.

  • @Croquedead said:

    First build: Complete trash

    Second build: I would swap Pop, it’s not that good on Myers

    Exoplain why is complete trash.

  • My biggest problem is that you have to land the frenzy, making it jukable.

  • @JawKnight said:

    @Qwtryman213 and @SurgDexil oh thanks!

    No problem.

  • @JawKnight said:

    What’s STBFL?

    Save the best for last

  • @ReikoMori said:

    I just read the changes. That's ridiculous. Deep Wounds is useless now and Feral Frenzy is a worse Yamaoka's Haunting. Thanks for making Legion an average M1 killer though? Cause that is what he is now.

    When you fix a problem it is best to fix it without going to an extreme over correct. The track and chase oriented killer can no longer chase or track for crap. Deep wounds pauses in terror radius even if you're not in a chase and you've increased the terror radius so now if you frenzy, on paper, you've wasted your time. Less speed, gimped tracking, and if you miss a single attack in frenzy you burn out instantly. I'm gonna hold my full judgment till a ptb comes, but this just looks terrible on paper. Feels like I'm getting screwed over for things that I didn't even do.

    Yeah, feels bad.

  • @dezzmont said:

    https://forum.deadbydaylight.com/en/discussion/comment/423260#Comment_423260

    It just proves I have damage. Don't respect me for that.

    I agree this is going to change how Legion feels a lot to the point he probably won't feel like the same character, and I think the worst part of this change is that it totally disrespects the 'fantasy' of being legion (Basically being allowed to move like a survivor and having a visceral, terrible stabbing fit to finish them) in order to solve a survivor NPE.

    While that survivor NPE NEEDED to go away (Legion was sorta kinda a tiny bit bad for the game, and I say this while firmly believing Nurse is GOOD for the game), it really stinks that survivor NPEs are consistently prioritized and killers get very consistent radio silence.

    But specificity and accuracy in feedback is important. There is a lot of unfocused anger at this because there IS something wrong with it and the whole situation, but unfocused agitation and anxiety is really easy to dismiss, redirect, and ignore. The fundamental issue is balance changes for survivors and killers are treated radically different, with survivors getting fast responses, clearer communication, nerfs that redistribute power rather than removing it, and changes made to their benefit made borderline permanent, while killer balance changes have unclear communication, no real timeframe to the point there are jokes that BHVR forgot about them, and are frequently reverted.

    So if you are going to be mad about this change, be mad about that, rather than saying 'deleted' or 'worse than Freddy' because despite that accurately capturing the intensity of your feelings the statements just are not factually true and make animosity towards the devs for legitimately bad things they do easier to dismiss.

    They always seem to prioritize survivors. Hate it, even as both killer and survivor (though more often killer).


    The only time the devs would go too far is if they ever change the 1 killer that can win against even the toughest of swf. You know who it is. Nurse.

    By change, I mean, making her unable to win against swf and turn her similar to Geisha from Identity V. (If you never played Identity V, is basically DBD, but free and on mobile.)

  • @dezzmont said:

    https://forum.deadbydaylight.com/en/discussion/comment/422536#Comment_422536

    I am a tri-prestige trapper who consistently sits at rank 1. Trust me, I know how to evaluate a killer power, and it is more complex than "does this power have the ability to directly confirm hits/down" which is what you are conflating with "Does this power help in a chase?" Trapper for example can't really win a chase realistically with his traps at the moment unless the survivors are bad anyway, it mostly exists to pre-close loops in a way that very indirectly reduces total chase time if you have setup. Is it stronger or weaker than the old power? Probably stronger in really up there ranks, but I dunno, we will have to wait and see.

    But he definitely wasn't *deleted.* An instant injury confirm is pretty powerful, it would be broken in the pre-vacuum era we (hopefully) are returning to. At the low end, it is probably going to feel a lot weaker than the old power, but in higher end games it is going to probably be stronger than Trapper because getting a free hit is stronger than making loops slightly longer in terms of time efficiency, especially as Legion doesn't have any setup time.

    Again, I can't stress enough how it is totally valid that the SPIRIT of this killer was essentially ruined. and to be upset this is the devs capitulated AGAIN to survivors complaining about a NPE while pretty much totally ignoring years old killer NPEs. But a Wraith this ain't. It is a chase relevant power. It certainly doesn't make him worse than Freddy, Freddy would literally be stronger if he didn't have ANY power.

    Respect for being a Rank 1 Trapper. I don't see many in my games.

    I also do somewhat agree with you, but it won't be the same. Is like... let's say Trapper gets a rework, and the rework is him throwing the traps. That changes the dinamic of playing Trapper by a lot.


    Same with this new Legion Rework. His power while they can still confirm a hit, that hit is now going to be harder to hit, since his power will deplete when he misses, plus he won't be able to use it again until he gets it fully like Spirit.


    If everythingnis correct then he becomes kinda like a weaker plague in a way. Because like Plague, they can confirm a hit with their powers, but is the downing part that is the challenge.

  • @Kiskashi said:

    Funny because I rapidly went from trapper to doctor to shape when I was first learning killer, forged myself in hellfires as a shape with bad perks and still managed to get to rank 12 on the old kills based pip system with less than 20-30h experience over a weekend. I didn't touch billy/LF for the longest time, sure they're easy now but as a fresh killer I could not billy for the life of me. Wouldn't say hag is too difficult early on, once you get it you get it and I saw earlier you suggested this was from a new killer view point at low ranks too. Agree with nurse, spirit and huntress though. Wraith is pretty basic to learn so probably better with trapper level

    Ok

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/422516#Comment_422516

    I didn’t quote you. I was quoting @Croquedead who was stating that they believe Hag and Huntress are the hardest killers to master.

    Oh, my mistake

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