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Dadeordye

Dadeordye

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  • @TheGoone said:

    The Survey is here so leave your scalding reviews and hatered for legion here

    https://x.com/DeadbyDaylight/status/1959994899857576170?t=OpBwXOyHcxYhaovwny5AKQ&s=19

    I'm definitely doing that for sure 100% no doubt😂
    Seriously, Oni didn't needed buffs and Legion needs to go or be much tweaked for 2v8. You can't play around his power by being injured if there's another killer.

    Wesker was buffed in a perfect way IMO.
    The faster vault and extra dash are in tone of the large number of pallets and map sizes respectively.

  • 1000x this than survs being able to gen rush.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988276#Comment_3988276

    I really do hate it, but if can see why it exists; dbd is already so sacky and can swing into unwinnablr situations, and 2v8 amplifies those gains/losses exponentially. for example, actually looping 2 killers, or an easy double tap into unhook double tap tunnel. being on the losing end would shatter people's mentals even harder than 1v4.

    at least this gives us a chance to comeback if someone dies literally in the first minute. I like to joke that someone who gives up is actually helping us by saying " nice, they strategically died to five us yellow bars"

    Makes sense.
    I hope this get discarded for the next 2v8 tough because it's possible that when it comes back again the anti/camp/tunnel/slug will already be in the game.

    This is also something that got m thinking. How the hell they'll implement such measures?
    Sometimes you don't want to tunnel and while you're patrolling gens you find two survs: one has a hook and the other don't. You need to be a complete imbecil to not give the surv with a hook another one or even eliminate him/her from the match if they already have 2 hooks unless something very specific is in play like you wanting the surv with 0 hooks to get hooked for No Way Out tokens for example.
    If they are planning something that goes pretty close of 8 hooks before being able to kill a surv… damn!

  • I win most of my killer matches.
    The queue times are indeed an issue. Last iteration it was around 10 to 15 minutes and last night I got to 30.
    I think it's a mix of the new players FNAF brought + the Play While You Queue feature. People who only played surv before are playing killer too now.
    Also Legion is still in 2v8, so…

  • Same stupidity as in every game that has a comeback mechanic.
    You punish the winner for winning.

  • @OrangeBear said:

    Previous guide was really unhealthy. Especially the unlock skill, it was only really usable by coordinated groups to instantly complete gens. New guide fits the idea of 2v8 being a party mode much more imo, i think old guide needed to go.

    @Birken13 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986553#Comment_3986553

    No class whatsoever should increase gen speeds in this mode imo. We don't need no genrush strategy class. It's just plain boring.

    People who understand things and are definitely being downvoted by survs who wants a braindead win.
    Love you guys.❤️

  • I'm also sick of getting Legion AS A PARTNER.
    If BHVR manages to reduce the queue time for killers I'm always dodging lobbies when I'm paired with this braindead crap.

  • @MadDragon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987994#Comment_3987994

    Idk dawg, most of my survivor matches we usually get around half the lobby out unless the Killers are really coordinated.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987961#Comment_3987961

    If we have to have this style of mechanic I'd like something like that too. I don't think this specific style of a catch up mechanic is all that great though. It mainly punishes the Killers for doing "too well" (or rewards Survivors for not doing well enough), but if they fall behind it does little to nothing to actually help.

    I understand that having this crap mechanic favoring survs more is to draw more of them to play 2v8, but that's not the way.
    IF 2v8 comes back in November I hope they add double the classes for survs without any of the 500 2nd chance crap they have in 1v4.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454473/please-never-revert-guide-class-to-what-it-used-to-be

    unlike you, most survivors play for the bp and thus want to win (or naturally want to win because its their objective),
    so this change made it to the worst class in terms of viability.

    so essentially nerfing the strongest class to do so into a troll class,
    makes no sense, even if the mode is "strongly survivor sided". (we really got a guide nerf before legion and/or nurse )

    this is like me comming up to nurse and reduce to give her 1 blink with an 8 secound cooldown. even though seemingly no one really complained about her noir was anyone gonna expect a nerf.

    this doesnt fix one problem (or you somehow do without pissing off their playerbase) and just create two more via meta changes or using the 2nd strongest thing. scout/escapist.

    why is it bad?, personally. because no one does gens or if they do, their entire team gets stuck in an small compact area of gens that the other teammates refused to do, this also makes survivor even less enjoyable as there is no way to push the objective further if your 7 teammates just dont touch a gen or you gamble on a toolbox, which isnt even worth getting anymore due to the skill-check bonus being removed.

    the old guide was the only thing somewhat preventing this issue with its aura enabling, aura read and gen-rush capabilities,
    now its just a useless troll class with a bootleg scout ability and a stun that gives 4x less the value then old guide did. even if you spammed it and gave it a 10 secound stun, it would still be unable to compensate for the cheer pressure and value it possibly gave with a toolbox and constantly hitting skill-checks.

    they also havent nerfed the gen-regression or aura reading you get from kicking gens. as a way to compensate or tried changing the comeback system basekit. there was no compensation in any shape or form whatsoever, noir did survivors before get a buff to compensate for the nerf/rework now, so it just doesnt make sense and i highly doubt survivors will get anything or get buffed due to history saying. they wont, most likely bhvr will just continue pumping out killers and maps over survivor content…for some reason. which nerfing and possibly pushing survivors away from the mode (aka the people who dont care about bp). doesnt make much sense.

    it was also clear that for some reason, instead of making a new class since 3 iterations instead of giving killers more and more broken options they cant handle at once. (wesker is still bugged after the 3rd time of the grab animation having him be stuck)

    after the hype dies down, in the next iteration, its probably going to stay at the least used class for survivors if left unchanged. besides for the people who love, for some reason to troll and goof around, which i hope there will be a way to seprate to two groups.

    and sure, you get to kill and win more…if the scout and escapist spam wont get you, but if the teams werent dumb, you would be struggling either way, which is what most casuals are doing in 1v4 and now in 2v8. so either way, plan backfired, you may not feel it now, but you definitively will in the next iterations when everyone is playing the meta to win and not to chill. this only speed up that process.

    I can deal with meta. 1000x this over braindead crap (gen rush).
    2v8 doesn't have the 500 2nd chance perks survs have in 1v4. New Guide is the way to go.❤️
    Comeback mechanics are stupid in EVERY game they exist. Punish the winner for winning is dumb AF.

  • @kit_mason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987640#Comment_3987640

    It lets both sides have fun more consistently. In a video game. Which is meant to be fun.

    If fun = making things easier for you to not achieve something by your own merit…

  • @Memesis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987640#Comment_3987640

    It's a casual oriented game mode. The goal of the mechanic is make each match play out to the end without a total stomp on either side. Remember, no MMR.

    If anything I greatly prefer this mechanic over an MMR

    It's casual oriented, but it's still a competition regardless.

  • @ShanoaLegendaryPlz said:

    The killers ive been against had no problem slugging tunneling or camping. Oni usually slugs about 3-4 people every time, then ghost face hooks you and b lines to the other side of the map to mark whoever unhooks you to scare them off and then tunnels you. And repeats till ur dead. Not saying the gens didnt fly a bit fast before, that part makes sense but the killers can still do all of the above.

    I see your point and I didn't mentioned this before because we have no idea what BHVR is cooking for Anti slug/camp/tunnel.
    Once this got implemented and hoping Guide never reverts to what it used to be I think things will be great for both sides.😁

    Only thing I have to defend is Oni slugging. It's extremely inefficient to down a surv and pick it up. The other killer should hook the ones Oni down with his power.
    BUT they didn't needed to giga buff him and the fact Braindead (Legion) is in almost any game pisses me off even playing as killer. If they manage to reduce the queue times to something like 5 min I'm dodging EVERY lobby I get that has Legion as my partner.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987713#Comment_3987713

    That's what I mean, is that DBD is so RNG heavy and is tilted in favor of one side by default. I'd pen you as someone more willing to invest time in fighting games instead.

    Who says I don't?
    I play Street Fighter like crazy😂
    I see your point and perfectly understand where you want to get. I accept a certain lvl of randomness as long as it's nothing ridiculous like a luck based deck in Yu-Gi-Oh (dices or coins results to get a good or bad effect).

    And before I forget.
    BHVR removed the braindead crap survs could do in 2v8 and kept Legion (a braindead killer). Great.🤦‍♂️
    I'm getting sick of seeing this "killer" even in my matches as killer. Almost all my partners end up being this crap.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987707#Comment_3987707

    The only thing I don't really understand is that if you're comp-oriented, why pick DBD of all games?

    I'm a very competitive person indeed, but I like that both parts in a fight have equal chances of winning and I find insulting if people let me win, so I also threat my opponents with the same respect by always giving everything I have.
    This game have a huge problem with Gen Rush and camp/tunnel. Both are braindead, non skilled strategies that anyone can pull off. Gen Rush makes so the killer don't have enough time for a fair fight and tunnel/camp makes a 1v3 scenario with 4 or 5 gens up as much as unfair as gen rushing.

    The chaotic part of me that likes to see things going to hell to appreciate the spectacle is excited for the Anti Camp/Tunnel/Slug portion of the QoL plan that has NO Anti Gen Rush at all. It's gonna be a disaster.

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454473/please-never-revert-guide-class-to-what-it-used-to-be

    hell even without the guide class 2v8 heavily favors survivors oh you didnt play nurse blight LOL lose 4 gens bozo bc pallets are every few meters and would you look at that 4 gens are done… doesnt help that all the sweatlords are in the normal 1v4 queue making that also a hell. I aint waiting 30 mins to get genrushed to hell and back. Play with a friend? Yeah most live overseas good one… IG 2v8 is the perfect time for me to take a break of dbd bc the matchmaker is just #########

    I've got to the point where I already expect for the matches to take too long to get, so I schedule myself to work into other things or watch stuff while I wait.
    Now imagine if now that the queues for 2v8 literally doubled in time you get a 5 min match because some survs decided to do the brainless strategy possible. New Guide is the way to go.😁

    Also everytime the queues get split we have this issue of matches in 1v4 being miserable, not just when 2v8 is around.
    Hope this gets fixed when they rework MMR next year.
    That's a positive side in this. These times are the best to play Solo Q. Last Blood Moon I was farming in normal 1v4 and had amazing matches because most of my teammates were good survs. There's a difference in being paired with casual, new and stupid players. The latter is infuriating.

  • @UnicornMedal said:

    I mean if that's your experience, then I'm glad you enjoy it.

    Thanks.
    If I'm defeated as killer it should be because survs were better or played better than me, not because I didn't had time to do anything while survs literally were just stopped in front of a machine pressing a button occasionally with no interaction with the killer.

  • @Skitten56 said:

    I'm fine with guide not getting the gen speed back, but they need to do something else to make it better. As they are now, I think they are just too weak/uninteractive compared to the other classes.

    I think a nice solution to help make the class more interesting would be if Guides had a boost to opening chests or something, or maybe get to open 1 chest instantly per hook state.

    @Brokenbones said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987656#Comment_3987656

    Guides should get a built in plunderers/ace in the hole effect. Would be cool since there's already a lot of chests in 2v8.

    As long as they don't get to rush gens (except by finding a toolbox in chests) I'm fine😁

  • Comeback mechanics should be eliminated in ANY game.
    You basically punishes the winner for winning.

  • @Rogue11 said:

    Remove Legion, add back the herb items, take out the maps they added in the previous version that are way too small for 2v8 (torment creek and wretched shop are basically just the normal maps with some extra pallets), add some more roles

    -Remove Legion (preferably from the entire game, but doing it for 2v8 is a start)
    -It's nice to have some short maps for a change. Things get more chaotic. Wonder what'll happen when a very likely KONAMI 2v8 happens adding Dracula, Pyramid Head AND Midwich.
    -Add the double of classes
    -NEVER bring the herbs back.
    -NEVER change Guide back to what used to be.

    No new killer or classes were added to this iteration to focus on QoL changes, but Wesker still bugs when grabbing survs, not to mention that in the 3rd time he was still able to walk and hit and since the previous one he now get's completely soft locked unable to do anything, so besides Play While You Queue BHVR did nothing to 2v8 basically.
    Lery's and the movie theather seems to be EXACTLY the same maps as 1v4. Only Shattered Square was changed.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987479#Comment_3987479

    I agree and totally get it. Guide was fun. I have always been the medic player anyways but I have branched out to scout at least. Being a construction worker is pretty fun. ^^

    Gen rushing is as fun as tunneling.

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987457#Comment_3987457

    Yeah, I agree for sure. Killer is always going to be the more popular role in 2v8 because it's where the new and interesting gameplay is at. But they definitely could improve the survivor experience by introducing more class variety. I was really hoping we'd see a new class with this version, but instead they basically removed one.

    I understand there were some scenarios where Guide was very overpowered (SWFs basically) but the sensible solution would've been to tone the class down rather than outright replace it. They could've lowered the numbers or made it so the Guide powers don't stack/proc with other Guides (or both).

    Guide was my favourite class before they reworked it, I don't really like the new effects sadly which is really hurting my enjoyment of 2v8.

    I hope Guide stays like this and never go back to what used to be.
    A mode free of gen rushing is a dream that became a reality at least in 2v8.
    The only way to consistently win in 2v8 before was tunneling or slugging the Guides to avoid that disgusting unlockable ability.

    BUT I have to agree we need more surv classes. There's plenty of perks to use to create new ones.
    A Totem class, a Plot Twist one, I don't know. Just PLEASE keep the 2nd chances crap out of 2v8.

  • @Linkdouken said:

    So it doesn't look like you can SWF as more than 2 people while queueing for a killer match either, if I'm not mistaken?

    I also have another friend from Steam that just play surv and she wouldn't mind playing with us (me and my "1st" friend from Steam) as survivors and them watch our match as killer, but since I can't join their lobbies or them can't enter mine either we're unable to test this so far.

  • BHVR didn't account that people who would only want to play survivor before would now think "hey, let's play some killer matches too". I had an average time between 10 to 15 minutes in the last 2v8 and now it's 25 to 30.

    Also do something about Legion. It's bad even for one of the killers.
    I'm getting tired of waiting 30 min for a match and it's Legion for a partner 80% of the matches.

  • @MechWarrior3 said:

    What if you are already in priority queue for killer and you invite a friend to join you? Does that put you to the back of the queue?

    Good question.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987458#Comment_3987458

    You must admit that offering the game for free to keep on EGS was perhaps the worst possible decision they could've made.

    One of MANY

  • @Abbzy said:

    You cant leave survivor lobby i think or it will cancle yourr killer que time, but its still better than having open game for half a hour to get one 10 minutes match and play survivor to earn more bp and chalages for rift.
    One question how long killer ques you are having when you have there esteminated time for me its 27-35 minutes so 3 survivor matches and when its 0 after few survivor games then lobby is in 1-2 minutes. So what are your killer esteminated que times?

    21 to 28 minutes to be precise.

  • Really glad more people are becoming aware of the things Ardetha put in the video.😁

  • @cogsturning said:

    Yeah this is true for me. I skipped killer last time because of the wait. Now I'm playing 1 killer match for every 2 to 3 survivor matches.

    Waiting for killer #2 to show up has also been fun.

    https://us.v-cdn.net/6030815/uploads/6DK86IGI235B/198d0540a1a65-screenshoturl.jpg

    It's a good idea but might need some ironing out.

    @TheGoone said:

    Same if you leave for any reason Leave survivor lobby, DC during a match as Survivor it boots you out of Killer Queue every single time

    Glad to know I'm not the only one.
    Thanks guys.😁

  • @Hellezoic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986103#Comment_3986103

    are you still having issues with it? My wife and I have been trying to play together since yesterday and continue to run into the same issues

    Yes.
    Can't play with my friend from Steam.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987089#Comment_3987089

    I know the video @Dadeordye is referring to. The creator says that the executable to launch EAC from the DbD files is for the free version (I presume this means that there would be something different about the licensed version).

    I have no idea on the validity of the claim, or the differences between the licensed and included versions, but that is the discussed process.

    Definitely interesting and worth investigating.
    I'm not blindly thrusting the video, but the evidences make sense.

  • @I_Cant_Loop said:

    Link to video? I’m interested to learn how they know what version of EAC that is being used for this game.

    Last time I linked a video I got banned for 30 days under the "no name shaming" or whatever reason.
    One more ban and I'm cooked for good.

  • @Hellezoic said:

    I can’t play with my friends even on the same platform, the invites and accept requests don’t seem to do anything

    So everything is still F'ed up.
    Great.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986716#Comment_3986716

    Well you have confirmation from two other PSN users, specifically stating that its not happening anymore. Idk what to tell you. Only bugs I'm still seeing (which aren't even mahor) is sometimes you can just never find a match (easily fixable by going to menu and reentering lobby,) and an audio bug where killer lobby music plays in the survivor lobby during play while you wait.

    All I know is that if I try to enter my PC friend's lobby or he tries to enter mine no mater if it's 1v4 or 2v8 (surv or killer):

    1-We never receive each other's invites.
    2-We try to enter the other's lobby, the pop up asking for permission appears for the other player, it's accepted and then the one who tried to enter the other lobby get's stuck on "Waiting for Dadeordye to let you win" (when it's me).

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986525#Comment_3986525

    Why is Pyramid Head included? I have nothing against him but he's not very vampiric.

    Probably because it's 99% sure both Konami killers are getting in 2v8 together/same iteration.

  • So, in short, everything is still a mess/issue is not 100% fixed.

  • Nops.
    Still not working.
    Can't play with my friend on PC (I'm PS5).

  • @Skeleton23 said:

    I finally reached P31 today. I been working very Hard to Achieve this goal. Im very excited I've always wanted a p100 character not flex but to just have something I can say I did on my own

    Let me congratulate you for your excellent taste.
    Unknow is awesome. It's one of the few times BHVR actually did a good original killer.

    @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454283/my-goal-for-prestige-100-unknown-going-very-well

    I think you summed up well why people want to prestige-grind. Definitely a personal achievement in itself.
    I hit P100 on Sable last month, which is the first character I have gotten to P100.
    Took me a solid 90 hours of in-match time to do so, so you definitely need a bit of a time investment.
    Now, I am working on Feng, getting her to P100, since she was my OG survivor main from when I started playing back in 2018.
    I reached P42 today.

    I p100 Jill, Nemesis and Vecna purely for the infinite lvl 50 bloodweb.😋

  • For me it's one of the best decisions they made for 2v8.
    I'm freaking loving it! ❤️

    Much better to erase the gen rush class first and THEN add new ones in the future. Fun for both sides.
    That stupid unlockable ability from before… DAMN!

  • @Matt23leo said:

    Yeah, I gave up trying and just went back to the normal game mode. Long wait time there too unfortunately.

    I can play normally with or without Crossplay, EXCEPT can't play with friends from other platforms (inviting or being invited are the issues).

  • I also would like the opportunity to remember two important things:

    1-This bug can happen with any killer. It's related to the catch mechanic. Wesker M2 grab works in-game as a catch, so this bug will happen a lot more with him.
    2-You can avoid the bug almost all the time if you don't hold ANY direction when you catch a surv, but sometimes this is difficult because of the "heat of the moment", specially with Wesker that you have to keep holding a direction to Urobend and hit survs into walls more consistently.

  • @Mandy said:

    This is likely in part due to the current outage, its affecting everything to do with matchmaking and queues I'm afraid.

    Thanks for replying and for the info😁

  • Did anyone really thought this would be fixed for this 2v8?

    @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985979#Comment_3985979

    Just wait when twins will be in 2v8 that would be something.

    I never thought about that before.
    Surely it'll be delightful.

  • The real issue here is the damn AFK Crows that went from working too well to being trash.
    Now a surv can keep walking without doing nothing for EIGHT MINUTES before any crow appears.

  • I usually don't use gen perks, but since they buffed Build to Last FOR NO REASON and in the same patch they killed Franklin I had to put some gen defense in my builds.
    Last Thursday I had five matches IN A ROLL that ended in less than SIX minutes because survs were gen rushing HARD and in two of them they finished 6 gens (finished 5 of course, but there was another gen above 80%)

  • @YamamuraVideoRentals said:

    I do feel that gens fly by way too fast in matches, typically. But if gen speed gets nerfed, then so too does camping, slugging, and tunneling need to be.

    Thing is they are going to, but there's no mention about an Anti Gen Rush mechanic.

  • @Pulsar said:

    Can't wait for the looping tech to be removed.

    #returntohideandseek

    Me too!😍

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