Dadeordye
Dadeordye
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Where are the results?!
I'm pretty anxious here.😂
EDIT: Just opened the game and there it was. -
Happened to me when trying to catch a Meg opening one of the gates as Nemesis.
Definitely is a bug related to catch. With Wesker it just happenes way more often because of his "special grab". -
@PleaseRewind said:
Since they don't work on weekends I assume it will be announced tomorrow (Monday).
Makes sense.
Thanks man! o/@turksmall236 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888934#Comment_3888934
I hope BHVR makes 2v8 permanent at some point, it's the best mode for casual players.
I'm anxious for the day it finally happens (I believe it will at some point).
Not only this casual player thing you mentioned, but I'm really tired of BS from both sides perks and mechanics that are not present in 2v8.
We need another 6.1.0 mega patch. -
@Graveheart said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888555#Comment_3888555
So that's how we had killer bots in the first place?
I believe so.
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@Graveheart said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888512#Comment_3888512
I can't understand how some of the cheats can pass the anti-cheat system. The game should be able to detect them.
A while back (WAY BACK) when the 2.7.0 patch was suppose to launch someone mistakenly uploaded the 3.0.0 DEV version in it's place, so even with EAC with the DEV build being made public available cheaters have A TON they can do/create.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888505#Comment_3888505
Yeah, the anti-cheat should be improved significantly.
The free weekends on Epic don't help with the situation either.
As far as I know the anti cheat is not the only issue, but the 3.0.0 DEV version that was uploaded by mistake instead of the regular/customer 2.7.0.
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5 matches in a row now in 2v8 where the gens melted.
3 of them hadn't a single "mechanic". -
@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888490#Comment_3888490
Maybe you didn’t know, but there are such wooden structures on the map, if you press space near, you can drop them, and even more, you can stun the killer with them, if you stun Legion he turns off its ability and cannot use it for 20 seconds, i think it’s too early to talk about body block and locker tech so as not to overload you with information, so start small
Wow!
Really?! I didn't knew that!
Thanks man! o/ -
@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888486#Comment_3888486
If your chases last 3 seconds, ask yourself: are you good at the game?
Seriously?!
I'll have to explain this?!
Ok then: 3s chases because he hits you and go find another surv, not because he downs you. The funniest part in DbD are the chases and even that when Legion is in play is crap. -
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884990#Comment_3884990
The "mending simulator" buzz word argument gets so old. Like @sanees says, it's like 6 seconds. Would it still be a mending simulator if it was 1 second? Because at this point it seems like anything with ANY amount of slowdown is considered a "simulator."
It's not just the mending.
The 3s chases and the fact that you can't counter killer instinct in any form also contribute for Legion to be annoying AF. -
@tjt85 said:
Weird thing is, you can still complete emblem tome challenges, so the game is still tracking your performance. It could easily be added if they wanted to do so.
The only reason I can think of for not progressing ranks in 2V8 is that maybe they still use emblems / pipping as a part of the match making system and 2V8 would obviously mess that up.
But yeah, I'm playing way more DBD than usual, yet I'm still going to be in Survivor ash rank for a good chunk of the season and that's a tiny bit annoying, but whatever. It's only BP at the end of the day.
@ChurchofPig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888271#Comment_3888271
The weirdest part about it also is I know that emblems are being tracked in 2v8 just not counted because you can do emblem based challenges from the regular tome levels in 2v8. I've done it multiple times and it works. All they really need to do is turn it on. They just choose not to.
Indeed. Just BP.
BUT there are people who care about getting to Iri I either because of the BP itself, personal challenge or trophies.
And thanks for the info about the emblem challenges guys.😁
I always see those and go immediately to 1v4 to complete them/never tried this. Pretty interesting. -
@ChurchofPig said:
I get WHY they don't have the grades enabled in 2v8, but it still sucks because I almost exclusively want to play 2v8 and get nothing for my time in game. If emblems and ranks are really only supposed to be a reward system for playing the game, I don't see why we can't have them in 2v8, you don't even need to really balance them because who cares… bloodpoints are useless after a certain point of leveling a character anyways.
Precisely 😊
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887803#Comment_3887803
Oh I'm sorry. Just launch your game and it will be in your messages inbox!
Thanks 😁
Actually I already voted and now I can't send the link to other friends to vote because I can only copy the one that is for the already voted (You've already taken this survey).
That's why I've asked the link.😋 -
@CountOfTheFog said:
How will you be casting your vote?
https://us.v-cdn.net/6030815/uploads/DH66WM9ALEXB/screenshot-20250220-163513-chrome.jpg
Could you please provide the link for this survey? 😁
Also for answering your question… it's a big YES for me. -
@100PercentBPMain said:
As compensation we will need 2v8 to be extended another week plz
THIS 1000%!
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@humanbeing1704 said:
sadly it’s always been an issue with his kit I don’t think they’ll ever fix the close up vault slaps
@KatsuhxP said:
I got a hit like this half an hour ago, difference is that the survivor was 1 meter away xDDD
Sometimes if window is "bigger" it's kinda understandable, but with pallets this should NEVER happen.
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@Peppa_Pigsaw said:
I would definitely take 3 dashes replacing Lab Photo. Idk about base though.
Exactly my thoughts.
Make one purple add-on have Lab Photo effect and Lab Photo giving you 3 dashes with some sort of downside.
Also make Uroboros Tendril basekit would be nice. -
@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884990#Comment_3884990
it's just 6 seconds...
6s that happen, like, 50 times per match and per surv.
@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885032#Comment_3885032
and killer having 0 interaction with you
I hate this as well.
5s chases. -
@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884990#Comment_3884990
I mean, that too for sure. Nobody likes mending over and over and over…
When BHVR announced that they would change something on the Deep Wound status the only thing that popped in my mind was "Will Legion become less annoying".
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It's not a matter of being good or bad against Legion.
Mending Simulator is annoying AF in EVERY GAME mode. -
@sinkra said:
Sounds like a good way to make killer queue go up to 1 hour.
Sadly I have to agree with this.
If you get competent survs you get massively stomped (game mode is way surv sided) and still people don't want to play as surv.
I know for a fact that a portion of the ones who don't want to play 2v8 are the jackasses that thrive in making the killer miserable in 1v4 matches (bully squads, etc). -
Mark "my words".
FNAF chapter is gonna be, let's say, interesting. -
Mending simulator is the same as in 1v4.
Annoying AF. -
@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884598#Comment_3884598
As well as all hook perks for survivors, bt and anti camp and overall more survivors not playing the game. I seriously wonder why people always think unbalance things from an event should be in base game. I bet if we ask to get the mechanic to tell survivors their aura is being read its a massive angry torch mob.
In fact I didn't thought about Pyramid's cages stopping being unique, but OF COURSE the hook perks would become cage perks like Deliverance becoming "after safe uncaging a surv this perk activate. You can uncage yourself and bla bla bla".
To think you have to explain EVERYTHING these days… damn. -
@solarjin1 said:
Im all for it
Most importantly it will save the killer a lot of time. It need to be some way to save time without relying heavily on all gen defense or tactic. The remote hook aspect of it still allow for saves as well. Sabotage would be no more but most of the tool boxes are strong enough on their own without it already. wiggle perks will also need to be change.
AND now that I had time to think more it would be a great kick in the butt of bully squads.😁
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@Hex_Llama said:
I would love it if we had cages instead of hooks. I think a lot of the anger people have in this game revolves around the hook cycle — either people aggressively blocking the killer from getting hooks, or the killer camping and tunneling the hooked survivor, or people letting go on hook prematurely.
If a down is a hook and a hook is a cage on the opposite side of the map, it's less aggravating for everyone.
That's exactly what I'm thinking.😁
@ratcoffee said:
i think that it would decrease survivor win rates and increase killer win rates by a solid amount
https://us.v-cdn.net/6030815/uploads/8U1OMG46VPZD/screenshot-20250213-221227-chrome.jpg
Maybe with that we wouldn't need to give survs a 2nd objective?😊
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@crogers271 said:
That was my thought as well at first, but I think I see what they are trying to do.
My guess is they want to boost the player count for the weekend for both modes and then judge the impact of 1 bot / 400% BP. If people just go and play 1v4 that doesn't solve the short term issue, but it does give you pretty valuable long term information. And if when they return to no bots on Monday, survivor counts (as a proportion) increase without an incentive, well, then it shows how much people hate bots.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884450#Comment_3884450
Yeah, I was not expecting this either, which is nice. Only a 3 minute drop in queue times though has to be way below their expectations (and, we also got how long the average queues have been, which I think lots of people have been wondering about).
Makes sense.
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@Aven_Fallen said:
Because the first time they only gave the Bonus to 2v8, which resulted in those 400% not being enough to attract enough players to 2v8 to get bearable queue times for Killer, but good enough to pull players away from 1v4 so that the queue times there also were really bad.
Now they try it in a different way. And obviously, if this means that even less players play 2v8, it is a good indicator that the mode does not really have a future.
I hope it has a future because I'm enjoying much more than 1v4.
@Nazzzak said:
I actually appreciate this response from them. I honestly did not think they'd change anything until next 2v8. Also I think it's because both queues are suffering, not just 2v8. Lots of players aren't interested in 2v8 and just want 1v4.
Yeah, both queues are bad RN, but if someone just wants to farm BP they'll go straight to 1v4 to use cakes, which will take away potential survs from 2v8.
I was also not expecting that they would do anything either in THIS 2v8.
BUT we are also not seeing anything about fixing the bugs, specially Wesker one. -
@MechWarrior3 said:
Hmm I am not sure. I was sent to RPD, Autohaven, Mount Ormond and Dead Dawg today.
I just got RPD two times in a row today.
One of them sadly I had to quit because my Wesker friend got stuck with that stupid bug the first dash he used to down a surv. -
@DragonMasterDarren said:
You consider this a bad thing?
RCPD is one of, if not the worst map in the entire game, not getting it frequently is a blessing
Of course it's bad.
It's my favorite map😁
Seriously. -
They just need to add a "condition" to the game where:
If all survs are currently hooked and on struggle and the last one is on the floor you can mori him/her without waiting for the others to die. -
@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883713#Comment_3883713
Who get's to decide what's BS and what isn't? (The answer is BHVR, obviously).
Base-kit no where to hide is BS if you like to play with a more stealth orientated play style. The entire mode if full of BS things and that's probably part of the point of it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883714#Comment_3883714
Some people just hate Legion. Short of completely changing them, there's nothing BHVR could do to the Killer that would make them more tolerable to those players, whatever mode they happen to appear in.
All I know is that it feels SO GOOD to play without DS, DH and Pain Res in EVERY MATCH S2
Also not having to worry about NOED and Blood Warden when gens get done. -
@NekoGamerX said:
this happen to me ones I just waited till wesker dced because I did want to and it would help him I just turn into a bot,other time I saw one survivor locked to wesker.
he needs to be kill switched at least in 2v8 till it's fixed.
We already quit these matches.
If now we end up with a network issue the soft ban will probably take an hour.
15/20 min for a match and this happens.
I THINK it has something to do with his insta-down/when a surv is fully infected by Uroboros. -
@tjt85 said:
Wow, I guess there are a lot of Legion haters out there…
(for me personally, Wesker, Spirit, Huntress, Nemi and Blight are way less fun to face in 2V8, but to each their own)
What about adding an "anti-Legion" class?
Maybe something like Resilience / Smash Hit / Inner Focus / Made For This could work pretty well. Dead Hard might be a good choice for the build too, though obviously less useful against a Legion.
There really should be more Survivor classes anyway, focused around different play styles.
Please no BS perks in this mode (DH being one of them).
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Will post here the same thing I did in another topic:
They add bots to the games and AT THE SAME TIME Legion and less BP incentive.
These things ended up deleting one another and now queues times are EXACTLY the same. -
@Hex_Llama said:
Yes, I also think it's dumb that the best way to evade the killer is to touch the killer.
S2
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Definitely better than 1v4 I would say!
Pros:
-Chases all the time
-Don't have to deal with A LOT of BS from add-ons and perks from both sides
-More powerful killers with add-ons integrated to their basekit or with buffs like Wesker having 3 dashes
-Make sandwichs of two slices of killer with a delicious surv in the middle/double tap.
Cons:
-Queue times
-Legion
-Bots at the start
-More surv sided, but I know this is because they are trying (with no success) to make more players play surv -
@Nicholas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883691#Comment_3883691
Outside of the long queue times, right?
Yes, but we have being preparing for that for weeks now.
We both have animes, manga, comics and other stuff to do while we wait. -
They add bots to the games and AT THE SAME TIME Legion and less BP incentive.
These things ended up deleting one another and now queues times are EXACTLY the same. -
My friend refused to play with me until one of his mains were added and now they added Wesker and Nemesis (which is one of MY mains).
The experience was AWESOME! We even got RPD as our first map and a full team of survs/no bots.
Playing a KWF is fun as hell! Also not having to worry about A LOT of BS perks survs have fells SO GOOD! -
@Unequalmitten86 said:
I think this is primarily a console issue and yes I have the same problem when I play killer. I have found if you turn when swinging towards whatever direction they start you should be able to hit them.
That's what I do.
I almost never miss an M1 because I lunge and rotate with the surv, but when it's a M2 like, for example, Wesker dash that they hug you and you have a limited time to get them and, in case of this specific M2, that you can't dash if you're less than 1 meter from them and have to lose time walking backwards… damn!
Just like killer's hitboxes get thinner when on basement stairs it should enlarge so they can't get out of your sight. -
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883126#Comment_3883126
Try unselecting the challenge, exiting the game, coming back in and selecting it again.
I had no problem with the medic tome, but doing the above has fixed bugged challenges in the past for me.
I went to unselect it and ended up getting the BP and clearing it.
I was indeed experiencing a bug, but it was another one. Sometimes you complete a challenge and it does not progress the bar nor show as completed, but it indeed was and you just need to try and "unselect" it.
Thanks for replying :) -
@AbsolutGrndZer0 said:
I had no problem and didn't even need to escape. I would say make 100% sure you are on Medic (sometimes if there is too many of one role, it will randomly force one of you to play something else.)
I've just escaped through the gates and in all the matches I was indeed a Medic.
So far it didn't worked. :(
Thanks for replying :) -
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880902#Comment_3880902
Yeah, world's gone mad. They really don't look at things from the killer POV, or they apparently play it but never go against a single decent team. I've got inflamed passion for this role, but dang if I don't feel like I'm not being unreasonable here. The only thing I see killers really having once slugging is nerfed is... hoping to stall enough with No Way Out/Remember Me? That's really the only alternative I've been able to experiment with besides slugging. But it's like, how does nobody see the time crunch we're on? They're literally balancing off the top 10 killer players and off brand new survivor players. That's the real unbalance in this game.
"Stall" is another keyword here.
Killer gen perks getting nerfed while nothing is done to surv ones. Slugging is a more efficient way to counter gen rush.
They make killer gen perks don't stack with each other, but surv ones still can.
A friend these days had a match that a surv was using Deadline, Hyperfocus and Stakeout and gens melted FAST.
Damn, even one surv with Prove Thyself is enough for a "BIG DAMAGE" and if for some reason you don't find this surv and don't let him/her touch gens or even tunnel him/her out you lose. -
Damn!
I didn't thought this topic would get so much replies.
Thanks guys! 😁
Now I'm sure it got the attention from someone from BHVR team.@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880461#Comment_3880461
No, it's objectively harder to go for hooks than it ever has been. I argue the opposite, that killer's always been really weak, and every time our so-called "meta" gets nerfed, we move on to the next least weak thing. Survivors are the ones who move on to the next least effort thing. With random matchmaking, survivors had to be good, as in do good chases and be efficient on gens. Now they can be half-efficient on both and still win, because every good killer's been nerfed, every gen slowdown has been nerfed, the devs keep making maps stronger because survivors lie and say there's no pallets, and when they get unhooked they become Terminator with all their perks activating. Instantly healed off hook, over a minute of a third health state, 10% Haste and 10s BT at base, DH for another third health state, DS for a 4-second stun so you can go down in a dead zone and still make it somewhere. What have killers got? Slightly faster kicking and weapon wiping. And now you want to take away slugging? I guess killers will just queue up to lose, and be a plaything.
"And now you want to take away slugging?"
That's EXACTLY what I've been thinking too!
They took killer resources away one by one until we got at slugging and after they take it away too… what will remain?
People need to want to play killer or this game literally dies.
Just like the guy says in the video: BHVR asked A LOT of stuff about slugging in their last survey, but only from the survs perspective.
Another VERY IMPORTANT thing that is said in the video and also by other people here is 2nd chance perks being weaponized against the killer.
They are suppose to be anti tunnel damn it. -
@BorisDDAA said:
This is no different than the gen kicking strat outrage or any nerf in dbd history. When BHVR removes broken toys, people moan and move to the next thing that takes less effort to do while trying to find 1000 excuses to justifiy it. Hooking is no different than years ago. The majority of killers I see hook people and win. Knockout needs a rework and bleedouts to bm/waste time should be addressed.
Hope BHVR team takes all in consideration on why slug is better than hooking and address it properly/not just give Unbreakable basekit for example.😊
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@Pulsar said:
It is better than what we used to have
https://us.v-cdn.net/6030815/uploads/OEHF7IYJB80Z/fb-img-1645098653403.jpg
Damn!
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Maybe make the current one basekit?
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@XtremeDBD said:
The tp through vaults thing is a bug, and its equally confusing for both sides. It happens when u drop a pallet the singular frame that it can't stun the dog, and them the game assumes the dogs already on the other side of the pallet
This maybe true, but I suspect is that it's so fast that the vault animation has no time to play.
I would go All In on bugs tough. -
@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876168#Comment_3876168
Its exactly why so many people switch to competitive dbd. Competitive ruleset makers at least try to make an effort to make the game balanced.
I always thought anti tunnel after unhooks should've been 10-15 seconds of invincibility and no collision, which would be lost after performing any action, similar to Vecna's special items.
For anti gen rush, they need to revisit the gasoline harvest machanic or make bnp's a findable part in trials that are required to progress a gen past a certain point, while making the gens not fall under a certain total repair percentage permanently. It could at least make the game a little more scary since you would need to likely cross paths with the killer in your journey to find parts. Theres just so much imagination that Bhvr can put into this game to make it cooler and more fair on both sides
Competitive can be quite a joke since it allow players to exploit bugs (techs), but I agree with your point.
Survs not being able to repeat perks and etc would make this game SO MUCH BETTER.
Also this is not the first time I see this idea of "generator stages/sections".
This along with survs needing to get fuel, parts or whatever would be awesome and the lack of it (native 2nd objectives to survs) is that killers with movement tools or TPs have a better time in this game.
