DangerScouse
DangerScouse
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- DangerScouse
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Comments
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@Senpai_J said:
Hex ruin let’s you play more aggressively and constantly chase to push people off gens.
While brine is better at defending (3 gen) since you have to kick a gen and potentially lose chase you prioritise a gens progress rather than getting down after downs. You’re further incentivised to stay closer to the kicked gen to defend in time when the skill check notif goes off.
Lol for about 45 seconds until it is cleansed, in which time you may be able to chase one person off a gen while the others gen rush you to heck. 😂😂
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Don't worry, it's an awful tactic anyway.
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Tunneling is a term adopted by salty survivors who want to be able to do everything possible to win, but don't think killers should be able to do the same.
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This is 100% correct. Not only are gen speeds a joke, but the fact that the Devs have made maps, windows and pallet spawns the way they are give a killer no chance at high mmr.
Chases drag out, even with so called "chase perks", which mean gen regression perks are useless because you can't pressure gens when chasing..... even when not chasing you can't be on every gen.
Killer games are just awful right now.
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Needed to be nerfed more.
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Just kill switch it already. Let's see survivors use brain cells.
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Boons have killed the game, period. Another nail in the killer coffin.
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2874632#Comment_2874632
I find it most useful for killers who need to set up e.g Demo or Trapper.
It's pretty valuable for any killer, but that's assuming you're able to find someone early while the corrupt is still active so you'll need luck on your side which I hate because luck is never EVER on my side whenever I play this game whether I play survivor or killer.
Fair points thank you.
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@toxik_survivor said:
I've played this game since 2017 and sure at times I got pissed when I was camped or tunneled, but it gets to a certain point where it's understandable. Tunneling is simply a good strategy to essentially end the game early and release tension through the game. camping is great to secure a kill, or even secure multiple kills depending on your teammates playstyle.
There is a fine line between toxic camping and tunneling and strategic camping and tunneling. Toxic c and t is also imo fine. It gives me a sense of accomplishment and usually at the end all your other teammates escaped because you ran the killer for 8 hours.
Overall killers have camping and tunneling as a strat and us survivors have tbagging, flashlight clicking, dead hard, and pointing as a strat. That can be a whole new topic, but for now camping and tunneling is a strat in the game that will never be changed.
Finally, a survivor main talking sense. Thank you.
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@MikaelaWantsYourBoon said:
First i am not against FNaF, i don't hate it and i will not mind if they add this franchise. But why i am thinking it will not be FNaF for next chapter?
Because obviously they are baiting FNaF fans with fake clues. All news tweets are pointing FNaF but this is not makes any sense.
Just remember older chapter guess games. We had some clues for guess. But never this clues never pointed any franchise that much. But when i look this clues (?) it looks like 100% FNaF. There is not any guess game, you can see it is points FNaF.
This is why i am thinking it can not be FNaF. Because clues are so clear, BHVR never did that. They are clearly baiting poor FNaF fans. So i am sure we will get different license or maybe original idk yet.
I really hope you're right.
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@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2872845#Comment_2872845
I pretty much REFUSE to play killer without corrupt. Early game is so brutal it feels like a building collapsing on me.
I'm struggling to find value in that perk.
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2872845#Comment_2872845
I've been playing defensive plague lately so I at least get some value while getting gen-rushed. She's pretty good now tbh.
Thanks for the tip.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2873605#Comment_2873605
Are you the same guy who asks about scooby doo being added to dbd?
Error no. That definitely wasn't me!
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I hope it never is
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It's an absolute joke.
Dead Hard, along with the complete nonsensical high number of pallets means chasing and downing a survivor before 2 of 3 gens are done is close to impossible.
The devs have made this game completely miserable for killers. Congrats.
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@MonsterInMyMind said:
How many times do the dev's gotta say on stream "IT'S GOING TO TAKE TIME THIS IS A PERK THAT INVOLVES PING AND SERVER CONNECTION" before it gets across that it's going to take a hot minute to change because of all the sensitive things tied around it.
They will still be saying this in 5 years 😂😂.
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@ukenicky said:
I was thinking about it and my god, Pentimento + NOED would be absolutely unfair.
Actually just Pentimento in general would be insane if Boons didn't exist but yeah.
On one hand I love boons but on another it makes me sad that dull totems are more for survivors than killers now lol
Share your thoughts idk
Please take me to that timeline
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@Star99er said:
Not only does this rework make the status effect a strong option but it also opens up more diverse options at high level of play. Hit & Run Killers like Sadako & Wraith are gonna benefit a lot from this. Plus this also adds some counterplay to Circle of Healing which means I can enjoy playing Twins more. 😃
This is in no way a counter to CoH
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They have made the game truly miserable for killers. So long wait times..... suck it up.
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I like this idea :)
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Dead Hard a million percent. Every game.... like every game, has 3/4 survivors always running it to cheese that extra health state.
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I'm not overly hyped by these changes (extra 15 secs is meh), but I'm still quite excited and hopeful to try him after
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2870041#Comment_2870041
Yes, it's really annoying. It makes it so survivors can click their flashlight extremely fast. I don't really know how to explain it but I'm sure if you search for it on YouTube you can find it.
Ahhh that's how they do it? Yes I hate that
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Macros?
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@NOCTURN_05 said:
So there's a lot of issues that are coming up for killer, and the killer play rate seems to be decreasing pretty steadily. A lot of people, me included, have been asking for buffs to their favorite killers or nerfs to survivor perks and all that, but I think it's about time for a general killer buff. I believe the last time that happened was the hatch spawn change. Here are some ideas that I have. I don't mean all of them together, but they could certainly be mixed and matched for some balanced stuff.
Carrying speed increased by 10%
Pallet break speed increased by 10%
Wall break speed increased by 50%
Vaulting speed increased by 30%
After hitting a survivor, the killer loses collision for 6 seconds.
Survivor breathing and/or footsteps are 40% louder.
Snuffing time reduced to 0 (like rekindling)
Generators regress 5% upon being broken
The hatch can be closed and boons can be snuffed by special attacks when within 12 meters.
Doors take 10% longer to open when outside of an 100 meter range.
Generators repair 13% slower (10 second increase)
Blessed and Cleansed sounds are now directional
Windows block after 2 vaults if within 8 meters of a pallet.
Out of all of these I think I would like the faster vaulting and carrying speed the most. Followed by kick regression.
100% all of these please
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@Xzan said:
Make your Choice. Comes with a DS-Timer at lvl 3 and the unhooker somehow vanishes for nearly a minute.
Leader. Came in clutch so often while someone was cleansing a hex totem or opening an exit gate. And it negates sloppy.
I always struggle with make your choice, and 99% of the time I can't find the exposed person in time
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1316007#Comment_1316007
I agree, lithe is the only exhaustion perk I use on survivor, with sprint burst most of the time you have to walk around the map and balanced landing is quite situational. Make your choice is a very good perk with borrowed time existing and prevents tunneling. As a Freddy main, I run it on him all the time.
When I play survivor I much prefer lithe to sprint burst. Means you can still run without being locked into your exhaustion perk until you need to be. Of course nobody runs any exhaustion other than dead hard
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I wasn't expecting a survivor main quitting post to acknowledge that sometimes killers have no choice, so fair play to you. Sorry you feel like this.
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I'd love this so much!
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Why use anti healing perks on an insta down killer?
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Boons are one of the reasons you have to eliminate (some say tunnel) a survivor out of the game early, just to have a chance as killer.
Don't hate the player.....
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867375#Comment_2867375
I mean, if I'm in your game then yes, it does happen
No I mean a group of survivors with none of them running Boons never happens
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2864343#Comment_2864343
And if none of them are running boons?
Never happens
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Quite like the look of these
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2863652#Comment_2863652
yes the game is survivor sided af i agree to 101%
"Gens pop incredibly fast and chases are so easy for survivors because of the number of pallets, and safe loops. CoH is an issue and DH is a free health state. There is a reason they are one pretty much every loadout"
slowdown perks help and if your actually good at killer it goes even slower try Dead Man's Switch and Scourge Hook: Pain Resonance... no way out gives u extra time at the end etc.
I do agree on one thing some maps have an absurd amount of pallets... and safe loops played one match a few weeks ago as hag had shack connected to 2 jungle gyms... While i do like that they fixed Dead Hard and i dont like dead hard at the start of the hit validation (fix) i got a lot of false hits which was annoying but that has stopped happening the only time i really suffer from dead hard is with twins when i just slide of them and i am crossmap with charlotte... or nurse and you have to charge up 1 or 2 blinks again otherwise its pretty much fine (i think they should remove the i frames from it) CoH is an issue YES dead hard isnt really an ISSUE i can manage... CoH is straight up a faster selfcare that ur whole team can use
Once again i dont think u understand that we are on the same side (i think atleast) im against CoH but i dont see how camping counters CoH? :p
Fair enough. You articulate yourself well.
My point about CoH isn't that camping is a direct counter. It's just killers are fed up of the state of the game, Boon Totems are another kick in the groin that makes the game harder for killers when it was already survivor sided.
And CoH 100% means tunneling is the only option.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2862728#Comment_2862728
As a killer main i disagree. i do play 70% of my matches as killer and i dont get why dead hard is such a problem??? CoH sure... but you can counter CoH by NOT going for split pressure by injuring many survivors... ur complaining about pallets??? LMAO back in the days when i started playing 2017 you could fully self care by dropping like 2 pallets... if you had we will make it it worked on urself too...
safe maps there are killer sided maps and survivor sided map so thats not a good arguement
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Because its the only way to get kills now thanks to Dead Hard, CoH, Pallets, safe maps, swf.........
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You can barely call her a stealth killer, as her stealth is absoloute toilet.
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Nobody can complain about this. It is ridiculously survivor sided.
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@rabldong said:
The killer will be always right up on my ass and facecamp/tunnel me. I am fine as long as other 3 survivors escape. Sounds like a good strat
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@EntitySpawn said:
2K 2E will never be a good and balanced match especially in my eyes, it shows an outcome but nothing that happened to get there.
I understand hooks dont paint a full picture but they paint a better one. Hooks will always show more than kills, someone who can do many many chases (downs, mindgames, outplays) etc.. show more skill over the other players
Patrick's one and only arguments that had some standing was the "is it a win, or a loss" well how about a tie/draw?
This game is a 4v1, it will never be perfectly balanced and that's just how it is but holding an asymmetric game to a similar view to the 4v4 equal games is a mistake.
My idea, balance on hooks (mostly) individual hooks =1point and a kill=2points. This way someone who can 3 hook someone and get a kill gets far more than someone just face camping.
You can decide what is a win, draw and lose. In Patrick's example 8hooks can be a draw, anything more will increase your rank (the more hooks the more you go up) and anything less would be a loss (lesser hooks mean a bigger loss)
In an unbalanced game having a draw is acceptable, both sides can play incredibly well.
In this game 3hooks on 1 person is a kill, in hockey you dont score 3 times to get 1 point. Your "shots" are downs, none are rewarded, killers arent rewarded for getting a down. Yes you're downing (taking a shot in hockey) but it doesnt mean you'll score, however hooking someone should be a score, and a kill should be a bonus like in other sports that provide more points for a better "play"
Edit: dont ban me for a discussion, no disrespect here at all just a better view or at least in my eyes.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2860236#Comment_2860236
This is why mmr so great, if you let survivors escape you will get nicer survivors to play against.
If you 4k all the time or most of the time you will get serious survivors who will do anything to escape, so everyone can find the company they want. Want to take the game very seriously sure, want to just chill and have fun in a party game, again great
I never thought of it like that.
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This is the problem with this game. Nicey nice killers giving free escapes.
Play the game with grace and respect, sure. But just giving free escapes is feeding the entitled survivor mindset even more, and setting expectations on all killers.
It's "Dead By Daylight" not "Kumbaya Simulator".
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@frit said:
Why is dms allowed to be so strong on artist? if you can get a hook atleast every 45 seconds you can basically have every gen blocked off the entire game. Its not like you can just get off the gen and then jump back on it since once your back on she can just launch a crow and your back off. Pretty much a guaranteed 4k at 4 or 5 gens, Maybe 3 if your a below average artist.
Just to prove it’s overpowered if anyone disagrees with me i will go into a custom game with you and 3 of your swf mates. I will play artist using just DMS as my ONLY perk on literally any map of your choosing (badhman, eyrie, rpd included) and you can bring any perks you want. I guarantee i will win every time no matter how many games we play in a row as a 1 perk artist.
Also, funny coincidence that after slingers nerf and everyone stops playing him that one of his perks be gets buffed to be ridiculously overpowered on there most recent killer who no one plays. I give you credit bhvr, you knocked 2 birds with 1 stone, good marketing.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2856813#Comment_2856813
its hard for me to do bones when im on da hook :) + i dont have time to look for 5 totems by myself
i mean NOED is one of the stronger perks in the game... its not a teachable its doesnt requrie you to do anything and it gives you a huge boost at the end game (im not saying its op or a "good" perk) but it sure is strong since you dont have to do anything
Fair points.
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@MilManson said:
So I'm using the crown on the nurse and the default outfit to try and look as baby killer as possible, my outcome is that this tactic works.
Miss a few blinks on purpose so they get comfortable, then after a few minutes go mad and down them all one by one.
The survivors get all secure and happy at the start of the game thinking you can't play and then you bring them back down.
Love it :)
May I ask what build you run?
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@FlameGNG said:
all i always get a face camper in my games i usually loop 3 gens and end up getting face camped what can i do about it? "run DS" i have all perks in the game but the devs thought it was a good idea to add 3 tiers so i only have DS level 1 and i've already spent like 3 4 million bp...
EDIT
Game after i got tunneled and farmed by my teammates and dude had NOED
Game after was a VPN(bad ping) nurse or whatever also hook camped xDD ("i have 1000 hours on nurse account created 3 months ago with starstruck and other teachables smh)
Do Bones
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Toilet
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@TheycallmeLix said:
Do you have nothing else to do besides complaining about Dead Hard every single day? Bet if Dead Hard is ever nerfed, you Killer mains are gonna cry/complain about Sprint Burst/Overcome to be nerfed because you get annoyed by 1 perk..
Nerf Dead Hard please