Kliveran20
Kliveran20
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- Kliveran20
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@Your_Dad_Playing_DbD said:
It’s supposed to prevent facecamping, not regular camping. Killers can still proxy camp if they want to and should be able to. It’s a bad strategy and usually doesn’t work well if survivors are doing what they’re supposed to and staying on gens while the killer proxy camps and trades hooks.
Yes I know is to avoid face camping but it doesn't avoid face camping thats because my solo teammates still will run to the hook get down and proceed to allow the face camping anyways so what's the point they keep adding mechanics that can be screw up by new players so easily, also there's no warning or text, only the bar that will tell my teammate that is blocking the bar too and for some reason they don't see the - bar so at least make the survivor be pushed away from the hook if it is downed or downed survivors will not count to blocking the bar progress since they cannot unhook on the ground anyways
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020677#Comment_4020677
More like they're finally changing the mechanics of their own game.
Sorry but they're not exactly "changing" this is more like a band aid-patch over the own mess it is his game-loop mechanic
there's millions of ideas they could test with the community but they need to allow more ways win the game as killer since hook splitting is currently the weakest way to win a game and the only one that doesn't make survivors cry
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can behavior stop punishing killers for playing the game?
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@SnakePVP said:
Yeah I feel like 6 hooks it too much and just creates too many situations where you feel like your forced to track down specific rats or avoid displaying 2 hooks not to punish yourself. Making the early game even harder with arbitrary punishments you can accidently find yourself in if you miscount or track things wrong. Not even to talk about teams that openly try to bait the kill.
That's exactly what i'm referring to
Now it is too easy to bait the kill in to a punish scenario in to a totally normal game and that really sucks even more than being tunneled because even if you know you're being tunneled you can get the most of it since your teammates have a long time to do gens even if you get tunneled out
behavior already made tunneling much harder with the new effects and that was good enough, the punishment really was an overkill from part of the devs on this one
also slug changes are good on point to avoid being left too much on the ground and don't punishing killers that need some degree of slug from his mechanics (ex oni, plague)
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is so funny how low mmr people is like "oh you're just crying because you're a nooob and killers are so op" but when the killer gets 5 gens out because of "good survivor morale" and the match ends with 4 escapes and only one hook is just the killer that decide to not tunnel and try to protect the gens to get them done anyways,
or better yet let's make behavior punish survivors just like in the 2v8 game
now if survivors finish 3 gens before the killer can get 6 hooks the generators get his repair speed forever penalized and will get a forever broken effect for the rest of the trial
that sounds fair right, must sound right since some of ya believe that this bs is fair for killers jajajaj XD
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recent PTB i've seen killers getting penalize for eliminating a survivor even so not even tunneling on purpose, it only takes one survivor that never gets hook for punish the killer in to a lose scenario
3/3
1/3
2/3
0/3
is that a fair punish someone if the hooks are basically almost equally distributed? No it is not, I eventually win 3 escape the game because the killer couldn't stop the gen progresion anymore even without tunneling
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-first you must clarify correctly what is your point when making a post
and about your post, most of dead by daylight developers only test the changes playing internally so they never get to experience a real matchmaking in solo Q or the mischief of random players, so if they implement something is based on the test they made internally or just make the changes in the game and never try them out before releasing patches, this is why most perks or killers are extremely disbalance in the value they have in game, also the recent changes buffing survivors made tunneling and slugging a necesite for killers to even get one kill so 5 seconds could make a chase of 1 minute in to a 3 minute chase being the equivalent of 3/5 gens chase, but behavior get almost no complains from killer sides since most of the tunneling/slugging "problems" is they own fault for his game mechanics from 2016 that always incentivise focusing survivors and just now it is an "issue" for people complaining too much