Dadeordye
Dadeordye
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99% of so called Techs in this game are just bugs being exploited (both sides).
This is no skill expression, just bug exploitation.
ALL should be removed/fixed.
Skill expression is knowing the exact angle to do a fast vault in difficulty places, to throw Springtrap's axe in the specific angle for it to fall on a surv the other side of the wall, to know angles of a rock that are not tall as the rest of the object that you can cast Hellfire with Dracula and hit a surv…
Really, I don't get the "skill expression" being used to exploit bugs. You know it's not an intended feature and boast off about being efficient about being able to constantly exploit it. This is the same as buying 3rd party software to have wallhacks, 2% speed increase, etc. -
@BorisDDAA said:
Can we also talk about the horrible stutters? Powers with special effects make the game stutters as survivor. Or during the anniversary the first game would always be like this.
That too.
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No, specially after they made it more easy to play as to the point even an incompetent Singularity player like myself can get good results.
VERY similar to Trickster. -
@ThatRyanB said:
Thanks for bringing this to our attention! I've shared this with the team to look into and will come back to this thread once I have an answer.
To confirm for those of you encountering this, if you subtract the number of "complete xx quests" quests you've completed from the overall total on the left-hand side of the screen, does this align with the total you're seeing in the "Rift Pass Completion Quests" quest?
(phew! I didn't expect to be writing "quests" quite so many times there)
Talking about bugged quests…
Everytime I play killer with an aura perk or add-on I get the progress notification of one that seems to be "Hit survs after 10 seconds of an aura reveal 15 times in a single match", but this one is not anywhere in the Quests window.
Any comments? -
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967439#Comment_3967439
No, I have no formal proof or statements. The only reason why I brought this up and the reason why I said don’t quote me is because when I was on the PTB, I noticed the gameplay felt smoother and I also noticed I wasn’t getting rubberbanded.
They swapped out engines for the game, they didn’t give us exact details on that so I got to experience it on PTB. Everything just felt snappier and better.
Unfortunately, that’s all I got to go off of right now. Let’s check it out on Tuesday and see what happens :-)@TxQ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967363#Comment_3967363
Who told you this?, Because i didn't find anything about fixing this issue.
This wouldn't be the first time PTB was smoother and the actual release was a disaster performance wise.
AND now knowing that the engine is being updated I fear MORE rubber band is on the way. -
@MechWarrior3 said:
I believe this will be fixed when the PTB releases on Tuesday. Don't quote me on that though.
Thanks for replying. :)
Did you saw that anywhere? If yes, then where exactly? -
@HaliAndEx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967354#Comment_3967354
I think it'd make more sense to give the rest of the killers unique ones, then add a toggle in settings that let's you chose if you want unique or default music.
@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967380#Comment_3967380
and other killers have their own personal theme, not a generic one.
I would like for all of them to get new songs each (because everybody is probably sick of these themes), but if this is not possible for any reason or it would take time, then giving to each killer one of these would at least "mitigate" this issue.
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967354#Comment_3967354
so less variety for them without getting a themed chase song
At least it would make them unique.
There's no variety for the other killers that already have a chase theme as well. -
The chase music could be partially fixed.
There's like 5 or 6 different chase music that are shared between Trapper, Wraith, Huntress and Plague.
Just give one of those songs to each of these killer. EXTREMELY easy to do.
Freddy, Amanda and Bubba also share these, but they are licensed which turns things a little bit difficult. -
@SigmaLord said:
Ask anyone who ever played Trickster before he got tweaked if he used to be better or worse.
You won't find anyone who thinks Trickster is stronger nor will you find anyone who says he's more fun. His knives amping up and 7 hits to injure, along with a MUCH stronger Main Event rather than a spammy one was better.
I used to play Trickster. He got changed. I quit Trickster.
@100PercentBPMain said:
old trickster was baaad but man, he was fun. I play a ton of m1 killers so I found trying to knife only to be a fun refreshing way to lose for a change of pace.
I quit him with his current iteration. just doesn't hit the same for me. sure, being 110 sucked but I feel being 115 eats into the power budget and changed how he played. and yet, lots of Tricksters only go for guaranteed knives. ZZZ
I hope we hear about his reworked rework soon!
@sizzlingmario4 said:
Making Trickster 4.6m/s was always a mistake, a ranged killer that can spam their power should never have that movement speed
EXACTLY!
I remember main Tricksters being able to never reload in his previous iteration because they dedicated themselves to the point of being extremely good even with things like the recoil. I loved to face those. Now everytime I play surv and heard that awful TR song of his makes me want to truly throw the match to end this suffering ASAP. -
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959969#Comment_3959969
I appreciate you providing so much detail here. Let me make sure I note down this feedback for the team.
Thank you SO MUCH! 😁
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959772#Comment_3959772
I'd love to dig into the specifics of what you're getting at here. Would you be able to elaborate on what's causing frustration for you regarding keys and Killer aura reveals here? And is there something specific regarding the Skeleton Key?
I want to make sure I have an accurate read on your feedback before bringing it back to the team.
Hey.
Thanks for replying. 😁
The best use for the key was to see the killer's aura using the Amber add-on, but now this is basically ruined. Now you can only see it for 2s PER CHARGE and the killer ALSO sees you. My friend farmed more than 700 keys with the sole purpose of making Skeleton Keys + Amber his, let's say, default item in his most used builds and now this combo became basically useless.
With the current patch we can see the killer's aura for a max of 22,5 seconds with the Skeleton Key + Amber + Beads, we can even use it for like half a second if we are fast on our fingers to deactivate it fast enough (making the duration go as far as 45s) AND the killer CAN'T see your aura.
Skeleton Keys were the highest rarity and had 30s of use. It was way more than the other two keys and, of course, took two pallet stuns per trial to get one using Exultation.
With the purposed changes currently on PTB keys became borderline useless aside some meme builds that people will tire off pretty fast.
If you want to see survs auras you just need to use one of the retired add-ons for example.
Nobody is bringing it just to unlock chests faster or the other functionalities you guys added. -
Well…
Keys are useless now.
At least for the purpose of seeing the killer's aura.
My friend used Exultation to farm Skeleton Keys (more than 700) and he now sees he only lost a colossal amount of time. -
Not to mention with the intentional huge nerf in cake spawns in the Bloodweb we wouldn't need to farm them like crazy.
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@MoZo said:
it is an increase in cakes in general. before, level 50 survivor bloodwebs would only give a masquerade flashlight and a mystery box with a 25% chance you’d get a cake out of it. now, they doubled the event nodes in the level 50 bloodweb to 4 from 2 and removed mystery boxes from spawning in there and instead made it so each cake and item get their own node. it’s way better since you get a guaranteed cake every bloodweb as p100 and not a 25% gamble.
Awesome.
Just wanted to confirm that.
Thanks for replying. 😁
I honestly would prefer a guarantee cake + 3 boxes for the chance of another cake (because that's what I'm here for. Thousands of cakes to never farm them again), but I'll take what the devs gave us.😊 -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952706#Comment_3952706
Please revert the number to how it was last year or make it even higher. There was no need to reduce the cakes.
I'm failing to see the logic here.
DbD, as of now, requires a crazy amount of grinding for you to have all perks and now we have a lot of new players coming for FNAF, so giving these new players a lot of cakes to help them with the grind so they keep interested and engaged with the game seems the logic way to go to me. -
@Mandy said:
So whilst the number of cakes throughout any level has dropped slightly from last year - the issue was particularly relevant with Level 50 bloodwebs where often there were none of the offerings available, this is what we addressed.
@Mandy said:
So whilst the number of cakes throughout any level has dropped slightly from last year - the issue was particularly relevant with Level 50 bloodwebs where often there were none of the offerings available, this is what we addressed.
Thanks for this fix Mandy! 😁
Could you please confirm if the other nodes can also be cakes sometimes? Because it seems that almost all lvl 50 bloodwebs are generating only one of each possible item and offering. -
@thrawn3054 said:
Why is everyone obsessed with the P100 rate when it sucks across the board.
So the issue was not been fixed for characters who are not p100?
And to answer your question, some of us would like to play the evt with our fav characters (that we p100ed) while using cakes, but the way it was before we could use one, gain enough BP to get another 10 and still being unable to use another cake simply because they were not showing.😁 -
Maybe Anti Go Next and Anti Rat mechanics together are making kill rates lower since now survs can't kill themselves to count towards kill rates.
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Don't remember which post, but a user commented that the evt items and cakes are taking the place of Iridescent add-ons and items.
Makes A LOT of sense.
EDIT: here
https://forums.bhvr.com/dead-by-daylight/discussion/449408/bring-a-cake-and-i-will-let-you-escape-when-i-play-killer#latest -
The only issue I'm pretty frustrated about is the VERY LOW spawn ratio of cakes in ANY Bloodweb.😔
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@MechWarrior3 said:
Anniversary Time!!! Happy Anniversary everyone!! So glad to be here with everyone in another year of DBD!!! ❤️
BP here I come!!
(Me as Houndmaster) 🤣https://us.v-cdn.net/6030815/uploads/JLBBUEJRDX33/giphy-com-media-hwalw3if3szrq5fvlt-giphy.gif
Eh… nops.
You and everyone else won't with this spawn ratio.😔 -
@Aven_Fallen said:
Agreed. In general, only 2 Event Items in P100-Bloodwebs is just too low. It should be 4-6 Items with 2 being guaranteed Cakes.
THIS!
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Ghoul itself is not the issue.
Facing him nonstop to farm BP and get 0 cakes out of it is. -
@[Deleted User] said:
Thank you as always!
100k might even manage 1 cake in a bloodweb drowning in flashlights 🙄
Yep.😂
Situation is pretty bad indeed. -
This is pretty bad indeed.
Everyone is affected by this, but for p100s this is WAY worse. I believe we never had that much p100s before for this to be considerably noticed. -
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928114#Comment_3928114
I would like to know becouse if he is then theres no point play him, will cost me like 30-50 minutes.
My friend mains Wesker and he says that this bug only occur if you keep holding any direction while you're grabbing a surv.
He is trying this in this 2v8 to make sure (he found out about this at the very end of the last one). -
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928120#Comment_3928120
I fail to see why scumbag, window tech was a thing for a long time and this is basically same thing. It's not that easy to do and it's not really game breaking imo, so I think it's fine.
Basically their vault on god pallets often means you are going to get injured/downed with not much to do about it, so of course I am going to try, if I manage to get my timing right.The killer outplayed you, so you try to use a bug to get off this situation.
Why not use a trainer already since you don't care about winning using exploiting and cheating?
Window Tech is yet another of bugs people abuse. -
Wesker and Kaneki are suppose to slap scumbag survs who try to vault back after they vault. This slap is to prevent this, but it's bugged and sometimes it doesn't trigger at all and it should only occur if the surv is touching the killer.
Maybe this situation is BHVR's attempt to finally fix this for both Wesker and Kaneki.
NOTE: Scumbag survs because they know about this bug, try their luck regardless and sometimes they get away with it. -
Seems so, but the issue is still catch/grabs in general. Any killer can be affected by it.
This occur with Wesker much more frequently because he grabs with his power. -
@MadDragon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926828#Comment_3926828
I never understood why this happens with this game. So what if 3 killers have a perk that works okay-ish with their power? Its mostly just fun, isn't game breaking, and honestly only helps with situations where the killer is weaker. Like Wesker's vaulting is super slow at the end, Frenzy just lets you go faster, and Ghouls vault can just work differently while enraged. Why can't there be perk interactions for killers power, which is their whole thing? I've always hoped BHVR would take a page from devs like DigitalExtremes where players find something broken (but they really enjoy it) so its at least somewhat added to the game. This is a live service game, DBD should be encouraging unique or diverse builds and learning from the players not forcing our hand into boring metas.
It would be SUCH a better experience if killers could have more unique loadouts to them, rather then "which gen regression perk works better for me? Maybe I'll throw on an aura." We should have more cool and fun interactions with what defines the killers themselves, not less.
Totally agree 🤩
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Seems so, but the issue is still catch/grabs in general. Any killer can be affected by it.
This occur with Wesker much more frequently because he grabs with his power. -
@Mandy said:
I am going to throw a potential spanner in the works on this - please no hating me, but I do believe there's a bug attached with this perk that means killers who have vault in their power - so Wesker, Legion in Frenzy etc, are benefitting from it when they shouldn't be. So think of it working in a similar way to Bamboozle in that respect.
Please make the fix for it to not work on pallets, but keep the activation available if a power is used on a window.😁
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@indieeden7 said:
It's not a bug, it's to prevent survivors from sneaking behind you during a vault to avoid the hit. There's a lot of things that are frustrating about playing against the Ghoul, but this one is understandable.
Actually there is a bug involving this situation and that's this "M1" sometimes doesn't trigger.
Wesker suffers this since his release as well. -
@PetTheDoggo said:
It was possible even before this patch, but kinda hard to time unless you had map/key/clairvoyance.
Not sure how difficult it is now, but really don't mind, if it got easier to do…I understand all the hate for Ghoul right now, but this also affects Wesker and it does since his release in 2022.
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@LockerLurk said:
As it turns out, pincer-based chase gameplay isn't all that fun.
Not at all indeed.😐️
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@Suei said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923566#Comment_3923566
Well this is not fortnite, this is dead by daylight. It's not right that they kick the originality of the game like this
Have to agree with you, but since statistically a bunch of people who grew up playing Fortnite also did it with FNAF and BHVR want to the most of players to stay in DbD after playing FNAF DLC…
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@Gibberish said:
Even after all the improvements BHVR has made to the bloodweb throughout the years, it's still slow as hell to level up characters, even using the "auto" button.
God I really hope it's implemented by the time the next chapter releases.
It's in the Operation Health Phase 1 list, so, like MANY other cool things that we still didn't got (Anti-Rat Mechanic, survs spawning together, disable collision when the killer is body blocking you, nerf to map offerings…) it's going to be added with FNAF DLC.
This feature in specific (Bulk Spend) should've been added in Kaneki DLC for the Blood Moon.
Since I have wife and kids my Wesker friend from Steam helped me by spending the BP for me (through Cross Progression) at the end of the day so I could focus on farming only. -
@MechWarrior3 said:
It solved the issue for me. I haven't had any issues. Check your ping?
MAYBE I got unlucky with killers with high ping. I indeed got those clowns who call a 104 ping a "Network Connection" and now I don't remember if the instances where the gens exploded where on those matches. Will take notice of this in tomorrow matches.
My ping is always between 13 and 18.😁 -
@Suei said:
I hope they revert it soon
Probably never.
We never got the Next and Previous buttons from CSS (Character Select Screen) back, so I think they'll never revert this as well.@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922184#Comment_3922184
EVERYTHING that was green is now blue
everything that was yellow, is now green
yeah, idk why either
Fortnite seems to use this color system for the rarity of things.
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@Kliveran20 said:
Recently I had multiple matches where my teammates went with a selfish build using a key and exit gate perks, but they didn't do anything, and to avoid getting crows, they started picking and dropping their item so the crows wouldn't snitch on them. I don't think it's fair that 3 survivors have to work extra to cover a stalling survivor. Also, survivors should get swarmed by crows more often if they haven't touched any gens or been chased for several minutes. Selfish playing like this makes matches harder for no reason. I had chases at 5 gens longer than 5 minutes, and still no gens were done because my teammates were hiding and abusing this item exploit.
This seems to be coming with FNAF chapter, the "Anti-Rat mechanic".
Hope this work like you described or even better than that. -
@Hex_Llama said:
Oh, interesting. I've been playing a lot of Clair Obscur, which has a similar QTE, and I thought that messed up my timing, but maybe the skill checks have actually changed…
Clair Obscur is the best thing I've played in a decade!
I've started one week later because I was farming like crazy during the Blood Moon to p100 my Nemesis (and I've succeeded🤩) -
@Nazzzak said:
I've only played a handful of games over the past few weeks, so I thought maybe I was a bit rusty cos the skill checks felt a bit off lol they did implement that new change where the gen no longer blows when you hop off it, so it might be part of that. They might have had to slow them down
Now that you mentioned…
I think that's the "issue". Before you would hear the "ping" and the skill check circle would appear with the pointer already moving.
Now there's the ping, then the circle appears and only after it the pointer starts moving. -
@Nomade said:
https://forums.bhvr.com/dead-by-daylight/discussion/444084/about-banning-reshade-for-the-game
Re Shade is a lot more than just that. It is legit a competitive advantage with everything it does. Using it is technically cheating. It isnt nearly as harmless as some make it out to be.
@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919870#Comment_3919870
Yeah, I remember when people said the same "it looks better" thing about stretched res, which was even more transparent and absurd.
People are obviously free to do whatever is allowed within the constraints of what is deemed allowable by BHVR, but I personally take a pretty dim view of changing the aesthetics of the game in any way that confers any sort of advantage, even just cranking up the brightness/contrast* (and ReShade is toward the extreme end here).
Especially if the ability to do so isn't available on all platforms.
Certainly, if I were to lose a game to someone using such things I wouldn't take that loss seriously, and I don't know how they could take the "win" seriously.
But all in all, these sorts of inconsistencies are just another one of the myriad reasons not to take "competition" in this game too seriously.
*unless the player has an accessibility issue that necessitates it
@Aven_Fallen said:
I would not really say it is WoO. WoO shows you the aura of pallets, but does not make them more visible when you see them. And the person is also not really using it as WoO, since they are barely looking around for Pallets.
However, I also think that Reshade should not be allowed. It gives an advantage and the DBD-Community is notorious to make them game as ugly as possible for a slight advantage.
"But bro, it just looks better"… Yeah, shut up.
Same here. ReShade in a game like DbD IS cheating.
People could argue that Crosshair is cheating, but this is something that you can have by literally scratching your TV or using duct tape on the screen to make a crosshair. -
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/444084/about-banning-reshade-for-the-game
Reshade should go or console players need an option to play only with console players, not that feature we have now that if you turn crossplay off you'll only match with others who are only on your platform and also have the setting on.
Gamma is more or less a brightness setting.
No shade to anyone using it, I see the benefits.
However, this is a crossplay game and although we can never completely bridge gaps between PC and Console or even console to console (PS5 vs Switch for example), that doesn't mean we shouldn't strive to make it as fair as possible.
My thought exactly! 😍
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@Rokku_Rorru said:
it would be nice if they'd just add a notify when out of focus option.
Indeed.
My fried who plays on PC showed me that during Houndmaster's PTB there was indeed a new SFX added that played just after the loading is completed and before the screen starts to transition between this screen and the game showing your character., but for some reason it was gone on live release. -
@CrossTheSholf said:
The only thing left is toning down his enraged vault speeds slightly. It should be faster than Wesker but slower than it is now
@PetTheDoggo said:
Basically the only thing I am still annoyed by is that he can fully cancel his slide after dash.
I think he should always slide, even if he press cancel during the dash, which means survivor can try to double back and it's not so easy to get next to a survivor.
We three think alike.❤️
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888137#Comment_3888137
which is why I said we'd make adjustments as necessary, if it does impact kill rates etc negatively
Thanks for popping in. 😁
I'll just say this: there are killers that do camp, tunnel or slug out of a necessity to apply pressure to survivors and they do that to avoid or stop a current gen rush in the match. Gen rush for survs and camp, tunnel and slug for killers. As soon as these major flaws are eradicated this game will be MUCH MORE fun for both sides.😁 -
A great compensation for this would be NOT have the next Chaos Shuffle.
More than five weeks of split queues… damn! -
@Kleine_Klompje said:
its either the gens are too fast or the killer tunnels 1 survivor out asap. How is this fun for anybody?
Gen rush and tunnel/camp are two major design flaws this game has.
One leads to the other.